Editing Halo 2 skulls

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[[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]]
[[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]]


'''Skulls''' are gameplay modifiers included in the ''[[Halo 2]]'' [[campaign]] to modify gameplay experience or difficulty. [[Bungie]] first introduced [[skulls]] to the ''Halo'' series in ''Halo 2'', and they have been included in every game since.
'''Halo 2 skulls''' are gameplay modifiers included in ''[[Halo 2]]'' [[campaign]] to modify gameplay experience or difficulty. [[Bungie]] first introduced [[skulls]] to the ''Halo'' series in ''Halo 2'', and they have been included in every game since.


Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]].
Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]].
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==Background==
==Background==
Every skull except for Blind and Assassins can only be found on [[Legendary]] difficulty (though on other difficulties the Assassins skull will have no effect). The Blind skull may be a very handy tool when recording video on the original Xbox, and, fortunately, is very easy to activate.
Every skull except for Blind and Assassin can only be found on [[Legendary]] difficulty (though on other difficulties the Assassins skull will have no effect). The Blind skull may be a very handy tool when recording video on the original Xbox, and, fortunately, is very easy to activate.


The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often.
The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often.

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