Editing Halo 4
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== Reception == | == Reception == | ||
{{ | {{H4 Review}} | ||
''Halo 4'' has received extremely positive acclaim from critics, and high praise for surpassing expectations. IGN's Ryan McCaffrey gave the game a score of 9.8 out of 10, calling it "not only a success, but a bar-raising triumph for the entire first-person shooter genre,"<ref name="IGN Halo 4">[http://www.ign.com/articles/2012/11/01/halo-4-review ''Ryan McCaffrey'', "Halo 4 Review", IGN]</ref> and praised most aspects of the game, ranging from graphics and design to enemy behaviour, and called the multiplayer "golden". Criticisms of the game were that the need to view the Terminal through Halo Waypoint "serves only to pull you out of the experience, literally and figuratively.",{{Ref/Reuse|IGN_Halo_4}} and that "some of its fetch quest-y, flip-three-switches sequences feel like they artificially lengthen the game because of how long you can get hung up on them when the going gets tough."{{Ref/Reuse|IGN_Halo_4}} The only negative of multiplayer was that the Spartan Ops mode "lacks the replayability and score-based incentives of the Firefight mode it replaces," and that the new lobby system was "a bit more cluttered and difficult to parse through than previous Halos," but otherwise praised it as "on par with what Bungie had previously established."{{Ref/Reuse|IGN_Halo_4}} His overall conclusion was that "Halo has been rebuilt. It has been redefined. And it has been reinvigorated."{{Ref/Reuse|IGN_Halo_4}} | ''Halo 4'' has received extremely positive acclaim from critics, and high praise for surpassing expectations. IGN's Ryan McCaffrey gave the game a score of 9.8 out of 10, calling it "not only a success, but a bar-raising triumph for the entire first-person shooter genre,"<ref name="IGN Halo 4">[http://www.ign.com/articles/2012/11/01/halo-4-review ''Ryan McCaffrey'', "Halo 4 Review", IGN]</ref> and praised most aspects of the game, ranging from graphics and design to enemy behaviour, and called the multiplayer "golden". Criticisms of the game were that the need to view the Terminal through Halo Waypoint "serves only to pull you out of the experience, literally and figuratively.",{{Ref/Reuse|IGN_Halo_4}} and that "some of its fetch quest-y, flip-three-switches sequences feel like they artificially lengthen the game because of how long you can get hung up on them when the going gets tough."{{Ref/Reuse|IGN_Halo_4}} The only negative of multiplayer was that the Spartan Ops mode "lacks the replayability and score-based incentives of the Firefight mode it replaces," and that the new lobby system was "a bit more cluttered and difficult to parse through than previous Halos," but otherwise praised it as "on par with what Bungie had previously established."{{Ref/Reuse|IGN_Halo_4}} His overall conclusion was that "Halo has been rebuilt. It has been redefined. And it has been reinvigorated."{{Ref/Reuse|IGN_Halo_4}} | ||