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{{Title|''Halo 3: ODST''}} | {{Title|''Halo 3: ODST''}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo 3: ODST'' | |name= ''Halo 3: ODST'' | ||
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|publisher= [[Microsoft Game Studios]] | |publisher= [[Microsoft Game Studios]] | ||
|engine=[[Blam engine]] | |engine=[[Blam engine]] | ||
|platform= [[Xbox 360]],[[PC]],[[Xbox One]] | |||
|platform= [[Xbox 360]], [[PC]], [[Xbox One]] | |||
|releasedate= *September 22, 2009 {{C|Original game}} | |releasedate= *September 22, 2009 {{C|Original game}} | ||
*May 30, 2015 {{C|''Halo: The Master Chief Collection''}} | *May 30, 2015 {{C|''Halo: The Master Chief Collection''}} | ||
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==Synopsis== | ==Synopsis== | ||
===Characters and setting=== | ===Characters and setting=== | ||
[[File:The Squad.jpg|thumb|200px|The main cast of ''ODST''.]] | [[File:The Squad.jpg|thumb|right|200px|The main cast of ''ODST''.]] | ||
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines | Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines lead by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission. | ||
The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa. | The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa. | ||
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[[File:H3 ODST - Buck Dare Argument.png|thumb|250px|Gunnery Sergeant Buck and Captain Dare arguing.]] | [[File:H3 ODST - Buck Dare Argument.png|thumb|250px|Gunnery Sergeant Buck and Captain Dare arguing.]] | ||
{{quote|no=three|[[Michael Crespo|Private First Class Michael Crespo]]|[[Taylor H. Miles|Corporal Taylor Miles]]|[[Kojo Agu|Lance Corporal Kojo Agu]]|q1=The Navy put up a good fight.|q2='Course they did. It's Earth.|q3=Better late than never.|An exchange between PFC Michael Crespo, Cpl. Taylor Miles and LCpl. Kojo Agu prior to the drop.}} | {{quote|no=three|[[Michael Crespo|Private First Class Michael Crespo]]|[[Taylor H. Miles|Corporal Taylor Miles]]|[[Kojo Agu|Lance Corporal Kojo Agu]]|q1=The Navy put up a good fight.|q2='Course they did. It's Earth.|q3=Better late than never.|An exchange between PFC Michael Crespo, Cpl. Taylor Miles and LCpl. Kojo Agu prior to the drop.}} | ||
The game begins at around 4:00pm, [[2552#October|October 20th, 2552]]. The majority of an [[Orbital Drop Shock Trooper|ODST]] [[Buck's squad|squad]] are preparing for [[Operation: BUMRUSH|the mission]] on board the {{UNSCShip|Say My Name}} orbiting high above [[New Mombasa]], [[Kenya]]. They are grouped around a [[Holotank|holo-table]], which shows the [[Covenant]] [[Prophet of Regret]]'s [[Covenant assault carrier|assault carrier]], ''[[Solemn Penance]]'', hovering near the city's [[Mombasa Tether|space tether]]. [[Taylor H. Miles|Corporal Taylor "Dutch" Miles]], [[Kojo Agu|Lance Corporal Kojo "Romeo" Agu]], and [[Private First Class]] [[Michael Crespo|Michael "Mickey" Crespo]] are gathered around the holo-table. [[Rookie|Lance Corporal "Rookie"]] is asleep in his [[ | The game begins at around 4:00pm, [[2552#October|October 20th, 2552]]. The majority of an [[Orbital Drop Shock Trooper|ODST]] [[Buck's squad|squad]] are preparing for [[Operation: BUMRUSH|the mission]] on board the {{UNSCShip|Say My Name}} orbiting high above [[New Mombasa]], [[Kenya]]. They are grouped around a [[Holotank|holo-table]], which shows the [[Covenant]] [[Prophet of Regret]]'s [[Covenant assault carrier|assault carrier]], ''[[Solemn Penance]]'', hovering near the city's [[Mombasa Tether|space tether]]. [[Taylor H. Miles|Corporal Taylor "Dutch" Miles]], [[Kojo Agu|Lance Corporal Kojo "Romeo" Agu]], and [[Private First Class]] [[Michael Crespo|Michael "Mickey" Crespo]] are gathered around the holo-table. [[Rookie|Lance Corporal "Rookie"]] is asleep in his [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV drop pod]] at the back of the room. | ||
Romeo jokingly remarks how the [[UNSC Navy]] managed to put up a fight during the [[Battle of Earth|Invasion of Earth]], but still allowed a Covenant carrier to slip by the [[Orbital defense platform|Orbital Defense Platforms]] surrounding the planet. Dutch criticizes Romeo, stating that the Navy left the lone ship for the [[UNSC Marine Corps|Marines]] to infiltrate. The ODSTs are soon put on alert when their team leader, [[Gunnery Sergeant]] [[Edward Buck]], enters the room with an attractive [[Office of Naval Intelligence|ONI]] operative named [[Veronica Dare]]. Romeo utters "Hello, beautiful" in response to Dare's appearance, catching Buck's attention and prompting him to order the ODSTs to their drop pods. | Romeo jokingly remarks how the [[UNSC Navy]] managed to put up a fight during the [[Battle of Earth|Invasion of Earth]], but still allowed a Covenant carrier to slip by the [[Orbital defense platform|Orbital Defense Platforms]] surrounding the planet. Dutch criticizes Romeo, stating that the Navy left the lone ship for the [[UNSC Marine Corps|Marines]] to infiltrate. The ODSTs are soon put on alert when their team leader, [[Gunnery Sergeant]] [[Edward Buck]], enters the room with an attractive [[Office of Naval Intelligence|ONI]] operative named [[Veronica Dare]]. Romeo utters "Hello, beautiful" in response to Dare's appearance, catching Buck's attention and prompting him to order the ODSTs to their drop pods. | ||
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[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]] | [[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]] | ||
''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo'' | ''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''. | ||
Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally | Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''. | ||
On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob. | On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob. | ||
Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG. | Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG. | ||
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**[[Covenant fleet]] | **[[Covenant fleet]] | ||
***[[Fleet of Sacred Consecration]] | ***[[Fleet of Sacred Consecration]] | ||
|title-4=Locations| | |title-4=Locations| | ||
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**[[Earth]] | **[[Earth]] | ||
***[[Africa]] | ***[[Africa]] | ||
****[[Kenya]] | |||
*****[[New Mombasa]] | |||
******[[New Mombasa Data Center]] {{1st}} | |||
******[[Lumumba|Lumumba District]] | |||
******[[Mbaraki|Mbaraki District]] {{1st}} | |||
******[[Kikowani Station (location)|Kikowani Station]] {{1st}} | |||
******[[Kizingo]] {{1st}} | |||
******[[Kizingo Boulevard (location)|Kizingo Boulevard]] {{1st}} | |||
******[[Tanaga|Tanaga District]] {{1st}} | |||
*******[[NMPD headquarters]] {{1st}} | |||
******[[ONI Alpha Site (location)|ONI Alpha Site]]{{1st}} | |||
******[[Tayari Plaza (location)|Tayari Plaza]] {{1st}} | |||
******[[Uplift Nature Reserve]] {{1st}} | |||
******[[Mombasa Tether]] | |||
|title-5=Events| | |title-5=Events| | ||
*[[Human-Covenant War]] | *[[Human-Covenant War]] | ||
**[[Battle | **[[Battle of Earth]] | ||
***[[Battle of Mombasa]] | ***[[Battle of Mombasa]] | ||
|title-6=Weapons| | |title-6=Weapons| | ||
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====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*[[ | *[[35mm autocannon]] | ||
*[[Class-2 directed energy cannon]] | *[[Class-2 directed energy cannon]] | ||
*[[ | *[[Fuel rod cannon]] | ||
*{{Pattern|Anskum|plasma grenade}} | |||
*[[ | *[[Type-2 spike grenade]] | ||
*[[Type-2 gravity hammer]] | |||
*[[ | *[[Orgudam Workshop firebomb]] | ||
*[[Paegaas Workshop Spiker]] | |||
*[[ | *[[Type-25 plasma pistol]] | ||
*[[Type-25 Brute plasma rifle]] | |||
*[[ | *[[Type-25 Brute Shot]] | ||
*[[Type-33 Needler]] | |||
*[[ | *{{Pattern|Pez'tk|fuel rod gun}} | ||
*[[Type-51 Carbine]] | |||
*[[Type-50 particle beam rifle]] | |||
*{{Pattern|Pek|plasma cannon}} | |||
*[[ | *[[Type-52 Mauler]] | ||
*[[ | |||
*[[ | |||
;Unusable | ;Unusable | ||
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*[[Plasma cannon (starship)|Plasma cannon]] | *[[Plasma cannon (starship)|Plasma cannon]] | ||
*[[Pulse laser turret]] | *[[Pulse laser turret]] | ||
*[[ | *[[Type-1 energy sword]] | ||
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | *[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | ||
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*[[M274 Mongoose]] | *[[M274 Mongoose]] | ||
*[[M808C Scorpion]] | *[[M808C Scorpion]] | ||
*[[ | *[[Single Occupant Exoatmospheric Insertion Vehicle]] | ||
;Unusable | ;Unusable | ||
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==== Covenant ==== | ==== Covenant ==== | ||
;Usable | ;Usable | ||
*[[Barukaza Workshop Chopper]] | |||
*[[Type-26 Banshee]] | |||
*[[Banshee]] | *{{Pattern|Karo'etba|Ghost}} | ||
;Unusable | ;Unusable | ||
*{{ | *{{Class|CAS|assault carrier}} | ||
**''[[Solemn Penance]]'' | **''[[Solemn Penance]]'' | ||
*{{Pattern|Ket|battlecruiser}} | *{{Pattern|Ket|battlecruiser}} | ||
*{{Pattern|Zurdo|Wraith}} | |||
*{{Pattern|Deutoros|Scarab}} | |||
*{{Pattern|Ogab'd|anti-aircraft Wraith}} | |||
*{{Pattern|Ru'swum|Phantom}} | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
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*[[Biofoam]] | *[[Biofoam]] | ||
*[[Covenant communication node]] | *[[Covenant communication node]] | ||
*[[ | *[[Deployable lookout tower]] | ||
*[[Energy shield]] | *[[Energy shield]] | ||
*[[Fusion drive]] | *[[Fusion drive]] | ||
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==Multiplayer== | ==Multiplayer== | ||
[[File:ODST Controller.jpg|250px|thumb|Controls for ''ODST'' gameplay.]] | [[File:ODST Controller.jpg|250px|thumb|right|Controls for ''ODST'' gameplay.]] | ||
===Firefight=== | ===Firefight=== | ||
{{main|Firefight (Halo 3: ODST)}} | {{main|Firefight (Halo 3: ODST)}} | ||
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[[File:Halorecon noesrb fr-1-.jpg|thumb|The cover art before the name change from ''Halo 3: Recon'' to ''Halo 3: ODST''.]] | [[File:Halorecon noesrb fr-1-.jpg|thumb|The cover art before the name change from ''Halo 3: Recon'' to ''Halo 3: ODST''.]] | ||
{{main|Keep It Clean (Trailer)}} | {{main|Keep It Clean (Trailer)}} | ||
First, different screens of areas of New and Old Mombasa come on screen, followed by HEV pods entering the atmosphere. Here you can see the Prophet of Regret's carrier on the right, and then it moves behind buildings. The pods come into view as a large explosion (Caused by the Prophet of Regret's carrier entering slipspace) appears, sending the pods off-course. Then, the Superintendent appears, and shows warning signs and then reboots. All the screens from earlier flash onto the screen, but heavily damaged from the blast. Then, a single [[ | First, different screens of areas of New and Old Mombasa come on screen, followed by HEV pods entering the atmosphere. Here you can see the Prophet of Regret's carrier on the right, and then it moves behind buildings. The pods come into view as a large explosion (Caused by the Prophet of Regret's carrier entering slipspace) appears, sending the pods off-course. Then, the Superintendent appears, and shows warning signs and then reboots. All the screens from earlier flash onto the screen, but heavily damaged from the blast. Then, a single [[Single Occupant Exoatmospheric Insertion Vehicle|HEV]] pod falls through the sky, when the ''Halo 3'' Logo appears. The pod then crashes into the camera and goes black, followed by the words 'Prepare to Drop'. | ||
The second part to the trailer, released on the 8th of October, followed on from this - the Superintendent reinitialized itself, attempting to assess the catastrophic devastation and tries to identify the object that survived. Later, after a Covenant [[Kez'katu-pattern Phantom|Phantom]] dropship has passed by, the object opens to reveal a lone surviving [[Rookie|Marine Shock Trooper]] to clamber out, wielding a modified M7S Caseless Submachine Gun. The Marine narrowly avoids a [[Jiralhanae]] patrol, before encountering messages from the [[Superintendent]], presumably leading him to safety. | The second part to the trailer, released on the 8th of October, followed on from this - the Superintendent reinitialized itself, attempting to assess the catastrophic devastation and tries to identify the object that survived. Later, after a Covenant [[Kez'katu-pattern Phantom|Phantom]] dropship has passed by, the object opens to reveal a lone surviving [[Rookie|Marine Shock Trooper]] to clamber out, wielding a modified M7S Caseless Submachine Gun. The Marine narrowly avoids a [[Jiralhanae]] patrol, before encountering messages from the [[Superintendent]], presumably leading him to safety. | ||
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The second "ViDoc", which is more of an advertisement, for ''ODST'', first shown at the 2009 Games Convention in Cologne, Germany. ''Bip. Bap. Bam.'' shows off the new ''Firefight'' mode, which was announced earlier at E3 2009. | The second "ViDoc", which is more of an advertisement, for ''ODST'', first shown at the 2009 Games Convention in Cologne, Germany. ''Bip. Bap. Bam.'' shows off the new ''Firefight'' mode, which was announced earlier at E3 2009. | ||
[[Avery Junior Johnson|Avery Johnson]] is the narrator of the ViDoc, making a stylish entrance in a [[ | [[Avery Junior Johnson|Avery Johnson]] is the narrator of the ViDoc, making a stylish entrance in a [[Single Occupant Exoatmospheric Insertion Vehicle|Drop Pod]] over the ''[[Security Zone]]'' map. During the video, Johnson explains the details of this new gametype in ''ODST'', along with explaining how players can play as him by pre-ordering ''Halo 3: ODST'' at a number of participating retailers. | ||
====ViDoc: Terra Incognita==== | ====ViDoc: Terra Incognita==== | ||
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====ODST Tour==== | ====ODST Tour==== | ||
[[File:ODST tour vehicle.jpg|200px|thumb|A render mock-up of the tour truck.]] | [[File:ODST tour vehicle.jpg|200px|thumb|right|A render mock-up of the tour truck.]] | ||
{{main|Halo 3: ODST Mobile Tour}} | {{main|Halo 3: ODST Mobile Tour}} | ||
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game. | To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game. | ||
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==Merchandise and promotions== | ==Merchandise and promotions== | ||
[[File:ODST Collector's Pack.jpg|200px|thumb|The Collector's Pack edition of ''ODST''.]] | [[File:ODST Collector's Pack.jpg|200px|thumb|right|The Collector's Pack edition of ''ODST''.]] | ||
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world. | Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world. | ||
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*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her". | *A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her". | ||
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay. | *''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay. | ||
==Gallery== | ==Gallery== | ||
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File:H3ODST CoverArt Logoless.png|Clean cover art for the game. | File:H3ODST CoverArt Logoless.png|Clean cover art for the game. | ||
</gallery> | </gallery> | ||
==Notes == | ==Notes == | ||
{{Ref/Notes}} | {{Ref/Notes}} |