Editing Halo 3 Engine

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 91: Line 91:
Character models are elastic at some points, a trait that is clearly demonstrated by the [[Character stretch glitch|Character Stretch Glitch]]'s presence in the game. The elasticity helps to improve realism at slower speeds. Only some parts of a character's model are elastic; if you look closely at screenshots of the aforementioned glitch, you will find that the rigid parts of [[SPARTAN-II Program|Spartans']] and [[UNSC Marine Corps|Marines]]' armor do not stretch.
Character models are elastic at some points, a trait that is clearly demonstrated by the [[Character stretch glitch|Character Stretch Glitch]]'s presence in the game. The elasticity helps to improve realism at slower speeds. Only some parts of a character's model are elastic; if you look closely at screenshots of the aforementioned glitch, you will find that the rigid parts of [[SPARTAN-II Program|Spartans']] and [[UNSC Marine Corps|Marines]]' armor do not stretch.


The physics engine utilizes an optimization found in many video game physics engines: objects that remain at rest for several seconds are temporarily exempted from physics calculations (but not collision detection) until they are disturbed again; this is why [[Forge/Tricks#Floating Objects|floating]] [[Forge objects|Crates]] and [[Fusion coil|Fusion Coils]] can remain floating in the air until the round is restarted or the items are disturbed. An object is considered "disturbed" if it is moved, picked up (in Forge), or if something collides with it.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']: "''Objects are sensitive things, and consider themselves disturbed if they are moved, picked up, or destroyed.''"</ref> The optimization is likely based on the premise that an object that isn't moving now isn't likely to move in the near future unless something moves it or it moves on its own.
The physics engine utilizes an optimization found in many video game physics engines: objects that remain at rest for several seconds are temporarily exempted from physics calculations (but not collision detection) until they are disturbed again; this is why [[Forge/Tricks#Floating Objects|floating]] [[Forge objects|Crates]] and [[Fusion core|Fusion Coils]] can remain floating in the air until the round is restarted or the items are disturbed. An object is considered "disturbed" if it is moved, picked up (in Forge), or if something collides with it.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']: "''Objects are sensitive things, and consider themselves disturbed if they are moved, picked up, or destroyed.''"</ref> The optimization is likely based on the premise that an object that isn't moving now isn't likely to move in the near future unless something moves it or it moves on its own.


==Rendering technologies==
==Rendering technologies==

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: