Editing Halo 3: ODST Original Soundtrack

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{{Title|''Halo 3: ODST Original Soundtrack''}}
{{Title|''Halo 3: ODST Original Soundtrack''}}
{{Status|RealWorld}}
{{era|RW}}
{{references}}
{{references}}
{{Soundtrack infobox
{{Soundtrack infobox
|image=[[File:Halo 3 odst.jpg|300px|Halo 3: ODST Original Soundtrack]]
|image=[[File:Halo_3_odst.jpg|300px|Halo 3: ODST Original Soundtrack]]
|release=
|release=
|label=Sumthing Else Musicworks
|label=Sumthing Else Musicworks
|producer=[[Martin O'Donnell]] and [[Michael Salvatori]]
|producer=Martin O' Donnell and Michael Salvatori
|composer=Martin O'Donnell, Michael Salvatori, Stan LePard and C. Paul Johnson
|composer=Martin O' Donnell and Michael Salvatori
|performance=
|performance=
|1= [[Overture (Halo 3: ODST)|Overture]]
|t1= 5:38
|2= [[The Rookie (music)|The Rookie]]
|t2= 7:29
|3= [[More Than His Share]]
|t3= 5:48
|4= [[Deference for Darkness]]
|t4= 6:38
|5= [[The Menagerie]]
|t5= 6:09
|6= [[Asphalt and Ablution]]
|t6= 6:03
|7= [[Traffic Jam]]
|t7= 5:52
|8= [[Neon Night]]
|t8= 5:37
|9= [[The Office of Naval Intelligence (music)|The Office of Naval Intelligence]]
|t9= 8:49
|10= [[Bits and Pieces]]
|t10= 7:01
|11= [[Skyline]]
|t11= 7:01
|12= [[No Stone Unturned]]
|t12= 3:22
|13= [[One Way Ride]]
|t13= 6:50
|14= [[The Light at the End]]
|t14= 7:52
|15= [[Data Hive (music)|Data Hive]]
|t15= 6:03
|16= [[Special Delivery]]
|t16= 10:22
|17= [[Finale (Halo 3: ODST)|Finale]]
|t17= 8:12
|length= 114:59
|length= 114:59
}}
}}
{{Quote|Overall I think this score is a bit more intimate and personal. We're telling a human story, not a cyborg story. This isn't a space opera but a story that takes place on [[Earth]] in one city. Although the player gets to inhabit the shoes of several characters, they still primarily should feel like one person discovering the mystery that lies behind the ruins of [[New Mombasa]].|Martin O'Donnell to Music 4 Games}}


The '''''[[Halo 3: ODST]] Original Soundtrack''''' consists of music tracks composed by [[Martin O'Donnell]], [[Michael Salvatori]], [[Stan LePard]] and [[C. Paul Johnson]] is a two-disc set similar to the [[Halo 2: Original Soundtrack]] and [[Halo 3: Original Soundtrack]].<ref name="The Marty Army News post 8/8/2009">[http://halo.bungie.net/fanclub/fanclub1/News/Archive.aspx?mode=news#cid488545 '''bungie.net''': ''The Marty Army News post'']</ref><ref name="Amazon.com Listing">[http://www.amazon.com/Original-Soundtrack-Martin-Michael-Salvatori/dp/B002LBGBOK/ref=sr_1_1?ie=UTF8&s=music&qid=1253308360&sr=1-1 '''Amazon''': ''Halo 3: ODST Soundtrack'']</ref>
{{quote|Overall I think this score is a bit more intimate and personal. We're telling a human story, not a cyborg story. This isn't a space opera but a story that takes place on [[Earth]] in one city. Although the player gets to inhabit the shoes of several characters, they still primarily should feel like one person discovering the mystery that lies behind the ruins of [[New Mombasa]].|Martin O'Donnell to Music 4 Games}}
 
The '''''[[Halo 3: ODST]] Original Soundtrack''''' consists of music tracks composed by [[Martin_O'Donnell|Martin O'Donnell]] and [[Michael Salvatori]], is a two-disc set similar to the [[Halo 2: Original Soundtrack]] and [[Halo 3: Original Soundtrack]].<ref name="The Marty Army News post 8/8/2009">[http://www.bungie.net/fanclub/fanclub1/News/Archive.aspx?mode=news#cid488545 The Marty Army News post]</ref><ref name="Amazon.com Listing">http://www.amazon.com/Original-Soundtrack-Martin-Michael-Salvatori/dp/B002LBGBOK/ref=sr_1_1?ie=UTF8&s=music&qid=1253308360&sr=1-1</ref>


==Overview==
==Overview==
As with the previous soundtracks, each music is made up of suites, and the suites are ordered to correspond with their in-game appearance. It was composed and produced by Marty O' Donnell and Michael Salvatori, and includes a complete 68 track listing inside. There are 17 songs on two discs.
As with the previous soundtracks, each music is made up of suites, and the suites are ordered to correspond with their in-game appearance. It was composed and produced by Marty O' Donnell and Michael Salvatori, and includes a complete 68 track listing inside. There are 17 songs on two discs.
==Track listing==
{{col-begin}}
{{col-2}}
===Disc 1===
#[[Overture (Halo 3: ODST)|Overture]] – 5:38
#[[The Rookie (music)|The Rookie]] – 7:29
#[[More Than His Share]] – 5:48
#[[Deference for Darkness]] – 6:38
#[[The Menagerie]] – 6:09
#[[Asphalt and Ablution]] – 6:03
#[[Traffic Jam]] – 5:52
#[[Neon Night]] – 5:37
#[[The Office of Naval Intelligence (music)|The Office of Naval Intelligence]] – 8:49
{{col-2}}
===Disc 2===
#[[Bits and Pieces]] – 7:01
#[[Skyline]] – 7:01
#[[No Stone Unturned]] – 3:22
#[[One Way Ride]] – 6:50
#[[The Light at the End]] – 7:52
#[[Data Hive (music)|Data Hive]] – 6:03
#[[Special Delivery]] – 10:22
#[[Finale (Halo 3: ODST)|Finale]] – 8:12
{{col-end}}


== Trivia ==
== Trivia ==
*The movement "Orbital Drop Shock Trooper" from the Finale has a runtime of 3:43, a reference to [[Seven|7]] and possibly the eponymous [[Monitor]] [[343 Guilty Spark]]. Additionally "[[Prepare To Drop (music)|Prepare to Drop]]," named after the game's tagline, has a runtime of 1:17, a reference to [[John-117|Master Chief]].
*The movement "Orbital Drop Shock Trooper" from the Finale has a runtime of 3:43, a reference to [[List of "seven" references in Halo|7]] and possibly the eponymous [[Monitor]] [[343 Guilty Spark]]. Additionally "Prepare to Drop," named after the game's tagline, has a runtime of 1:17, a reference to [[John-117|Master Chief]].
*Marty O'Donnell was trying to evoke the feeling of jazz, while not literally creating jazz music. Throughout the soundtrack there are several songs that contain solo saxophone sections that create a lonely, urban atmosphere. In the tracks "Skyline" and "Traffic Jam" however, an electric guitar along with heavier sounding percussion are used in the more cinematic moments in the game.
*Marty O'Donnell was going for more of a jazz perspective. Throughout the soundtrack there are several songs that contain solo saxaphone sections to add to the created atmosphere. In the tracks "Skyline" and "Traffic Jam" however, an electric guitar along with heavier sounding percussion are used to create cinematic moments in the game.
*The soundtrack won several awards; the Best Original Score at the 2009 Spike Video Game Awards<ref>[http://en.wikipedia.org/wiki/Spike_Video_Game_Awards#2009_Awards '''Wikipedia''': ''2009 Spike Video Game Awards'']</ref> and Best Original Score and Sounds in the Czech Gaming Awards "Invaze 2009".{{citation needed}}
*The soundtrack won several awards; the Best Original Score at the 2009 Spike Video Game Awards<ref>[http://en.wikipedia.org/wiki/Spike_Video_Game_Awards#2009_Awards 2009 Spike Video Game Awards]</ref> and Best Original Score and Sounds in the Czech Gaming Awards "Invaze 2009".{{citation needed}}
*Most of the tracks that play during [[Mombasa Streets]] have a [http://en.wikipedia.org/wiki/Film_noir film noir] flair, due to the jazz perspective used in the soundtrack. This seems fitting, since most film noir movies are about detectives, and [[The Rookie]] is, in a sense, a detective.
*Most of the tracks that play during [[Mombasa Streets]] have a [http://en.wikipedia.org/wiki/Film_noir film noire] flare, due to the jazz perspective used in the soundtrack. This seems fitting, since most film noire movies are about detectives, and [[The Rookie]] is, in a sense, a detective.


==Sources==
==Sources==
{{Ref/Sources}}
{{Reflist}}
 
{{Halo Music}}
{{Soundtrack}}
[[Category:Halo 3: ODST OST| ]]
[[Category:Halo 3: ODST OST| ]]

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