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{{ | {{Era|Rw}} | ||
{{ | {{Not Canon}} | ||
[[File:Halo3-skull-fog-floodgate.jpg|thumb|300px|An example of a skull in ''Halo 3''.]] | [[File:Halo3-skull-fog-floodgate.jpg|right|thumb|300px|An example of a skull in ''Halo 3''.]] | ||
'''Skulls''' are | '''Halo 3 Skulls''' are [[human]] [[skull]]s hidden in ''[[Halo 3]]'s'' [[Campaign]]. Once activated, a skull makes gameplay either more humorous, or more challenging. | ||
Once activated, a skull makes gameplay either more humorous, or more challenging. | |||
==Background== | ==Background== | ||
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To unlock a skull, you must start its level from the beginning, on [[Normal]] or higher. You can stop playing at any time (provided you resume using the "Resume Solo/Co-op Game" option from the main menu), and you do not need to carry the skull all the way to the end (with the exception of the IWHBYD skull). | To unlock a skull, you must start its level from the beginning, on [[Normal]] or higher. You can stop playing at any time (provided you resume using the "Resume Solo/Co-op Game" option from the main menu), and you do not need to carry the skull all the way to the end (with the exception of the IWHBYD skull). | ||
The Mythic | The Mythic Skull is the only skull available on [[Easy]], although you will not receive the achievement for it. Also, a ''very'' important note is that the skulls ''are'' affected by physics. This means that, with the exception of the Famine Skull, skulls can be moved by grenades, explosions, and other forces. | ||
Once a skull is unlocked, you can activate it from the Campaign Lobby. Simply press '''X''' while in the Campaign Lobby, and then select a skull with '''A''' to activate it. Multiple skulls can be activated at once. | Once a skull is unlocked, you can activate it from the Campaign Lobby. Simply press '''X''' while in the Campaign Lobby, and then select a skull with '''A''' to activate it. Multiple skulls can be activated at once. | ||
There are two different types of skulls: Gold | There are two different types of skulls: Gold Skulls and Silver Skulls. Gold Skulls will, when unlocked, grant you achievements, each worth 10 [[Gamerpoint]]s; when activated, they add multipliers to your [[Campaign Scoring|Campaign Meta-game score]]. The nine Gold Skulls affect the difficulty of game-play, making the game more challenging. Silver Skulls do not unlock achievements or add multipliers to your meta-game score. They are differentiated on the selection screen by their color, but are identical in-game. There are five Silver Skulls, and four of them affects the physics, dialog, and appearance of gameplay. | ||
Collecting 5, 9, and all 13 skulls of either type will unlock the [[Hayabusa Powered Assault Armor|Hayabusa]] Chest, Shoulders, and Helmet [[Armor | Collecting 5, 9, and all 13 skulls of either type will unlock the [[Hayabusa Powered Assault Armor|Hayabusa]] Chest, Shoulders, and Helmet [[Armor Permutations (Halo 3)|Armor Permutations]], respectively, for usage in Multiplayer and Matchmaking. | ||
In ''[[Halo: The Master Chief Collection]]'', the functionality of ''Halo 3'' skulls is identical, with two differences. All skulls (and Armor Permutations) are unlocked for gameplay from the start. The skulls can still be found and collected in campaign for achievements: both gold and silver skulls unlock achievements worth 5 | In ''[[Halo: The Master Chief Collection]]'', the functionality of ''Halo 3'' skulls is identical, with two differences. All skulls (and Armor Permutations) are unlocked for gameplay from the start. The skulls can still be found and collected in campaign for achievements: both gold and silver skulls unlock achievements worth 5 Gamerpoints each. | ||
== Campaign | == Campaign Skulls == | ||
=== Meta | === Meta Game Quick Reference === | ||
{| | {|border="1" style="border: 1px solid black; border-collapse: collapse;" | ||
!Skull Name | !Skull Name | ||
!Multiplier | !Multiplier | ||
!Short Description | !Short Description | ||
|- | |- | ||
|[[#Iron|Iron]] | |[[#Iron|Iron]] | ||
| | |3x | ||
| | |Teammate dead = Reload checkpoint. Everyone dead = Restart level. | ||
|- | |- | ||
|[[#Black Eye|Black Eye]] | |[[#Black Eye|Black Eye]] | ||
|1.5x | |1.5x | ||
|No auto-shield regeneration. Only melee attacks cause shields to recharge. | |No auto-shield regeneration. Only melee attacks cause shields to recharge. | ||
|- | |- | ||
|[[#Tough Luck|Tough Luck]] | |[[#Tough Luck|Tough Luck]] | ||
|1. | |1.5x | ||
|Grenades, Needler fire, projectiles ( | |Grenades, Needler fire, projectiles (ie. [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], [[Type-25 Grenade Launcher|Brute Shot]], and [[Class-2 Projectile cannon|Fuel Rod Cannon]]) and vehicular charges are evaded more skillfully by the AI. Brutes go Berserk more often and Grunts will turn Kamikaze more often. | ||
|- | |- | ||
|[[#Catch|Catch]] | |[[#Catch|Catch]] | ||
|1. | |1.5x | ||
|NPCs throw many more grenades at an alarming rate. NPCs always drop two grenades when dying. | |NPCs throw many more grenades at an alarming rate. NPCs always drop two grenades when dying. | ||
|- | |- | ||
|[[#Fog|Fog]] | |[[#Fog|Fog]] | ||
|1. | |1.5x | ||
|Motion Tracker is fully disabled. | |Motion Tracker is fully disabled. | ||
|- | |- | ||
|[[#Famine|Famine]] | |[[#Famine|Famine]] | ||
| | |2x | ||
|Dropped weapons have much less ammunition/charge. | |Dropped weapons have much less ammunition/charge. | ||
|- | |- | ||
|[[#Thunderstorm|Thunderstorm]] | |[[#Thunderstorm|Thunderstorm]] | ||
|1. | |1.5x | ||
|All enemies are promoted to higher ranks. (More experience) . | |All enemies are promoted to higher ranks. (More experience) . | ||
|- | |- | ||
|[[#Tilt|Tilt]] | |[[#Tilt|Tilt]] | ||
| | |2x | ||
|Enemy defensive resistances/weaknesses are amplified. | |Enemy defensive resistances/weaknesses are amplified. | ||
|- | |- | ||
|[[#Mythic|Mythic]] | |[[#Mythic|Mythic]] | ||
| | |2x | ||
|All NPC's health allocation is doubled. | |All NPC's health allocation is doubled. | ||
|} | |} | ||
===List of | ===List of Gold Skulls=== | ||
==== Iron ==== | ==== Iron ==== | ||
[[File: | [[File:Iron-skull.jpg|thumb|The Iron Skull is located on the left side of the image.]] | ||
{{Article | {{Article Quote | ||
|Death carries a heavy price... | |Death carries a heavy price... | ||
}} | }} | ||
'''Level''': [[Sierra 117]] | '''Level''': [[Sierra 117]] | ||
'''Icon''': A skull marked with a hammer. | '''Icon''': A skull marked with a hammer. | ||
'''Effect''': If you die while playing solo, you will respawn at the very beginning of the level - The "Revert to last checkpoint" option is no longer selectable. If any player dies while playing [[Campaign#Cooperative|Co-op]], all players will respawn to the last checkpoint. This is similar to what would happen when playing Co-op on [[Legendary]] in ''Halo 2'', but it is slightly more harsh on the players. | '''Effect''': If you die while playing solo, you will respawn at the very beginning of the level - The "Revert to last checkpoint" option is no longer selectable. If any player dies while playing [[Campaign#Cooperative|Co-op]], all players will respawn to the last checkpoint. This is similar to what would happen when playing Co-op on [[Legendary]] in ''Halo 2'', but it is slightly more harsh on the players. | ||
'''Point Multiplier''': | '''Point Multiplier''': 3x | ||
'''Directions''': | '''Directions''': | ||
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==== Black Eye ==== | ==== Black Eye ==== | ||
[[File: | [[File:Black-eye.jpg.jpeg|thumb|Skull is located on the pipe.]] | ||
{{Article | {{Article Quote|Bash your way to better health.}} | ||
'''Level''': [[Crow's Nest]] | |||
'''Level''': [[Crow's Nest (level)|Crow's Nest]] | |||
'''Icon''': A skull marked with a smaller skull with a bruise under one eye. | '''Icon''': A skull marked with a smaller skull with a bruise under one eye. | ||
'''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The | '''Effect''': Your Energy Shield will not recharge until you perform a [[melee]] hit. The [[Type-1 Energy Weapon/Sword|Energy Sword]] and [[Type-2 Energy Weapon/Hammer|Gravity Hammer]]'s '''RT''' attacks count as melee attacks. The shock-wave created by the Gravity Hammer will also recharge your shield. [[Boarding|Hijacking]] also counts as a melee attack. | ||
'''Point Multiplier''': 1. | '''Point Multiplier''': 1.5x | ||
'''Directions:''' | '''Directions:''' | ||
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==== Tough Luck ==== | ==== Tough Luck ==== | ||
{{Article | [[File:Tough luck skull.jpg.jpeg|thumb|The pipeline that must be traversed to the Tough Luck Skull.]] | ||
{{Article Quote|Your foes always make every saving throw.}} | |||
'''Level''': [[Tsavo Highway]] | '''Level''': [[Tsavo Highway (level)|Tsavo Highway]] | ||
'''Icon''': A skull marked with a three-leafed clover. | '''Icon''': A skull marked with a three-leafed clover. | ||
'''Effect''': Enemies dodge Grenades, Needles, slow moving projectiles and vehicle assaults with a greater success rate | '''Effect''': Enemies dodge Grenades, Needles, slow moving projectiles and vehicle assaults with a greater success rate. | ||
'''Point Multiplier''': 1. | '''Point Multiplier''': 1.5x | ||
'''Directions''': | '''Directions''': | ||
# Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[ | # Keep battling through to the point where you must fight a group of [[Jiralhanae|Brutes]], two of which are using [[Type-25 Rapid Assault Vehicle|Choppers]]. | ||
# Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[ | # Kill all the enemies, destroy the shield, then continue through until you reach a long, winding bridge. At this point, a [[Covenant Empire|Covenant]] [[CCS-class battlecruiser|CCS-class Battlecruiser]] should fly overhead. | ||
# To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder. | # To your left, you will see a series of yellow ladders. Go to the very last one. If you receive a [[Regenerator]] at the top, you will know it is the correct ladder. | ||
# Jump over or around the large metal bar on the right, then turn to the left. | # Jump over or around the large metal bar on the right, then turn to the left. | ||
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# Walk along to the end of the support, then turn to the left again. | # Walk along to the end of the support, then turn to the left again. | ||
# Now you should be able to see the skull on a cliff across a gap. Jump across the gap on to the cliff, and get the skull. | # Now you should be able to see the skull on a cliff across a gap. Jump across the gap on to the cliff, and get the skull. | ||
'''Note''': This Skull and [[Halo 2 Skulls#Famine|Famine]] seem to increase the likelihood of encountering Kamikaze Grunts. | |||
==== Catch ==== | ==== Catch ==== | ||
[[File: | [[File:Catch-skull.jpg|thumb|The Catch Skull is located on top of the silo.]] | ||
{{Article | {{Article Quote|Pull pin. Count to three. Throw.}} | ||
'''Level''': [[The Storm]] | '''Level''': [[The Storm]] | ||
'''Icon''': A skull marked with an image of a [[ | '''Icon''': A skull marked with an image of a [[Type-1 Antipersonnel Grenade|Plasma Grenade]]. | ||
'''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[ | '''Effect''': All AI-controlled units, friend or foe, throw grenades more often, where applicable. It even affects scripted grenades. For example, on the level Crow's Nest, on the part where the [[M12 Force Application Vehicle|Warthog]] is hit by a [[Type-1 Antipersonnel Grenade|Plasma Grenade]], it will now be hit by two, three, or even four. The Catch Skull has no effect on [[The Flood|Flood]]. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide_Grunts|Kamikaze Grunts]]. It has been observed that the Marines will sometimes throw grenades with reckless abandon, similar to their behavior in ''Halo: Combat Evolved''. | ||
'''Point Multiplier''': 1. | '''Point Multiplier''': 1.5x | ||
'''Directions''': | '''Directions''': | ||
#If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http:// | #If you have the [[Easy]] Shield in your service record, the skull will '''NOT''' spawn. You have to beat the campaign on normal or higher to make the skull spawn again.<ref>http://www.bungie.net/Forums/posts.aspx?postID=23863683&postRepeater1-p=2#23864906</ref> | ||
# Battle through to Lakebed A -- the point where you fight an [[ | # Battle through to Lakebed A -- the point where you fight an [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]], a handful of [[Type-32 Rapid Assault Vehicle|Ghosts]], and a standard [[Type-26 Assault Gun Carriage|Wraith]]. | ||
#You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped. | #You should see a silo-like building (see image). On top of this is the skull. Look for the ramp that leads over to the platform where the normal Wraith is dropped. | ||
There are multiple methods which can be used to get onto the building. | There are multiple methods which can be used to get onto the building. | ||
#[[Drive an AA Wraith|Hijack]] the Anti-Air Wraith and maneuver it so the back (the part with the plasma mortar, or in this case, fuel rod launchers) touches the base of the silo where the ground rises slightly; then, simply get out. The only problem is that this will cause an NPC [[AV-14 Hornet|Hornet]] to fire upon the standard Wraith, and the Wraith may focus its fire on you, so you will need to work a little quickly. The Anti-Air Wraith should remain still while you jump on the back and onto the top of the silo. | #[[Drive an AA Wraith|Hijack]] the Anti-Air Wraith and maneuver it so the back (the part with the plasma mortar, or in this case, fuel rod launchers) touches the base of the silo where the ground rises slightly; then, simply get out. The only problem is that this will cause an NPC [[AV-14 Hornet|Hornet]] to fire upon the standard Wraith, and the Wraith may focus its fire on you, so you will need to work a little quickly. The Anti-Air Wraith should remain still while you jump on the back and onto the top of the silo. | ||
#[[Explosive | #[[Explosive Jumping|Explosive Jump]]. | ||
#Park a Ghost below, then jump from it onto the building. Use | #Park a Ghost below, then jump from it onto the building. Use a [[Explosive Jumping|Explosive Jump]] if necessary. | ||
#Park one Ghost on the Wraith-side, then get another Ghost and park it on top. You should be able to simply jump on top of the Ghosts, then onto the silo. | #Park one Ghost on the Wraith-side, then get another Ghost and park it on top. You should be able to simply jump on top of the Ghosts, then onto the silo. | ||
#Take a [[Deployable Cover]], then use it between the red wall and the building. Move out of the way and you can use the cover as a stepping stone. | #Take a [[Deployable Cover]], then use it between the red wall and the building. Move out of the way and you can use the cover as a stepping stone. | ||
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==== Fog ==== | ==== Fog ==== | ||
[[File: | [[File:Fog skull new.jpg|thumb|The Fog Skull is in the Combat Form's right hand]] | ||
{{Article | {{Article Quote|You'll miss those eyes in the back of your head...}} | ||
'''Level ''': [[Floodgate]] | '''Level ''': [[Floodgate]] | ||
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'''Effect''': Your [[Motion tracker]] is disabled completely. | '''Effect''': Your [[Motion tracker]] is disabled completely. | ||
'''Point Multiplier''': 1. | '''Point Multiplier''': 1.5x | ||
'''Directions''': | '''Directions''': | ||
#Walk into the destroyed city of Voi. As soon as you enter the city, there is a building with an | #Walk into the destroyed city of Voi. As soon as you enter the city, there is a building with an ICBM Launcher on the right. Move to the middle of the road that leads in and left. | ||
#Take out a weapon with a scope (preferably a [[BR55HB SR Battle Rifle|Battle Rifle]]) and look up and to the right (to the top of the right hand building). Wait for a Marine to say over the radio, ''"All squads, report."'' | #Take out a weapon with a scope (preferably a [[BR55HB SR Battle Rifle|Battle Rifle]]) and look up and to the right (to the top of the right hand building). Wait for a Marine to say over the radio, ''"All squads, report."'' | ||
#You will see a [[Flood combat form|Flood Combat Form]] on the roof of the building to the right. It will jump across the street above you as a Marine replies, ''"There, over there!"''. You can either kill the Combat Form, making it drop the skull, or, you can shoot off it's right arm. You may either kill it whilst it is still on the first roof or try to shoot it while it is in midair. The skull will fall to the ground between the two buildings. | #You will see a [[Flood combat form|Flood Combat Form]] on the roof of the building to the right. It will jump across the street above you as a Marine replies, ''"There, over there!"''. You can either kill the Combat Form, making it drop the skull, or, you can shoot off it's right arm. You may either kill it whilst it is still on the first roof or try to shoot it while it is in midair. The skull will fall to the ground between the two buildings. | ||
==== Famine ==== | ==== Famine ==== | ||
[[File:H3 | [[File:Famine-Skull-H3.jpg|thumb|200px|right|The Famine Skull on The Ark.]] | ||
{{Article | {{Article Quote|Trust us. Bring a magazine.}} | ||
'''Level''': [[The Ark (level)|The Ark]] | '''Level''': [[The Ark (level)|The Ark]] | ||
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'''Icon''': A skull marked with a smaller skull. The smaller skull seems to have a line between it and some dots (food). This describes the obvious traits of a famine. | '''Icon''': A skull marked with a smaller skull. The smaller skull seems to have a line between it and some dots (food). This describes the obvious traits of a famine. | ||
'''Effect''': All [[weapons]] that are dropped by enemies or are scripted to spawn on the ground (e.g., near a crashed Pelican or group of dead bodies) have halved or reduced ammunition or charge. However, weapons found in cases still have the standard amount of ammo | '''Effect''': All [[weapons]] that are dropped by enemies or are scripted to spawn on the ground (e.g., near a crashed Pelican or group of dead bodies) have halved or reduced ammunition or charge. However, weapons found in cases still have the standard amount of ammo. | ||
'''Point Multiplier''': | '''Point Multiplier''': 2x | ||
'''Directions:''' | '''Directions:''' | ||
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##'''Method F''': If you saved the Rocket Launcher from the downed Pelican, you can rocket jump by positioning yourself a suitable running distance from the platform with the skull, running at it backward, jumping as you reach the slanted floor and firing a rocket. The blast should be sufficient to propel you to the platform. It may take a few tries to get it without killing yourself, and is inadvisable on any difficulty other than Normal for this reason. | ##'''Method F''': If you saved the Rocket Launcher from the downed Pelican, you can rocket jump by positioning yourself a suitable running distance from the platform with the skull, running at it backward, jumping as you reach the slanted floor and firing a rocket. The blast should be sufficient to propel you to the platform. It may take a few tries to get it without killing yourself, and is inadvisable on any difficulty other than Normal for this reason. | ||
##'''Method G''': Find a few Ghosts, and use the boulder and a boost+A-button combo to get them onto the platform. Then stack them near the spot with the skull and you should be able to jump from on top of them to the skull. | ##'''Method G''': Find a few Ghosts, and use the boulder and a boost+A-button combo to get them onto the platform. Then stack them near the spot with the skull and you should be able to jump from on top of them to the skull. | ||
##'''Method H''': On the way back through this canyon, after getting the Scorpions from the Forward Unto Dawn, as you pass under the arch and blow up the Phantom, there is a wall to the left of the part where the canyon narrows that you can drive a tank up. If you drive one up, then wedge it in the area where the Forerunner structure comes closest to the cliff you're on, you can take a second tank up the cliff, and drive it across the bridge made from the first one, onto the Forerunner structure, then, with some careful positioning, use its turret as a platform to jump to the skull | ##'''Method H''': On the way back through this canyon, after getting the Scorpions from the Forward Unto Dawn, as you pass under the arch and blow up the Phantom, there is a wall to the left of the part where the canyon narrows that you can drive a tank up. If you drive one up, then wedge it in the area where the Forerunner structure comes closest to the cliff you're on, you can take a second tank up the cliff, and drive it across the bridge made from the first one, onto the Forerunner structure, then, with some careful positioning, use its turret as a platform to jump to the skull | ||
==== Thunderstorm ==== | ==== Thunderstorm ==== | ||
[[File: | [[File:ThunderstormSkull-large.jpg|thumb|The Thunderstorm Skull, and in the background, an aerial battle rages]] | ||
{{Article | {{Article Quote|Field promotions for everyone.}} | ||
'''Level''': [[The Covenant (level)|The Covenant]] | '''Level''': [[The Covenant (level)|The Covenant]] | ||
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'''Icon''': A skull marked with a lightning bolt. | '''Icon''': A skull marked with a lightning bolt. | ||
'''Effect''': All enemies and allies are promoted to the highest available rank. The number of shielded Flood Elite Combat Forms and shielded Sentinels is also increased | '''Effect''': All enemies and allies are promoted to the highest available rank. The number of shielded Flood Elite Combat Forms and shielded Sentinels is also increased. | ||
'''Point Multiplier''': 1. | '''Point Multiplier''': 1.5x | ||
'''Directions''': | '''Directions''': | ||
#After deactivating the first tower, there is a part in the level where you have to fly a Hornet to the third tower. As you hop into the Hornet, the title ''If You Want It Done Right'' will be displayed—if it isn't, then no skull will appear. | #After deactivating the first tower, there is a part in the level where you have to fly a Hornet to the third tower. As you hop into the Hornet, the title ''If You Want It Done Right'' will be displayed—if it isn't, then no skull will appear. | ||
#On your way to the third tower, you will see the second tower (which was disabled by the Elites). This is also the tower with the [[Terminal | #On your way to the third tower, you will see the second tower (which was disabled by the Elites). This is also the tower with the [[Terminal/Halo 3|Terminal]]. Fly over to it. | ||
#There is a long, flat, semi-enclosed part of the tower that extends out over the ocean. There is a very tall ramp that leads up to it. At the end of the extension you will find the Thunderstorm | #There is a long, flat, semi-enclosed part of the tower that extends out over the ocean. There is a very tall ramp that leads up to it. At the end of the extension you will find the Thunderstorm Skull. | ||
'''Note''': Restarting from Rally Point Alpha allows you to go to the skull's location, but no skull is present. Also, the "Too Close to the Sun" achievement can be unlocked from the skull location. | '''Note''': Restarting from Rally Point Alpha allows you to go to the skull's location, but no skull is present. Also, the "Too Close to the Sun" achievement can be unlocked from the skull location. | ||
==== Tilt ==== | ==== Tilt ==== | ||
[[File: | [[File:T-skull.jpg|thumb|The Tilt Skull in its hiding place.]] | ||
{{Article | {{Article Quote|What was once resistance is now immunity.}} | ||
'''Level''': [[Cortana (level)|Cortana]] | '''Level''': [[Cortana (level)|Cortana]] | ||
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'''Icon''': A skull marked with a smaller skull with a hole in its head. | '''Icon''': A skull marked with a smaller skull with a hole in its head. | ||
'''Effect''': All enemy | '''Effect''': All enemy weaknesses and resistances double. Example: Brute armor is twice as weak to plasma weapons and twice as strong against projectile weapons. | ||
'''Point Multiplier''': | '''Point Multiplier''': 2x | ||
'''Directions''': | '''Directions''': | ||
#The skull is at the top of the large circular room where [[Cortana]] says ''"It was the coin's fault! I wanted to make you strong, keep you safe (drop in tone). I'm sorry, I can't..."'' When you enter this room you will fall out of a hole in the ceiling, next to a sitting, dead Elite. To the left of the room will be some small, somewhat fungal, growths on the walls. Near this is a rounded pillar. | #The skull is at the top of the large circular room where [[Cortana]] says ''"It was the coin's fault! I wanted to make you strong, keep you safe (drop in tone). I'm sorry, I can't..."'' When you enter this room you will fall out of a hole in the ceiling, next to a sitting, dead Elite. To the left of the room will be some small, somewhat fungal, growths on the walls. Near this is a rounded pillar. | ||
#Stand on the pillar and jump to the thin growth outcrops to the left. On many of them, you will hit your head on an obstruction above if you are not careful; spoiling the jump. After the first two to the left, turn around and look away from the rock wall - then left ninety degrees for another one with a longish extrusion of Flood material. | #Stand on the pillar and jump to the thin growth outcrops to the left. On many of them, you will hit your head on an obstruction above if you are not careful; spoiling the jump. After the first two to the left, turn around and look away from the rock wall - then left ninety degrees for another one with a longish extrusion of Flood material. | ||
#This one is difficult as your head will hit the wall with jumps from many of the obvious positions. One jump that works is at the tip of this jump, back about 2 feet from the edge, and jumping slightly left (approx one foot) of the tip of the target jump. Another jump that works is; When you get on the upper outcrop on the left, facing the other outcrop you are jumping to, move as far as you can to the left. Then, jump toward the other outcrop with the extension of flood material. Walk up the extruded Flood tentacle onto the roof of the area where you will find the | #This one is difficult as your head will hit the wall with jumps from many of the obvious positions. One jump that works is at the tip of this jump, back about 2 feet from the edge, and jumping slightly left (approx one foot) of the tip of the target jump. Another jump that works is; When you get on the the upper outcrop on the left, facing the other outcrop you are jumping to, move as far as you can to the left. Then, jump toward the other outcrop with the extension of flood material. Walk up the extruded Flood tentacle onto the roof of the area where you will find the Skull in a small pile of blood and bones. Note that underneath the platform you usually walk on are two to three Deployable Covers near the [[Terminal/Halo 3|Terminal]] with Cortana's message. These can be placed on the pillar and the ledge to make the jumps easier and help you avoid things that can cause your jumps to fail. | ||
==== Mythic ==== | ==== Mythic ==== | ||
[[File: | [[File:Mythic new.jpg|thumb|This Skull is the Mythic Skull]] | ||
{{Article | {{Article Quote|Coverage under the Covenant Health Plan.}} | ||
'''Level''': [[Halo (Halo 3 level)|Halo]] | '''Level''': [[Halo (Halo 3 level)|Halo]] | ||
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'''Icon''': A skull marked with a circle with a smaller circle in it | '''Icon''': A skull marked with a circle with a smaller circle in it | ||
'''Effect''': All of the Covenant you encounter have twice the amount of health and shields | '''Effect''': All of the Covenant you encounter have twice the amount of health and shields. | ||
'''Point Multiplier''': | '''Point Multiplier''': 2x | ||
'''Directions''': | '''Directions''': | ||
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#Move inside, turning your [[flashlight]] on (up on the D-pad of the controller). Soon you will reach a dead end, and the skull is on the ground, among the rocks. | #Move inside, turning your [[flashlight]] on (up on the D-pad of the controller). Soon you will reach a dead end, and the skull is on the ground, among the rocks. | ||
=== List of | === List of Silver Skulls === | ||
Silver | Silver Skulls provide no score multipliers when turned on. | ||
==== Blind ==== | ==== Blind ==== | ||
{{Article Quote|Shoot from the hip.}} | |||
{{Article | |||
'''Level''': [[Sierra 117]] | '''Level''': [[Sierra 117]] | ||
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'''Icon''': An eye with the pupil crossed out. | '''Icon''': An eye with the pupil crossed out. | ||
'''Effect''': Your entire Heads-Up Display is disabled. You can't see your weapon, shield meter, motion tracker | '''Effect''': Your entire Heads-Up Display is disabled. You can't see your weapon, shield meter, motion tracker or ammo/grenades. | ||
'''Directions''': | '''Directions''': | ||
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==== Grunt Birthday Party ==== | ==== Grunt Birthday Party ==== | ||
[[File:BirthdayGruntCloseUp.jpg|thumb|The effect of the Grunt Birthday Party | [[File:BirthdayGruntCloseUp.jpg|thumb|The effect of the Grunt Birthday Party Skull.]] | ||
{{Article | {{Article Quote|Light a match...}} | ||
'''Level''': [[Crow's Nest]] | '''Level''': [[Crow's Nest (level)|Crow's Nest]] | ||
'''Icon''': A skull marked with a candle. | '''Icon''': A skull marked with a candle. | ||
'''Effect''': If a Grunt is shot in the head with any headshot-capable weapon (such as the [[BR55HB SR Battle Rifle|Battle Rifle]], [[Type-50 | '''Effect''': If a Grunt is shot in the head with any headshot-capable weapon (such as the [[BR55HB SR Battle Rifle|Battle Rifle]], [[Type-50 Sniper Rifle System|Beam Rifle]], [[Carbine]], [[Sniper rifle|Sniper Rifle]] or [[M6 Series|Magnum]]), a popping sound is heard, colorful confetti explodes out of it which causes minor damage to nearby enemies, and a sound clip of children cheering from the game ''Hurray''!"can be heard in the background. When the Grunt's head explodes, their mask will usually fall off. | ||
'''Directions''': | '''Directions''': | ||
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==== Cowbell ==== | ==== Cowbell ==== | ||
{{Article Quote|More bang for your buck.}} | |||
{{Article | |||
'''Level''': [[The Ark (level)|The Ark]] | '''Level''': [[The Ark (level)|The Ark]] | ||
'''Icon''': A skull marked with a cowbell. | '''Icon''': A skull marked with a cowbell. | ||
'''Effect''': Physics impulses are increased. Explosions and melee attacks launch characters and objects farther, but the damage is not affected | '''Effect''': Physics impulses are increased. Explosions and melee attacks launch characters and objects farther, but the damage is not affected. | ||
'''Directions''': | '''Directions''': | ||
#You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[ | #You must start this level from the beginning; starting from any other point will cause the skull to not appear. After defeating the [[Type-47 Ultra Heavy Assault Platform|Scarab]], take a Gravity Lift from the small structure in the center (to the right of the entrance up the large slope), then continue on until you pass the room with a lot of explosive [[Plasma battery|Plasma Batteries]]. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of the highest of these. There are several methods to obtain this skull: | ||
##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries. | ##'''Method A''': Use the Grav Lift to get there. The ideal place to deploy it is about three fourths of the way down the ramp, and a little to the left of the center, while facing up-ramp (facing up-ramp will ensure the Grav Lift doesn't slip farther down). Run down the ramp and jump, such that you reach the peak of your jump while directly over the Grav Lift. You should also be running towards the tall section, aiming towards the middle of the top shelf on the section. If your Grav Lift expires or is destroyed, you can always revert to last save since the room containing the skull is a checkpoint. If you have difficulty getting there, crouch while being Grav-Lifted. This may take a few tries. | ||
##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull. | ##'''Method B''': If you are having too much trouble placing the Grav Lift, it is possible to drive a Brute Chopper into the building. You can then drive the Chopper to the bottom of the ramp, jump onto it, and deploy the Grav Lift, which will go through the vehicle. You should be elevated to the opening with the skull. | ||
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##'''Method D''': If you managed to pass through the previous room without setting off any of the plasma batteries, push one down to the edge of the openings, detonate it with a plasma grenade or a brute shot, and explosive jump to the top opening. | ##'''Method D''': If you managed to pass through the previous room without setting off any of the plasma batteries, push one down to the edge of the openings, detonate it with a plasma grenade or a brute shot, and explosive jump to the top opening. | ||
==== IWHBYD (I Would Have Been Your Daddy)==== | ==== IWHBYD (I Would Have Been Your Daddy) Skull ==== | ||
{{Main|IWHBYD Skull (Halo 3)}} | |||
{{Main|IWHBYD | {{Article Quote|But a dog beat me over the fence!}} | ||
{{Article | |||
'''Level''': [[The Covenant (level)|The Covenant]] | '''Level''': [[The Covenant (level)|The Covenant]] | ||
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'''Effect''': Rare dialog is more common, and vice versa. | '''Effect''': Rare dialog is more common, and vice versa. | ||
'''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE | '''Directions''': Near the end of the level, after you and the Arbiter fight through the Covenant to stop Truth from firing the Halo rings, the Flood will turn against you. Fight your way back to the elevator, but '''DO NOT''' drop through the vent at the end. Instead, turn around, facing the 7 holographic rings. From here, the closest ring is 1, the farthest away is 7. '''''FOLLOW THIS SEQUENCE''''': 4 6 5 4 5 3 4 (If you listen closely, the humming noise of each holographic ring corresponds to one of 7 notes on a musical scale, and the sequence of notes produced by the rings in the sequence follows the tune of the last [[seven]] notes of the Gregorian Chant from the famous [[Halo Theme]]). Afterward, head all the way back to the control console and the skull should be on the floor just in front of the light-bridge. | ||
==== Unknown Skull (Second Blind Skull/Assassin Skull) ==== | |||
See also: ''[[Halo 3 Skulls#Assassin Skull|Assassin Skull]]'' | |||
{{Article Quote|Shoot from the hip}} | |||
{{ | |||
'''Level''': [[Cortana (level)|Cortana]] | '''Level''': [[Cortana (level)|Cortana]] | ||
'''Effects''': | '''Icon''': A skull marked with an eye with a crossed out pupil. Also, the skull’s eyes are shaded white. | ||
'''Effects''': Same as Blind Skull. | |||
Carrying it throughout the level will make you start the next level with a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] and your current secondary weapon. | |||
'''Directions''': | '''Directions''': | ||
# | #The Blind Skull can be found in the reactor room. First, kill all of the Flood forces in the room. Once the room is free of Flood, search the room for some stacked up Deployable Covers. Make sure you have some grenades (not Spike Grenades or Firebombs) with you. | ||
#Grab one of the Deployable Covers and climb one of the pillars that extend from the upper floor. Deploy the cover and climb it. Then, jump to the upper floor. If you can't do it with the Deployable Cover, throw a grenade on the end of the pillar and grenade jump—if you got the [[Halo 2 | #Grab one of the Deployable Covers and climb one of the pillars that extend from the upper floor. Deploy the cover and climb it. Then, jump to the upper floor. If you can't do it with the Deployable Cover, throw a grenade on the end of the pillar and grenade jump—if you got the [[Halo 2 Skulls#Famine|Famine Skull]] by grenade jumping, you should be able to reach the upper floor in 2-3 tries. | ||
#When you're up, search around the surface and look down. At some point, you should find the | #When you're up, search around the surface and look down. At some point, you should find the Blind Skull among some bones. It's above the main door. | ||
'''Note''': In ''Halo: The Master | '''Note''': Obtaining this skull before obtaining the actual Blind Skull will make the Blind Skull available on the campaign options screen.<br/> | ||
'''Note''': In ''Halo: The Master Collection'', the skull will sometimes fall off its perch when it spawns, falling into the pit and becoming unobtainable. | |||
== Mythic | == Mythic Skulls == | ||
These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]]. | These skulls can be found in the [[Mythic Map Pack]] levels that can give you [[achievement]]s. These skulls only appear when in [[Forge]]. | ||
=== Orbital === | === Orbital Skull === | ||
'''Level''': [[Orbital]] | '''Level''': [[Orbital]] | ||
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'''Direction''': Above the pit between the two pathways, go up until you see the skull on the ledge. You must exit Edit Mode on the ledge beside it, crouch and get it. | '''Direction''': Above the pit between the two pathways, go up until you see the skull on the ledge. You must exit Edit Mode on the ledge beside it, crouch and get it. | ||
===Assembly=== | ===Assembly Skull=== | ||
'''Level''' [[Assembly]] | |||
'''Level''' | |||
'''Icon''': A skull marked with [[Lekgolo]] worms. | '''Icon''': A skull marked with [[Lekgolo]] worms. | ||
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'''Direction''': Near the middle. Between the two pipes connecting the middle to the building. Use Edit Mode in Forge to fly up there. | '''Direction''': Near the middle. Between the two pipes connecting the middle to the building. Use Edit Mode in Forge to fly up there. | ||
===Sandbox=== | ===Sandbox Skull=== | ||
'''Level''': [[Sandbox]] | '''Level''': [[Sandbox]] | ||
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'''Direction''': | '''Direction''': | ||
The skull is located between two of the [[ | The skull is located between two of the [[Guardians|Guardian]] towers, at the right of the sun - locating the Skull in [[Theater]] first helps. The towers fire upon the player on sight, and are one-hit kills, so to reach the skull, a player has to use scenery items to protect themselves. An easy way to obtain the skull is through the following steps: | ||
'''Method 1:''' | '''Method 1:''' | ||
#In [[Forge]], [[Overload | #In [[Forge]], [[Overload Glitch (Halo 3)|overload]] the map. | ||
#Locate the skull and construct a Tube Y-Intersection surrounding the skull. This will serve as your protection against the towers' deadly beam. | #Locate the skull and construct a Tube Y-Intersection surrounding the skull. This will serve as your protection against the towers' deadly beam. | ||
#Place two two-way teleporter nodes; one inside the tube and the other within the map's safe zone. | #Place two two-way teleporter nodes; one inside the tube and the other within the map's safe zone. | ||
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#Fly to the skull in edit mode. | #Fly to the skull in edit mode. | ||
#Enter player mode and quickly drop the bubble shield over the skull, giving you time to retrieve it. | #Enter player mode and quickly drop the bubble shield over the skull, giving you time to retrieve it. | ||
'''Method 4 (Exclusive to [[Halo: The Master Chief Collection]]) | |||
#Enter edit mode, locate the skull, and fly to it. The towers that will normally kill you are deactivated. | |||
===Heretic=== | ===Heretic Skull=== | ||
'''Level''': [[Heretic (level)|Heretic]] | |||
'''Level''': [[Heretic]] | |||
'''Icon''': A skull marked with the [[Mark of Shame]]. | '''Icon''': A skull marked with the [[Mark of Shame]]. | ||
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'''Direction''': Standing on the sword platform face the windows and the skull is 90 degrees to the right of the sword under the vents. | '''Direction''': Standing on the sword platform face the windows and the skull is 90 degrees to the right of the sword under the vents. | ||
===Longshore=== | ===Longshore Skull=== | ||
'''Level''': [[Longshore]] | '''Level''': [[Longshore]] | ||
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'''Direction''': On the top of a large ventilation shaft beside a "Fronk's" sign. Head for the aircraft carrier & then turn right. Only accessible via Forge. | '''Direction''': On the top of a large ventilation shaft beside a "Fronk's" sign. Head for the aircraft carrier & then turn right. Only accessible via Forge. | ||
===Citadel=== | ===Citadel Skull=== | ||
'''Level''': [[Citadel (level)|Citadel]] | |||
'''Level''': [[Citadel]] | |||
'''Icon''': A skull marked with the symbol of the [[Covenant citadel|Citadel]]. | '''Icon''': A skull marked with the symbol of the [[Covenant citadel|Citadel]]. | ||
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'''Direction''': Find the overshield on the blue side. Then look for the wall with the blue triangular shapes on it. There should be a pillar in-between the shapes. At the top of this pillar, to the right in an alcove is the skull. Only accessible via Forge. | '''Direction''': Find the overshield on the blue side. Then look for the wall with the blue triangular shapes on it. There should be a pillar in-between the shapes. At the top of this pillar, to the right in an alcove is the skull. Only accessible via Forge. | ||
== | == Assassin Skull == | ||
Hackers searched the Halo 3 files and found evidence of an "Assassin Skull" in the <code>mainmenu.map</code> file. The same file also had hints of every skulls' locations, and the Assassin skull's hint was "Interred where heroes fall". Interestingly enough, the Sierra 117 Blind skull's hint was "Interred deep within her tomb". That description doesn't match with Sierra 117, but the Assassin Skull's description does (the Chief fell from the [[Forerunner Dreadnought|Dreadnought]] at that level). The "unknown skull" on Cortana matches the Blind skull's description, considering that Cortana was trapped in ''[[High Charity]]''. Also, if one retrieves the unknown skull before he retrieves the Blind skull, he automatically unlocks the Blind skull in the Campaign options screen, and it's fully functional. | |||
Apparently the unknown skull in Cortana was going to be the Blind skull, and Sierra 117 would have the Assassin Skull, but the latter was replaced by the former. However Bungie technically did not remove the "old" Blind skull from the game, nor updated the mainmenu.map file; the Assassin skull and its info were not removed, and the hint for the Blind skull was not corrected. | |||
== Trivia == | == Trivia == | ||
*The Mythic Skull has gold teeth. | |||
*A Skull's melee power is the same as a regular melee, rather than an instant kill with the Oddball. | |||
*''Halo 3'' Skulls also have [[command neural interface|neural interfaces]] in the back of them, like those used by [[John-117]], [[Jacob Keyes|Captain Keyes]] and [[Terrence Hood|Lord Hood]] and etc. | |||
*The "I Would Have Been Your Daddy" Skull references to the first chapter of [[Assault on the Control Room]], in ''[[Halo: Combat Evolved]]'' which shares the same name. The skull name is the same quote from the beginning of the level. | |||
* | |||
*A | |||
*''Halo 3'' | |||
*The "I Would Have Been Your Daddy" | |||
*It is possible to "dribble" the skull at the beginning of ''Crows Nest'', just pick up the skull when unarmed and start rapidly pressing right trigger. | *It is possible to "dribble" the skull at the beginning of ''Crows Nest'', just pick up the skull when unarmed and start rapidly pressing right trigger. | ||
*On any level with the Arbiter, if you kill the Arbiter in a safe spot, and drop the skull very close to him, he might jump up and grab it and use it as a weapon, going into the fight hitting enemies with the skull as he goes. | *On any level with the Arbiter, if you kill the Arbiter in a safe spot, and drop the skull very close to him, he might jump up and grab it and use it as a weapon, going into the fight hitting enemies with the skull as he goes. | ||
*The "Grunt Birthday Party" | *The "Grunt Birthday Party Skull" is the only skull that appears in all seven of the Halo games that feature skulls: ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. | ||
*''Halo 3'' skulls are generally easier to get than in ''Halo 2''. They can be found on the Normal difficulty, and are often hidden in simple places which require far less skill and time to reach; examples being the Tough Luck, Mythic and Thunderstorm skulls, which only require taking a simple detour rather than a complicated jump challenge. | *''Halo 3'' skulls are generally easier to get than in ''Halo 2''. They can be found on the Normal difficulty, and are often hidden in simple places which require far less skill and time to reach; examples being the Tough Luck, Mythic and Thunderstorm skulls, which only require taking a simple detour rather than a complicated jump challenge. | ||
*In Co-op, if any of the players do not have the skull of that corresponding level and someone picks it up, the skull will be unlocked in both the menu and as an Achievement for the players which did not already have it. | *In Co-op, if any of the players do not have the skull of that corresponding level and someone picks it up, the skull will be unlocked in both the menu and as an Achievement for the players which did not already have it. | ||
*The term "[[Mythic (difficulty)|Mythic]] Difficulty" | *The Common term "[[Mythic (difficulty)|Mythic]] Difficulty" simply refers to a person playing on Legendary difficulty with the all skulls active. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Main menu map.jpg|The code containing hints to skull locations and descriptions. | File:Main menu map.jpg|The code containing hints to skull locations and descriptions. | ||
File:HxD - Assassin Skull.jpg|The Assassin | File:HxD - Assassin Skull.jpg|The Assassin Skull listed within Halo 3's game code. | ||
File: | File:TLJ Gold Skull.png|A Gold Skull as depicted on Bungie.net. | ||
File: | File:TLJ Silver Skull.png|A Silver Skull as depicted on Bungie.net. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
==External links== | ==External links== | ||
*[http:// | *[http://www.bungie.net/News/content.aspx?type=topnews&cid=12828 Bungie.net - Get the most out of skulls] | ||
*[http://www.gamerhelp.com/article_viewer.cfm?article_id=129280 Location of all the skulls] | *[http://www.gamerhelp.com/article_viewer.cfm?article_id=129280 Location of all the skulls] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Skulls]] | [[Category:Skulls]] |