Editing Halo 3

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== Gameplay ==
== Gameplay ==
''Halo 3'' incorporates many of the gameplay features previously made available in [[Halo 2]], refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the player, and [[boarding (gameplay mechanic)|boarding vehicles]] have more varied animations and are more balanced.
''Halo 3'' incorporates many of the gameplay features previously made available in ''Halo 2'', refining the gameplay design and expanding the amount of resources in the sandbox to diversify the gameplay experience. For example, [[dual wielding]] has been retained as a feature in both campaign and multiplayer, HUD elements have been repositioned so that they are more prominently available to the player, and [[boarding (gameplay mechanic)|boarding vehicles]] have more varied animations and are more balanced.


Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Barukaza Workshop Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player.
Vehicles now feature more complex collision damage based on their size, mass and speed. For example, the Brute [[Barukaza Workshop Chopper|Chopper]] can destroy a UNSC [[Warthog]] with a head-on ram, and colliding head-on with a solid object in a Ghost can kill the player.

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