Editing Halo 2 skulls
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[[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]] | [[File:HTMCC-H2 Grunt Birthday Party 2.jpg|thumb|350px|The [[Heretics|Heretic]] [[Unggoy|Grunts]] dancing around the Grunt Birthday skull on the level ''[[The Arbiter]]''.]] | ||
''' | '''Halo 2 skulls''' are gameplay modifiers included in ''[[Halo 2]]'' [[campaign]] to modify gameplay experience or difficulty. [[Bungie]] first introduced [[skulls]] to the ''Halo'' series in ''Halo 2'', and they have been included in every game since. | ||
Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]]. | Skulls are collected by picking them up, as the player would a weapon, though there is no information text to wield a skull. Skulls' effects are only found in the game's [[campaign]]. | ||
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==Background== | ==Background== | ||
Every skull except for Blind and | Every skull except for Blind and Assassin can only be found on [[Legendary]] difficulty (though on other difficulties the Assassins skull will have no effect). The Blind skull may be a very handy tool when recording video on the original Xbox, and, fortunately, is very easy to activate. | ||
The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often. | The skulls are mostly used by players to customize their gaming experience by manipulating the game-play engines with the various skull combinations. Each skull has various effects: Mythic increases enemy [[armor]] and [[shield]] strength greatly ([[Sangheili Ultra|Ultra Elites]] even require two overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]] bursts to compromise their shields); Thunderstorm changes all enemies to their highest rank; Envy allows the Master Chief to use [[Active camouflage|Active Camouflage]] technology at the expense of his [[flashlight]]; and IWHBYD unlocks hidden dialog and causes the AI to interact verbally more often. | ||
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'''Directions''': | '''Directions''': | ||
# After saving both groups of [[UNSC Marine Corps|Marines]], the player reaches the first outdoor area with dirt and vegetation. | # After saving both groups of [[UNSC Marine Corps|Marines]], the player reaches the first outdoor area with dirt and vegetation. | ||
# Take a right as entering the area and run up to the wall past the [[Gravity lift]] that leads up to the [[ | # Take a right as entering the area and run up to the wall past the [[Gravity lift]] that leads up to the [[Deployable lookout tower]]. | ||
# Get on top of the wall by going up the dirt mound on your left. | # Get on top of the wall by going up the dirt mound on your left. | ||
# Follow the wall and an invisible [[Unggoy Heavy]] will spawn wielding a {{Pattern|Pez'tk|fuel rod gun}}. Kill him and reach the floating skull called "Anger". | # Follow the wall and an invisible [[Unggoy Heavy]] will spawn wielding a {{Pattern|Pez'tk|fuel rod gun}}. Kill him and reach the floating skull called "Anger". | ||
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# Once you have gone as far as you can go you will find a small grassy area with two [[Stealth Sangheili|Stealth Elites]] holding [[Type-1 Energy Weapon/Sword|Energy Swords]] (one can be assassinated, the other cannot) in their "angry stance" and the Assassins skull between them. | # Once you have gone as far as you can go you will find a small grassy area with two [[Stealth Sangheili|Stealth Elites]] holding [[Type-1 Energy Weapon/Sword|Energy Swords]] (one can be assassinated, the other cannot) in their "angry stance" and the Assassins skull between them. | ||
'''Note''': This skull also appears on any difficulty, and even on [[campaign#Cooperative|co-op]] play, but no Elites will be standing there, the flash and name will not appear, and the effect will not take place. If you betray two Marines in a row, they will turn against you and become cloaked. | '''Note''': This skull also appears on any difficulty, and even on [[campaign#Cooperative|co-op]] play, but no Elites will be standing there, the flash and name will not appear, and the effect will not take place. If you betray two Marines in a row, they will turn against you and become cloaked. In ''Halo: The Master Chief Collection'', playing with non-scoring skulls enabled doesn't spawn the Sangheili around the skull, nor would it trigger the achievement if the player picks it up. | ||
=== Black Eye === | === Black Eye === | ||
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'''Directions''': | '''Directions''': | ||
# There is a semi outdoor area which has the same type of area right next to it. There is an [[Enforcer]] in front of each one. Go past this area and down the piston and you'll be in a | # There is a semi outdoor area which has the same type of area right next to it. There is an [[Enforcer]] in front of each one. Go past this area and down the piston and you'll be in a very dark and dank Flood infested area. | ||
# There's a stack of six or seven boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human Flood combat form. | # There's a stack of six or seven boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human Flood combat form. | ||
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*The name of the That's Just... Wrong skull was originally unknown, as no name for the skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull. | *The name of the That's Just... Wrong skull was originally unknown, as no name for the skull appears in-game. Data for an early version of the skull list in the ''Halo 2'' menu file nicknames the Unnamed skull 'Whuppopotamus', which was used by the community for a while. The version of the list with correct names for other skulls and also got translations lists the skull as "Cow Bell" (referencing how any noise will alert enemies), with "That's Just... Wrong" going unreferenced in the same lists. It was given its now-official name in ''The Master Chief Collection'', likely to avoid confusion with the Halo 3-style Cowbell skull. | ||
*The That's Just... Wrong skull has an Exclamation Mark (!) on it. This could very likely be a reference to the Metal Gear Solid games, as when an enemy notices the player, an Exclamation mark appears above the enemy. | *The That's Just... Wrong skull has an Exclamation Mark (!) on it. This could very likely be a reference to the Metal Gear Solid games, as when an enemy notices the player, an Exclamation mark appears above the enemy. | ||
*The [[Halo 3 skulls|''Halo 3'' skull]], Cowbell, has the same effect as the Sputnik skull featured in Halo 2 (explosive force increased); it has just been renamed. It is of note, however, that Cowbell's potential for exploits seems far less than that of Sputnik's, mainly due to different physics, skull balancing between games, and the fact that there are exponentially more invisible barriers placed in Halo 3 than its predecessor. | |||
*A skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]]. | *A skull's melee power is a little less than equal to firing a round of an [[M90 Close Assault Weapon System|M90 Shotgun]]. | ||
==Gallery== | ==Gallery== |