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| {{Title|''Halo 2'' E3 demo}} | | {{Ratings}} |
| {{Status|RealWorld}} | | {{Era|H2}} |
| {{Level infobox | | {{Level infobox |
| |prev= | | |prev=''[[Outskirts (Level)|Outskirts]]'' |
| |next= | | |next=''[[Metropolis (Level)|Metropolis]]'' |
| |game=''[[Halo 2]]'' | | |game=''[[Halo 2]]'' |
| |name='''''Halo 2 E3 Demo''''' | | |name='''''Halo 2 E3 Demo''''' |
| |image=[[File:NM E303.png|300px]] | | |image= |
| |player=[[John-117]] | | |player=[[John-117]] |
| |date= [[2552#October 20, 2552|October 20, 2552]] | | |date= [[2552#October 20, 2552|October 20, 2552]] |
| |place=[[New Mombasa]], [[Kenya]] | | |place=[[New Mombasa]], [[Kenya]] |
| |Objective=Rendezvous with Sergeant Banks. | | |Objective=Rendevous with Sergeant Banks. |
| |enemies=*[[Jiralhanae|Brutes]] | | |enemies=*[[Brute]]s |
| *[[Unggoy|Grunts]] | | *[[Grunt]]s |
| **[[Unggoy Minor|Minors]] | | **[[Minor Grunt|Minors]] |
| *[[Kig-yar|Jackals]] | | *[[Jackals]] |
| **[[Kig-yar Minor|Minors]] | | **[[Minor Jackal|Minors]] |
| |nowalk=true
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| }} | | }} |
| {{Quote|In the world of video game sort of mythic legends, I think the Halo 2 E3 demo is right up there. It's like the unicorn of the gaming industry.|[[Brian Jarrard]]{{Ref/YouTube|Id=mixer|Qp86KNbeCA8|The Moa Archive (UncookedMoa)|Halo 2 E3 2003 Demo Stream from 343 + Never Before Seen Alphas/Betas (1080p 60 FPS)|D=06|M=07|Y=2024}}}}
| | The '''Halo 2 E3 Demo''' was a real-time demonstration of early plans for [[Halo 2|''Halo 2'']]'s [[Outskirts]] and [[Metropolis]] levels. It was shown at [[E3 2003]], and showed some designs for ''Halo 2'', including [[ODST]]s, [[Battle Rifles]], (which were originally going to be single-shot), [[Dual-Wielding]], [[SMG]]'s, [[Brutes]], the [[Gauss Warthog]], and many other things. |
| The '''''Halo 2'' E3 Demo''' was the first public real-time demonstration of ''[[Halo 2]]''{{'}}s gameplay. It was shown at [[Electronic Entertainment Expo|E3 2003]], and revealed new designs for ''Halo 2'', including [[Orbital Drop Shock Troopers|ODSTs]], [[BR55 battle rifle|Battle Rifles]] (which were originally going to be single-shot), [[Dual wielding|dual-wielding]], [[M7 SMG|SMG]]s, [[Jiralhanae|Brutes]], the [[M12G1 Gauss Warthog|Gauss Warthog]], among others. The demo is set in an early version of the [[Earth]] city of [[New Mombasa]]. While the [[Outskirts]] and [[Metropolis]] levels in the final game have some elements in common with the demo, it is a fully standalone mission created by Bungie out of demand for material to show at E3 amidst the exceedingly hectic development process of ''Halo 2''.{{Ref/YouTube|Id=yt cairo|xcSk8Rx_JTo|UPLYNXED|Halo 2 Anniversary - Cairo Station Campaign Gameplay and...|Time=810|D=06|M=07|Y=2024}} | |
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| Between [[2022]] and [[2024]], the mission was recovered and worked on by [[343 Industries]] and the [[Digsite]] community modding team with the goal of restoring the level to full functionality for play within the ''Halo 2'' component of ''[[Halo: The Master Chief Collection]]''.{{Ref/Site|Id=CRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=06|M=07|Y=2024}} The updated build was first showcased at the VKMT community modding showcase in 2022 in early form,{{Ref/YouTube|Id=VKMT|57DoNDDp3r8|Digsite Crew|Digsite Reveal - VKMT Showcase 2022|D=06|M=10|Y=2022}} before being formally unveiled at the Halo World Championships 2024, and was released as free downloadable mod on the [[Steam]] Workshop on November 9, 2024, to mark ''Halo 2''{{'}}s 20th anniversary.{{Ref/YouTube|Id=HWC|Xo57pHb2y74|HALO|Community Stage at Halo World Championship 2024 - Day 2|Time=18831|D=06|M=10|Y=2024}} The mod can be downloaded from the [[Steam]] Workshop, [https://steamcommunity.com/sharedfiles/filedetails/?id=3360515088 here].{{Ref/Site|Id=DDH2|URL=https://www.halowaypoint.com/news/digsite-demos-halo-2|Site=Halo Waypoint|Page=Disgite Demos: Halo 2|D=12|M=11|Y=2024}}
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| ==Overview==
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| The demo runs on an early development version of the game engine and is built with the premise that the player—originally [[Joseph Staten]]—follows a heavily scripted path.{{Ref/Reuse|yt cairo}} For example, although the player is able to go "off script" and explore the level, there are certain cues to prompt them along; for example, the player will be teleported to the Gauss Warthog during the relevant portion of the demo regardless of their location on the map. Also, the player seemingly has unlimited health, ammunition and grenades. The dual [[M7 SMG|SMGs]] showcased in the demo are also not an example of true [[dual wielding]] as implemented in the final game, as the two weapons behave like a single one in terms of gameplay.{{Ref/Reuse|mixer}} However, another trick implemented for the SMGs is that the player has access to them from the beginning of the level; when the Marine offers the player to take his weapon, the player simply presses Y to switch weapons to the SMGs. The function to trade weapons with Marines was later added in for retail ''Halo 2''.{{Ref/Reuse|HWC}}
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| Several other oddities indicate the game's unfinished nature, such as the Marines in the [[medical tent]]s in the opening area, who cannot die and will continue to play their scripted animations even if the player attacks them.{{Ref/Reuse|mixer}}
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| On November 14, 2018, 343 Industries employees, [[Brian Jarrard]], Sean Cooper and [[Frank O'Connor]] revisited the E3 demo, along with several other early development ''Halo 2'' levels, in an online stream.{{Ref/Reuse|mixer}} Bungie and 343 Industries employees had previously commented that the demo would crash instantly if the player deviated from the scripted path, supposedly making it unworkable as an actual level.{{Ref/Reuse|yt cairo}}{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?cid=4221|Site=Bungie.net|Page=Weekly What's What Update: Massive Attack!|Quote=Nope, the E3 demo you're talking about still works and is playable even, but is waaaaaaaay too buggy as it stands to ever be released.|D=14|M=10|Y=2014}} However, it was found during the stream that the demo is actually quite robust, as O'Connor did not manage to "break" it despite having deliberately set out to do so.{{Ref/Reuse|mixer}} The original demo was also later played on stage by [[Alex Wakeford]] at the Halo World Championships 2024, before demoing the remastered demo level running in ''Halo: The Master Chief Collection''.{{Ref/Reuse|HWC}}
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| ===Digsite remaster===
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| [[File:H2E3 Digsite Screenshot.jpg|thumb|250px|A work-in-progress screenshot of the updated ''Halo 2'' E3 demo running in MCC.{{Ref/Reuse|CRF}}]]
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| {{Quote|We have seen things… things a programmer wouldn’t believe… |Kenneth Peters, regarding the original ''Halo 2'' E3 demo's source code.{{Ref/Reuse|CRF}}}}
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| The [[Digsite]] modding group has, in conjunction with [[343 Industries]], done a restoration of the E3 2003 demo level for play in ''[[Halo: The Master Chief Collection]]'', utilising the original scripts and assets found in the 343 internal archives. Speaking at the Halo World Championships 2024, Senior Franchise Writer [[Kenneth Peters]] noted that the level has been built and rebuilt several times throughout the restoration process, owing the original demo's incompatibility with the final release of ''Halo 2'' - with the assets and scripts having changed or lost functionality between the early development and final release (such as the [[pstencil]] lighting engine).{{Ref/Reuse|HWC}} The demo was also noted to be much harder to remaster than [[alphamoon]] - the other ''Halo 2'' [[Cut Halo 2 levels|cut campaign level]] restored by Digsite - due to the poor state of the source code (over 3,400 lines of [[HaloScript]]) owing to it having been written in a period of crunch twenty years prior, with almost no documentation. In many cases, the haloscript is no longer accepted by the compiler, meaning much of it had to be reinterpreted and updated to suit the modern era.{{Ref/Reuse|CRF}}
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| The work on actually restoring the demo level was overseen by General_101, with Ken Peters and [[Sean Cooper]] providing assistance from 343's end by looking into the internal archives and source depots for assets and files. At the outset, the team only had a few source BSPs and scenery objects to work with, but eventually were able to reverse-engineer the actual compiled builds to examine the original assets in conjunction with the new finds from internal archives. This included finding original animation source files, though many weren't compatible with the modern engine.{{Ref/Reuse|CRF}} In addition, due to the Digsite modding team not having a license to use Impersonator, a software used for generating lip-sync animations for dialogue, they had to recreate all of the lip sync animations by hand. Overall, the remastered demo has used as many of the original [[tag]]s, audio, and assets as were possible - with assets continuously updated throughout the production process as even better iterations of the original dev files were uncovered.{{Ref/Reuse|HWC}} However, some of these were modernised. For example, in the original demo, every single NPC had their own tag - these were updated to use the setup found in modern ''Halo 2''.{{Ref/Reuse|CRF}}
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| The updated demo also has [[waypoint]] markers added above plot-critical NPCs and objectives; due to the intended highly linear scope of the demo, it is not immediately intuitive what direction a player should go. These were added in by the Digsite team to help unfamiliar players navigate the level without going off-script or breaking the scenario.{{Ref/Reuse|HWC}}{{Ref/Reuse|DDH2}}
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| In addition to the E3 demo level itself, several maps made using the same assets at around the same time of ''Halo 2''{{'}}s development have been made available for download in MCC as a level scenario for ''Halo 2'' and as raw geometry to use in the ''[[Halo 2 Editing Kit]]''.
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| <gallery>
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| File:H2 Digsite Arcology.jpg|[[Arcology]].
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| </gallery>
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| ==Plot== | | ==Plot== |
| Following a humorous, fourth-wall-breaking introduction by [[Avery Johnson|Sergeant Avery Johnson]] designed to accompany the original E3 presentation by Bungie, the demo opens to a scene of the [[Earth]] city of [[New Mombasa]] under siege by the [[Covenant]]. The [[John-117|Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[Zo'op-pattern Weevil|artillery cannon]] and securing the area. The [[D77-TC Pelican|Pelican]] lands and Master Chief exits with a few ODSTs to be introduced to Cpl. [[Perez]] who takes him through the field hospital to where [[Banks|Sergeant Banks]] is.
| | The [[Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[Stationary Plasma Mortar|artillery cannon]] and securing the area. The [[D77-TC Pelican Dropship|Pelican]] lands and Master Chief exits with a few ODST's to be introduced to CPL who takes him through the field hospital to where [[Sergeant Banks]] is. |
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| The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and Sergeant Banks. Both are pinned down by Covenant forces. The Sergeant then calls in an airstrike on the [[Zo'op-pattern Weevil|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[dual wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into an open street. | | The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and [[Sergeant Banks]]. Both are pinned down by Covenant forces. The Sergeant then calls in an airstrike on the [[Stationary Plasma Mortar|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[Dual-Wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into a open street. |
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| In the street there is a packed group of about seven Jackals with shields. Upon spotting the Chief they form a phalanx and begin to open fire with their plasma pistols. After a few moments of shooting, the group of Jackals are splattered by a pair of [[M12 Warthog|Warthogs]]. One of the Warthogs is the new Gauss Warthog, the driver instructs the Master Chief to man the Gauss Cannon on the back. Upon the Chief entering the turret, Warthogs drive around the street areas which are incidentally quite similar to the streets before the [[Protos-pattern Scarab|Scarab]] attack in the ''Halo 2'' level, [[Metropolis]]. After the Chief destroys a few {{Pattern|Ruwaa|Shadow}}s and [[Karo'etba-pattern Ghost|Ghosts]], the Warthog is boarded by a [[Jiralhanae|Brute]] who kills the Marines in the passenger and driver seat, prompting the Chief to exit the vehicle to take action against the boarder. | | In the street there is a packed group of about seven Jackals with shields. Upon spotting the Chief they form a phalanx and begin to open fire with their plasma pistols. After a few moments of shooting the group of Jackals are splattered by a pair of [[Warthog]]s. One of the Warthogs is the new [[Gauss Warthog]], the driver instructs the Master Chief to man the Gauss Cannon on the back. Upon Chief's entering the turret, Warthogs drive around the street areas which are incidentally quite similar to the streets before the [[Scarab]] attack in the ''Halo 2'' level, [[Metropolis]]. After the Chief destroys a few [[Shadow]]s and [[Ghost]]s, the Warthog is boarded by a [[Brute]] who kills the Marines in the passenger and driver seat, prompting the Chief to exit the vehicle to take action against the boarder. |
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| The Master Chief quickly kills the Brute and a few of his comrades with his battle rifle before being alerted by [[Cortana]] of a fast approaching Ghost. Chief proceeds to board this vehicle by hijacking the Ghost, introducing yet another new ''Halo 2'' feature. | | The Master Chief quickly kills the Brute with his battle rifle and a few of his comrades before being alerted by [[Cortana]] of a fast approaching [[Ghost]]. Chief proceeds to board this vehicle by hijacking the Ghost, introducing yet another new ''Halo 2'' feature. |
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| The Chief proceeds to wreak havoc on the Covenant troops in the area before he is instructed by Cortana to escape the area via a tunnel which leads to a bridge. The demo then cuts then changes to a cutscene of two Brutes on Ghosts chasing the Chief through the tunnel. As a sign declaring "Highway access denied" flashes, the automatic doors at the end of the tunnel begin to close. In response to this small crisis Master Chief speeds up, barely making it through the remaining space between the closing doors, although in the process his Ghost crashes, disgorging him upon the ground. However the two pursuing Brutes are not so lucky. The door closes completely before they get to it and a shot from the outside of the tunnel shows the two explosions caused by the crash of the Brutes' Ghosts. | | The Chief proceeds to wreck havoc on the Covenant troops in the area before he is instructed by Cortana to escape the area via a tunnel which leads to a bridge. The demo then cuts then changes to a cutscene of two Brutes on Ghosts chasing the Chief through the tunnel. As a sign declaring "Highway access denied" flashes. the automatic doors at the end of the tunnel begin to close. In response to this small crisis Master Chief speeds up, barely making it through the remaining space between the closing doors, although in the process his Ghost crashes, disgorging him upon the ground. However the two pursuing Brutes are not so lucky. The door closes completely before the get to it and a shot from the outside of the tunnel shows the two explosions caused by the crash of the Brutes' Ghosts. |
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| Just after Cortana points out a Covenant ship in the sky, a barrage of glowing drop pods begin to land around the Chief. Elites step out of these Drop Pods and draw their [[Type-1 energy sword|energy swords]]. Chief responds holstering one of his SMGs and charging up a [[Anskum-pattern plasma grenade|plasma grenade]]. Cortana, noting Chief's action, teasingly says "bet you can't stick it" to which the Master Chief responds "You're on." As he lunges forward to toss the grenade, the demo ends. | | Just after Cortana points out a Covenant ship in the sky, a barrage of glowing drop pods begin to land around the Chief. Elites step out of these Drop Pods and draw their [[Energy Sword]]s. Chief responds holstering one of his SMGs and charging up a [[Plasma Grenade]]. Cortana, noting Chief's action, teasingly says "bet you can't stick it" to which the Master Chief responds "You're on." With this, the demo ends. |
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| == Transcript== | | == Transcript== |
| {{#widget:YouTube|id=K05JAlIkNyc|width=400|right}}
| | <video name="Halo_2_E3_Demo" width="300" align="right"/> |
| | | (Fade in on a massive building complex that dominates the sky) |
| ''Open to [[Avery Johnson|Sergeant Johnson]] walking toward the camera in a dimly-lit room.''
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| *'''Sergeant Johnson:''' "Stow it, son! These folks didn't wait in line to hear your lips flippety-flop! Knuckle up, and get ready to ''dance'', you pasty bastard.
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| ''Johnson snaps his fingers. A map of of East Africa, centered on the New Mombasa metropolis, descends into view. As he speaks, he gesticulates at the map energetically with a pointer stick.''
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| *'''Sergeant Johnson:''' "What you good people are about to see, is an operation in progress. This is a real-time feed; no smoke-and-mirrors pre-recorded bullshit! Elements of the Covenant fleet have made landfall and occupied one of our cities. We will link up with our forces in-theater, and engage the enemy, and boot their sorry behinds back into the stratosphere!"
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| ''A looping sprite animation of Johnson kicking a [[Unggoy|Grunt]] from behind appears over the map.''
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| *'''Sergeant Johnson:''' "Yo! Demo biatch! Ya want anything? [pauses] Didn't think so. ''Kill the lights''!"
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| ''The screen goes black.''
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| ''Fade in on a massive building complex that dominates the sky''
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| '''NEW MOMBASA. EAST AFRICAN PROTECTORATE''' | | '''NEW MOMBASA. EAST AFRICAN PROTECTORATE''' |
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| ''A Pelican zooms into view. We see the Master Chief'' | | (''A Pelican zooms into view. We see the ''[[Master Chief|''Master Chief'']]) |
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| *'''[[Cortana]]:''' "It took two in the nose then dropped into the atmosphere."
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| *'''Master Chief:''' "Who was first contact?"
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| *'''Sergeant Johnson:''' "[[A Company|405th]] out of [[Diego Garcia]]."
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| ''Zoom out. We see the Pelican flying over the cloud layer.''
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| *'''Sergeant Johnson:''' "But, don't expect a big welcome; the Covenant wiped most of them out ''before'' they hit the ground."
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| ''The Pelican drops right into the city.''
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| ''Fade to white''
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| ''Fade in. We see two marines looking on the LZ. Plasma mortars fly over the air above''
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| *'''Spotter:'''{{Ref/Book|Id=storyboards|AoH|Page=150-155}} "Immediate. Grid Kilo 23 is hot. Recommend mission abort."
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| *'''Pilot(O.S.):''' "Roger, recon."
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| ''The Pelican flies overhead''
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| *'''Pilot:''' "It's your call, Sarge."
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| *'''Sergeant Johnson:''' "We're going in. Get tactical, Marines!"
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| ''In the back of the Pelican, We see ODSTs getting their weapons ready''
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| *'''Cortana:''' "Covenant ground forces own this city. We'll need to deal with them before we can kill that cruiser."
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| ''The Pelican lands smoothly on top of the government building''{{Ref/Reuse|storyboards}}
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| *'''Sergeant Johnson:''' "Pile out! Go! Go! Go!"
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| ''The Master Chief hops out''
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| '''{Gameplay}'''
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| *'''Sergeant Johnson (O.S.):''' "I'll evac the wounded. Keep me posted, Cortana."
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| *'''Cortana:''' "Of course, Sergeant."
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| ''A Marine greets the Chief.''
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| *'''Perez (To the Master Chief):''' "Sir, Corporal Perez, A- Company. CP is this way."
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| ''Master Chief follows the marine through a field hospital''
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| *'''Marine Medic:''' "Must be seeing things, guess the brass do give a shit." (''Referring to the Master Chief arriving'')
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| *'''Marine Medic #2:''' "Come on, come on! Stay with me, marine!"
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| *'''Marine Medic #3:''' "No tags. Hang two units, O-neg, and he needs an airway."
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| ''Perez stops near a wounded Marine''
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| *'''Marine Medic #4:''' "I'm calling it, 1900."
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| *'''Perez:''' "The Lieutenant got hit as soon as we dropped in."
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| *'''Cortana:''' "Who's in charge now, Corporal?"
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| *'''Perez:''' "Sergeant Banks, Ma'am. He's pinned down out front. C'mon. I'll show you."
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| ''Master Chief follows Perez yet again. He walks into a building, up the stairs. They pass by a pair of Marines shooting through holes in the wall.''
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| *'''Marine #3:''' "No, no! Behind that ST."
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| *'''Marine #4:''' "Yeah, yeah, yeah!"
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| *'''Marine #3:''' "Three more! Coming left."
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| *'''Marine #4:''' "I'm running low, man!"
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| ''Master Chief follows Perez to another part of the building. They come to an opening leading to a balcony. Another Marine has taken cover behind a wall along the balcony.''
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| *'''Perez:''' "Parsons!"
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| *'''Parsons:''' "Yeah?"
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| *'''Perez:''' "Is it clear?"
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| ''Giant explosion rocks the building.'' | | '''[[Cortana]]:''' It took two in the nose then dropped into the atmosphere. |
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| *'''Parsons:''' "You tell me!"
| | '''Master Chief:''' Who was first contact? |
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| *'''Marine #5:''' " Coño... Friendlies, moving out! Covering fire!"
| | '''Sergeant Johnson:''' 405th out of Diego Garcia. |
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| ''The Chief moves out onto the balcony. In the background, an artillery cannon fires a plasma mortar, which flies out overhead. The Master Chief uses his battle rifle to take out a couple Grunts he sees below, then moves on.'' | | (''Zoom out. We see the Pelican flying over the cloud layer'') |
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| *'''Marine #6 (O.S.):''' "[[Unggoy|Grunts]], down low."
| | '''Sergeant Johnson:''' Well, don't expect a big welcome. The [[Covenant]] wiped most of them out before they hit the ground. |
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| ''The Chief throws a grenade into a group of Grunts below, killing them. He picks off a few more Grunts in the distance with his battle rifle, before moving down a flight of stairs.'' | | (''The Pelican drops right into the city'') |
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| ''The Chief meets up with Sergeant Banks.'' | | (''Fade to white'') |
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| *'''Sergeant Banks:''' "When I asked for reinforcements, I didn't think they'd send a [[SPARTAN-II program|Spartan]]."
| | (''Fade in. We see two Marines looking on the LZ. Plasma mortars fly over the air above'') |
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| ''The artillery fires another mortar. This time, it hits a nearby building, destroying part of it and causing debris to fall.'' | | '''Marine #1:''' Immediate. Grid Kilo 23 is hot. Recommend mission abort. |
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| *'''Sergeant Banks:''' "We gotta take that thing out. Cover me!"
| | '''Pilot(O.S.):''' Roger, Recon. |
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| ''The Chief uses his battle rifle and a grenade to kill more Grunts and a Jackal.'' | | (''The Pelican flies overhead'') |
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| ''Sergeant Banks walks over to a dead Marine, and takes out his radio'' | | '''Pilot:''' It's your call, Sarge. |
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| *'''Sergeant Banks:''' "Tech Aids H.Q. This is Sergeant Banks. I got a hostile Artillery 200 meters east over my position. Bring smoke, over."
| | '''Sergeant Johnson:''' We're going in. Get tactical, Marines! |
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| ''The Chief mans a portable machine gun and starts shoot at any enemy in sight.'' | | (''In the back of the Pelican, We see ''[[ODST|''ODST'']]'''s getting their weapons ready'') |
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| *'''ODST (COM):''' "Hostiles right."
| | '''Cortana:''' Covenant ground forces own this city. We'll need to deal with them before we can kill that cruiser. |
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| ''The Master Chief continues to fight, with the Artillery Cannon still intact'' | | (''The Pelican lands smoothly'') |
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| *'''Sergeant Banks:''' "Dammit, H.Q. is anybody on this freq!?"
| | '''Sergeant Johnson:''' Pile out. Go! Go! Go! |
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| *'''Major Easley (COM):''' "Sergeant, this is Major Easley. Hang tight. We're inbound."
| | (''The Master Chief hops out'') |
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| ''Overhead, two Longswords approach the Artillery Cannon, and destroy it, then continue on.'' | | '''Sergeant Johnson (O.S.):''' I'll evac the wounded. Keep me posted, Cortana. |
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| *'''Major Easley (COM):''' "Verify delivery of ordnance on target."
| | '''Cortana:''' Of course, Sergeant. |
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| *'''Sergeant Banks:''' "Dead on, Major! Target neutralized!"
| | '''Marine #2 (To the Master Chief):''' Sir, Corporeal Perez, A- Company. CP is this way. |
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| *'''Sergeant Banks''': ''(to Master Chief)'' "Take my weapon, you'll need it."
| | (''Master Chief follows the marine through a field hospital'') |
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| ''He gives the Master Chief two SMGs'' | | '''Marine Medic:''' Must be seeing things, guess the brass do give a shit. (''Referring to the Master Chief arriving'') |
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| ''Master Chief jumps off the balcony and into further battle. After clearing out the street, he goes into the damaged building, where more ''[[Kig-Yar|''Jackals'']]'' and Grunts appear.'' | | '''Marine Medic #2:''' Come on, come on! Stay with me marine! |
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| *'''Marine #7 (O.S.):''' "Frag and clear!"
| | '''Marine Medic #3:''' No tags. Hang two units, O-neg, and he needs an airway. |
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| ''A grenade is tossed into the enemy hiding place. It explodes.'' | | (''The Marine stops at a wounded Marine'') |
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| *'''Marine #7 (O.S.):''' "Clear it out."
| | '''Marine Medic #4:''' I'm calling it, 1900. |
|
| |
|
| ''The Chief moves in. The explosion hasn't killed the Covenant inside, but it has stunned them long enough for the Chief to kill them all.'' | | '''Marine #2: '''The Lieutenant got hit as soon as we dropped in. |
|
| |
|
| ''The Chief exits the building and sees a group of Jackals, which get run over by a Gauss Warthog.'' | | '''Cortana:''' Who's in charge now, Corporal? |
|
| |
|
| *'''Marine Driver:''' "Could use a gunner, sir."
| | '''Marine #2:''' Sergeant Banks, Ma'am. He's pinned down out front. C'mon. I'll show you. |
|
| |
|
| *'''Sergeant Banks:''' "We got your back."
| | (''Master Chief follows the Marine yet again. He walks into a building, up the stairs. You hear gunshots'') |
|
| |
|
| ''The Chief gets on board and mans the gun. A Shadow passes by, and he destroys it.'' | | '''Marine #3:''' No, no! Behind that ST. Yeah, yeah, yeah! Three more! Coming left. |
|
| |
|
| *'''Marine Passenger:''' "That's the way. Yeah!"
| | '''Marine #4:''' I'm running low, man! |
|
| |
|
| ''They drive around, encountering two more Shadows. One escapes through a tunnel, but the Chief destroys the second.'' | | (''Master Chief follows the Marine to another part of the building'') |
|
| |
|
| *'''Marine Passenger:''' "Sit down, ya chumps!"
| | '''Marine #2:''' Parsons! Is it clear? |
|
| |
|
| ''The Warthog drives around the tunnel. They intercept the escaping Shadow at it emerges from the tunnel. The Chief destroys it with the cannon.'' | | (''Giant explosion'') |
|
| |
|
| ''The Chief's Warthog meets up with another Warthog, and they move down the street, killing any Covenant infantry they come across.'' | | '''Private Parsons:''' You tell me! |
|
| |
|
| *'''Marine Driver:''' "That better buff out."
| | '''Marine #5:''' Friendlies, moving out! Covering fire! |
|
| |
|
| ''Two Ghosts appear''. | | (''In the background, an ''[[Stationary Plasma Mortar|''artillery cannon'']]'' fires a plasma mortar, which fires out overhead. The Master Chief moves along'') |
|
| |
|
| *'''Marine Passenger:''' "Ghosts! Making a break for it. Quick!"
| | '''Marine #6 (O.S.):''' [[Grunts]], down low. |
|
| |
|
| *'''Marine Driver:''' "Don't worry. I got 'em."
| | '''Sergeant Banks:''' When I asked for reinforcements, I didn't think they'd send a [[Spartan]]. |
|
| |
|
| ''The Chief destroys one of the Ghosts. Another pair of Ghosts appear. The Chief destroys them both.'' | | (''The ''[[Stationary Plasma Mortar|''artillery cannon'']]'' fires another mortar. This time, it hits a nearby building, destroying part of it and causing debris to fall'') |
|
| |
|
| *'''Marine Passenger:''' "Do you wanna let me drive?"
| | '''Sergeant Banks:''' We gotta take that thing out. Cover me! |
|
| |
|
| ''The Chief destroys another Shadow. More Ghosts appear.'' | | (''Sergeant Banks walks over to a dead Marine, and takes out his radio'') |
|
| |
|
| ''The Chief destroys one Ghost'' | | '''Sergeant Banks (O.S):''' Tech Aids H.Q. This is Sergeant Banks. I got a hostile Artillery 200 meters east over my position. Bring smoke, over. |
|
| |
|
| *'''Marine Passenger:''' "That's one!"
| | '''ODST (O.S.):''' Hostiles right. |
|
| |
|
| ''The Chief destroys a second Ghost'' | | (''The Master Chief continues to fight, with the Artillery Cannon still intact'') |
|
| |
|
| *'''Marine Passenger:''' "That's two! C'mon! Who's got more?"
| | '''Sergeant Banks (O.S.):''' Dammit, H.Q. is anybody on this freq!? |
|
| |
|
| ''The Chief destroys a third Ghost'' | | '''Major Easley (O.S.):''' Sergeant, this is Major Easley. Hang tight. We're inbound. |
|
| |
|
| ''A [[Phantom]] flies overhead'' | | (''Overhead, two Longswords approach the Artillery Cannon, and destroy it, the continue on'') |
|
| |
|
| *'''Cortana:''' "A Phantom!"
| | '''Major Easley (O.S.):''' Verify delivery of ordnance on target. |
|
| |
|
| *'''Marine Driver:''' "Hang on!"
| | '''Sergeant Banks (o.s):''' Dead on major! Target neutralized! |
|
| |
|
| ''A second Phantom flies overhead. The Chief fires at it, but the Phantom is unaffected. It begins deploying [[Brute]]s.'' | | '''Sergeant Banks (to Master Chief):''' Take my weapon, you'll need it. |
|
| |
|
| *'''Cortana:''' "Brutes!"
| | (''He gives the Master Chief two SMG's'') |
|
| |
|
| *'''Cortana:''' "Look out!"
| | (''Master Chief jumps off the balcony, and into further battle. Later, he goes into the damaged building, where more ''[[Jackals|''Jackals'']]'' appear'') |
|
| |
|
| ''A Brute drops in from the Phantom and lands on the hood of the Chief's Warthog. It kills both the Marine driver and passenger. The Chief jumps out and the Warthog crashes into the wall. The Chief kills the Brute by meleeing it with his weapon. He then shoots an abandoned car in the distance, blowing it up. The explosion kills a couple of nearby Brutes. The Chief then picks off a third Brute with his battle rifle.'' | | '''Marine #7 (O.S.):''' Frag and clear. Clear out. |
|
| |
|
| *'''Cortana:''' "Ghosts! To your right!"
| | (''Later, the Chief exits the building and sees a group of jackals, which get run over by a ''[[Gauss Warthog|''Gauss Warthog'']]) |
|
| |
|
| ''A Ghost approaches'' | | '''Marine #8:''' Could use you on the gunner sir. We got your back. |
|
| |
|
| *'''Cortana:''' "Wait for it…"
| | (''The Chief enters the gunner. A Shadow passes by, and he destroys it'') |
|
| |
|
| ''Master Chief hijacks the enemy Ghost.'' | | '''Marine #9:''' That's the way. Yeah! |
|
| |
|
| *'''Cortana:''' "Nice!"
| | (''The Warthog goes along. Then, two ''[[ghosts|''Ghosts'']]'' appear'') |
|
| |
|
| ''The Chief kicks the Brute driver off and commandeers the Ghost'' | | '''Marine #8:''' That better buff out. |
|
| |
|
| *'''Cortana:''' "The Marines won't stand a chance if those Phantoms double back. See if you can draw them off."
| | '''Marine #9:''' Ghosts! Making break for it. Quick! |
|
| |
|
| ''The Chief shoots at the Phantoms, getting their attention, then makes a break for it.'' | | '''Marine #8:''' Don't worry. I got'em. |
|
| |
|
| ''Fade to white'' | | '''Marine #9:''' Do you wanna let me to drive? |
|
| |
|
| '''{Cutscene}''' | | (''More Ghosts arrive'') |
|
| |
|
| ''The Chief's Ghost zooms off, and the camera follows it. Behind it, a Phantom approaches, followed by a ghost, and another Phantom. The camera zooms in on the Master Chief. He looks back. The first Phantom starts shooting at the Chief with the frontal turret, with another ghost leading the Chief. He narrowly misses the shots of [[plasma]]. The Phantom shoots at the "''Welcome to [[New Mombasa]]''" sign to stop the Chief. It ends up falling on the Phantom instead, and the Phantom flips on its side and explodes, while the Chief escapes.'' | | '''Marine #9''' That's one! |
|
| |
|
| *'''Cortana:''' "Chief…"
| | '''Marine #9''' That's two! C'mon! Whose got more? |
|
| |
|
| *'''Master Chief:''' "Hang on!"
| | (''A Phantom flies overhead'') |
|
| |
|
| ''The Chief approaches a closing wall in the highway tunnel. He narrowly escapes, and scrapes the road behind him as he slides down the bridge.'' | | '''Cortana:''' A Phantom! |
|
| |
|
| ''Inside the tunnel, an enemy Ghost piloted by a Brute crashes into the fully closed wall, and explodes. There are two explosions on the other side of the wall.'' | | '''Marine #8:''' Hang on! |
|
| |
|
| ''The Chief gets back up and looks at the Covenant Cruiser hovering above.'' | | (''A second Phantom comes'') |
|
| |
|
| *'''Cortana:''' "Bingo! There's the cruiser! Now all we need to do… is…"
| | '''Cortana:''' Brutes! |
|
| |
|
| ''Covenant drop pods descend from the sky.'' | | '''Cortana:''' Look out! |
|
| |
|
| ''Several drop pods land around the Chief. He turns around, and another drop pod lands in front of him. It opens up to reveal a black armored [[Sangheili|Elite]]. The Elite jumps out and growls at the Chief.'' | | (''A Brute drops in from the Phantom. He kills both Marines, then knocks out the Chief, and the Warthog crashes into the wall. The Chief kills the Brute'') |
|
| |
|
| *'''Sangheili:''' "Wort! Wort! Wort!"
| | '''Cortana:''' Ghosts! To your right. |
|
| |
|
| ''More Elites surround the Chief. They draw their energy swords and snarl menacingly.'' | | (''A Ghost approaches'') |
|
| |
|
| [[File:H2-E3-MasterChief-PlasmaGrenade.jpg|thumb|200px|Cortana: "Betcha can't stick it." Master Chief: "You're on."]]
| | '''Cortana:''' Wait for it... |
|
| |
|
| *'''Cortana:''' "Bet'cha can't stick it…"
| | (''Master Chief hijacks the enemy Ghost'') |
|
| |
|
| ''The Chief pulls out a [[Anskum-pattern plasma grenade|plasma grenade]] and activates it.'' | | '''Cortana:''' Nice! |
|
| |
|
| *'''Master Chief:''' "You're on."
| | '''Cortana:''' The Marines won't stand a chance if those Phantoms double back. See if you can draw them off. |
|
| |
|
| ''The Chief throws it.'' | | (''The Chief escapes'') |
|
| |
|
| ''Fade to white.'' | | (''Fade to white'') |
|
| |
|
| ''Title is shown:'' | | (''Cutscene'') |
|
| |
|
| '''''HALO 2''''' | | (''The Ghost zooms off, and the camera follows it. Behind it, a Phantom approaches, followed by a ghost, and another Phantom. The camera zooms in on the Master Chief. He looks back. The first Phantom starts shooting at the Chief with the frontal turret, with another ghost leading the Chief. He narrowly misses the shots of ''[[plasma|''plasma'']]''. The Phantom shoots at the 'Welcome to ''[[New Mombasa|''New Mombasa'']]''' sign to stop the Chief. It ends up falling on the Phantom, and the Phantom flips on it's side and explodes, with the Chief escaping'') |
|
| |
|
| ''The demo ends.'' | | '''Cortana:''' Chief... |
|
| |
|
| ==Differences with the final game<!--Please avoid comparing the demo with the actual campaign level. This section should be focused on the gameplay mechanics and appearances.-->==
| | '''Master Chief:''' Hang on! |
| * Bloom post-processing is calculated differently than in the final game, leading to more of a "soft glow" look across the entire mission.
| |
| * Object shadows generated by the sun (lightmap) are sharp, rather than softened as in the final game. Objects also self shadow from the sun, whereas this only occurs with dynamic lights in the final game.
| |
| * The Brutes voices are deeper, much like an ape, than in the final game.
| |
| * The Battle Rifle Has a slower version of the CE Assault Rifle Reload Animation.
| |
| * The Master Chief fires the SMGs at the same time, and he never reloads them.
| |
| * In addition, when the Master Chief changes to the Battle Rifle from the SMGs, he doesn't drop the other SMG. This led many viewers to assume that the "dual SMGs" were a single weapon.
| |
| * The Battle Rifle is semi-automatic, and has no ammo counter, making it more like the later [[Designated Marksman Rifle]] featured in Halo: Reach.
| |
| * The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it fires at a more regular pace, not getting faster as it shoots, as it does in the final release when manned by Elites.
| |
| * The SpecOps Elites featured are black colored rather than dark blue in the final game.
| |
| * The [[Type-25 Brute Shot|Brute Shot]] shoots like a large plasma projectile which flies straight instead of the frag grenade that falls and bounces after a few feet.
| |
| * The [[Type-25 Directed Energy Pistol|Plasma Pistol]] fires a larger bolt.
| |
| * The Phantoms have a different appearance and are destructible.
| |
| * Brutes bleed purple, but in the final game, they bleed dark blue.
| |
| * The Fragmentation Grenades made the same type of explosion like they did in ''Halo: Combat Evolved'' , but are much weaker.
| |
| * When Master Chief hijacked the Ghost, he stood on the Ghost for a considerable amount of time before he kicked the driver out.
| |
| * The [[Jiralhanae|Brutes]] are weaker than they are in the final game and were easily killed.
| |
| * The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a time—this was the first animation shown by Bungie of their proposed "melee combo" system, which was cut out of the final game due to time constraints.
| |
| * When the Chief shoots a Phantom with a [[M68 Gauss cannon|Gauss Cannon]] a green and blue plasma spark appears.
| |
| * The Gauss Cannon has a faster rate of fire.
| |
| * The back of the [[Kez'katu-pattern Phantom|Phantom]] is open and the troops disperse like on a [[D77-TC Pelican|Pelican]]. Also, it has two bay doors on its sides with mounted [[Shepsu-pattern plasma cannon|plasma cannons]], giving it a closer resemblance to its ''Halo 3'' rendition.
| |
| * If one looks closely at the Elites' energy swords, they can tell that they have the same appearance as the ''Halo 3'' ones, with the pointed edges around the hilt when turned on.
| |
| * Jackal shields are a bright fluorescent blue, instead of bluish-green in the final version.
| |
| * The Jackal shields appear to be a figure-8 shape, instead of the circular shape seen in the final game.
| |
| * Jackals are also seen moving forward together in a phalanx formation (as opposed to just running around normally) shortly before being run over by Warthogs at 4:46.
| |
| * The Ghost's fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
| |
| * There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed attempting to shoot the player one last time before slowly falling forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
| |
| * Civilian cars make much bigger and deadlier explosions.
| |
| * Plasma bolts and projectiles are more fluorescent than their retail counterpart.
| |
| * Many textures for building walls and floors are re-used from Combat Evolved including brushed metal tiling, seen at 1:53 and 2:43.
| |
| * The Havok physics engine was not yet implemented in the game, so physics are closer to Combat Evolved. Enemies "fall down" on death instead of rag dolling, as in the first game, and vehicles operate with H1 speed calculations, as opposed to the gear and torque system of H2.
| |
| * Grunt and human blood decals are Brighter, and more fluorescent than their retail counterparts.
| |
| * Human blood textures are re-used from Combat Evolved.
| |
| * Grunt, human and Jackal blood splat decals are bigger than retail, resulting in more blood seen in the demo compared to the full release.
| |
| * Grunts and Jackals are more aggressive and will fire faster than retail, as seen at 4:25.
| |
| * Chief's model features different textures and a visor reflection compared to the final game. The armor is generally darker, and the visor reflection is more silver/purple toned, compared to the gold look of the final game.
| |
| * Firing the Mounted Turret illuminate the ground and surrounding area when fired. round particles are also visibly expelled after every shot fired.
| |
| * The SMGs' use the muzzle flash of the Magnum from Halo: Combat Evolved.
| |
| * SMGs (including dual wielded SMGs) have an increased rate of fire, and no recoil. There is also no firing animation, the muzzle flash simply appears when fired.
| |
| * Dual SMG's have a unique "Double Up" overlapping Reticle, rather than a normal SMG reticle seen in retail.
| |
| * Warthog Headlights illuminate and cast visible lights on the road
| |
| * Physics for Warthog splatters seem to be closer to Combat Evolved, Even small bumps or hits will result in a splatter with a lot of blood particles.
| |
| * Street lamps and lighting objects cast real-time shadows. Most dynamic light objects still exist in the final game but are set to not cast dynamic shadows by default. This flag can be toggled on objects in the Halo 2 Editing Kit, also explained by Joe Staten in the H2 developer commentary on 4:48.
| |
|
| |
|
| ==Trivia==
| | (''The Chief approaches a closing wall in the highway tunnel. He narrowly escapes, and scrapes the road behind him as he slides down the bridge'') |
| ===Easter eggs===
| |
| *During the 2022 VKMT community modding showcase a [[Rex]] Easter egg can be spotted inside the main building before going up the stairs.{{Ref/Reuse|VKMT}}
| |
|
| |
|
| ==Gallery==
| | (''Inside the tunnel, an enemy Ghost piloted by a Brute crashes into the fully closed wall, and explodes. There are two explosions on the other side of the wall.'') |
| ===Storyboards===
| |
| <gallery>
| |
| File:H2E3_Storyboard_1.jpg
| |
| File:H2E3_Storyboard_2.jpg
| |
| File:H2E3_Storyboard_3.jpg
| |
| File:H2E3_Storyboard_4.jpg
| |
| File:H2E3_Storyboard_5.jpg
| |
| File:H2E3_Storyboard_6.jpg
| |
| File:H2E3_Storyboard_7.jpg
| |
| File:H2E3_Storyboard_8.jpg
| |
| File:H2E3_Storyboard_9.jpg
| |
| File:H2E3_Storyboard_10.jpg
| |
| File:H2E3_Storyboard_11.jpg
| |
| File:H2E3_Storyboard_12.jpg
| |
| File:H2E3_Storyboard_13.jpg
| |
| File:H2E3_Storyboard_14.jpg
| |
| File:H2E3_Storyboard_15.jpg
| |
| File:H2E3_Storyboard_16.jpg
| |
| File:H2E3_Storyboard_17.jpg
| |
| </gallery>
| |
|
| |
|
| ===Development images===
| | '''Cortana:''' Bingo! There's the cruiser! Now all we need to do... is... |
| <gallery>
| |
| File:H2-Concept-E3-Chief.jpg|Concept art of John-117 priming a plasma grenade.
| |
| File:H2E3_VisualGlitch.jpg|A visual glitch that occurred during the demo's development.
| |
| H2 E3 Chief Crouched Render.jpg|A wireframe render of John-117 after getting up from his Ghost crashing.
| |
| H2 E3 Chief Grenade Render.jpg|A wireframe render of John-117 priming a grenade.
| |
| File:H2E3_John117_Warthog.jpg|John-117 driving a Warthog.
| |
| </gallery>
| |
|
| |
|
| ===Screenshots===
| | (''Several ''[[Elite|''Elite'']]'' drop pods land around him. He turns around, and another drop pod lands in front of him. An Elite pops out. It activates its sword. Around it, more Elites activate their swords'') |
| <gallery>
| |
| File:H2E3_John117_Turret.jpg|John-117 manning an [[M247 general purpose machine gun]].
| |
| File:H2E3_GaussHog.jpg|John-117 manning a Gauss cannon in the demo.
| |
| File:H2E3_John117_Hijack.jpg|John-117 hijacking a Ghost.
| |
| File:H2E3_Ghost_Chase.jpg|Two Ghosts chasing one another.
| |
| File:H2E3_John117_Ghost.jpg|John-117 driving a Ghost in the demo.
| |
| File:H2E3 Demo Master Chief.jpg|Master Chief in the Battle of New Mombasa.
| |
| File:H2E3_Standoff.jpg|John-117 facing down two SpecOps Elites.
| |
| File:H2E3_BetchaCan'tStickEm.jpg|"Betcha can't stick 'em!"
| |
| File:H2 E3 Demo Shadows.jpg|A close-up of the Shadows in the demo.
| |
| </gallery>
| |
|
| |
|
| ===Promotional images===
| | '''Cortana:''' Bet'cha can't stick it! |
| <gallery>
| |
| File:H2E3_Wallpaper_StandTall.jpg|"Stand Tall" wallpaper.
| |
| File:H2E3_Wallpaper_GhostChase.jpg|"Ghost Chase" wallpaper.
| |
| </gallery>
| |
|
| |
|
| ==External links==
| | (''The Chief activates his ''[[plasma grenade|''plasma grenade'']]) |
| *[https://www.youtube.com/watch?v=Qp86KNbeCA8 2018 343 Industries stream playing the demo]
| |
| *[https://www.youtube.com/watch?v=57DoNDDp3r8 2022 VKMT Showcase Digsite trailer, featuring an early version of the remastered E3 demo]
| |
| *[https://www.youtube.com/watch?v=Xo57pHb2y74&t=18831s Halo World Championships 2024 livestream featuring Digsite, Alphamoon, the Halo 2 E3 Demo, and the Digsite remaster]
| |
| *[https://steamcommunity.com/sharedfiles/filedetails/?id=3360515088 ''Steam Workshop'' - Digsite-restored Halo 2 E3 Demo]
| |
|
| |
|
| ==Sources==
| | '''The Master Chief:''' You're on! |
| {{Ref/Sources}}
| | (''the Chief throws it'') |
|
| |
|
| {{Halo Demo}}
| | (''The demo ends'') |
| {{Trailer}}
| |
|
| |
|
| [[Category:Halo 2 trailers]] | | ==Differences with the Final Game== |
| | *The demo had a vastly different storyline from the final game. Much of it was essentially rewritten to change the events. |
| | *In the final cutscene, Chief uses his right hand to throw the plasma grenade, but in all three games, he utilizes his left hand for the purpose of throwing grenades. |
| | *The [[New Mombasa Orbital Elevator]] is nowhere to be seen. Instead, a massive building made up of towering spires and complexes dominates [[New Mombasa]]'s skies. |
| | *The [[Pelican]] [[Master Chief]] rides in is not destroyed, instead it lands normally and disperses its troops without issue. |
| | *[[Sergeant Banks]] is an injured [[Marine]] who gives Master Chief his [[SMG]], introducing the [[dual wield]]ing feature. He is directing an attack against a Covenant [[Stationary Plasma Mortar|artillery cannon]], instead of a [[Scarab]]. |
| | *[[Sergeant Banks]] is introduced at the beginning, instead of the end of [[Metropolis (level)|Metropolis]] |
| | *Sergeant Banks is Caucasian instead of African-American. |
| | *[[Brute]]s are attacking [[Earth]] side-by-side with the [[Elite]]s. |
| | *The Chief is trying to destroy one of many [[CCS-class]] [[Covenant]] battle cruisers, instead of a single [[Assault Carrier]]. |
| | *The Battle Rifle reloads like an Assault Rifle. |
| | *The Master Chief fires the SMG's at the same time, and he never reloads them. |
| | *When the Master Chief changes to the Battle Rifle from the SMG's, he doesn't drop the other SMG. |
| | *The Battle Rifle is semi-auto and has no ammo counter, and is reminiscent of the way a paintball gun fires. |
| | *The Shadow's turret shoots green plasma blasts that look like charged plasma pistol shots, not purple shots. Also, it shoots more at a more regular pace, it doesn't get faster as it shoots, although this is the same in the final version when manned by Elites. |
| | *It is [[Cortana]], not [[Lord Hood]], who outlines the mission (defeat Covenant ground forces and destroy their cruiser, instead of infiltrating their carrier to capture the Prophet of Regret). |
| | *Only one Pelican, instead of three, heads to New Mombasa. Also, the ''[[UNSC In Amber Clad|In Amber Clad]]'' is not seen. |
| | *[[Major Easley]] does not appear in the final game. |
| | *The Elites you see are either some sort of Stealth Elites or a of new Elite that didn't make it into the game. |
| | *The [[Brute Shot]] shoots like a large plasma projectile which flies straight instead of the frag grenade that falls and bounces after a few feet. |
| | *The [[Plasma Pistol]] shoots a larger bolt. |
| | *Grunts were seen driving the [[Shadow]]s. |
| | *The [[Phantoms]] have a different appearance and are destructible. |
| | * Brutes bleed purple, but in the final game, they bleed Blackish-blue. |
| | *The Fragmentation Grenades made the same type of explosion like they did in Halo 1, but are much weaker. |
| | *When a Brute jumped on top of Master Chief's Warthog, he knocked out two Marines instead of just one. |
| | *The [[Brutes]] are weaker than they are in the final game and were easily killed. |
| | *The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a time--this was the first animation shown by Bungie of their proposed "melee combo" system, which was cut out of the final game due to time constraints. |
| | *[[Pete Stacker]] may have appeared driving a Gauss Warthog like in the final game but is killed by a Brute. |
| | *When the Chief shoots a Phantom with a [[Gauss Cannon]] a green and blue plasma spark appears. |
| | *The Gauss Cannon has a faster rate of fire. |
| | *The [[Prophet of Regret]] does not lead the Covenant invasion force on Earth. |
| | *The [[SMG]]s have no recoil. |
| | *The back of the [[Phantom]] is open and the troops disperse like in a [[pelican]] |
| | *The Battle Rifle in the demo shoots only one bullet at a time while not zoomed in and 3 while in zoom. In the final game, it shoots a 3 round burst either way. |
| | *If you look closely at the Elite's Energy Swords, you can tell that it has the same appearance as the Halo 3 one, with the pointed edges around the hilt when turned on. |
| | *Jackal Shields are a bright fluorescent blue, instead of bluish-green in the final version. |
| | *The [[Ghost]]'s fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the Plasma Blasts travel faster. |
| | *There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed and slowly fall forward. Few of the killed Grunts in the trailer preform the classic "Grunty Death Backflip" when killed with Battle Rifle fire. |
| | *In the cutscene where the [[Orbital Insertion Pods]] fall down, the Master Chief's SMG's stocks are pulls out instead of pushed in, like the original game. |
| | [[Category:Halo 2]] |
| | [[Category:Games]] |