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{{Title|''Halo 3'' skulls}}
{{Title|''Halo 3'' skulls}}
{{Status|Gameplay}}
{{Era|Rw}}
[[File:Halo3-skull-fog-floodgate.jpg|thumb|300px|An example of a skull in ''Halo 3''.]]
{{Notcanon}}
'''Skulls''' are a series of gameplay modifiers available for use in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. Both games feature the same roster of skulls and effects, though in ''Halo 3'' these items are hidden throughout the game's [[campaign]] as hidden easter eggs - and must be found before they can be used. In ''ODST'' and the ''[[Halo: The Master Chief Collection]]'' iterations of both games, all skulls are unlocked from the start.
[[File:Halo3-skull-fog-floodgate.jpg|right|thumb|300px|An example of a skull in ''Halo 3''.]]
 
'''Halo 3 skulls''' are [[human]] [[skull]]s hidden in ''[[Halo 3]]'s'' [[Campaign]]. Once activated, a skull makes gameplay either more humorous, or more challenging.
Once activated, a skull makes gameplay either more humorous, or more challenging.


==Background==
==Background==
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'''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The following actions will also recharge your energy shields:
'''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The following actions will also recharge your energy shields:
* The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[Gravity hammer (fiction)|Gravity Hammer]]
* The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[Type-2 gravity hammer|Gravity Hammer]]
* An enemy being in the Gravity Hammer's shockwave area of effect.
* An enemy being in the Gravity Hammer's shockwave area of effect.
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle
* Punching (not boarding/hijacking) an enemy vehicle, [[Rizsheda-pattern Shade|Shade Turret]], or any enemy-manned turret
* Punching (not boarding/hijacking) an enemy vehicle, [[Type-26 Shade|Shade Turret]], or any enemy-manned turret
* Destroying a [[Deutoros-pattern Scarab|Scarab]]'s core on any level that features Scarabs
* Destroying a [[Type-47B Scarab|Scarab]]'s core on any level that features Scarabs
* Punching the exposed Lekgolo part of the core of a Scarab.
* Punching the exposed Lekgolo part of the core of a Scarab.
* Activating [[Invincibility]]
* Activating [[Invincibility]]
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'''Directions''':
'''Directions''':
# Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[Barukaza Workshop Chopper|Choppers]].
# Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[Type-25 Rapid Assault Vehicle|Choppers]].
# Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[Ket-pattern battlecruiser|CCS-class Battlecruiser]] should fly overhead.
# Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[CCS-class battlecruiser|CCS-class Battlecruiser]] should fly overhead.
# To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder.
# To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder.
# Jump over or around the large metal bar on the right, then turn to the left.
# Jump over or around the large metal bar on the right, then turn to the left.
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'''Level''': [[The Storm]]
'''Level''': [[The Storm]]


'''Icon''': A skull marked with an image of a [[Anskum-pattern plasma grenade|Plasma Grenade]].
'''Icon''': A skull marked with an image of a [[Type-1 Antipersonnel Grenade|Plasma Grenade]].


'''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[Anskum-pattern plasma grenade|Plasma Grenade]], it will now be hit by two, three, or even four. The Catch skull has no effect on [[The Flood|Flood]]. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide Grunts|Kamikaze Grunts]]. It has been observed that the Marines will sometimes throw grenades with reckless abandon, similar to their behavior in ''Halo: Combat Evolved''.
'''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[Type-1 Antipersonnel Grenade|Plasma Grenade]], it will now be hit by two, three, or even four. The Catch skull has no effect on [[The Flood|Flood]]. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide Grunts|Kamikaze Grunts]]. It has been observed that the Marines will sometimes throw grenades with reckless abandon, similar to their behavior in ''Halo: Combat Evolved''.


'''Point Multiplier''': 1.5×
'''Point Multiplier''': 1.5×
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'''Directions''':
'''Directions''':
#If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=23863683&postRepeater1-p=2#23864906</ref>
#If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=23863683&postRepeater1-p=2#23864906</ref>
# Battle through to Lakebed A -- the point where you fight an [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraith]], a handful of [[Type-32 Rapid Assault Vehicle|Ghosts]], and a standard [[Zurdo-pattern Wraith|Wraith]].
# Battle through to Lakebed A -- the point where you fight an [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]], a handful of [[Type-32 Rapid Assault Vehicle|Ghosts]], and a standard [[Type-26 Wraith|Wraith]].
#You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped.
#You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped.
There are multiple methods which can be used to get onto the building.
There are multiple methods which can be used to get onto the building.
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==== Famine ====
==== Famine ====
[[File:H3 Famine.jpg|thumb|200px|The Famine skull on The Ark.]]
[[File:H3 Famine.jpg|thumb|200px|right|The Famine skull on The Ark.]]
{{Article quote|Trust us. Bring a magazine.}}
{{Article quote|Trust us. Bring a magazine.}}


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'''Directions''':
'''Directions''':
#You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[Deutoros-pattern Scarab|Scarab]], take a Gravity Lift from the small structure in the center (to the right of the entrance up the large slope), then continue on until you pass the room with a lot of explosive [[Plasma battery|Plasma Batteries]]. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of the highest of these. There are several methods to obtain this skull:
#You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[Type-47B Scarab|Scarab]], take a Gravity Lift from the small structure in the center (to the right of the entrance up the large slope), then continue on until you pass the room with a lot of explosive [[Plasma battery|Plasma Batteries]]. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of the highest of these. There are several methods to obtain this skull:
##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries.
##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries.
##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull.
##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull.
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'''Effect''': Rare dialog is more common, and vice versa.
'''Effect''': Rare dialog is more common, and vice versa.


'''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE BY JUMPING THROUGH THE RINGS IN THIS ORDER''''': 4 6 5 4 5 3 4 (If you listen closely, the humming noise of each holographic ring corresponds to one of 7 notes on a musical scale, and the sequence of notes produced by the rings in the sequence follows the tune of the last [[seven]] notes of the Gregorian Chant from the famous [[Halo Theme]]). Afterward, head all the way back to the control console and the skull should be on the floor just in front of the light-bridge.
'''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE''''': 4 6 5 4 5 3 4 (If you listen closely, the humming noise of each holographic ring corresponds to one of 7 notes on a musical scale, and the sequence of notes produced by the rings in the sequence follows the tune of the last [[seven]] notes of the Gregorian Chant from the famous [[Halo Theme]]). Afterward, head all the way back to the control console and the skull should be on the floor just in front of the light-bridge.


==== Unknown (Second Blind/Assassin) ====
==== Unknown (Second Blind/Assassin) ====
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'''Level''': [[Cortana (level)|Cortana]]
'''Level''': [[Cortana (level)|Cortana]]


'''Effects''': Nothing. [[Halo 3 skulls#Glitches|There is a glitch]] that enables a player carrying either this skull or the [[Halo 3 skulls#Tilt|Tilt]] skull through to the end of the level to start the next level with a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and their current secondary weapon.
'''Effects''': Carrying it throughout the level will make you start the next level with a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and your current secondary weapon.


'''Directions''':
'''Directions''':
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These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]].
These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]].
=== Orbital ===
=== Orbital ===
[[File:H3 Orbital Skull.png|thumb|200px|The Orbital skull's location.]]
[[File:H3_Orbital_Skull.png|right|thumb|200px|The Orbital skull's location.]]
'''Level''': [[Orbital]]
'''Level''': [[Orbital]]


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===Assembly===
===Assembly===
[[File:H3 Assembly Skull.png|thumb|200px|The Assembly skull's location.]]
[[File:H3_Assembly_Skull.png|right|thumb|200px|The Assembly skull's location.]]
'''Level''': [[Assembly]]
'''Level''' [[Assembly]]


'''Icon''': A skull marked with [[Lekgolo]] worms.
'''Icon''': A skull marked with [[Lekgolo]] worms.
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===Sandbox===
===Sandbox===
[[File:H3 Sandbox Skull.png|thumb|200px|The Sandbox skull's location.]]
[[File:H3_Sandbox_Skull.png|right|thumb|200px|The Sandbox skull's location.]]
'''Level''': [[Sandbox]]
'''Level''': [[Sandbox]]


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===Heretic===
===Heretic===
[[File:H3 Heretic Skull.png|thumb|200px|The Heretic skull's location.]]
[[File:H3_Heretic_Skull.png|right|thumb|200px|The Heretic skull's location.]]
'''Level''': [[Heretic]]
'''Level''': [[Heretic]]


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===Longshore===
===Longshore===
[[File:H3 Longshore Skull.png|thumb|200px|The Longshore skull's location.]]
[[File:H3_Longshore_Skull.png|right|thumb|200px|The Longshore skull's location.]]
'''Level''': [[Longshore]]
'''Level''': [[Longshore]]


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===Citadel===
===Citadel===
[[File:H3 Citadel Skull.png|thumb|200px|The Citadel skull's location.]]
[[File:H3_Citadel_Skull.png|right|thumb|200px|The Citadel skull's location.]]
'''Level''': [[Citadel]]
'''Level''': [[Citadel]]


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==Special / Exclusive Skull==
==Special / Exclusive Skull==
=== Assassin===
=== Assassin===
Hackers searched the Halo 3 files and found evidence of an "Assassin Skull" in the <code>mainmenu.map</code> file. The same file also had hints of every skulls' locations, and the Assassin skull's hint was "Interred where heroes fall". Interestingly enough, the Sierra 117 Blind skull's hint was "Interred deep within her tomb". That description doesn't match with Sierra 117, but the Assassin skull's description does (the Chief fell from the [[Forerunner Dreadnought|Dreadnought]] at that level). The "unknown skull" on Cortana matches the Blind skull's description, considering that Cortana was trapped in ''[[High Charity]]''.
Hackers searched the Halo 3 files and found evidence of an "Assassin Skull" in the <code>mainmenu.map</code> file. The same file also had hints of every skulls' locations, and the Assassin skull's hint was "Interred where heroes fall". Interestingly enough, the Sierra 117 Blind skull's hint was "Interred deep within her tomb". That description doesn't match with Sierra 117, but the Assassin skull's description does (the Chief fell from the [[Forerunner Dreadnought|Dreadnought]] at that level). The "unknown skull" on Cortana matches the Blind skull's description, considering that Cortana was trapped in ''[[High Charity]]''. Also, if one retrieves the unknown skull before he retrieves the Blind skull, he automatically unlocks the Blind skull in the Campaign options screen, and it's fully functional.


Apparently the unknown skull in Cortana was going to be the Blind skull, and Sierra 117 would have the Assassin skull, but the latter was replaced by the former. However Bungie technically did not remove the "old" Blind skull from the game, nor updated the mainmenu.map file; the Assassin skull and its info were not removed, and the hint for the Blind skull was not corrected. It has commonly been claimed that if a player retrieves the unknown skull before they retrieve the Blind skull, that they will unlock the Blind skull in the Campaign options screen, but this has been disproven.{{Ref/Site|Id=BlindSkull2|URL=https://www.youtube.com/watch?v=VEOFxQrKArI|Site=YouTube|Page=Halo 3 - Is The Secret Skull On Cortana Really A 2nd Blind Skull?|D=03|M=10|Y=2017}}
Apparently the unknown skull in Cortana was going to be the Blind skull, and Sierra 117 would have the Assassin skull, but the latter was replaced by the former. However Bungie technically did not remove the "old" Blind skull from the game, nor updated the mainmenu.map file; the Assassin skull and its info were not removed, and the hint for the Blind skull was not corrected.


===Acrophobia===
===Acrophobia===
The Acrophobia skull is an exclusive skull, featured only in [[Halo: The Master Chief Collection]]. The skull was released for the Xbox and PC version in commemoration of Halo 3‘s release on PC on 14 July 2020.
The Acrophobia skull is an exclusive skull, featured only in [[Halo: The Master Chief Collection]]. The skull was released for the Xbox and PC version in commemoration of Halo 3‘s release on PC on 14th July 2020.


'''Unlock criteria''': Kill 343 enemy air units (Banshee, Drones, Sentinels, and Phantoms).
'''Unlock criteria''': Kill 343 enemy air units (Banshee, Drones, Sentinels, and Phantoms).


'''Effects''': Hold jump to activate the skull, and hold crouch during the flight to stop mid-air.
'''Effects''': Hold jump to activate the skull.


'''Note''': Direct impact into almost anything at high speed while in flight can cause the player to die upon impact.
'''Note''': Direct impact into almost anything at high speed while in flight can cause the player to die upon impact.
===Anger===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Bandanna===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Bonded Pair===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Boom===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Eye Patch===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Foreign===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Ghost===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Jacked===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Malfunction===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Master Blaster===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Pinata===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Recession===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===So…Angry…===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===Swarm===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===That’s Just… Wrong===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
===They Come Back===
This skull was made available in Halo: The Master Chief Collection in the April 2022 update.
==Cut Hints==
''Halo 3''{{'}}s mainmenu.map file contains unused lines that would have hinted at the locations of the skulls.
{| class="wikitable"
|-
! Skull !! Hint
|-
| Iron || Interred along [[Sierra 117|the slopes of Mt. Killimanjaro]]..
|-
| Black Eye || Interred within [[Crow's Nest|the hidden human base]]..
|-
| Tough Luck|| Interred in a ditch at the side of [[Tsavo Highway|the road]]..
|-
| Catch || Interred at [[The Storm|the crater's edge]]..
|-
| Fog || Interred [[Floodgate|where the dead walk again]]..
|-
| Famine || Interred within [[The Ark (level)|the wastelands of the Ark]]..
|-
| Thunderstorm || Interred near [[The Covenant (level)|the peaks at the Ark's core]]..
|-
| Tilt || Interred deep within [[Cortana (level)|the Flood hive]]..
|-
| Mythic || Interred on [[Halo (Halo 3 level)|Installation 04v2]]..
|-
| Assassin {{C|cut}} || Interred [[Sierra 117|where heroes fall]]..<br>(Describes where the blind skull is found in the final game)
|-
| Blind || Interred within [[Cortana (level)|her tomb]]..<br>(Describes where the unused skull in Cortana is found)
|-
| Cowbell || Interred along [[The Ark (level)|the rim]]..
|-
| Grunt Birthday Party || Interred where [[Crow's Nest|the crows roost]]..
|-
| IWHBYD || Interred at [[The Covenant (level)|the Foundry's edge]]..
|}


== Trivia ==
== Trivia ==
===Glitches===
===Glitches===
The [[Spartan Laser]] the player receives on the mission [[Halo (Halo 3 Level)|Halo]] upon completing [[Cortana (Level)|Cortana]] with a skull equipped is likely an unintended quirk caused by the way the game reallocates player weapons after completing certain missions. Between these missions, the game will go through a series of checks comparing the player's weapons to the weapons in the next mission to determine whether they are present. Ordinarily, if they are, the player will retain them. If the game cannot find an appropriate match for the weapon, or the player has a projectile weapon with an empty magazine and no ammunition remaining, it will instead give the player the default loadout for the mission.  
The [[Spartan Laser]] the player receives on the mission [[Halo_(Halo_3_Level)|Halo]] upon completing [[Cortana_(Level)|Cortana]] with a skull equipped is likely an unintended quirk caused by the way the game reallocates player weapons after completing certain missions. Between these missions, the game will go through a series of checks comparing the player's weapons to the weapons in the next mission to determine whether they are present. Ordinarily, if they are, the player will retain them. If the game cannot find an appropriate match for the weapon, or the player has a projectile weapon with an empty magazine and no ammunition remaining, it will instead give the player the default loadout for the mission.  


Skulls, however, are unintentionally able to pass the checks for retaining non-melee energy weapons as the game doesn't check an energy weapon's ammunition count, contrary to projectile weapons which are checked. This means that holding:
Skulls, however, are unintentionally able to pass the checks for retaining non-melee energy weapons as the game doesn't check an energy weapon's ammunition count, contrary to projectile weapons which are checked. This means that holding:
   
   
*the [[Halo 3 skulls#Tough Luck|Tough Luck]] skull from [[Tsavo Highway (level)|Tsavo Highway]] into [[The Storm (level)|The Storm]]; or
*the [[Halo_3_skulls#Tough_Luck|Tough Luck]] skull from [[Tsavo Highway_(level)|Tsavo Highway]] into [[The Storm_(level)|The Storm]]; or
*the [[Halo 3 skulls#Tilt|Tilt]] or [[Halo 3 skulls#Unknown (Second Blind/Assassin)|Unknown]] skull from Cortana into Halo,
*the [[Halo_3_skulls#Tilt|Tilt]] or [[Halo_3_skulls#Unknown|Unknown_(Second_Blind/Assassin)]] skull from Cortana into Halo,


will give the player the first energy weapon in the weapon index of these levels. In The Storm, this gives the player a [[Plasma Pistol]], and in Halo it gives them a Spartan Laser. If the player finishes any other mission with a skull, the game will replace it with a default weapon instead. This is because these missions check either projectile weapons or melee weapons first in the weapon index, which are both checks the skulls will immediately fail.<ref>[https://www.youtube.com/watch?v=4hD8PoqLLTc '''General Heed on YouTube''' ''- The Truth About The Secret Skull On Cortana Revealed'']</ref>
will give the player the first energy weapon in the weapon index of these levels. In The Storm, this gives the player a [[Plasma Pistol]], and in Halo it gives them a Spartan Laser. If the player finishes any other mission with a skull, the game will replace it with a default weapon instead. This is because these missions check either projectile weapons or melee weapons first in the weapon index, which are both checks the skulls will immediately fail.<ref>[https://www.youtube.com/watch?v=4hD8PoqLLTc '''General Heed on YouTube''' ''- The Truth About The Secret Skull On Cortana Revealed'']</ref>

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