Editing Halo 2 skulls
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[[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]] | [[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]] | ||
''' | '''Halo 2 skulls''' are gameplay modifiers included in ''[[Halo 2]]'' [[campaign]] to modify gameplay experience or difficulty. [[Bungie]] first introduced [[skulls]] to the ''Halo'' series in ''Halo 2'', and they have been included in every game since. | ||
Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]]. | Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]]. | ||
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==Background== | ==Background== | ||
Every skull except for Blind and | Every skull except for Blind and Assassin can only be found on [[Legendary]] difficulty (though on other difficulties the Assassins skull will have no effect). The Blind skull may be a very handy tool when recording video on the original Xbox, and, fortunately, is very easy to activate. | ||
The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often. | The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often. |