Editing Halo 3 ViDoc: Is Quisnam Protero Damno!

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{{Status|RealWorld}}
{{Era|RW}}
{{#widget:YouTube|id=MG9fh74D-_M|width=300|right}}
<div class="floatright"><youtube height="250" width="300">BDqjSVdXaao</youtube></div>
'''[[ViDoc|Halo 3 ViDoc]]: Is Quisnam Protero Damno''' (posted on [[Bungie.net]] on April 10, 2007) is a behind the scenes look at the multiplayer faculty in ''[[Halo 3]]''. This 7:12 minute clip interviews various [[Bungie]] employees about the development of the various [[multiplayer]] aspects of the game.
'''[[ViDoc|Halo 3 ViDoc]]: Is Quisnam Protero Damno''' (posted on [[Bungie.net]] on April 10, 2007) is a behind the scenes look at the multiplayer faculty in [[Halo 3|''Halo 3'']]. This 7:12 minute clip interviews various [[Bungie]] employees about the development of the various [[multiplayer]] aspects of the game.


==Background==
==Background==
The ViDoc expands on the concepts so far seen in the ''Halo 3'' multiplayer features, as well as introducing several new ones. It traces the development of [[High Ground]] and [[Valhalla]], as well as the purpose and layouts of the maps.
The ViDoc expands on the concepts so far seen in the ''Halo 3'' multiplayer features, as well as introducing several new ones. It traces the development of [[High Ground]] and [[Valhalla]], as well as the purpose and layouts of the maps.


The Video also introduced several new features to be seen in ''Halo 3''. The game is to introduce several "Offensive/Defensive" maps where one team is on permanent "offense" and the other is on "defense" and always protecting its base from infiltration. These maps will emphasize strategic choke points and defensive turrets to turn the tide of the game. In addition, the [[teleporter]]s commonly seen in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' will be replaced by the [[Man Cannon]] as a rapid means of transportation, thus allowing users of the cannon to be vulnerable while in transit.
The Video also introduced several new features to be seen in ''Halo 3''. The game is to introduce several "Offensive/Defensive" maps where one team is on permanent "offense" and the other is on "defense" and always protecting its base from infiltration. These maps will emphasize strategic choke points and defensive turrets to turn the tide of the game. In addition, the [[teleporter]]s commonly seen in [[Halo: Combat Evolved|''Halo: Combat Evolved'']] and [[Halo 2|''Halo 2'']] will be replaced by the [[Man Cannon]] as a rapid means of transportation, thus allowing users of the cannon to be vulnerable while in transit.


There will also be several camera features, such as the ability to get replays, freeze an image, and get different angles on a fight. This will allow newer players to review games and find their own weaknesses as well as the strengths of more skilled players. Most of the [[Template:Medals|Multiplayer Medals]] were seen on background screens, and they will return in their original forms. In addition, at least five more yet unnamed medals will be available to win.
There will also be several camera features, such as the ability to get replays, freeze an image, and get different angles on a fight. This will allow newer players to review games and find their own weaknesses as well as the strengths of more skilled players. Most of the [[Template:Medals|Multiplayer Medals]] were seen on background screens, and they will return in their original forms. In addition, at least five more yet unnamed medals will be available to win.


The video shows the weapons of ''Halo 3'', and confirms that many of the most recognizable ones from both ''Halo'' and ''Halo 2'' will return for ''Halo 3''. The [[M7/Caseless Submachine Gun|SMG]], [[Type-51 Carbine|Covenant Carbine]], {{Pattern|Okarda'phaa|plasma rifle}}, [[Shotgun]], [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D Sniper Rifle]], [[Type-25 Grenade Launcher|Brute Shot]], [[BR55HB SR Battle Rifle]], [[Anskum-pattern plasma grenade|Plasma Grenade]], [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]], [[MA5C Individual Combat Weapon System|MA5C Assault Rifle]], [[Type-1 Energy Weapon/Sword|Energy Sword]], and [[Type-33 Guided Munitions Launcher|Needler]] were all seen in the video, as well as the [[Bubble Shield|Shield Grenade]], confirming that its purpose is to create an impenetrable shield that shields the user from harm. The video also introduces a new weapon: the "[[TR/9 Antipersonnel Mine|Trip Mine]]," which acts as a proximity mine players will be able to throw that can destroy Vehicles and nearby infantry when triggered.
The video shows the weapons of ''Halo 3'', and confirms that many of the most recognizable ones from both ''Halo'' and ''Halo 2'' will return for ''Halo 3''. The [[M7/Caseless Submachine Gun|SMG]], [[Type-51 Carbine|Covenant Carbine]], [[Type-25 Directed Energy Rifle|Plasma Rifle]], [[Shotgun]], [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D Sniper Rifle]], [[Type-25 Grenade Launcher|Brute Shot]], [[BR55HB SR Battle Rifle]], [[Type-1 Antipersonnel Grenade|Plasma Grenade]], [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]], [[MA5C Individual Combat Weapon System|MA5C Assault Rifle]], [[Type-1 Energy Weapon/Sword|Energy Sword]], and [[Type-33 Guided Munitions Launcher|Needler]] were all seen in the video, as well as the [[Bubble Shield|Shield Grenade]], confirming that its purpose is to create an impenetrable shield that shields the user from harm. The video also introduces a new weapon: the "[[TR/9 Antipersonnel Mine|Trip Mine]]," which acts as a proximity mine players will be able to throw that can destroy Vehicles and nearby infantry when triggered.


It should also be noted that at 0:23-0:24 of the clip, it shows a blue Spartan wielding a [[m41 Light Anti-Aircraft Gun|machine gun turret]].
It should also be noted that at 0:23-0:24 of the clip, it shows a blue Spartan wielding a [[m41 Light Anti-Aircraft Gun|machine gun turret]].
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'''0:24 - '''Oh my God, motherf*(warthog horn)**ers.
'''0:24 - '''Oh my God, motherf*(warthog horn)**ers.


'''0:27 - [[Luke Timmins]]: '''We need to be either as good as ''[[Halo 2]]'' - and obviously, that is our bar - at least as good, we better as hell be better.
'''0:27 - [[Luke Timmins]]: '''We need to be either as good as [[Halo 2|''Halo 2'']] - and obviously, that is our bar - at least as good, we better as hell be better.


'''0:37 - [[Chris Carney]]:''' Enjoy your walk back to the beach.
'''0:37 - [[Chris Carney]]:''' Enjoy your walk back to the beach.
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'''1:07 - '''Ah, Froman! Aw you're so close!
'''1:07 - '''Ah, Froman! Aw you're so close!


'''1:10 - Mike Buelterman:''' From day 1, people have been in there playing, which really, really refines the gameplay.
'''1:10 - [[Mike Buelterman]]:''' From day 1, people have been in there playing, which really, really refines the gameplay.


'''1:16 - [[Lars Bakken]]:''' It was horrible there.
'''1:16 - [[Lars Bakken]]:''' It was horrible there.
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'''03:33 - [[Chris Carney]]:''' One of the things that we talked about in pre-production was player movement, and that's where the [[man Cannon|man-cannon]] came from - different ways to move the players around the map.
'''03:33 - [[Chris Carney]]:''' One of the things that we talked about in pre-production was player movement, and that's where the [[man Cannon|man-cannon]] came from - different ways to move the players around the map.


'''03:45 - [[David Candland]]:''' In [[halo: Combat Evolved|''Halo 1'']] and ''[[Halo 2]]'' we had these [[teleporter]]s. Although it was a great way to get around quickly, it didn't provide as much inherent danger as the man-cannon does. There's almost nothing more rewarding than sniping a guy out of the air as he's man-cannoning across the map.
'''03:45 - [[David Candland]]:'''&nbsp;&nbsp;In [[halo: Combat Evolved|''Halo 1'']] and [[Halo 2|''Halo 2'']] we had these [[teleporter]]s. Although it was a great way to get around quickly, it didn't provide as much inherent danger as the man-cannon does. There's almost nothing more rewarding than sniping a guy out of the air as he's man-cannoning across the map.


'''04:06 - [[Tyson Green]]:''' Whatever weapon that you start off every round with is going to really affect the decisions you make.
'''04:06 - [[Tyson Green]]:''' Whatever weapon that you start off every round with is going to really affect the decisions you make.
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'''06:37 - [[Jaime Griesemer]]:''' It's really gonna help people improve their play if they can see it from the enemy's perspective. You'll be able to watch where they go, what weapons they pick up, in what order.
'''06:37 - [[Jaime Griesemer]]:''' It's really gonna help people improve their play if they can see it from the enemy's perspective. You'll be able to watch where they go, what weapons they pick up, in what order.


'''06:45 - Colm Nelson: '''We've done a lot of paper-reels, specs, that there's a significant part of that that's not finished. the challenge ahead of us now is to make sure that we get everything that we can in the game.
'''06:45 - [[Colm Nelson]]: '''We've done a lot of paper-reels, specs,&nbsp;that there's a significant part of that that's not finished. the challenge ahead of us now is to make sure that we get everything that we can in the game.


'''06:55 - [[Steve Cotton]]:''' We're gonna be what we're gonna be, and we think it's really good, but everybody's expecting it to be really good, so we gotta beat those expectations, somehow. That's what sucks. That's what makes me cry at my desk.
'''06:55 - [[Steve Cotton]]:''' We're gonna be what we're gonna be, and we think it's really good, but everybody's expecting it to be really good, so we gotta beat those expectations, somehow. That's what sucks. That's what makes me cry at my desk.
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{{ViDoc}}
{{ViDoc}}


[[Category:Video documentaries]]
[[Category:Video Documentaries]]
[[Category:Halo 3]]
[[Category:Halo 3]]

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