Editing Halo 3 skulls
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{{Title|''Halo 3'' skulls}} | {{Title|''Halo 3'' skulls}} | ||
{{ | {{Era|Rw}} | ||
[[File:Halo3-skull-fog-floodgate.jpg|thumb|300px|An example of a skull in ''Halo 3''.]] | {{Notcanon}} | ||
''' | [[File:Halo3-skull-fog-floodgate.jpg|right|thumb|300px|An example of a skull in ''Halo 3''.]] | ||
'''Halo 3 skulls''' are [[human]] [[skull]]s hidden in ''[[Halo 3]]'s'' [[Campaign]]. Once activated, a skull makes gameplay either more humorous, or more challenging. | |||
Once activated, a skull makes gameplay either more humorous, or more challenging. | |||
==Background== | ==Background== | ||
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|[[#Iron|Iron]] | |[[#Iron|Iron]] | ||
|3× | |3× | ||
|In Solo play, dying reverts the player to the beginning of the level. In | |In Solo play, dying reverts the player to the beginning of the level. In cooperate play, any player death reverts to the previous checkpoint. | ||
|- | |- | ||
|[[File:Halo 3 Black Eye Skull.png|center|50px]] | |[[File:Halo 3 Black Eye Skull.png|center|50px]] | ||
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'''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The following actions will also recharge your energy shields: | '''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The following actions will also recharge your energy shields: | ||
* The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[ | * The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[Type-2 gravity hammer|Gravity Hammer]] | ||
* An enemy being in the Gravity Hammer's shockwave area of effect. | * An enemy being in the Gravity Hammer's shockwave area of effect. | ||
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | * [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | ||
* Punching (not boarding/hijacking) an enemy vehicle, [[ | * Punching (not boarding/hijacking) an enemy vehicle, [[Type-26 Shade|Shade Turret]], or any enemy-manned turret | ||
* Destroying a [[ | * Destroying a [[Type-47B Scarab|Scarab]]'s core on any level that features Scarabs | ||
* Punching the exposed Lekgolo part of the core of a Scarab. | * Punching the exposed Lekgolo part of the core of a Scarab. | ||
* Activating [[Invincibility]] | * Activating [[Invincibility]] | ||
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'''Directions''': | '''Directions''': | ||
# Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[ | # Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[Type-25 Rapid Assault Vehicle|Choppers]]. | ||
# Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[ | # Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[CCS-class battlecruiser|CCS-class Battlecruiser]] should fly overhead. | ||
# To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder. | # To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder. | ||
# Jump over or around the large metal bar on the right, then turn to the left. | # Jump over or around the large metal bar on the right, then turn to the left. | ||
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'''Level''': [[The Storm]] | '''Level''': [[The Storm]] | ||
'''Icon''': A skull marked with an image of a [[ | '''Icon''': A skull marked with an image of a [[Type-1 Antipersonnel Grenade|Plasma Grenade]]. | ||
'''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[ | '''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[Type-1 Antipersonnel Grenade|Plasma Grenade]], it will now be hit by two, three, or even four. The Catch skull has no effect on [[The Flood|Flood]]. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide Grunts|Kamikaze Grunts]]. It has been observed that the Marines will sometimes throw grenades with reckless abandon, similar to their behavior in ''Halo: Combat Evolved''. | ||
'''Point Multiplier''': 1.5× | '''Point Multiplier''': 1.5× | ||
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'''Directions''': | '''Directions''': | ||
#If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=23863683&postRepeater1-p=2#23864906</ref> | #If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=23863683&postRepeater1-p=2#23864906</ref> | ||
# Battle through to Lakebed A -- the point where you fight an [[ | # Battle through to Lakebed A -- the point where you fight an [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]], a handful of [[Type-32 Rapid Assault Vehicle|Ghosts]], and a standard [[Type-26 Wraith|Wraith]]. | ||
#You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped. | #You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped. | ||
There are multiple methods which can be used to get onto the building. | There are multiple methods which can be used to get onto the building. | ||
#[[Drive an AA Wraith|Hijack]] the Anti-Air Wraith and maneuver it so the back (the part with the plasma mortar, or in this case, fuel rod launchers) touches the base of the silo where the ground rises slightly; then, simply get out. The only problem is that this will cause an NPC [[AV-14 Hornet|Hornet]] to fire upon the standard Wraith, and the Wraith may focus its fire on you, so you will need to work a little quickly. The Anti-Air Wraith should remain still while you jump on the back and onto the top of the silo. | #[[Drive an AA Wraith|Hijack]] the Anti-Air Wraith and maneuver it so the back (the part with the plasma mortar, or in this case, fuel rod launchers) touches the base of the silo where the ground rises slightly; then, simply get out. The only problem is that this will cause an NPC [[AV-14 Hornet|Hornet]] to fire upon the standard Wraith, and the Wraith may focus its fire on you, so you will need to work a little quickly. The Anti-Air Wraith should remain still while you jump on the back and onto the top of the silo. | ||
#[[Explosive | #[[Explosive Jumping|Explosive Jump]]. | ||
#Park a Ghost below, then jump from it onto the building. Use an [[Explosive | #Park a Ghost below, then jump from it onto the building. Use an [[Explosive Jumping|Explosive Jump]] if necessary. | ||
#Park one Ghost on the Wraith-side, then get another Ghost and park it on top. You should be able to simply jump on top of the Ghosts, then onto the silo. | #Park one Ghost on the Wraith-side, then get another Ghost and park it on top. You should be able to simply jump on top of the Ghosts, then onto the silo. | ||
#Take a [[Deployable Cover]], then use it between the red wall and the building. Move out of the way and you can use the cover as a stepping stone. | #Take a [[Deployable Cover]], then use it between the red wall and the building. Move out of the way and you can use the cover as a stepping stone. | ||
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==== Famine ==== | ==== Famine ==== | ||
[[File:H3 Famine.jpg|thumb|200px|The Famine skull on The Ark.]] | [[File:H3 Famine.jpg|thumb|200px|right|The Famine skull on The Ark.]] | ||
{{Article quote|Trust us. Bring a magazine.}} | {{Article quote|Trust us. Bring a magazine.}} | ||
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'''Directions''': | '''Directions''': | ||
#You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[ | #You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[Type-47B Scarab|Scarab]], take a Gravity Lift from the small structure in the center (to the right of the entrance up the large slope), then continue on until you pass the room with a lot of explosive [[Plasma battery|Plasma Batteries]]. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of the highest of these. There are several methods to obtain this skull: | ||
##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries. | ##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries. | ||
##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull. | ##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull. | ||
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==== IWHBYD (I Would Have Been Your Daddy)==== | ==== IWHBYD (I Would Have Been Your Daddy)==== | ||
[[File:H3 IWHBYD.jpg|thumb|The IWHBYD skull in front of the light bridge.]] | [[File:H3 IWHBYD.jpg|thumb|The IWHBYD skull in front of the light bridge.]] | ||
{{Main|IWHBYD | {{Main|IWHBYD Skull (Halo 3)}} | ||
{{Article quote|But a dog beat me over the fence!}} | {{Article quote|But a dog beat me over the fence!}} | ||
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'''Effect''': Rare dialog is more common, and vice versa. | '''Effect''': Rare dialog is more common, and vice versa. | ||
'''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE | '''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE''''': 4 6 5 4 5 3 4 (If you listen closely, the humming noise of each holographic ring corresponds to one of 7 notes on a musical scale, and the sequence of notes produced by the rings in the sequence follows the tune of the last [[seven]] notes of the Gregorian Chant from the famous [[Halo Theme]]). Afterward, head all the way back to the control console and the skull should be on the floor just in front of the light-bridge. | ||
==== Unknown (Second Blind/Assassin) ==== | ==== Unknown (Second Blind/Assassin) ==== | ||
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'''Level''': [[Cortana (level)|Cortana]] | '''Level''': [[Cortana (level)|Cortana]] | ||
'''Effects''': | '''Effects''': Carrying it throughout the level will make you start the next level with a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and your current secondary weapon. | ||
'''Directions''': | '''Directions''': | ||
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These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]]. | These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]]. | ||
=== Orbital === | === Orbital === | ||
[[File: | [[File:H3_Orbital_Skull.png|right|thumb|200px|The Orbital skull's location.]] | ||
'''Level''': [[Orbital]] | '''Level''': [[Orbital]] | ||
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===Assembly=== | ===Assembly=== | ||
[[File: | [[File:H3_Assembly_Skull.png|right|thumb|200px|The Assembly skull's location.]] | ||
'''Level''' | '''Level''' [[Assembly]] | ||
'''Icon''': A skull marked with [[Lekgolo]] worms. | '''Icon''': A skull marked with [[Lekgolo]] worms. | ||
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===Sandbox=== | ===Sandbox=== | ||
[[File: | [[File:H3_Sandbox_Skull.png|right|thumb|200px|The Sandbox skull's location.]] | ||
'''Level''': [[Sandbox]] | '''Level''': [[Sandbox]] | ||
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'''Method 1:''' | '''Method 1:''' | ||
#In [[Forge]], [[Overload | #In [[Forge]], [[Overload Glitch (Halo 3)|overload]] the map. | ||
#Locate the skull and construct a Tube Y-Intersection surrounding the skull. This will serve as your protection against the towers' deadly beam. | #Locate the skull and construct a Tube Y-Intersection surrounding the skull. This will serve as your protection against the towers' deadly beam. | ||
#Place two two-way teleporter nodes; one inside the tube and the other within the map's safe zone. | #Place two two-way teleporter nodes; one inside the tube and the other within the map's safe zone. | ||
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===Heretic=== | ===Heretic=== | ||
[[File: | [[File:H3_Heretic_Skull.png|right|thumb|200px|The Heretic skull's location.]] | ||
'''Level''': [[Heretic]] | '''Level''': [[Heretic]] | ||
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===Longshore=== | ===Longshore=== | ||
[[File: | [[File:H3_Longshore_Skull.png|right|thumb|200px|The Longshore skull's location.]] | ||
'''Level''': [[Longshore]] | '''Level''': [[Longshore]] | ||
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===Citadel=== | ===Citadel=== | ||
[[File: | [[File:H3_Citadel_Skull.png|right|thumb|200px|The Citadel skull's location.]] | ||
'''Level''': [[Citadel]] | '''Level''': [[Citadel]] | ||
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==Special / Exclusive Skull== | ==Special / Exclusive Skull== | ||
=== Assassin=== | === Assassin=== | ||
Hackers searched the Halo 3 files and found evidence of an "Assassin Skull" in the <code>mainmenu.map</code> file. The same file also had hints of every skulls' locations, and the Assassin skull's hint was "Interred where heroes fall". Interestingly enough, the Sierra 117 Blind skull's hint was "Interred deep within her tomb". That description doesn't match with Sierra 117, but the Assassin skull's description does (the Chief fell from the [[Forerunner Dreadnought|Dreadnought]] at that level). The "unknown skull" on Cortana matches the Blind skull's description, considering that Cortana was trapped in ''[[High Charity]]''. | Hackers searched the Halo 3 files and found evidence of an "Assassin Skull" in the <code>mainmenu.map</code> file. The same file also had hints of every skulls' locations, and the Assassin skull's hint was "Interred where heroes fall". Interestingly enough, the Sierra 117 Blind skull's hint was "Interred deep within her tomb". That description doesn't match with Sierra 117, but the Assassin skull's description does (the Chief fell from the [[Forerunner Dreadnought|Dreadnought]] at that level). The "unknown skull" on Cortana matches the Blind skull's description, considering that Cortana was trapped in ''[[High Charity]]''. Also, if one retrieves the unknown skull before he retrieves the Blind skull, he automatically unlocks the Blind skull in the Campaign options screen, and it's fully functional. | ||
Apparently the unknown skull in Cortana was going to be the Blind skull, and Sierra 117 would have the Assassin skull, but the latter was replaced by the former. However Bungie technically did not remove the "old" Blind skull from the game, nor updated the mainmenu.map file; the Assassin skull and its info were not removed, and the hint for the Blind skull was not corrected. | Apparently the unknown skull in Cortana was going to be the Blind skull, and Sierra 117 would have the Assassin skull, but the latter was replaced by the former. However Bungie technically did not remove the "old" Blind skull from the game, nor updated the mainmenu.map file; the Assassin skull and its info were not removed, and the hint for the Blind skull was not corrected. | ||
===Acrophobia=== | ===Acrophobia=== | ||
The Acrophobia skull is an exclusive skull, featured only in [[Halo: The Master Chief Collection]]. The skull was released for the Xbox and PC version in commemoration of Halo 3‘s release on PC on | The Acrophobia skull is an exclusive skull, featured only in [[Halo: The Master Chief Collection]]. The skull was released for the Xbox and PC version in commemoration of Halo 3‘s release on PC on 14th July 2020. | ||
'''Unlock criteria''': Kill 343 enemy air units (Banshee, Drones, Sentinels, and Phantoms). | '''Unlock criteria''': Kill 343 enemy air units (Banshee, Drones, Sentinels, and Phantoms). | ||
'''Effects''': Hold jump to activate the skull | '''Effects''': Hold jump to activate the skull. | ||
'''Note''': Direct impact into almost anything at high speed while in flight can cause the player to die upon impact. | '''Note''': Direct impact into almost anything at high speed while in flight can cause the player to die upon impact. | ||
== Trivia == | == Trivia == | ||
*The Mythic skull has gold teeth. | *The Mythic skull has gold teeth. | ||
*A skull's melee power is the same as a regular melee, rather than an instant kill with the Oddball. | *A skull's melee power is the same as a regular melee, rather than an instant kill with the Oddball. |