Editing Halo 4
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Tina Amini praised the emotional impact of the campaign, stating that "I can safely say I’ve never sat through a Halo campaign quite at the edge of my seat like I have in the first title by 343 Industries,",<ref name="Kotaku Halo 4">[http://updates.kotaku.com/post/34748950516/halo-4-the-kotaku-review ''Tina Amini'', "Halo 4: The Kotaku Review"]</ref> and praised the campaign as "beautiful. It’s cinematic, and features lovely music,"{{Ref/Reuse|Kotaku_Halo_4}} and that it "humanized what was up until now mainly just a really fun, well-made series of games,"{{Ref/Reuse|Kotaku_Halo_4}} though she found that "concepts and names are thrown at you in such rapid succession that it’s difficult to follow along"{{Ref/Reuse|Kotaku_Halo_4}} and complained that "I found the Spartan Ops missions to be fairly boring."{{Ref/Reuse|Kotaku_Halo_4}} She also admitted that "gamers are afraid of change. So the addition of ordnance drops in multiplayer—basically a bonus given to players who do well during a match—might not be desirable."{{Ref/Reuse|Kotaku_Halo_4}} She also complained that "Prometheans as a new enemy class are more annoying than I expected,"{{Ref/Reuse|Kotaku_Halo_4}} and that "fighting them grew stale very quickly,"{{Ref/Reuse|Kotaku_Halo_4}} but praised their arsenal as "trump[ing] even the Covenant’s stock."{{Ref/Reuse|Kotaku_Halo_4}} Overall, she recommended that players "keep an open mind for Halo 4, because you just may enjoy it as much as I did."{{Ref/Reuse|Kotaku_Halo_4}} | Tina Amini praised the emotional impact of the campaign, stating that "I can safely say I’ve never sat through a Halo campaign quite at the edge of my seat like I have in the first title by 343 Industries,",<ref name="Kotaku Halo 4">[http://updates.kotaku.com/post/34748950516/halo-4-the-kotaku-review ''Tina Amini'', "Halo 4: The Kotaku Review"]</ref> and praised the campaign as "beautiful. It’s cinematic, and features lovely music,"{{Ref/Reuse|Kotaku_Halo_4}} and that it "humanized what was up until now mainly just a really fun, well-made series of games,"{{Ref/Reuse|Kotaku_Halo_4}} though she found that "concepts and names are thrown at you in such rapid succession that it’s difficult to follow along"{{Ref/Reuse|Kotaku_Halo_4}} and complained that "I found the Spartan Ops missions to be fairly boring."{{Ref/Reuse|Kotaku_Halo_4}} She also admitted that "gamers are afraid of change. So the addition of ordnance drops in multiplayer—basically a bonus given to players who do well during a match—might not be desirable."{{Ref/Reuse|Kotaku_Halo_4}} She also complained that "Prometheans as a new enemy class are more annoying than I expected,"{{Ref/Reuse|Kotaku_Halo_4}} and that "fighting them grew stale very quickly,"{{Ref/Reuse|Kotaku_Halo_4}} but praised their arsenal as "trump[ing] even the Covenant’s stock."{{Ref/Reuse|Kotaku_Halo_4}} Overall, she recommended that players "keep an open mind for Halo 4, because you just may enjoy it as much as I did."{{Ref/Reuse|Kotaku_Halo_4}} | ||
Despite the well-received sales figures and positive reviews, social networking site Raptr reported that ''Halo 4''<nowiki>'s</nowiki> player population declined rapidly since its release, even worse when compared to ''Halo: Reach''.<ref name="decline">[http://caas.raptr.com/case-study-halo-4s-spartan-ops-content-updates-successes-and-failures/ '''Raptr''': ''Case Study: Halo 4′s Spartan Ops content updates — successes and failures'']</ref> | Despite the well-received sales figures and positive reviews, social networking site Raptr reported that ''Halo 4''<nowiki>'s</nowiki> player population declined rapidly since its release, even worse when compared to ''Halo: Reach''.<ref name="decline">[http://caas.raptr.com/case-study-halo-4s-spartan-ops-content-updates-successes-and-failures/ '''Raptr''': ''Case Study: Halo 4′s Spartan Ops content updates — successes and failures'']</ref> This decline was attributed partly due to the little or the absence of new content in DLCs which gave little replayability value to players. | ||
==Trivia== | ==Trivia== |