Editing Halo 2 storyboards

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Title|''Halo 2'' storyboards}}
{{Title|''Halo 2'' storyboards}}
{{Status|RealWorld}}
{{Era|RW}}
{{Stub}}
{{Stub}}
{{Series/Cut/H2}}
{{Series/Cut/H2}}
 
The '''''Halo 2'' storyboards''' are a early version of ''[[Halo 2]]'s'' story. The [[storyboard]]s were created by [[Lee Wilson]].
The '''''Halo 2'' storyboards''' consist of the early drafts and ideas produced for ''[[Halo 2]]'s'' story. The [[storyboard]]s were created by [[Lee Wilson]], with some additional work by [[Joseph Staten]].


==Overview==
==Overview==
Line 10: Line 9:
When Lee Wilson started the storyboards, it was clear to him that the script was not ready for shooting boards due to the numerous script revisions at [[Bungie]]. This lead to Lee boarding up the entire cinematic script two to three times. What he opted to do was present the boards in a hybrid storyboard/comic panel style, drawing them in pen to "remove the temptation of erasing and redrawing them until they looked good to me". These boards were for simple communication, not to be displayed on a wall.{{Ref/Site|Id=H2Storyboards|URL=https://www.artstation.com/artwork/68xkw5|Site=Artstation|Page=Halo 2 storyboards|Detail=|Quote=|D=28|M=12|Y=2020}}
When Lee Wilson started the storyboards, it was clear to him that the script was not ready for shooting boards due to the numerous script revisions at [[Bungie]]. This lead to Lee boarding up the entire cinematic script two to three times. What he opted to do was present the boards in a hybrid storyboard/comic panel style, drawing them in pen to "remove the temptation of erasing and redrawing them until they looked good to me". These boards were for simple communication, not to be displayed on a wall.{{Ref/Site|Id=H2Storyboards|URL=https://www.artstation.com/artwork/68xkw5|Site=Artstation|Page=Halo 2 storyboards|Detail=|Quote=|D=28|M=12|Y=2020}}


==E3 2003 boards==
==Storyboards==
===E3 2003 boards===
These boards were also drawn by Lee R. Wilson. These were for the [[Halo 2 E3 demo|''Halo 2'' E3 Demo]].
These boards were also drawn by Lee R. Wilson. These were for the [[Halo 2 E3 demo|''Halo 2'' E3 Demo]].
<gallery>
<gallery>
Line 32: Line 32:
</gallery>
</gallery>


==First revision storyboards==
===First revision storyboards===
These storyboards represent some of the oldest work done by Wilson on ''Halo 2'', and bear the least resemblance to the final product. These storyboards are characterised by simple linework and shading often done in pen, moreso resembling the [[Halo: Combat Evolved storyboards|storyboard work]] done for ''[[Halo: Combat Evolved]]''. Due to these boards being produced early in the development of ''Halo 2'', they take many cues from ''Combat Evolved'' such as Master Chief, Arbiter and UNSC Marines all using armour derived from their ''Combat Evolved''-era counterparts, as their ''Halo 2'' incarnations had not been designed in full yet.
These storyboards represent some of the oldest work done by Wilson on ''Halo 2'', and bear the least resemblance to the final product. These storyboards are characterised by simple linework and shading often done in pen, moreso resembling the [[Halo: Combat Evolved storyboards|storyboard work]] done for ''[[Halo: Combat Evolved]]''. Due to these boards being produced early in the development of ''Halo 2'', they take many cues from ''Combat Evolved'' such as Master Chief, Arbiter and UNSC Marines all using armour derived from their ''Combat Evolved''-era counterparts, as their ''Halo 2'' incarnations had not been designed in full yet.


===The Heretic===
====The Heretic====
The early storyboards for the ''[[The Heretic]]'' cutscene differ little from those in the final game, though have some minor differences. The council chamber of ''[[High Charity]]'' bears a heavy resemblance to the [[wikipedia:House of Lords|House of Lords]], and the opening panning shot of the city is complete with an excerpt from the [[Writ of Union]]. Some camera angles are different, and the [[Sangheili Councilor|Councilors]] do not bear their distinctive headdresses seen in the final game.
The early storyboards for the ''[[The Heretic]]'' cutscene differ little from those in the final game, though have some minor differences. The council chamber of ''[[High Charity]]'' bears a heavy resemblance to the [[wikipedia:House of Lords|House of Lords]], and the opening panning shot of the city is complete with an excerpt from the [[Writ of Union]]. Some camera angles are different, and the [[Sangheili Councilor|Councilors]] do not bear their distinctive headdresses seen in the final game.
<gallery>
<gallery>
Line 52: Line 52:
</gallery>
</gallery>


===The Armory===
====The Armory====
The storyboards for the ''[[The Armory]]'' cutscene display only minor changes from the final game, such as the arms master carting away the old battered [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] suit from ''Combat Evolved'', and a very different design for [[Cairo Station]] - referred to here as ''Torres Vedras''. The [[Cut Halo 2 vehicles#Strike fighter|strike fighter]] is also present in these storyboards.
The storyboards for the ''[[The Armory]]'' cutscene display only minor changes from the final game, such as the arms master carting away the old battered [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] suit from ''Combat Evolved'', and a very different design for [[Cairo Station]] - referred to here as ''Torres Vedras''. The [[Cut Halo 2 vehicles#Strike fighter|strike fighter]] is also present in these storyboards.
<gallery>
<gallery>
Line 61: Line 61:
</gallery>
</gallery>


===Cairo Station===
====Cairo Station====
The level ''[[Cairo Station]]'' has an opening cinematic mostly similar to that found in the final game, though with one major difference - the {{Class|Moncton|orbital weapon platform}} has a vastly different design and bears the name ''Torres Vedras'', rather than the final game's [[Cairo Station (station)|Cairo]]. The opening cutscene opens by focusing on a tram on the station's exterior, and the rest of the cutscene proceeds mostly as in the final game. Notably, [[Terrence Hood|Lord Hood]] is shown wearing a cape, and [[Cortana]] is shown with short-cropped hair akin to her original ''Combat Evolved'' appearance. The cinematic ends with Hood departing the assembly hall and a fade to black for gameplay, and no focus on the UNSC fleet overhead.
The level ''[[Cairo Station]]'' has an opening cinematic mostly similar to that found in the final game, though with one major difference - the {{Class|Moncton|orbital weapon platform}} has a vastly different design and bears the name ''Torres Vedras'', rather than the final game's [[Cairo Station (station)|Cairo]]. The opening cutscene opens by focusing on a tram on the station's exterior, and the rest of the cutscene proceeds mostly as in the final game. Notably, [[Terrence Hood|Lord Hood]] is shown wearing a cape, and [[Cortana]] is shown with short-cropped hair akin to her original ''Combat Evolved'' appearance. The cinematic ends with Hood departing the assembly hall and a fade to black for gameplay, and no focus on the UNSC fleet overhead.
<gallery>
<gallery>
Line 91: Line 91:
</gallery>
</gallery>


===covenantship===
====Earth city====
<gallery>
File:H2 CovenantShip V1 Storyboard Intro 1.jpg
File:H2 CovenantShip V1 Storyboard Intro 2.jpg
File:H2 CovenantShip V1 Storyboard Intro 3.jpg
File:H2 CovenantShip V1 Storyboard Intro 4.jpg
File:H2 CovenantShip V1 Storyboard Intro 5.jpg
File:H2 CovenantShip V1 Storyboard Outro 1.jpg
File:H2 CovenantShip V1 Storyboard Outro 2.jpg
File:H2 CovenantShip V1 Storyboard Outro 3.jpg
File:H2 CovenantShip V1 Storyboard Outro 4.jpg
File:H2 CovenantShip V1 Storyboard Outro 5.jpg
File:H2 CovenantShip V1 Storyboard Outro 6.jpg
File:H2 CovenantShip V1 Storyboard Outro 7.jpg
File:H2 CovenantShip V1 Storyboard Outro 8.jpg
File:H2 CovenantShip V1 Storyboard Outro 9.jpg
File:H2 CovenantShip V1 Storyboard Outro 10.jpg
File:H2 CovenantShip V1 Storyboard Outro 11.jpg
</gallery>
 
===Earth city===
Following on from the destruction of the Covenant ship in the prior level, the Master Chief is evacuated from New Mombasa via Pelican dropship. The Pelican ascends into space to dock with the {{UNSCShip|In Amber Clad}}, as the frigate begins to join a UNSC task force. Johnson and Master Chief enter the ship's drop pods as the human battlegroup engages the Covenant fleet, and the ''In Amber Clad'' begins to rocket ahead to try and catch up with the Prophet of Regret's ship, ''[[Solemn Penance]]''. The carrier creates a [[slipspace portal]], and the ''In Amber Clad'' is able to enter it before it closes - being teleported to places unknown.
Following on from the destruction of the Covenant ship in the prior level, the Master Chief is evacuated from New Mombasa via Pelican dropship. The Pelican ascends into space to dock with the {{UNSCShip|In Amber Clad}}, as the frigate begins to join a UNSC task force. Johnson and Master Chief enter the ship's drop pods as the human battlegroup engages the Covenant fleet, and the ''In Amber Clad'' begins to rocket ahead to try and catch up with the Prophet of Regret's ship, ''[[Solemn Penance]]''. The carrier creates a [[slipspace portal]], and the ''In Amber Clad'' is able to enter it before it closes - being teleported to places unknown.
<gallery>
<gallery>
Line 141: Line 121:
</gallery>
</gallery>


===The Arbiter===
====alphamoon====
During this stage of development, the level that would become known as The Arbiter was known as [[alphamoon]]. These early storyboards depict a cutscene presumably from that era which did make it into the final game, albeit in a very changed form. For the purposes of delineation, they have been separated here from the alphamoon storyboards below, though would have likely been intended for the same level. They depict the moment in which the Prophets grant [[Thel 'Vadam]]ee the title of [[Arbiter]], and present him with his [[Arbiter body armor|armour]]. Unlike in the final game, the Arbiter is not taken to the [[Mausoleum of the Arbiter]], and the Prophets instead come to his cell and talk to him through the bars.
A set of storyboards for the cut [[alphamoon]] level can be found in Wilson's post, showcasing an encounter between the Arbiter and the Heretic leader [[Sesa 'Refumee]] similar to that of the gas mines, but instead taking place in the wreckage of the [[Control Room (Installation 04)|control room]] of Installation 04. The storyboards showcase a struggle between 'Refumee and the Arbiter, with both stopping their fighting as [[343 Guilty Spark]] enters the room. The two would begin listening to Spark, only for the crack of a [[Type-51 carbine|carbine]] to interrupt Spark, and the camera pan down to showcase the Heretic lifting a blood-soaked hand from his chest. The shooter would then be revealed to be [[Tartarus]], who subsequently captures Guilty Spark and then executes the now-injured heretic leader before walking away.
<gallery>
File:H2 TheArbiter V1 Storyboard Intro 1.jpg
File:H2 TheArbiter V1 Storyboard Intro 2.jpg
File:H2 TheArbiter V1 Storyboard Intro 3.jpg
File:H2 TheArbiter V1 Storyboard Intro 4.jpg
File:H2 TheArbiter V1 Storyboard Intro 5.jpg
File:H2 TheArbiter V1 Storyboard Intro 6.jpg
File:H2 TheArbiter V1 Storyboard Intro 7.jpg
File:H2 TheArbiter V1 Storyboard Intro 8.jpg
</gallery>
 
===alphamoon===
A set of storyboards for the cut [[alphamoon]] level can be found in Wilson's post, showcasing an encounter between the Arbiter and the Heretic leader [[Sesa 'Refumee]] similar to that of the gas mines, but instead taking place in the wreckage of the [[Control Room (Installation 04)|control room]] of Installation 04. The storyboards showcase a struggle between 'Refumee and the Arbiter, with both stopping their fighting as [[343 Guilty Spark]] enters the room. The two would begin listening to Spark, only for the crack of a [[Vostu-pattern carbine|carbine]] to interrupt Spark, and the camera pan down to showcase the Heretic lifting a blood-soaked hand from his chest. The shooter would then be revealed to be [[Tartarus]], who subsequently captures Guilty Spark and then executes the now-injured heretic leader before walking away.
<gallery>
<gallery>
File:H2 AlphaMoon Storyboard Outro 1.jpg|Alphamoon outro storyboard 1.
File:H2 AlphaMoon Storyboard Outro 1.jpg|Alphamoon outro storyboard 1.
Line 170: Line 137:
</gallery>
</gallery>


===Delta Halo===
====Delta Halo====
The early sequencing for the ''[[Delta Halo]]'' opening cutscene showcases a small [[space warfare|space battle]] between ''In Amber Clad'' and two CCS-class battlecruisers.
The early sequencing for the ''[[Delta Halo]]'' opening cutscene showcases a small [[space warfare|space battle]] between ''In Amber Clad'' and two CCS-class battlecruisers.
<gallery>
<gallery>
Line 204: Line 171:
</gallery>
</gallery>


===Quarantine Zone===
====Quarantine Zone====
An outro cutscene for what appears to be a heavily altered [[Quarantine Zone]] can be found in the earliest revisions. The outro cutscene begins at one of Installation 05's "thermal outtake platforms", near the site of a crashed [[D77-TC Pelican|Pelican]] dropship. Around the crash site are Miranda, Johnson, Master Chief and a small handful of Marines seemingly trying to repair a damaged [[radio]], to little success. The group are ambushed by the Arbiter, who proceeds to engage Chief in hand-to-hand combat though the scuffle is soon interrupted by the arrival of a Phantom and several Brute troops led by Tartarus. The Brutes encircle the group, and are themselves interrupted by the arrival of a "Flood hulk" - bearing a design very close to the known concept designs of the [[Sharquoi]] from ''Halo 2''. The hulk begins to smash through the group and swat aside one of the Phantoms, before falling to sustained fire and crashing through the thermal vent - bringing the Chief, Arbiter and several Brutes with it. This encounter would have presumably resulted in Miranda and Johnson being captured by the Brutes, as in the final ''Halo 2''.
An outro cutscene for what appears to be a heavily altered [[Quarantine Zone]] can be found in the earliest revisions. The outro cutscene begins at one of Installation 05's "thermal outtake platforms", near the site of a crashed [[D77-TC Pelican|Pelican]] dropship. Around the crash site are Miranda, Johnson, Master Chief and a small handful of Marines seemingly trying to repair a damaged [[radio]], to little success. The group are ambushed by the Arbiter, who proceeds to engage Chief in hand-to-hand combat though the scuffle is soon interrupted by the arrival of a Phantom and several Brute troops led by Tartarus. The Brutes encircle the group, and are themselves interrupted by the arrival of a "Flood hulk" - bearing a design very close to the known concept designs of the [[Sharquoi]] from ''Halo 2''. The hulk begins to smash through the group and swat aside one of the Phantoms, before falling to sustained fire and crashing through the thermal vent - bringing the Chief, Arbiter and several Brutes with it. This encounter would have presumably resulted in Miranda and Johnson being captured by the Brutes, as in the final ''Halo 2''.
<gallery>
<gallery>
Line 224: Line 191:
</gallery>
</gallery>


===forerunnertank===
====forerunnertank====
A set of storyboards publish coincide heavily with the few details known of the cut [[Cut Halo 2 levels#forerunnertank|forerunnertank]] level also cut from the game. Following on from the radically altered Quarantine Zone cutscene above, the Brutes die from their falls though the Spartan and Elite survive and are now stranded in the underbelly of the ringworld. Master Chief picks up a [[Type-25 Brute Shot|Brute Shot]] and the cutscene fades to gameplay - presumably lining up with the details of Forerunner Tank recalled by Joseph Staten in the ''Halo 2'' developer commentary.
A set of storyboards publish coincide heavily with the few details known of the cut [[Cut Halo 2 levels#forerunnertank|forerunnertank]] level also cut from the game. Following on from the radically altered Quarantine Zone cutscene above, the Brutes die from their falls though the Spartan and Elite survive and are now stranded in the underbelly of the ringworld. Master Chief picks up a [[Type-25 Brute Shot|Brute Shot]] and the cutscene fades to gameplay - presumably lining up with the details of Forerunner Tank recalled by Joseph Staten in the ''Halo 2'' developer commentary.
<gallery>
<gallery>
Line 239: Line 206:
File:H2 ForerunnerTank Midbreak Storyboard 3.jpg|
File:H2 ForerunnerTank Midbreak Storyboard 3.jpg|
File:H2 ForerunnerTank Midbreak Storyboard 4.jpg|
File:H2 ForerunnerTank Midbreak Storyboard 4.jpg|
File:H2 ForerunnerTank Midbreak Storyboard 5.jpg|
</gallery>
</gallery>


Line 262: Line 228:
</gallery>
</gallery>


===High Charity===
====High Charity====
Original plans for the level ''[[High Charity (level)|High Charity]]'' showcase a vastly different sequence of events than the final game. The Forerunner keyship has a horizontal layout and is docked as such, rather than the tower-like structure found in the final game. As the Prophets escape onto the Keyship, Truth reaches the docking hatch first and closes the airlock before Mercy can reach him - leaving him to the mercy of the pursuing Master Chief. Mercy then turns and raises an "energy sceptre", protecting himself in an energy field and cutting to a boss battle for the player.
<gallery>
File:H2 HighCharity V1 Storyboard Intra 1.jpg
File:H2 HighCharity V1 Storyboard Intra 2.jpg
File:H2 HighCharity V1 Storyboard Intra 3.jpg
File:H2 HighCharity V1 Storyboard Intra 4.jpg
File:H2 HighCharity V1 Storyboard Intra 5.jpg
File:H2 HighCharity V1 Storyboard Intra 6.jpg
</gallery>
 
Once Mercy is defeated, the Chief grabs him and begins to interrogate him but is interrupted by the launch of the ship and the retraction of the gangway. The Spartan (still holding Mercy) jumps onto the Keyship and grabs onto a ledge, but Mercy undoes the clasp on his rope allowing him to fall to his death. Meanwhile, Cortana is still stuck in High Charity's systems, and Chief begins climbing his way along the ship's exterior to try and get back onto the ledge where Cortana's holo-pedestal is located. As he is about to reach Cortana, plasma weapon fire emerges from a group of Brute soldiers above, hitting the pedestal and blowing it to pieces - and Cortana along with it. The Spartan takes cover in a recess and pulls himself into an access hatch, before looking out of the viewport as the ship takes off and enters into slipspace.
<gallery>
File:H2 HighCharity V1 Storyboard Outro 1.jpg
File:H2 HighCharity V1 Storyboard Outro 2.jpg
File:H2 HighCharity V1 Storyboard Outro 3.jpg
File:H2 HighCharity V1 Storyboard Outro 4.jpg
File:H2 HighCharity V1 Storyboard Outro 5.jpg
File:H2 HighCharity V1 Storyboard Outro 6.jpg
File:H2 HighCharity V1 Storyboard Outro 7.jpg
File:H2 HighCharity V1 Storyboard Outro 8.jpg
File:H2 HighCharity V1 Storyboard Outro 9.jpg
File:H2 HighCharity V1 Storyboard Outro 10.jpg
File:H2 HighCharity V1 Storyboard Outro 11.jpg
File:H2 HighCharity V1 Storyboard Outro 12.jpg
File:H2 HighCharity V1 Storyboard Outro 13.jpg
File:H2 HighCharity V1 Storyboard Outro 14.jpg
File:H2 HighCharity V1 Storyboard Outro 15.jpg
File:H2 HighCharity V1 Storyboard Outro 16.jpg
</gallery>


===The Great Journey===
====The Great Journey====
Early storyboards released for ''[[The Great Journey]]'' showcase a slightly different series of events for the Tartarus boss battle at the end of this mission. With Johnson and Miranda having been captured by the Brutes, Arbiter enters the control room with only his Sangheili allies and no Johnson aid. The control room's layout in these early storyboards matches that of the design used in ''Combat Evolved'' and ''Halo 3''.
Early storyboards released for ''[[The Great Journey]]'' showcase a slightly different series of events for the Tartarus boss battle at the end of this mission. With Johnson and Miranda having been captured by the Brutes, Arbiter enters the control room with only his Sangheili allies and no Johnson aid. The control room's layout in these early storyboards matches that of the design used in ''Combat Evolved'' and ''Halo 3''.
<gallery>
<gallery>
Line 317: Line 254:
</gallery>
</gallery>


===Original ending===
====Original ending====
====The Great Journey====
 
====Battle on Earth====
<!--
Battle on Earth
Forerunnership rockets overhead
Chief appears
Reinforcements appear
staten comments -> https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history
Marty @ 58:00 https://www.youtube.com/watch?v=xwugLKltVqo
-->
<gallery>
File:H2 EarthArk Storyboard Intro 1.jpg
File:H2 EarthArk Storyboard Intro 2.jpg
File:H2 EarthArk Storyboard Intro 3.jpg
File:H2 EarthArk Storyboard Intro 4.jpg
File:H2 EarthArk Storyboard Intro 5.jpg
File:H2 EarthArk Storyboard Intra 1.jpg
File:H2 EarthArk Storyboard Intra 2.jpg
File:H2 EarthArk Storyboard Intra 3.jpg
File:H2 EarthArk Storyboard Intra 4.jpg
File:H2 EarthArk Storyboard Intra 5.jpg
File:H2 EarthArk Storyboard Intra 6.jpg
File:H2 EarthArk Storyboard Intra 7.jpg
File:H2 EarthArk Storyboard Intra 8.jpg
File:H2 EarthArk Storyboard Intra 9.jpg
File:H2 EarthArk Storyboard Intra 10.jpg
File:H2 EarthArk Storyboard Intra 11.jpg
File:H2 EarthArk Storyboard Intra 12.jpg
File:H2 EarthArk Storyboard Intra 13.jpg
File:H2 EarthArk Storyboard Intra 14.jpg
File:H2 EarthArk Storyboard Intra 15.jpg
</gallery>
 
;Take Two
<!--
X10
Master Chief jumps out of ship
-->
<gallery>
File:H2 ChiefJump Storyboard 1.jpg
File:H2 ChiefJump Storyboard 2.jpg
File:H2 ChiefJump Storyboard 3.jpg
File:H2 ChiefJump Storyboard 4.jpg
File:H2 ChiefJump Storyboard 5.jpg
File:H2 ChiefJump Storyboard 6.jpg
File:H2 ChiefJump Storyboard 7.jpg
File:H2 ChiefJump Storyboard 8.jpg
File:H2 ChiefJump Storyboard 9.jpg
File:H2 ChiefJump Storyboard 10.jpg
File:H2 ChiefJump Storyboard 11.jpg
</gallery>
 
====Inside the Ark====
<!--
Arbiter enters the Ark
Confronts Truth
Boss battle
Master chief activates the Ark
ring blows up
Structure collapse
X11-X12
-->
<gallery>
File:H2 TruthBattle Storyboard Intro 1.jpg
File:H2 TruthBattle Storyboard Intro 2.jpg
File:H2 TruthBattle Storyboard Intro 3.jpg
File:H2 TruthBattle Storyboard Intro 4.jpg
File:H2 TruthBattle Storyboard Intro 5.jpg
File:H2 TruthBattle Storyboard Intro 6.jpg
File:H2 TruthBattle Storyboard Outro 1.jpg
File:H2 TruthBattle Storyboard Outro 2.jpg
File:H2 TruthBattle Storyboard Outro 3.jpg
File:H2 TruthBattle Storyboard Outro 4.jpg
File:H2 TruthBattle Storyboard Outro 5.jpg
File:H2 TruthBattle Storyboard Outro 6.jpg
File:H2 TruthBattle Storyboard Outro 7.jpg
File:H2 TruthBattle Storyboard Outro 8.jpg
File:H2 TruthBattle Storyboard Outro 9.jpg
File:H2 TruthBattle Storyboard Outro 10.jpg
File:H2 TruthBattle Storyboard Outro 11.jpg
File:H2 TruthBattle Storyboard Outro 12.jpg
File:H2 TruthBattle Storyboard Outro 13.jpg
File:H2 TruthBattle Storyboard Outro 14.jpg
File:H2 TruthBattle Storyboard Outro 15.jpg
File:H2 TruthBattle Storyboard Outro 16.jpg
File:H2 TruthBattle Storyboard Outro 17.jpg
</gallery>
 
====Ending cutscenes====
;Master Chief's ending
<!--
X13
-->
<gallery>
File:H2 ChiefEnding Storyboard 1.jpg
File:H2 ChiefEnding Storyboard 2.jpg
File:H2 ChiefEnding Storyboard 3.jpg
File:H2 ChiefEnding Storyboard 4.jpg
File:H2 ChiefEnding Storyboard 5.jpg
File:H2 ChiefEnding Storyboard 6.jpg
File:H2 ChiefEnding Storyboard 7.jpg
</gallery>
 
;Arbiter's ending
<!--
X14
-->
<gallery>
File:H2 ArbiterEnding Storyboard 1.jpg
File:H2 ArbiterEnding Storyboard 2.jpg
File:H2 ArbiterEnding Storyboard 3.jpg
File:H2 ArbiterEnding Storyboard 4.jpg
File:H2 ArbiterEnding Storyboard 5.jpg
File:H2 ArbiterEnding Storyboard 6.jpg
File:H2 ArbiterEnding Storyboard 7.jpg
File:H2 ArbiterEnding Storyboard 8.jpg
File:H2 ArbiterEnding Storyboard 9.jpg
File:H2 ArbiterEnding Storyboard 10.jpg
File:H2 ArbiterEnding Storyboard 11.jpg
</gallery>
 
====Epilogue====
<!--
X15
-->
<gallery>
File:H2 Epilogue Storyboard 1.jpg
File:H2 Epilogue Storyboard 2.jpg
File:H2 Epilogue Storyboard 3.jpg
File:H2 Epilogue Storyboard 4.jpg
</gallery>


==Second revision==
===Second revision===
The second revision storyboards resemble the final game more closely, featuring designs mostly similar to those found in the final game and a drastic reduction of scope compared to the original outline, including the cutting of the majority of the third act to be replaced with the game ending found in the final product. The design of ''[[Anodyne Spirit]]'' in these storyboards has evolved from the frigate-like entity shown prior to a large tower, though would later evolve again to resemble the [[Keyship]] design familiar to fans now.
The second revision storyboards resemble the final game more closely, featuring designs mostly similar to those found in the final game and a drastic reduction of scope compared to the original outline, including the cutting of the majority of the third act to be replaced with the game ending found in the final product. The design of ''[[Anodyne Spirit]]'' in these storyboards has evolved from the frigate-like entity shown prior to a large tower, though would later evolve again to resemble the [[Keyship]] design familiar to fans now.
====The Heretic====
====The Heretic====
Line 459: Line 264:
</gallery>
</gallery>


===covenantship===
<gallery>
File:H2 CovenantShip V2 Storyboard Intro 1.jpg
File:H2 CovenantShip V2 Storyboard Intro 2.jpg
File:H2 CovenantShip V2 Storyboard Intro 3.jpg
File:H2 CovenantShip V2 Storyboard Intro 4.jpg
File:H2 CovenantShip V2 Storyboard Intro 5.jpg
File:H2 CovenantShip V2 Storyboard Intro 6.jpg
File:H2 CovenantShip V2 Storyboard Intro 7.jpg
File:H2 CovenantShip V2 Storyboard Intro 8.jpg
File:H2 CovenantShip V2 Storyboard Intro 9.jpg
File:H2 CovenantShip V2 Storyboard Intro 10.jpg
File:H2 CovenantShip V2 Storyboard Intro 11.jpg
File:H2 CovenantShip V2 Storyboard Intro 12.jpg
</gallery>
===Metropolis===
These storyboards for the [[Metropolis]] level outro mostly resemble the final game with one obvious difference - the design of the {{Pattern|Protos|Scarab}} had not yet been established, and the R3000 Spider Tank from Mamoru Oshii's 1995 version of ''Ghost in the Shell'' is used as placeholder, a substitution also seen in [[The Great Journey]].
<gallery>
File:H2 Metropolis V1 Storyboard Outro 1.jpg
File:H2 Metropolis V1 Storyboard Outro 2.jpg
File:H2 Metropolis V1 Storyboard Outro 3.jpg
File:H2 Metropolis V1 Storyboard Outro 4.jpg
File:H2 Metropolis V1 Storyboard Outro 5.jpg
File:H2 Metropolis V1 Storyboard Outro 6.jpg
File:H2 Metropolis V1 Storyboard Outro 7.jpg
File:H2 Metropolis V1 Storyboard Outro 8.jpg
File:H2 Metropolis V1 Storyboard Outro 9.jpg
File:H2 Metropolis V1 Storyboard Outro 10.jpg
File:H2 Metropolis V1 Storyboard Outro 11.jpg
File:H2 Metropolis V1 Storyboard Outro 12.jpg
File:H2 Metropolis V1 Storyboard Outro 13.jpg
File:H2 Metropolis V1 Storyboard Outro 14.jpg
</gallery>
===The Arbiter===
These mid-era storyboards for the Arbiter level demonstrate general similarities with the final game. However, rather than deploying via Phantom dropship, the Elite strike team is instead deployed to the gas mines via a [[Cut Halo 2 vehicles#Command shuttle|command shuttle]].
<gallery>
File:H2 TheArbiter V2 Storyboard Intro 1.jpg
File:H2 TheArbiter V2 Storyboard Intro 2.jpg
File:H2 TheArbiter V2 Storyboard Intro 3.jpg
File:H2 TheArbiter V2 Storyboard Intro 4.jpg
File:H2 TheArbiter V2 Storyboard Intro 5.jpg
File:H2 TheArbiter V2 Storyboard Intro 6.jpg
File:H2 TheArbiter V2 Storyboard Intro 7.jpg
</gallery>
===Sacred Icon===
These storyboards for the level ''[[Sacred Icon]]'' are generally the same as those found in the game, though the artwork for the various characters is rough and exhibits more subtle changes compared to the final game designs. The largest differences are the presence of the [[Covenant murals]], previously discussed in the ''Halo 2'' Limited Collector's Edition documentary.
;Take 1
The storyboards presented here showcase a slightly different order of events, with both [[Sangheili High Councilor|Sangheili]] and [[San'Shyuum High Councilor|San'Shyuum]] councilors shown leaving the [[Sanctum of the Hierarchs]]. Notably, the Arbiter's armour is slightly more primitively-designed.
<gallery>
File:H2 SacredIcon V1 Storyboard Intro 1.jpg
File:H2 SacredIcon V1 Storyboard Intro 2.jpg
File:H2 SacredIcon V1 Storyboard Intro 3.jpg
File:H2 SacredIcon V1 Storyboard Intro 4.jpg
</gallery>
;Take 2
The storyboards presented here showcase an order of events more reminiscent of the final game. Notably, those shown here showcase the aforementioned Murals.
<gallery>
File:H2 SacredIcon V2 Storyboard Intro 1.jpg
File:H2 SacredIcon V2 Storyboard Intro 2.jpg
File:H2 SacredIcon V2 Storyboard Intro 3.jpg
File:H2 SacredIcon V2 Storyboard Intro 4.jpg
File:H2 SacredIcon V2 Storyboard Intro 5.jpg
File:H2 SacredIcon V2 Storyboard Intro 6.jpg
File:H2 SacredIcon V2 Storyboard Intro 7.jpg
File:H2 SacredIcon V2 Storyboard Intro 8.jpg
File:H2 SacredIcon V2 Storyboard Intro 9.jpg
File:H2 SacredIcon V2 Storyboard Intro 10.jpg
File:H2 SacredIcon V2 Storyboard Intro 11.jpg
File:H2 SacredIcon V2 Storyboard Intro 12.jpg
File:H2 SacredIcon V2 Storyboard Intro 13.jpg
File:H2 SacredIcon V2 Storyboard Intro 14.jpg
File:H2 SacredIcon V2 Storyboard Intro 15.jpg
File:H2 SacredIcon V2 Storyboard Intro 16.jpg
File:H2 SacredIcon V2 Storyboard Intro 17.jpg
File:H2 SacredIcon V2 Storyboard Intro 18.jpg
File:H2 SacredIcon V2 Storyboard Intro 19.jpg
File:H2 SacredIcon V2 Storyboard Intro 20.jpg
File:H2 SacredIcon V2 Storyboard Intro 21.jpg
File:H2 SacredIcon V2 Storyboard Intro 22.jpg
File:H2 SacredIcon V2 Storyboard Intro 23.jpg
</gallery>
===Quarantine Zone===
Early storyboards for a more finalised end to [[Quarantine Zone]] showcase the same general ideas as the final game. However, Miranda does not use the Flood tendril as a rope to retrieve the [[activation index]], and the Arbiter is shown to land at the bottom of the shaft after his betrayal by Tartarus. In this revision, the Arbiter is shown to land in a pit of Flood biomass, scattering the [[pod infector]]s away - before being grabbed and pulled away by the (unseen) Gravemind.
<gallery>
File:H2 QuarantineZone V1 Storyboard Outro 1.jpg
File:H2 QuarantineZone V1 Storyboard Outro 2.jpg
File:H2 QuarantineZone V1 Storyboard Outro 3.jpg
File:H2 QuarantineZone V1 Storyboard Outro 4.jpg
File:H2 QuarantineZone V1 Storyboard Outro 5.jpg
File:H2 QuarantineZone V1 Storyboard Outro 6.jpg
File:H2 QuarantineZone V1 Storyboard Outro 7.jpg
File:H2 QuarantineZone V1 Storyboard Outro 8.jpg
File:H2 QuarantineZone V1 Storyboard Outro 9.jpg
File:H2 QuarantineZone V1 Storyboard Outro 10.jpg
File:H2 QuarantineZone V1 Storyboard Outro 11.jpg
File:H2 QuarantineZone V1 Storyboard Outro 12.jpg
File:H2 QuarantineZone V1 Storyboard Outro 13.jpg
File:H2 QuarantineZone V1 Storyboard Outro 14.jpg
File:H2 QuarantineZone V1 Storyboard Outro 15.jpg
File:H2 QuarantineZone V1 Storyboard Outro 16.jpg
File:H2 QuarantineZone V1 Storyboard Outro 17.jpg
File:H2 QuarantineZone V1 Storyboard Outro 18.jpg
File:H2 QuarantineZone V1 Storyboard Outro 19.jpg
</gallery>


===High Charity===
====High Charity====
Early storyboards for the opening cutscene of the level ''[[High Charity (level)|High Charity]]'' showcase a sequence of events essentially the same as that found in the final game. Major differences include a differing design for the Keyship (the same as those found in the Heretic storyboard above), and Cortana now resembles her final in-game counterpart.
Early storyboards for the opening cutscene of the level ''[[High Charity (level)|High Charity]]'' showcase a sequence of events essentially the same as that found in the final game. Major differences include a differing design for the Keyship (the same as those found in the Heretic storyboard above), and Cortana now resembles her final in-game counterpart.
<gallery>
<gallery>
Line 593: Line 289:
</gallery>
</gallery>


===The Great Journey===
===Final revision===
These early storyboards for The Great Journey showcase the ending, having been reworked from the original plot. The control room still resembles Installation 04, but the alliance with Johnson is now one of the key parts of the storyboard. In these early revisions, an additional cutscene is shown in the [[Bastion of the Brutes]], depicting the Arbiter having a fist fight with a Brute guard assigned to watch Johnson and his Marines. The Arbiter fights the Brute but is ultimately saved by Johnson, who uses his [[CH252 helmet|helmet]] to smash the Brute's head in. Johnson then passes the guard's Brute Shot to the Arbiter, who then looms over Johnson and looks to prepare a killing strike - only to cut Johnson's bonds. They then turn to the docked "Scarab" (once again, a placeholder ''Ghost in the Shell'' R3000), and the level proceeds as normal.
====Outskirts====
<gallery>
File:H2 GreatJourney V2 Storyboard Intra 1 1.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 2.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 3.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 4.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 5.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 6.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 7.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 8.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 9.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 10.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 11.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 12.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 13.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 14.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 15.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 16.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 17.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 18.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 19.jpg
File:H2 GreatJourney V2 Storyboard Intra 1 20.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 1.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 2.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 3.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 4.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 5.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 6.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 7.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 8.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 9.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 10.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 11.jpg
File:H2 GreatJourney V2 Storyboard Intra 2 12.jpg
</gallery>
 
==Final revision==
===Cairo Station===
These storyboards for the revision of the level Cairo Station exhibit almost no changes from the final game, except minor differences such as the direction in which the UNSC fleet heads. However, the outro storyboards for this level do appear to exhibit a slightly different art style and filenaming structure, suggesting that the intro sequence shown here was finalised much earlier in production than the outro - likely due to the cutting of the covenantship level.
;Intro
<gallery>
File:H2 CairoStation V2 Storyboard Intro 1.jpg
File:H2 CairoStation V2 Storyboard Intro 2.jpg
File:H2 CairoStation V2 Storyboard Intro 3.jpg
File:H2 CairoStation V2 Storyboard Intro 4.jpg
File:H2 CairoStation V2 Storyboard Intro 5.jpg
File:H2 CairoStation V2 Storyboard Intro 6.jpg
File:H2 CairoStation V2 Storyboard Intro 7.jpg
File:H2 CairoStation V2 Storyboard Intro 8.jpg
</gallery>
 
;Outro
<gallery>
File:H2 CairoStation V2 Storyboard Outro 1.jpg
File:H2 CairoStation V2 Storyboard Outro 2.jpg
File:H2 CairoStation V2 Storyboard Outro 3.jpg
File:H2 CairoStation V2 Storyboard Outro 4.jpg
File:H2 CairoStation V2 Storyboard Outro 5.jpg
File:H2 CairoStation V2 Storyboard Outro 6.jpg
File:H2 CairoStation V2 Storyboard Outro 7.jpg
File:H2 CairoStation V2 Storyboard Outro 8.jpg
File:H2 CairoStation V2 Storyboard Outro 9.jpg
File:H2 CairoStation V2 Storyboard Outro 10.jpg
File:H2 CairoStation V2 Storyboard Outro 11.jpg
File:H2 CairoStation V2 Storyboard Outro 12.jpg
File:H2 CairoStation V2 Storyboard Outro 13.jpg
File:H2 CairoStation V2 Storyboard Outro 14.jpg
File:H2 CairoStation V2 Storyboard Outro 15.jpg
File:H2 CairoStation V2 Storyboard Outro 16.jpg
File:H2 CairoStation V2 Storyboard Outro 17.jpg
</gallery>
 
===Outskirts===
<gallery>
<gallery>
File:H2 Outskirts Storyboard Intro 1.jpg
File:H2 Outskirts Storyboard Intro 1.jpg
Line 686: Line 310:
</gallery>
</gallery>


===Metropolis===
====Metropolis====
The finalised Metropolis storyboards here have almost no differences from the final game, and notably feature the finalised design for the {{Pattern|Protos|Scarab}} rather than the six-legged version seen prior.
<gallery>
File:H2 Metropolis V2 Storyboard Intro 1.jpg
File:H2 Metropolis V2 Storyboard Intro 2.jpg
File:H2 Metropolis V2 Storyboard Intro 3.jpg
File:H2 Metropolis V2 Storyboard Intro 4.jpg
File:H2 Metropolis V2 Storyboard Intro 5.jpg
File:H2 Metropolis V2 Storyboard Intro 6.jpg
File:H2 Metropolis V2 Storyboard Intro 7.jpg
File:H2 Metropolis V2 Storyboard Intro 8.jpg
File:H2 Metropolis V2 Storyboard Intro 9.jpg
File:H2 Metropolis V2 Storyboard Intro 10.jpg
File:H2 Metropolis V2 Storyboard Intro 11.jpg
File:H2 Metropolis V2 Storyboard Intro 12.jpg
File:H2 Metropolis V2 Storyboard Intro 13.jpg
</gallery>
 
===The Arbiter===
<gallery>
File:H2 TheArbiter V3 Storyboard Intro 1.jpg
File:H2 TheArbiter V3 Storyboard Intro 2.jpg
File:H2 TheArbiter V3 Storyboard Intro 3.jpg
File:H2 TheArbiter V3 Storyboard Intro 4.jpg
File:H2 TheArbiter V3 Storyboard Intro 5.jpg
File:H2 TheArbiter V3 Storyboard Intro 6.jpg
File:H2 TheArbiter V3 Storyboard Intro 7.jpg
File:H2 TheArbiter V3 Storyboard Intro 8.jpg
File:H2 TheArbiter V3 Storyboard Intro 9.jpg
File:H2 TheArbiter V3 Storyboard Intro 10.jpg
File:H2 TheArbiter V3 Storyboard Intro 11.jpg
File:H2 TheArbiter V3 Storyboard Intro 12.jpg
File:H2 TheArbiter V3 Storyboard Intro 13.jpg
File:H2 TheArbiter V3 Storyboard Intro 14.jpg
File:H2 TheArbiter V3 Storyboard Intro 15.jpg
File:H2 TheArbiter V3 Storyboard Intro 16.jpg
File:H2 TheArbiter V3 Storyboard Intro 17.jpg
File:H2 TheArbiter V3 Storyboard Intro 18.jpg
File:H2 TheArbiter V3 Storyboard Intro 19.jpg
File:H2 TheArbiter V3 Storyboard Intro 20.jpg
File:H2 TheArbiter V3 Storyboard Intro 21.jpg
File:H2 TheArbiter V3 Storyboard Intro 22.jpg
File:H2 TheArbiter V3 Storyboard Intro 23.jpg
File:H2 TheArbiter V3 Storyboard Intro 24.jpg
File:H2 TheArbiter V3 Storyboard Intro 25.jpg
File:H2 TheArbiter V3 Storyboard Intro 26.jpg
File:H2 TheArbiter V3 Storyboard Intro 27.jpg
File:H2 TheArbiter V3 Storyboard Intro 28.jpg
File:H2 TheArbiter V3 Storyboard Intro 29.jpg
File:H2 TheArbiter V3 Storyboard Intro 30.jpg
File:H2 TheArbiter V3 Storyboard Intro 31.jpg
File:H2 TheArbiter V3 Storyboard Intro 32.jpg
File:H2 TheArbiter V3 Storyboard Intro 33.jpg
File:H2 TheArbiter V3 Storyboard Intro 34.jpg
File:H2 TheArbiter V3 Storyboard Intra 1.jpg
File:H2 TheArbiter V3 Storyboard Intra 2.jpg
File:H2 TheArbiter V3 Storyboard Intra 3.jpg
File:H2 TheArbiter V3 Storyboard Intra 4.jpg
File:H2 TheArbiter V3 Storyboard Intra 5.jpg
File:H2 TheArbiter V3 Storyboard Intra 6.jpg
File:H2 TheArbiter V3 Storyboard Intra 7.jpg
</gallery>
 
===The Oracle===
<gallery>
File:H2 TheOracle Storyboard Intro 1.jpg
File:H2 TheOracle Storyboard Intro 2.jpg
File:H2 TheOracle Storyboard Intro 3.jpg
File:H2 TheOracle Storyboard Intro 4.jpg
File:H2 TheOracle Storyboard Intro 5.jpg
File:H2 TheOracle Storyboard Intro 6.jpg
File:H2 TheOracle Storyboard Outro 1.jpg
File:H2 TheOracle Storyboard Outro 2.jpg
File:H2 TheOracle Storyboard Outro 3.jpg
File:H2 TheOracle Storyboard Outro 4.jpg
File:H2 TheOracle Storyboard Outro 5.jpg
File:H2 TheOracle Storyboard Outro 6.jpg
File:H2 TheOracle Storyboard Outro 7.jpg
File:H2 TheOracle Storyboard Outro 8.jpg
File:H2 TheOracle Storyboard Outro 9.jpg
File:H2 TheOracle Storyboard Outro 10.jpg
File:H2 TheOracle Storyboard Outro 11.jpg
File:H2 TheOracle Storyboard Outro 12.jpg
File:H2 TheOracle Storyboard Outro 13.jpg
</gallery>


===Delta Halo===
====Delta Halo====
<gallery>
<gallery>
File:H2 DeltaHalo V2 Storyboard Intro 1.jpg
File:H2 DeltaHalo V2 Storyboard Intro 1.jpg
Line 783: Line 323:
</gallery>
</gallery>


===Regret===
====High Charity====
<gallery>
File:H2 Regret Storyboard Intro 1.jpg
File:H2 Regret Storyboard Intro 2.jpg
File:H2 Regret Storyboard Intro 3.jpg
File:H2 Regret Storyboard Intro 4.jpg
File:H2 Regret Storyboard Intro 5.jpg
File:H2 Regret Storyboard Intro 6.jpg
File:H2 Regret Storyboard Intro 7.jpg
File:H2 Regret Storyboard Intra 1.jpg
File:H2 Regret Storyboard Intra 2.jpg
File:H2 Regret Storyboard Outro 1.jpg
File:H2 Regret Storyboard Outro 2.jpg
File:H2 Regret Storyboard Outro 3.jpg
File:H2 Regret Storyboard Outro 4.jpg
File:H2 Regret Storyboard Outro 5.jpg
File:H2 Regret Storyboard Outro 6.jpg
File:H2 Regret Storyboard Outro 7.jpg
File:H2 Regret Storyboard Outro 8.jpg
File:H2 Regret Storyboard Outro 9.jpg
</gallery>
 
===Sacred Icon===
Unlike prior Sacred Icon storyboards, the ones shown here feature designs for the Arbiter, Phantoms and Brutes with almost no discernable changes from the final game, suggesting they were completed fairly late in production.
<gallery>
File:H2 SacredIcon V2 Storyboard Intro 24.jpg
File:H2 SacredIcon V2 Storyboard Intro 25.jpg
File:H2 SacredIcon V2 Storyboard Intro 26.jpg
File:H2 SacredIcon V2 Storyboard Intro 27.jpg
File:H2 SacredIcon V2 Storyboard Intro 28.jpg
File:H2 SacredIcon V2 Storyboard Intro 29.jpg
File:H2 SacredIcon V2 Storyboard Intro 30.jpg
</gallery>
 
===Uprising===
<gallery>
File:H2 Uprising Storyboard Intro 1.jpg
File:H2 Uprising Storyboard Intro 2.jpg
</gallery>
 
===High Charity===
The near-final storyboards for the outro of High Charity show relatively few differences with the final game, and depict a Keyship very close in design to the final one seen in-game. This design is nonetheless different to the final, having more elegant curvilinear forms than the pyramidal shape of the keyship in final release. Interestingly, this early design did make it into early builds of the game and can be seen in some early screenshots of the High Charity skybox, including the final in-game mission select preview icons.
The near-final storyboards for the outro of High Charity show relatively few differences with the final game, and depict a Keyship very close in design to the final one seen in-game. This design is nonetheless different to the final, having more elegant curvilinear forms than the pyramidal shape of the keyship in final release. Interestingly, this early design did make it into early builds of the game and can be seen in some early screenshots of the High Charity skybox, including the final in-game mission select preview icons.


Line 840: Line 340:
File:H2 HighCharity Storyboard Outro 11.jpg
File:H2 HighCharity Storyboard Outro 11.jpg
File:H2 HighCharity Storyboard Outro 12.jpg
File:H2 HighCharity Storyboard Outro 12.jpg
</gallery>
===The Great Journey===
<gallery>
File:H2 GreatJourney V3 Storyboard Intro 1.jpg
File:H2 GreatJourney V3 Storyboard Intro 2.jpg
File:H2 GreatJourney V3 Storyboard Intro 3.jpg
File:H2 GreatJourney V3 Storyboard Intro 4.jpg
File:H2 GreatJourney V3 Storyboard Intro 5.jpg
File:H2 GreatJourney V3 Storyboard Intro 6.jpg
File:H2 GreatJourney V3 Storyboard Intro 7.jpg
File:H2 GreatJourney V3 Storyboard Intro 8.jpg
File:H2 GreatJourney V3 Storyboard Intro 9.jpg
File:H2 GreatJourney V3 Storyboard Intra 1.jpg
File:H2 GreatJourney V3 Storyboard Intra 2.jpg
File:H2 GreatJourney V3 Storyboard Intra 3.jpg
File:H2 GreatJourney V3 Storyboard Intra 4.jpg
File:H2 GreatJourney V3 Storyboard Outro 1.jpg
File:H2 GreatJourney V3 Storyboard Outro 2.jpg
File:H2 GreatJourney V3 Storyboard Outro 3.jpg
File:H2 GreatJourney V3 Storyboard Outro 4.jpg
File:H2 GreatJourney V3 Storyboard Outro 5.jpg
File:H2 GreatJourney V3 Storyboard Outro 6.jpg
File:H2 GreatJourney V3 Storyboard Outro 7.jpg
File:H2 GreatJourney V3 Storyboard Outro 8.jpg
File:H2 GreatJourney V3 Storyboard Outro 9.jpg
File:H2 GreatJourney V3 Storyboard Outro 10.jpg
File:H2 GreatJourney V3 Storyboard Outro 11.jpg
File:H2 GreatJourney V3 Storyboard Outro 12.jpg
File:H2 GreatJourney V3 Storyboard Outro 13.jpg
File:H2 GreatJourney V3 Storyboard Outro 14.jpg
File:H2 GreatJourney V3 Storyboard Outro 15.jpg
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Halo 2|Storyboards]]
[[Category:Halo 2 storyboards| ]]
[[Category:Halo 2 storyboards| ]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: