Editing Halo 2 E3 demo
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* Grunt, human and Jackal blood splat decals are bigger than retail, resulting in more blood seen in the demo compared to the full release. | * Grunt, human and Jackal blood splat decals are bigger than retail, resulting in more blood seen in the demo compared to the full release. | ||
* Grunts and Jackals are more aggressive and will fire faster than retail, as seen at 4:25. | * Grunts and Jackals are more aggressive and will fire faster than retail, as seen at 4:25. | ||
* Chief's model features different textures and a visor reflection compared to the final game. The armor is generally darker, and the visor reflection is more silver/purple toned, compared to the gold look of the final game. | * Chief's' model features different textures and a visor reflection compared to the final game. The armor is generally darker, and the visor reflection is more silver/purple toned, compared to the gold look of the final game. | ||
* Firing the Mounted Turret illuminate the ground and surrounding area when fired. round particles are also visibly expelled after every shot fired. | * Firing the Mounted Turret illuminate the ground and surrounding area when fired. round particles are also visibly expelled after every shot fired. | ||
* The SMGs' use the muzzle flash of the Magnum from Halo: Combat Evolved. | * The SMGs' use the muzzle flash of the Magnum from Halo: Combat Evolved. |