Editing Halo 3 storyboards
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Lee Wilson's approach to the Halo 3 boards varied depending how they were going to be used. During the story writing process Lee did quick sketches for meetings. When Lee knew his in-engine cinematic lighting role for the game, he began to work out the lighting plan within the boards also, beginning with grey tone on scanned sketches, then moving on to fill color.{{Ref/Site|Id=H2Storyboards|URL=https://www.artstation.com/artwork/B1ewzm|Site=Artstation|Page=Halo 3 storyboards|Detail=|Quote=|D=28|M=12|Y=2020}} | Lee Wilson's approach to the Halo 3 boards varied depending how they were going to be used. During the story writing process Lee did quick sketches for meetings. When Lee knew his in-engine cinematic lighting role for the game, he began to work out the lighting plan within the boards also, beginning with grey tone on scanned sketches, then moving on to fill color.{{Ref/Site|Id=H2Storyboards|URL=https://www.artstation.com/artwork/B1ewzm|Site=Artstation|Page=Halo 3 storyboards|Detail=|Quote=|D=28|M=12|Y=2020}} | ||
A booklet containing twenty-six pages of storyboards for ''Halo 3'' was included in the release of the ''[[Halo 3 | A booklet containing twenty-six pages of storyboards for ''Halo 3'' was included in the release of the ''[[Halo 3 Limited Edition]]''. | ||
Various animated and voice acted storyboards were discovered in a playtest build dated September 21, 2006. | Various animated and voice acted storyboards were discovered in a playtest build dated September 21, 2006. | ||
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File:H3 Epilogue Storyboard 7.jpg | File:H3 Epilogue Storyboard 7.jpg | ||
File:H3 Epilogue Storyboard 8.jpg | File:H3 Epilogue Storyboard 8.jpg | ||
</gallery> | </gallery> | ||