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{{Status|RealWorld}}
{{Title|''Halo 2'' Instruction Manual}}
{{Title|''Halo 2'' Multiplayer Map Pack manual}}
{{Era|RW}}
[[File:Halo 2 Multiplayer Map pack manual cover.png|thumb|The ''Halo 2: Multiplayer Map Pack'' manual.]]
The '''''Halo 2: Multiplayer Map Pack'' manual''' is a guide to ''[[Halo 2 Multiplayer Map Pack]]'' that comes in the basic package.


==Sections of the manual==
[[File:Halo 2 Multiplayer Map pack manual cover.png|thumb|The ''Halo 2: Multiplayer Map Pack'' Manual.]]
 
The '''''Halo 2: Multiplayer Map Pack'' Instruction Manual''' is a guide to ''[[Halo 2 Multiplayer Map Pack]]'' that comes in the basic package.
 
==Sections of the Manual==
===Safety Information===
===Safety Information===
This is the safety information that tells you how to play games safely.
This is the safety information that tells you how to play games safely.
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===Getting started===
===Getting started===
This section talks about how to use the disk and gives a map key.
This section tell all about how to use the disk and gives a map key.


===Relic===
===Relic===
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</div>
</div>
</div>
</div>


===Warlock===
===Warlock===
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===Terminal===
===Terminal===
This section goes over the map [[Terminal (map)|Terminal]].
This section goes over the map [[Terminal]].


<div class="tabcontainer">
<div class="tabcontainer">
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'''Map Type:''' Outdoor, Asymmetrical <br>
'''Map Type:''' Outdoor, Asymmetrical <br>
'''Default Vehicles:''' Ghost, Warthog, Wraith <br>
'''Default Vehicles:''' Ghost, Warthog, Wraith <br>
'''Default Weapons:''' Carbine, Energy Sword, Magnum, Plasma Pistol, Battle Rifle, Plasma Rifle, Sniper Rifle, Shotgun, SMG <br>
'''Default Weapons:''' Carbine, Energy Sword, Magnum, Plasma Pistol, Battle Rifle, Plasma Rifle, Sniper Rifle, Shotgun, SMG <br>
'''Preferred Game Types:''' Assault, CTF <br>
'''Preferred Game Types:''' Assault, CTF <br>
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</div>
</div>


===Backwash===
==Related links==
This section goes over the map [[Backwash]].
===Internal===
 
*[[Halo: Combat Evolved Manual]]
<div class="tabcontainer">
*[[Halo 2 Manual]]
<div class="tabbox">
*[[Halo 2: Special Collector's Edition manual]]
<div class="tab">Map Specifications</div>
*[[Halo 3 Instruction Manual]]
'''Map Type:''' Outdoor, Symmetrical <br>
*[[Planetary Operations Manual]]
'''Default Vehicles:''' N/A <br>
*[[Field Operations Guide FM 90-10-140]]
'''Default Weapons:''' Brute Shot, Carbine, Energy Sword, Magnum, Plasma Pistol, Battle Rifle, Plasma Rifle, Sentinel Beam, Shotgun, SMG <br>
*[[MIL-FBS-295937(1)B Field Manual]]
'''Preferred Game Types:''' CTF, Slayer <br>
*[[Halo: Combat Evolved Anniversary manual]]
'''Turrets:''' Optional <br>
'''Devices:''' N/A <br>
'''Power-ups:''' Active camo  <br>
</div>
<div class="tabbox">
<div class="tab">Flavor Text</div>
"Attended to by automated systems this Forerunner structure plays host to a violent but mist-shrouded conflict."
</div>
<div class="tabbox">
<div class="tab">Alive with Death</div>
Veiled in mist and alive with the chattering of unseen fauna, Backwash is a sodden valley in a seemingly boundless swamp. Forerunner technology, illuminated by eerie light, still hums with life. Shapes move in the dense fog and in the midst of this dank heat, it's hard to tell friend from foe.
 
Hills and hummocks make the boggy terrain treacherous and difficult to navigate. Marksmen can stand unnoticed and unchallenged in the banks of fog or take shelter in the confines of Forerunner installations surrounding the mire.
</div>
<div class="tabbox">
<div class="tab">Floating Familiar</div>
Though set firmly on Delta Halo, Backwash is reminiscent of the swamp level, 343 Guilty Spark, from the original Halo. If you look around you can find some fauna moving among the flora— fireflies, as a matter of fact. And the ambient sounds of animals originally were recorded for Halo: Combat Evolved, giving Backwash's marshy environment one of the most unique soundscapes in the multiplayer game.
 
The towering center structure soars above the trees, but Rob Stokes suggests that's a mixed blessing. "Some people are drawn to the structure; others avoid it like the plague since it can be something of a trap." Inside the structure, grav lifts propel players from the basement to the main floor- but often into, rather than away from, danger.
 
Either way, you'll find that the central platform gives the best vantage point on the map, apart from the fallen tree that's usually the location for the map's lone Energy Sword. Energy weapons look particularly impressive against the swirling fog, and artist Justin Hayward notes, "We actually started with 343 Guilty Spark, but he looked too much like a plasma grenade from a distance, so we swapped him for the redder Penitent Tangent."
</div>
<div class="tabbox">
<div class="tab">Insider Tip</div>
Find the Carbine or the Battle Rifle. In this kind of short-distance map, with so many high points to take advantage of, these medium-range weapons work well for either Slayer- or objective-based games. And don't forget: there are lots of hiding places under trees and in the root systems where you can surprise unsuspecting players. 
</div>
</div>
 
===Sanctuary===
This section goes over the map [[Sanctuary]].
 
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Map Specifications</div>
'''Map Type:''' Outdoor, Symmetrical <br>
'''Default Vehicles:''' N/A <br>
'''Default Weapons:''' Carbine, Energy Sword, Magnum, Needler, Plasma Pistol, Battle Rifle, Plasma Rifle, Shotgun, SMG  <br>
'''Preferred Game Types:''' CTF, Slayer, Territories <br>
'''Turrets:''' Yes <br>
'''Devices:''' N/A <br>
'''Power-ups:''' N/A  <br>
</div>
<div class="tabbox">
<div class="tab">Flavor text</div>
"More ancient than even the Halo itself, these crumbling structures may have been moved, brick by brick, from a Forerunner homeworld..."
</div>
<div class="tabbox">
<div class="tab">Zen and Conflict</div>
As a bright alien star illuminates these temple grounds, its peaceful lawns and elegant structures present a perfect picture against a backdrop of beautiful waterfalls and aqueducts.
 
The walled grotto that defines the center point of this habitat would be a quiet and solitary place for meditation were it not for the contrasting cor currently afflicting the immediate surroundings.
</div>
<div class="tabbox">
<div class="tab">Watery Grave</div>
Another design by Steve Cotton, this level was always intended to reflect elements found in the Delta Temple area of Halo 2. "It's similar," says Steve "but it's set in a different area. I talked with [artist] Eddie Smith about giving it a real purpose, and we settled on the theme of water and aqueducts."
 
If you stop for a moment to look around, you'll see graceful, even majestic, structures pouring water into the still-functioning parts of the structure. Michael Wu was the environment artist responsible for crafting the look and feel of Sanctuary, and as he points out, he did more than reuse Delta Temple art. "We crunched really hard on Delta Temple while making [Halo 2], and in fact, we had to scale it back. This was a chance to use assets and ideas that we simply didn't have the opportunity to use in Halo 2."
 
The map was designed to be perfectly symmetrical and used for smaller, team-based objective games like CTF and Assault, but its size and layout also make it a perfect spot for Slayer matches and slightly more frenetic types like Territories and Oddball. The tunnels at the sides and the open areas in front of the bases make for frantic firefights and nerve-wracking chases.
</div>
<div class="tabbox">
<div class="tab">Insider Tip</div>
In CTF games, rush forward instead of hanging back on defense; the gap between being killed near their base and respawning at yours becomes useful rather than annoying. Also, have a sniper soften up a base while you charge it. Cover fire can force defenders into awkward positions, leaving them vulnerable to grenades.
</div>
</div>
 
===Gemini===
This section goes over the map [[Gemini]].
 
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Map Specifications</div>
'''Map Type:''' Indoor, Asymmetrical <br>
'''Default Vehicles:''' N/A <br>
'''Default Weapons:'''Brute Shot, Carbine, Energy Sword, Plasma Pistol, Beam Rifle, Plasma Rifle, Shotgun, SMG  <br>
'''Preferred Game Types:''' King of the Hill, Oddball, Slayer <br>
'''Turrets:''' N/A <br>
'''Devices:''' N/A <br>
'''Power-ups:''' N/A  <br>
</div>
<div class="tabbox">
<div class="tab">Flavor text</div>
"The grandeur of the Covenant cityworld, High Charity, is a vista for the pious from this palatial place of meditation."
</div>
<div class="tabbox">
<div class="tab">Tranquility Transfigured</div>
The restful, contemplative space towering above the lights of High Charity is meant as a refuge for thought and meditation by senior prelates in the Prophet hierarchy. In its silent halls they can seek the solace of spirituality while contemplating the mysteries of the Forerunners.
 
An ironic location, perhaps, for the fury of battle and the clash of weapons, but in these times of immense upheaval, no place is safe from the ravages and turbulence of war. 
</div>
<div class="tabbox">
<div class="tab">An Old Friend</div>
Sharp-eyed Bungie aficionados may recognize this map, although it been gloriously re-imagined. This is in fact a (very) substantial reworking of Duality— a Marathon map found in the Marathon Infinity pack. Long forgotten by many, its basic layout is the basis for this much larger, more complex space.
 
Designer Tyson Green explains the use of the layout: "We wanted this to be a much more open map than, say. Midship or even something like Turf. Although it feels closed in, it's actually a great map for snipers and mid-range weapons like the Carbine."
 
The art draws, for obvious reasons, from locations explored by the Master Chief in the High Charity level of Halo 2. The surprisingly large central complex is dominated by an enormous tree. Artist Tom Doyle reveals more: "The Duality map from Marathon actually had a pond in the center, but we went with something more suitable for the Prophets— a tree, symbolizing life, but taken from some unknown Forerunner place. Perhaps a Halo, perhaps somewhere else..."
</div>
<div class="tabbox">
<div class="tab">Insider Tip</div>
Instead of sniping from the upper balcony (accessed via the teleport), you can deplete shields with the Plasma Pistol while a teammate runs around on foot finishing off the enemy. You are, of course, fairly vulnerable to grenades and melee attacks to the back of the head up there.
</div>
</div>
 
===Credits===
This section goes over everyone who made maps in this map pack.
 
===Warranty===
This section goes over the important legal information.
 
===Technical support===
This section goes over who to call if you need support.
 
===Back Page===
This page goes over how to play Halo 2.


{{Manual}}
[[Category:Halo 2]]
[[Category:Halo 2 Multiplayer Map Pack]]
[[Category:Multiplayer]]
[[Category:Game manuals|2 Map Pack]]

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