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{{Quote|Prepare to Drop.|''Halo 3: ODST'' tagline.}}
{{Quote|Prepare to Drop.|''Halo 3: ODST'' tagline.}}


'''''Halo 3: ODST''''', originally known as '''''Halo 3: Recon'''''{{Ref/Site|URL=https://www.ign.com/articles/2008/11/25/halo-3-recon-name-changed|Site=IGN|Page=Halo 3: Recon Name Changed|D=25|M=11|Y=2008}}, is a first-person shooter video game developed by [[Bungie]] for the [[Xbox 360]]. ''Halo 3: ODST'' was released worldwide on September 22, 2009, at 12:00 midnight.{{Ref/Site|URL=https://www.youtube.com/watch?v=9IpDqOzL-jo|Site=Youtube|Page=Halo 3: ODST - E3 2009: Exclusive Gameplay Trailer ( HD )|D=1|M=6|Y=2009}}}} Marketed as an expansion to ''[[Halo 3]]'', ''ODST'' is a midquel to ''[[Halo 2]]'' and a prequel to ''3'', bridging the gap in the events that occurred in southeastern Kenya following the ''[[Solemn Penance]]''' destructive exit from [[New Mombasa]].{{Ref/Site|URL=http://features.teamxbox.com/xbox/2317/Halo-3-Recon-Bungie-Speaks/p1|Site=Team Xbox|Page=Halo 3: Recon – Bungie Speaks!|D=10|M=10|Y=2009}}
'''''Halo 3: ODST''''' (formerly '''''Halo 3: Recon''''') is a first-person shooter video game developed by [[Bungie]] for the [[Xbox 360]]. ''Halo 3: ODST'' was released worldwide on September 22, 2009, at 12:00 midnight.<ref name="[[Halo 3: ODST - E3 2009 Gameplay Trailer|''Halo 3: ODST'' - E3 2009 Gameplay Trailer]]">[[Halo 3: ODST - E3 2009 Gameplay Trailer|''Halo 3: ODST'' - E3 2009 Gameplay Trailer]]</ref> The game is a prologue to ''[[Halo 3]]'' which bridges the events in southeastern Kenya between ''[[Halo 2]]'' and ''[[Halo 3]]''.<ref>[http://features.teamxbox.com/xbox/2317/Halo-3-Recon-Bungie-Speaks/p1 Team Xbox Interview]</ref>


An official five-part prequel comic, ''[[Halo: Helljumper]]'', was released in the months leading up to and after the release of ''ODST'', starting in [[Halo: Helljumper Issue 1|July]],{{Ref/Site|URL=http://www.marvel.com/catalog/HALO~colon~_HELLJUMPER.2009.1|Site=Marvel|Page=Halo: Helljumper #1|D=21|M=07|Y=2009}} and ending in [[Halo: Helljumper Issue 5|November]].{{Ref/Site|URL=http://www.marvel.com/catalog/HALO~colon~_HELLJUMPER.2009.5|Site=Marvel|Page=Halo: Helljumper #%|D=23|M=09|Y=2009}} An [[Xbox LIVE]] invitation to the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]] of ''[[Halo: Reach]]'', announced at E3 2009, was included with ''ODST'', and ran from May 3, 2010 through May 20, 2010.
An official five-part prequel comic, ''[[Halo: Helljumper]]'', was released in the months leading up to and after the release of ''ODST'', starting in [[Halo: Helljumper Issue 1|July]],<ref>[http://www.marvel.com/catalog/HALO~colon~_HELLJUMPER.2009.1 Marvel.com Catalog - ''Halo: Helljumper'' #1]</ref> and ending in [[Halo: Helljumper Issue 5|November]].<ref>[http://marvel.com/catalog/HALO~colon~_HELLJUMPER.2009.5 Marvel.com Catalog - ''Halo: Helljumper'' #5]</ref> An [[Xbox LIVE]] invitation to the [[Halo: Reach Multiplayer Beta|Multiplayer Beta]] of ''[[Halo: Reach]]'',<ref>[http://halo.bungie.net/projects/odst/features.aspx#beta Bungie.net : Invitation to the ''Halo: Reach'' Beta]</ref> announced at E3 2009, was included with ''ODST'', and ran from May 3, 2010 through May 20, 2010.


On December 20, 2014, it was announced that ''Halo 3: ODST''<nowiki>'</nowiki>s campaign mode would be included in ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]] as a free content update to players who had played the collection between its release on November 11, 2014 and December 19, 2014 at 11:59pm PDT, serving as compensation to said fans who had experienced many bugs and glitches in the weeks following the collection's launch.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you|Site=Halo Waypoint|Page=A Thank You to Our Fans from Bonnie Ross|D=19|M=12|Y=2014}} The ''Halo 3: ODST'' campaign was officially released as DLC for ''The Master Chief Collection'' on May 30, 2015. Players not eligible for the free DLC can purchase the ''ODST'' campaign add-on for $4.99 USD.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you-faq|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Thank You FAQ|D=19|M=12|Y=2014}}
On December 20, 2014, it was announced that ''Halo 3: ODST''<nowiki>'</nowiki>s campaign mode would be included in ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]] as a free content update to players who had played the collection between its release on November 11, 2014 and December 19, 2014 at 11:59pm PDT, serving as compensation to said fans who had experienced many bugs and glitches in the weeks following the collection's launch.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref> The ''Halo 3: ODST'' campaign was officially released as DLC for ''The Master Chief Collection'' on May 30, 2015. Players not eligible for the free DLC can purchase the ''ODST'' campaign add-on for $4.99 USD.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you-faq '''Halo Waypoint''': ''Halo: The Master Chief Collection - Remnant & ODST FAQ'']</ref> On June 10, [[2020]], it was announced that ODST's [[Firefight (Halo 3: ODST)|Firefight]] mode would be joining ''The Master Chief Collection'' in Summer 2020.<ref>''[[Halo 3: ODST Firefight Teaser]]''</ref> The release date was later announced for September 22, 2020 - eleven years to the day since the game's original launch.<ref>''[[Prepare To Drop (trailer)|Prepare to Drop]]''</ref> However, like ''Halo 3'' for PC, ''ODST'' was released a day early.<ref>[https://youtu.be/QAU0ZmQrgY0?t=402 '''Halo Canon''': ''ONI Archive Analysis - Halo 3: ODST'']</ref>{{Ref/Note|This article uses the [[Wikipedia:Pacific Time Zone|Pacific Time Zone]] to determine the release date.}}


On June 10, [[2020]], it was announced that ''ODST's'' [[Firefight (Halo 3: ODST)|Firefight]] mode would be joining ''The Master Chief Collection'' in the summer of 2020.{{Ref/Site|URL=https://www.youtube.com/watch?v=BdSbSPR3bto|Site=Youtube|Page=Halo 3: ODST Firefight Teaser - Halo: The Master Chief Collection|D=10|M=6|Y=2020}}}} The release date was later announced for September 22, 2020 - eleven years to the day since the game's original launch.{{Ref/Site|URL=https://www.youtube.com/watch?v=DWWdYyCnIZs|Site=Youtube|Page=Prepare To Drop - Halo: The Master Chief Collection – Halo 3: ODST|D=14|M=09|Y=2020}} However, like ''Halo 3'' for PC, ''ODST'' was released a day early.{{Ref/Site|URL=https://youtu.be/QAU0ZmQrgY0?t=402|Site=Youtube|Page=ONI Archives Analysis – Halo 3: ODST|D=11|M=10|Y=2020}}{{Ref/Note|This article uses the [[Wikipedia:Pacific Time Zone|Pacific Time Zone]] to determine the release date.}}
While a follow-up never came to fruition, it was said that a sequel to ''Halo 3: ODST'' would be considered if fan and media reception exceeded expectations, and the need arose for a follow-up, as per a 2009 interview with Microsoft Game Studios' Ryan Crosby.{{Ref/Site|URL=http://www.joystiq.com/2009/09/21/video-interview-inside-halo-3-odst|Site=Joystiq|Page=Video interview: Inside Halo 3: ODST|D=21|M=09|Y=2009}}
==Synopsis==
==Synopsis==
===Characters and setting===
===Characters and setting===
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Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines led by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines led by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.


The game occurs directly after the events of the ''[[Halo 2]]'' level [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
{{clear}}
{{clear}}


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A month later, Admiral [[Terrence Hood]] has given [[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]] clearance to interrogate Vergil on an [[ONI orbital facility]]. Dare warns Johnson to be careful. As the two enter the room, they see Vergil toying with the optics of a drone fighter. The squad is clustered around the Huragok, with the Rookie asleep in a corner. Johnson casually tosses his lighter to the delicate (and flammable) creature, much to Dare's alarm, which Johnson ignores. Johnson expresses the mutual loathing that humans and the Huragok share towards the Brutes, and appeals to Vergil to help the human cause, stating that "You're (Vergil) gonna tell me exactly what they're looking for. And then, you're gonna help me stop 'em." Vergil raises the lighter, flicks it open, and lights the cigar that Johnson just placed in his mouth, suggesting that the Engineer is friendly and willing to cooperate with the humans.
A month later, Admiral [[Terrence Hood]] has given [[Sergeant Major]] [[Avery Junior Johnson|Avery Johnson]] clearance to interrogate Vergil on an [[ONI orbital facility]]. Dare warns Johnson to be careful. As the two enter the room, they see Vergil toying with the optics of a drone fighter. The squad is clustered around the Huragok, with the Rookie asleep in a corner. Johnson casually tosses his lighter to the delicate (and flammable) creature, much to Dare's alarm, which Johnson ignores. Johnson expresses the mutual loathing that humans and the Huragok share towards the Brutes, and appeals to Vergil to help the human cause, stating that "You're (Vergil) gonna tell me exactly what they're looking for. And then, you're gonna help me stop 'em." Vergil raises the lighter, flicks it open, and lights the cigar that Johnson just placed in his mouth, suggesting that the Engineer is friendly and willing to cooperate with the humans.


An additional scene plays upon completing the game on [[Legendary]]. The [[Prophet of Truth]] is seen in the chamber that houses the Superintendent's core, smiling as more Huragok uncover an extensive Forerunner complex beneath the planet's surface.
An additional scene plays upon completing the game on [[Legendary]]. The [[Prophet of Truth]] is seen in the chamber that houses the Superintendent's core, smiling as more Huragok uncover an extensive Forerunner complex beneath the dirt.
{{Spoiler/end}}
{{Spoiler/end}}
==Gameplay==
[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]
''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''. Each level therefore consists of two halves, the first of which features the Rookie, and the second of which follows one of the other squad members.
Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. Enemy fire on the player therefore causes actual injury and pain rather than shield damage as in most Halo games, although as with the shield, the injury appears to be healed after a period of time similar to how long it takes the shield to regenerate the shield in the other games, if the player stands still. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.
On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.
Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.
As stated by Bungie in the January 23 Weekly Update, the [[Sangheili]] do not appear as enemies in ''ODST''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 Bungie Weekly Update - 1/23/09]</ref> Although, several groups of [[Sangheili]] corpses are found throughout the campaign, apparently killed by Brutes. By December 2008, the game was "representational", meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter [[Joseph Staten]] filled in placeholder audio.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16551 Bungie Weekly Update: 12/19/08]</ref> Bungie's audio director [[Martin O'Donnell]] contributes music for ''ODST'', as he has done for the previous ''Halo'' games. Due to ''ODST'''s shift to a new protagonist, O'Donnell created new music that was a homage to ''Halo'', though was taken in a new direction.<ref>[http://bpc.bungie.org/Bungie_Podcasts_Halloween_08.zip Bungie Podcast: 10/31/08]</ref>
===Campaign===
===Campaign===
{{Col-begin}}
{{Col-begin}}
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}}
}}
==Development==
{{Expand-section}}
Development on ''ODST'' lasted for 14 months.{{Ref/Site|Id=Pitched|URL=https://gamerant.com/new-halo-games-odst-343|Site=GameRant|Page=343 Pitched '20-30' Halo Ideas, Including New ODST Games|D=20|M=02|Y=2024}}
===Gameplay===
[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]
''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''. Each level therefore consists of two halves, the first of which features the Rookie, and the second of which follows one of the other squad members.
Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. Enemy fire on the player therefore causes actual injury and pain rather than shield damage as in most Halo games, although as with the shield, the injury appears to be healed after a period of time similar to how long it takes the shield to regenerate the shield in the other games, if the player stands still. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.
On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.
Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.


As stated by Bungie in the January 23 Weekly Update, the [[Sangheili]] do not appear as enemies in ''ODST''.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989|Site=Bungie.net|Page=Bungie Weekly Update: 01/23/09|D=23|M=01|Y=2009}} Although, several groups of [[Sangheili]] corpses are found throughout the campaign, apparently killed by Brutes. By December 2008, the game was "representational", meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter [[Joseph Staten]] filled in placeholder audio.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=16551|Site=Bungie.net|Page=Bungie Weekly Update: 12/19/08|D=19|M=12|Y=2008}} Bungie's audio director [[Martin O'Donnell]] contributes music for ''ODST'', as he has done for the previous ''Halo'' games. Due to ''ODST'''s shift to a new protagonist, O'Donnell created new music that was a homage to ''Halo'', though was taken in a new direction.{{Ref/Site|URL=http://bpc3.bungie.org/Bungie_Podcasts_Halloween_08.zip|Site=Bungie.net|Page=Bungie Podcast: 10/31/08|D=31|M=10|Y=2008}}
==Multiplayer==
 
===Multiplayer===
[[File:ODST Controller.jpg|250px|thumb|Controls for ''ODST'' gameplay.]]
[[File:ODST Controller.jpg|250px|thumb|Controls for ''ODST'' gameplay.]]
====Firefight====
===Firefight===
{{main|Firefight (Halo 3: ODST)}}
{{main|Firefight (Halo 3: ODST)}}
Firefight, a brand new feature to the ''Halo'' franchise announced at E3 2009, is a cooperative campaign gameplay mode. Four players over Xbox LIVE or System Link play to complete a series of Human vs. Covenant matches. All features from the Campaign Scoring, as well as skulls, achievements, and leaderboards of ''Halo 3'', are featured in ''ODST''.
Firefight, a brand new feature to the ''Halo'' franchise announced at E3 2009, is a cooperative campaign gameplay mode. Four players over Xbox LIVE or System Link play to complete a series of Human vs. Covenant matches. All features from the Campaign Scoring, as well as skulls, achievements, and leaderboards of ''Halo 3'', are featured in ''ODST''.


Due to a technical issue, Firefight is relegated to an invite-only game, as opposed to a matchmaking system used by previous installments in the series.{{Ref/Site|URL=http://www.kotaku.com.au/2009/08/bungie-why-halo-3-odst-firefight-doesnt-support-matchmaking/|Site=Kotaku|Page=Bungie: Why Halo 3: ODST Firefight Doesn’t Support Matchmaking|D=12|M=08|Y=2009}} Fans who have spoken to Bungie employees on this matter have allegedly stated that the matchmaking function would have taken an additional six months to create for ''ODST''.{{Ref/Site|URL=http://www.ethiopianreview.com/et/181|Site=Ethiopian Review|Page=Seven Things You May Not Know About Halo 3: ODST|D=31|M=08|Y=2009}} Firefight mode returned in ''Halo: Reach'', and Bungie have specifically confirmed that ''Reach'''s Firefight mode will feature matchmaking.
Due to a technical issue, Firefight is relegated to an invite-only game, as opposed to a matchmaking system used by previous installments in the series.<ref>[http://www.kotaku.com.au/2009/08/bungie-why-halo-3-odst-firefight-doesnt-support-matchmaking/ Kotaku.com Australia - Bungie: Why Halo 3: ODST Firefight doesn't support matchmaking]</ref> Fans who have spoken to Bungie employees on this matter have allegedly stated that the matchmaking function would have taken an additional six months to create for ''ODST''.<ref>[http://www.ethiopianreview.com/et/181 Ethiopian Review - Seven Things You May Not Know About Halo 3: ODST]</ref> Firefight mode returned in ''[[Halo: Reach]]'', and Bungie have specifically confirmed that ''Reach'''s Firefight mode will feature matchmaking.


As a bonus for those who pre-ordered ''Halo 3: ODST'' at select retailers (including such stores as GameStop and Amazon.com), a token to play as [[Avery Junior Johnson|Sergeant Major Avery Johnson]] in Firefight was included.{{Ref/Site|URL=http://www.bungie.net/projects/odst/features.aspx#johnson|Site=Bungie.net|Page=Pre-order bonus brings Sgt. Johnson into the Firefight|D=05|M=06|Y=2009}}
===Map packs===
====''Mythic'' and Mythic II Map Pack====
All map packs (''[[Heroic Map Pack|Heroic]]'', ''[[Legendary Map Pack|Legendary]]'', ''[[Mythic Map Pack|Mythic]] as well as [[Cold Storage]]'') are available for those who haven't already purchased them over Xbox LIVE Marketplace.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17195 Bungie Weekly Update - 2/06/2009]</ref> In addition to the other map packs, an additional map pack is featured in the ''ODST'' package. These maps are ''[[Citadel]]'', ''[[Heretic]]'', and ''[[Longshore]]''.
Available through a second disc dubbed ''[[Halo 3: Mythic]]'', all map packs for ''Halo 3'' (''[[Heroic Map Pack|Heroic]]'', ''[[Legendary Map Pack|Legendary]]'', ''[[Mythic Map Pack|Mythic]] as well as [[Cold Storage]]'') are available for those who haven't already purchased them over the Xbox Live Marketplace.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=17195|Site=Bungie.net|Page=Bungie Weekly Update: 02/06/09|D=06|M=02|Y=2009}} This includes the [[Mythic II Map Pack]], which included ''[[Citadel]]'', ''[[Heretic]]'', and ''[[Longshore]]''.  


Mythic II was exclusive to the ''Halo 3: Mythic'' disc upon ''ODST's'' release, and would later be released on February 2, 2010 for those who did not purchase the game. Additionally, the ''Mythic'' disc acts as a launcher for the complete ''Halo 3'' multiplayer experience, not requiring any downloads, while also including its own unique menu.
While previously confirmed to only feature a Campaign element as the only gameplay mode, the second disc in the ''ODST'' box, [[Halo 3: Mythic]], contains all of the maps, which you can play directly from there, without having to download the maps to your Hard Drive and starting ''Halo 3''. {{clear}}
 
With the release of both ''Mythic'' and the Mythic II Map Pack, the "''Road to Recon''" challenge, as named by Bungie, gives players the chance to unlock the [[RECON-class Mjolnir|Recon armor]] for use in ''Halo 3'' multiplayer.{{Ref/Site|URL=http://www.bungie.net/projects/odst/features.aspx#recon|Site=Bungie.net|Page=Road to Recon concludes with New Achievements|D=05|M=06|Y=2009}} This challenge requires unlocking the current [[Vidmaster Challenges]] from ''Halo 3'', and three more Vidmaster Challenges only available through purchasing ''ODST''.<ref>''Game Informer: December 2008'', page 4</ref>
==Merchandise and promotions==
===Editons===
[[File:ODST Collector's Pack.jpg|200px|thumb|The Collector's Pack edition of ''ODST''.]]
Alongside the standard release of ''ODST'', a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.


On April 9, 2013, ''Halo 3: ODST'' was added to the Xbox LIVE Marketplace in the form of ''Halo 3: ODST Campaign Edition''.{{Ref/Site|URL=http://marketplace.xbox.com/en-CA/Product/Halo-3-ODST-Campaign-Edition/66acd000-77fe-1000-9115-d8024d530877|Site=Xbox|Page=Halo 3: ODST Campaign Edition|D=09|M=04|Y=2013}} This version of the game does not include the ''Halo 3: Mythic'' disc found in the original retail version; it includes only the ''Halo 3: ODST'' campaign and Firefight experience found on the first disk. The Campaign Edition sells for less than half the cost of other on-demand ''Halo'' games.
===Licensed products===
[[McFarlane Toys]] released a 6-inch figurine replica of the Rookie as a part of their "Medal Edition" line of Series 6, released in October 2009.{{Ref/Site|URL=http://www.spawn.com/toys/product.aspx?product=4020|Site=Spawn|Page=The Rookie - Halo Series 6 - Metal Edition|D=11|M=06|Y=2009}}{{Ref/Site|URL=http://www.spawn.com/news/news6.aspx?id=13588|Site=Spawn|Page=FIRST LOOK AT 'THE ROOKIE' ODST ACTION FIGUREFirst Look at 'The Rookie' ODST Action Figure|D=21|M=06|Y=2009}}{{Ref/Site|URL=http://www.spawn.com/news/news2.aspx?id=13590|Site=Spawn|Page=Halo Series 6 'Medal Edition' Photography Revealed|D=21|M=06|Y=2009}}
===Strategy guides===
Prima Games released a 272-page [[Halo 3: ODST Official Strategy Guide|strategy guide]] alongside ''Halo 3: ODST''.{{Ref/Site|URL=https://www.amazon.com/Halo-ODST-Prima-Official-Guide/dp/0761562885|Site=Amazon|Page=Halo 3 ODST: Prima Official Game Guide|D=22|M=09|Y=2009}}{{Ref/Site|URL=http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=74846|Site=Gamestop|Page=Halo 3: ODST Official Strategy Guide|D=15|M=05|Y=2009}}
===Soundtrack===
{{main|Halo 3: ODST Original Soundtrack}}
Like previous games in the series, ''Halo 3: ODST'' was released alongside an Original Soundtrack comprised of music heard in the game. This soundtrack features seventeen new tracks, composed by [[Martin O'Donnell]] and [[Michael Salvatori]], on two discs. Though over three hours of music was composed for ''ODST'', only two hours were released on the soundtrack. Upon release, the soundtrack received near-unanimous praise from critics,{{Ref/Site|URL=https://www.ign.com/articles/2009/09/29/halo-3-odst-original-soundtrack-review|Site=IGN|Page=Halo 3: ODST Original Soundtrack Review|D=29|M=09|Y=2009}}{{Ref/Site|URL=http://www.g4tv.com/thefeed/blog/post/699307/halo-3-odst-soundtrack-review-music-for-repelling-the-covenant/|Site=G4TV|Page=Halo 3: ODST Soundtrack Review - Music for Repelling the Covenant|D=19|M=09|Y=2009}} and won the Spike Video Game Award for "Best Original Score".{{Ref/Site|URL=http://www.chiff.com/recreation/video-game-awards.htm|Site=Chiff|Page=2009 Spike Video Game Award Nominees & *Winners|D=12|M=12|Y=2009}}
{{clear}}
==Marketing promotions and release==
==Marketing promotions and release==
===Viral campaigns===
===Viral campaigns===
Line 479: Line 460:
Elements from this trailer have dramatically altered from announcement to the present day.
Elements from this trailer have dramatically altered from announcement to the present day.


This teaser was released on September 25, 2008, at 07:07:07 am PST, which coincided with the one year anniversary of the launch of ''Halo 3''. The time at which this trailer was revealed is a reference to Bungie's long-time obsession with the number [[seven]].
====E3 2009 Gameplay====
====E3 2009 Gameplay====
{{main|Halo 3: ODST - E3 2009 Gameplay Trailer}}
{{main|Halo 3: ODST - E3 2009 Gameplay Trailer}}
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[[File:ODST tour vehicle.jpg|200px|thumb|A render mock-up of the tour truck.]]
[[File:ODST tour vehicle.jpg|200px|thumb|A render mock-up of the tour truck.]]
{{main|Halo 3: ODST Mobile Tour}}
{{main|Halo 3: ODST Mobile Tour}}
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].{{Ref/Site|URL=http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx|Site=Xbox 360 Press|Page=“Halo 3: ODST” Transport Vehicle embarks on a nationwide tour to bring the thrill of “Halo 3: ODST” to fans at GameStop locations in advance of the Sept. 22 launch|D=20|M=08|Y=2009}} Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
{{clear}}
 
==Merchandise and promotions==
[[File:ODST Collector's Pack.jpg|200px|thumb|The Collector's Pack edition of ''ODST''.]]
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.
 
Prima Games released a 272-page [[Halo 3: ODST Official Strategy Guide|strategy guide]] alongside ''Halo 3: ODST''<ref name="''Halo 3: ODST Official Strategy Guide'' on Amazon.com">[http://www.amazon.com/Halo-ODST-Prima-Official-Guide/dp/0761562885/ref=sr_1_3?ie=UTF8&s=books&qid=1245259711&sr=1-3 ''Halo 3: ODST Official Strategy Guide'' on Amazon.com]</ref><ref>[http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=74846 ''Halo 3: ODST Official Strategy Guide'' on GameStop.com]</ref>
 
[[McFarlane Toys]] released a 6-inch figurine replica of the Rookie as a part of their "Medal Edition" line of Series 6, released in October 2009.<ref>[http://www.spawn.com/toys/product.aspx?product=4020 '''SPAWN.com''' - ''Product page for The Rookie'']</ref><ref>[http://www.spawn.com/news/news6.aspx?id=13588 '''SPAWN.com''' - ''First Look at 'The Rookie' ODST Action Figure'']</ref><ref>[http://www.spawn.com/news/news2.aspx?id=13590 '''SPAWN.com''' - ''Halo Series 6 'Medal Edition' Photography Revealed'']</ref>
 
===Soundtrack===
{{main|Halo 3: ODST Original Soundtrack}}
Like previous games in the series, ''Halo 3: ODST'' was released alongside an Original Soundtrack comprised of music heard in the game. This soundtrack features seventeen new tracks, composed by [[Martin O'Donnell]] and [[Michael Salvatori]], on two discs.<ref>[http://twitter.com/MartyTheElder Martin O'Donnell's Twitter "''MartyTheElder''"]</ref> Though over three hours of music was composed for ''ODST'', only two hours were released on the soundtrack.<ref>[http://www.music4games.net/Features_Display.aspx?id=361 Music 4 Games - Behind the Music of Halo 3: ODST - Interview with composer Marty O'Donnell]</ref> Upon release, the soundtrack received near-unanimous praise from critics,<ref>[http://www.oxmonline.com/article/reviews/xbox-360/g-l/halo-3-odst?page=0%2C2 OXM: Halo 3: ODST review]</ref><ref>[http://ie.music.ign.com/articles/102/1029363p1.html Halo 3: ODST Original Soundtrack Review on IGN]</ref><ref>[http://g4tv.com/thefeed/blog/post/699307/Halo-3-ODST-Soundtrack-Review---Music-for-Repelling-the-Covenant.html Halo 3: ODST Soundtrack Review - Music for Repelling the Covenant]</ref> and won the Spike Video Game Award for "Best Original Score".<ref>[http://www.chiff.com/recreation/video-game-awards.htm 2009 Spike TV Video Game Awards Winners, Nominees]</ref>
 
===Campaign Edition===
On April 9, 2013, ''Halo 3: ODST'' was added to the Xbox LIVE Marketplace in the form of ''Halo 3: ODST Campaign Edition''.<ref>[http://marketplace.xbox.com/en-CA/Product/Halo-3-ODST-Campaign-Edition/66acd000-77fe-1000-9115-d8024d530877 '''Xbox Live Marketplace''', ''Halo 3: ODST Campaign Edition'']</ref> This version of the game does not include the [[Halo 3: Mythic|''Halo 3 '' multiplayer content]] found on the second disk of the original retail version; it includes only the ''Halo 3: ODST'' campaign and Firefight found on the first disk. The Campaign Edition sells for less than half the cost of other on-demand ''Halo'' games.
 
{{clear}}
{{clear}}


==Release and reception==
==Reception==
On release, ''ODST'' became the top-selling Xbox 360 game worldwide. The title received generally positive reviews from critics, who praised the atmosphere, music, and story approach. Critics were divided on whether the relatively short campaign and included extras were enough to justify the full-game price tag.
On release, ''ODST'' became the top-selling Xbox 360 game worldwide. The title received generally positive reviews from critics, who praised the atmosphere, music, and story approach. Critics were divided on whether the relatively short campaign and included extras were enough to justify the full-game price tag.


IGN noted that playing on co-op during the campaign ruined the atmosphere of the game, and that the campaign went into "simple shooting galleries" too often. However, they praised the Firefight addition.{{Ref/Site|URL=https://www.ign.com/articles/2009/09/20/halo-3-odst-review?page=1|Site=IGN|Page=Halo 3: ODST Review|D=12|M=12|Y=2009}} Gamepro called it the "best ''Halo'' game yet", but mentioned that if the flashbacks were played in a random order, the story did not transition as smoothly. They also stated that the Marine AI had "major issues" in the game.{{Ref/Site|URL=http://www.gamepro.com/article/reviews/212166/halo-3-odst-review-xbox-360|Site=Gamepro|Page=Halo 3: ODST Review (Xbox 360)|D=12|M=12|Y=2009}}
IGN noted that playing on co-op during the campaign ruined the atmosphere of the game, and that the campaign went into "simple shooting galleries" too often. However, they praised the Firefight addition.<ref>[http://xbox360.ign.com/articles/102/1025307p4.html '''IGN''': ''Halo 3: ODST Review'']</ref> Gamepro called it the "best Halo game yet", but mentioned that if the flashbacks were played in a random order, the story did not transition as smoothly. They also stated that the marine A.I. had "major issues" in the game.<ref>[http://www.gamepro.com/article/reviews/212166/halo-3-odst-review-xbox-360/ '''Gamepro''': ''Halo 3: ODST Review'']</ref>


Team Xbox stated that it was the "same game at heart, and Firefight mode is an enhanced version of a game type that others have done before." Others mentioned that other games, such as ''Call of Duty: Modern Warfare 2'' and ''Gears of War'', had much better graphics than ''ODST'', which was based on the older ''Halo 3'' engine.
Team Xbox stated that it was the "same game at heart, and Firefight mode is an enhanced version of a game type that others have done before." Others mentioned that other games, such as ''Call of Duty: Modern Warfare 2'' and ''Gears of War'', had much better graphics than ''ODST'', which was based on the older ''Halo 3'' engine.
{{clear}}
{{clear}}


==Production notes==
==Trivia==
Copies of ''Halo 3: ODST'' were sold early in France, to which Microsoft responded by investigating and threatening to ban any players on Xbox Live playing ''ODST'' before its official release of September 22.{{Ref/Site|URL=http://kotaku.com/5346774/microsoft-taking-action-against-those-who-buy-and-play-halo-3-odst-early-update|Site=Kotatu|Page=Microsoft Taking Action Against Those Who Buy and Play Halo 3: ODST Early (Update)|D=27|M=08|Y=2009}} Microsoft France lead manager Stephen Toulouse later stated that they would not ban legitimate buyers of the game.{{Ref/Site|URL=https://kotaku.com/early-halo-odst-players-wont-be-banned-so-long-as-the-5347615|Site=Kotatu|Page=Early Halo: ODST Players Won't Be Banned (So Long As They Bought A Copy)|D=28|M=08|Y=2009}}
*A teaser trailer for ''Halo 3: ODST'' called ''[[Keep It Clean (Trailer)|Keep It Clean]]'', was released on September 25, 2008, at 07:07:07 am PST, which coincided with the one year anniversary of the launch of ''Halo 3''. The trailer was viewed through the many security cameras around New Mombasa. The time at which this trailer was revealed is a reference to Bungie's long-time "obsession" with the number [[seven]].
*The "''Road to Recon''" challenge, as named by Bungie, gives players the chance to unlock the [[MJOLNIR Powered Assault Armor/Mark VI/R variant|MJOLNIR Mk.VI "Recon"]] (simply referred to as "''Recon Armor''") for use in ''Halo 3'' multiplayer.<ref>[http://halo.bungie.net/projects/odst/features.aspx#recon Bungie.net : Road to Recon]</ref> This challenge requires unlocking the current [[Vidmaster Challenges]] from ''Halo 3'', and three more Vidmaster Challenges only available through purchasing ''ODST''.<ref>''Game Informer: December 2008'', page 4</ref>
*On November 25, 2008, Bungie LLC. renamed the in-development ''Halo 3: Recon'' to ''Halo 3: ODST''.<ref>[http://halo.bungie.net/News/Blog.aspx?mode=news#cid16289 Bungie.net Blog - ''Halo 3: ODST'']</ref> The reasons to why the upcoming expansion was renamed is due to the player playing the character of an ODST in the game, and to focus attention off of the fact that players will be able to receive [[MJOLNIR Powered Assault Armor/Mark VI/R variant|MJOLNIR Mark VI Reconnaissance Armor]].
*Copies of ''Halo 3: ODST'' were sold early in France, to which Microsoft responded by investigating and threatening to ban any players on Xbox LIVE playing ''ODST'' before its official release of September 22.<ref>[http://kotaku.com/5346774/microsoft-taking-action-against-those-who-buy-and-play-halo-3-odst-early-%5Bupdate%5D Kotaku.com - Microsoft Taking Action Against Those Who Buy and Play Halo 3: ODST Early]</ref> Microsoft France lead manager Stephen Toulouse later stated that they would not ban legitimate buyers of the game.<ref>[http://kotaku.com/5347615/early-halo-odst-players-wont-be-banned-so-long-as-they-bought-a-copy Kotaku.com - Early Halo: ODST Players Won't Be Banned (So Long As They Bought A Copy)]</ref>
*In an interview with Microsoft Game Studios' Ryan Crosby on Joystiq.com, a sequel to ''Halo 3: ODST'' would be considered if fan and media reception exceeds expectations, and the need arises for a follow-up.<ref>[http://www.joystiq.com/2009/09/21/video-interview-inside-halo-3-odst/ Joystiq.com - Video Interview: Inside Halo 3: ODST]</ref>
*As a bonus feature for those who pre-ordered ''Halo 3: ODST'' at select retailers (including such stores as GameStop and Amazon.com), a token to play as [[Avery Junior Johnson|Sergeant Major Avery Johnson]] in [[Firefight (Halo 3: ODST)|Firefight]] was included.<ref>[http://halo.bungie.net/projects/odst/features.aspx#johnson '''Bungie.net''' - ''PRE-ORDER BONUS: Brings Sgt. Johnson into the Firefight'']</ref>
*Players who have played this game with their current LIVE account can unlock the ODST [[Nameplates|nameplate]] in ''[[Halo: Reach]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref>
*Canada-based [[MEGA Brands|Mega Brands]] has released several ''Halo 3: ODST'' [[Mega Brands Halo Toys#Halo 3: ODST Sets|construction sets]].
*''Halo 3: ODST'' is the first game where player characters have dialogue during gameplay.
*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay.
*Development of the game lasted 14 months.{{Ref/Site|Id=Pitched|URL=https://gamerant.com/new-halo-games-odst-343|Site=GameRant|Page=343 Pitched '20-30' Halo Ideas, Including New ODST Games|D=20|M=02|Y=2024}}
*The cover art for ''Halo 3: ODST'' depicts [[Rookie|The Rookie]] wearing a different, slightly modified variant of the ODST shoulder armor from ''Halo 3''.


A poster in the original Xbox 360 release of ''ODST'' shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This would wind up being a vague tease towards their next post-''Halo'' project: ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''Halo: The Master Chief Collection'' version of the game would replace the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
==Gallery==
==Gallery==
===Logos===
===Logos===
Line 550: Line 558:
File:H3ODST CoverArt Logoless.png|Clean cover art for the game.
File:H3ODST CoverArt Logoless.png|Clean cover art for the game.
</gallery>
</gallery>
===Concept Art===
===Screenshots===
<gallery>
<gallery>
File:H3ODST Mombasa Haze Concept.jpg|War-torn Mombasa.
File:H3ODST Mombasa Haze Concept.jpg|War-torn Mombasa.
Line 571: Line 579:
File:H3ODST ReconArmor Concept.jpg|Veronica Dare's armor.
File:H3ODST ReconArmor Concept.jpg|Veronica Dare's armor.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>

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