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[[Sotaro Tojima]], best known for his work on [[Wikipedia:Konami|Konami's]] ''[[Wikipedia:Castlevania: Circle of the Moon|Castlevania: Circle of the Moon]]'' and ''[[Wikipedia: Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'', served as ''Halo 4'''s audio director.{{Ref/Reuse|h4panel}} The team has performed many live audio recording sessions, several of which occurred in [[Wikipedia:Tasmania|Tasmania, Australia]]. Some of these recording sessions took place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;{{Ref/Reuse|h4panel}} other recording sessions utilized "homemade" explosives.<ref name="Audio">[http://www.youtube.com/watch?feature=player_embedded&v=Lci6hIWxZss'''Halo Waypoint''': ''Halo 4 Field Audio Recording'']</ref> Tojima intended for the game's audio to be clearly grounded in the ''Halo'' universe, though to also have a more realistic quality than in past titles.{{Ref/Reuse|h4panel}} A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the [[Wikipedia:United States Army Special Forces|U.S. Army Special Forces]]. Weapons such as the [[Wikipedia:M4 carbine|M4 carbine]], [[Wikipedia:FN SCAR|Mk 17 battle rifle]], [[Wikipedia:M240 machine gun|M240 general purpose machine gun]], [[Wikipedia:Barrett M82|M107 sniper rifle]], [[Wikipedia:M2 Browning|M2 heavy machine gun]], and [[Wikipedia:M72 LAW|M72 rocket launcher]] were used in the recording.{{Ref/Reuse|Audio}} | [[Sotaro Tojima]], best known for his work on [[Wikipedia:Konami|Konami's]] ''[[Wikipedia:Castlevania: Circle of the Moon|Castlevania: Circle of the Moon]]'' and ''[[Wikipedia: Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'', served as ''Halo 4'''s audio director.{{Ref/Reuse|h4panel}} The team has performed many live audio recording sessions, several of which occurred in [[Wikipedia:Tasmania|Tasmania, Australia]]. Some of these recording sessions took place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;{{Ref/Reuse|h4panel}} other recording sessions utilized "homemade" explosives.<ref name="Audio">[http://www.youtube.com/watch?feature=player_embedded&v=Lci6hIWxZss'''Halo Waypoint''': ''Halo 4 Field Audio Recording'']</ref> Tojima intended for the game's audio to be clearly grounded in the ''Halo'' universe, though to also have a more realistic quality than in past titles.{{Ref/Reuse|h4panel}} A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the [[Wikipedia:United States Army Special Forces|U.S. Army Special Forces]]. Weapons such as the [[Wikipedia:M4 carbine|M4 carbine]], [[Wikipedia:FN SCAR|Mk 17 battle rifle]], [[Wikipedia:M240 machine gun|M240 general purpose machine gun]], [[Wikipedia:Barrett M82|M107 sniper rifle]], [[Wikipedia:M2 Browning|M2 heavy machine gun]], and [[Wikipedia:M72 LAW|M72 rocket launcher]] were used in the recording.{{Ref/Reuse|Audio}} | ||
Several voice actors from previous media reprised their roles in the game. [[Jen Taylor]], voicing the AI Cortana, and [[Jeff Steitzer]], the multiplayer and firefight [[The | Several voice actors from previous media reprised their roles in the game. [[Jen Taylor]], voicing the AI Cortana, and [[Jeff Steitzer]], the multiplayer and firefight [[The Announcer|Announcer]], confirmed on Facebook that they would again be reprising their roles for ''Halo 4''.<ref>[http://halo.bungie.org/images/taylors_back.png '''Facebook.com''' and '''Halo.Bungie.org''': ''Jeff Steitzer announcement on voice acting'']</ref> [[Steve Downes]], the iconic voice of John-117, was confirmed to voice the game's protagonist in the June 9th Halo Bulletin.<ref name="Bulletin 692012">[http://halo.xbox.com/blogs/Headlines/post/2012/06/09/The-Halo-Bulletin-6912.aspx '''Halo Waypoint:''' ''The Halo Bulletin 6.9.2012'']</ref> For the first time in the ''Halo'' series, Taylor and Downes recorded the dialog for some of their scenes together in the same voicing booth, whereas previously they had not even met in person.<ref>[https://www.youtube.com/watch?v=sR2cwas3BXY '''YouTube''': ''Interview: Steve Downes and Tim Dadabo (Master Chief and 343 Guilty Spark) at Dragon Con 2014'']</ref> On the April 17th, 2012 episode of the [[Wikipedia:TBS (TV channel)|TBS]] late night comedy show [[Wikipedia:Conan (TV series)|''Conan'']], hosts [[Wikipedia:Conan O'Brien|Conan O'Brien]] and [[Wikipedia:Andy Richter|Andy Richter]] announced that they'll be voicing Navy deckhands aboard the advanced warship ''Infinity''.<ref name="Conan 4172012">[http://www.youtube.com/watch?feature=player_embedded&v=GflJB-aM0wI '''Conan''': ''Episode 245 - April 17, 2012'']</ref> Frank O'Connor, replying to a fan's question at the Rooster Teeth Expo, stated that the cast for the episodic cooperative series ''Spartan Ops'' would have the "biggest injection" of new voice talent for ''Halo 4''.<ref name="RTX Halo 4 panel">[http://www.youtube.com/watch?v=lnHPPsQFovY&hd=1 '''Rooster Teeth Expo:''' ''Halo 4 presentation'']</ref> | ||
On April 11, 2012, the composer for ''Halo 4'' was announced to be [[Neil Davidge]], best known as the co-writer and producer for the British electronica duo [[Wikipedia:Massive Attack|Massive Attack]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/04/11/Neil-Davidge.aspx '''Halo Official Site''': ''The Halo Bulletin: 4.11.12'']</ref> Davidge first started in his role as the future composer in late 2010, eventually having his first meeting with 343i laying out his ideas for the music of the game.<ref name="Edge 582012">[http://www.edge-online.com/features/scoring-halo-4?page=2 '''Edge Magazine:''' ''Scoring Halo 4'']</ref> After the meeting, Davidge began writing 20 to 30 pieces that would be the base of the ''Halo 4'' score, which he officially began working on in August of 2011. Davidge has since stated that over four hours and an estimated 300 pieces had been written as of May 8, 2012.{{Ref/Reuse|Edge 582012}} Composing ''Halo 4'' is noted as being split into four distinct "tiers," each consisting of central themes for a handful of missions. [[Kazuma Jinnouchi]] composed a number of additional tracks for the game.<ref>[http://www.halo4soundtrack.com/ '''Halo4soundtrack.com''']</ref> Many of the key compositions were recorded and completed in January 2012 ahead of 343i's completion deadline.{{Ref/Reuse|Edge 582012}} Though still grounded in the ''Halo'' universe, the score for ''Halo 4'' takes a new direction from [[Martin O'Donnell]]'s composition in previous ''Halo'' titles.{{Ref/Reuse|bulletin1}} Orchestral and composition for the score was done at the famed [[Wikipedia:Abbey Road Studios|Abbey Road Studios]] in [[Wikipedia:City of Westminster|Westminster]], [[Wikipedia:London|London]], [[Wikipedia:England|England]], mostly notably known for their work with [[Wikipedia:The Beatles|The Beatles]] during the 1960s.<ref name="Composing Worlds">[http://www.youtube.com/watch?v=ZmfGsuOacMA&hd=1 '''YouTube:''' ''Making of Halo 4: Composing Worlds'']</ref> | On April 11, 2012, the composer for ''Halo 4'' was announced to be [[Neil Davidge]], best known as the co-writer and producer for the British electronica duo [[Wikipedia:Massive Attack|Massive Attack]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/04/11/Neil-Davidge.aspx '''Halo Official Site''': ''The Halo Bulletin: 4.11.12'']</ref> Davidge first started in his role as the future composer in late 2010, eventually having his first meeting with 343i laying out his ideas for the music of the game.<ref name="Edge 582012">[http://www.edge-online.com/features/scoring-halo-4?page=2 '''Edge Magazine:''' ''Scoring Halo 4'']</ref> After the meeting, Davidge began writing 20 to 30 pieces that would be the base of the ''Halo 4'' score, which he officially began working on in August of 2011. Davidge has since stated that over four hours and an estimated 300 pieces had been written as of May 8, 2012.{{Ref/Reuse|Edge 582012}} Composing ''Halo 4'' is noted as being split into four distinct "tiers," each consisting of central themes for a handful of missions. [[Kazuma Jinnouchi]] composed a number of additional tracks for the game.<ref>[http://www.halo4soundtrack.com/ '''Halo4soundtrack.com''']</ref> Many of the key compositions were recorded and completed in January 2012 ahead of 343i's completion deadline.{{Ref/Reuse|Edge 582012}} Though still grounded in the ''Halo'' universe, the score for ''Halo 4'' takes a new direction from [[Martin O'Donnell]]'s composition in previous ''Halo'' titles.{{Ref/Reuse|bulletin1}} Orchestral and composition for the score was done at the famed [[Wikipedia:Abbey Road Studios|Abbey Road Studios]] in [[Wikipedia:City of Westminster|Westminster]], [[Wikipedia:London|London]], [[Wikipedia:England|England]], mostly notably known for their work with [[Wikipedia:The Beatles|The Beatles]] during the 1960s.<ref name="Composing Worlds">[http://www.youtube.com/watch?v=ZmfGsuOacMA&hd=1 '''YouTube:''' ''Making of Halo 4: Composing Worlds'']</ref> |