Editing Halo 2

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{{Status|RealWorld}}
{{Status|RealWorld}}
{{references}}
{{references}}
{{Under construction}}
{{Under Construction}}
{{Game infobox
{{Game infobox
|name= ''Halo 2''
|name= ''Halo 2''
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*[[Avery Johnson]]
*[[Avery Johnson]]
*[[Banks]] {{1st}}
*[[Banks]] {{1st}}
*[[Butkus]] {{1st}}
*[[Butkis]] {{1st}}
*[[Joseph Harper]] {{1st}}
*[[Joseph Harper]] {{1st}}
*[[John-117]]
*[[John-117]]
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*[[McKenzie (Marine)|McKenzie]] {{1st}}
*[[McKenzie (Marine)|McKenzie]] {{1st}}
*[[Miranda Keyes]] {{1st}}
*[[Miranda Keyes]] {{1st}}
*[[O'Brien (Mombasa)|O'Brien]] {{1st}}
*[[O'Brien (ODST)|O'Brien]] {{1st}}
*[[Palmer (Marine)|Palmer]] {{1st}}
*[[Palmer (Marine)|Palmer]] {{1st}}
*[[Parsons (Marine)|Parsons]] {{1st}}
*[[Parsons (Marine)|Parsons]] {{1st}}
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*[[D77-TC Pelican]]
*[[D77-TC Pelican]]
*[[D96-TCE Albatross]] {{1st}}
*[[D96-TCE Albatross]] {{1st}}
*[[Drop pod]]
**[[M8823 drop pod]] {{1st}}
*[[GA-TL1 Longsword]] {{c|C709 variant}}
*[[GA-TL1 Longsword]] {{c|C709 variant}}
*[[Hog]] {{1st}}
*[[Hog]] {{1st}}
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**[[Malta Station|ODA-143 ''Malta'']] {{1st}}
**[[Malta Station|ODA-143 ''Malta'']] {{1st}}
**[[Athens Station|ODA-144 ''Athens'']] {{1st}}
**[[Athens Station|ODA-144 ''Athens'']] {{1st}}
*[[Single Occupant Exoatmospheric Insertion Vehicle]]
*[[Tractor unit]] {{1st}}
*[[Tractor unit]] {{1st}}
*[[UNSC frigate]]
*[[UNSC frigate]]
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*[[Covenant cruiser|Cruiser]]
*[[Covenant cruiser|Cruiser]]
**{{Pattern|Ket|battlecruiser}}
**{{Pattern|Ket|battlecruiser}}
*[[Drop pod]]  
*[[Covenant drop pod]] {{1st}}
**{{Pattern|Udka|Assault Carapace}} {{1st}}
*[[High Charity]]
*[[High Charity]]
*[[Seraph]]
*[[Seraph]]
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*[[M68 Gauss cannon]] {{1st}}
*[[M68 Gauss cannon]] {{1st}}
*[[M90 shotgun]]
*[[M90 shotgun]]
*[[M247 general purpose machine gun]] {{1st}}
*[[M247 machine gun]] {{1st}}
*[[SRS99C-S2 AM sniper rifle#SRS99C-S2|SRS99C-S2 AM sniper rifle]] {{1st}}
*[[SRS99C-S2 AM sniper rifle#SRS99C-S2|SRS99C-S2 AM sniper rifle]] {{1st}}
*[[Type 14 Magnetic/Anti-Tank Mine]] {{1st}} {{c|Gametype-specific use only}}
*[[Type 14 Magnetic/Anti-Tank Mine]] {{1st}} {{c|Gametype-specific use only}}
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*[[Covenant portable shield]]
*[[Covenant portable shield]]
*[[Roadblock|Covenant roadblock]] {{1st}}
*[[Roadblock|Covenant roadblock]] {{1st}}
*[[Covenant watchtower]] {{1st}}
*[[Deployable lookout tower]] {{1st}}
*[[Energy shackle]] {{1st}}
*[[Energy shield]]
*[[Energy shield]]
**[[Sangheili personal energy shield]]
**[[Sangheili personal energy shield]]
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*[[Sentinel manufacturing facility]] {{1st}}
*[[Sentinel manufacturing facility]] {{1st}}
*[[Shield door]] {{1st}}
*[[Shield door]] {{1st}}
*[[Torture manacle]] {{1st}}
**[[Ultra-class armor]] {{1st}}
**[[Ultra-class armor]] {{1st}}
*[[Fusion coil|UNSC fusion core]] {{1st}}
*[[Fusion coil|UNSC fusion core]] {{1st}}
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When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies.  
When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies.  


The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy]], [[Kig-Yar]], [[Mgalekgolo]], and other [[Sangheili]], allowing for deeper insight into Covenant culture.
The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Mgalekgolo|Hunters]], and other [[Sangheili|Elites]], allowing for deeper insight into Covenant culture.


On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill.
On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill.
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==Marketing promotions and release==
==Marketing promotions and release==
{{Halo 2 editions}}
{{Halo 2 Versions}}


===Announcement trailer ===
===Announcement trailer ===
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==Soundtrack==
==Soundtrack==
{{Main|Halo 2: Original Soundtrack}}
{{Main|Halo 2: Original Soundtrack}}
There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or eBay.
There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or Ebay.


==Reception==
==Reception==
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<gallery>
<gallery>
File:H2 ConceptArt MasterChiefTakingCover.png|Concept art of the Master Chief taking cover.
File:H2 ConceptArt MasterChiefTakingCover.png|Concept art of the Master Chief taking cover.
File:H2 SneakyArby.jpg|Concept art of the Arbiter and the Master Chief, later included on the [[Halo 3 Zune]].
File:H2 SneakyArby.jpg|Concept art of the Arbiter sneaking up on Master Chief, later included on the [[Halo 3 Zune]].
File:H2 InteriorConstructControlRoom Concept.jpg|Concept art of a control room.
File:H2 MachineDrivingComponent Concept.jpg|Concept art of a machine.
</gallery>
</gallery>
===Promotional material===
===Promotional material===
<gallery>
<gallery>
File:H2 Wallpaper Master Chief and ODST.png|A wallpaper used to market the game.
File:Halo_2_Wallpaper_UNSC.png|A wallpaper used to market the game.
File:H2 Wallpaper Tartarus and Brutes.png|Another wallpaper used to market the game.
File:Halo_2_Wallpaper.png|Another wallpaper used to market the game.
File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa.
File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa.
File:H2 Chief EGM.png|EGM cover by Craig Mullins.
File:H2 Chief EGM.png|EGM cover by Craig Mullins.
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File:H2 OXM Cover.jpg|Another OXM cover.
File:H2 OXM Cover.jpg|Another OXM cover.
File:H2_EdgeCover_Concept.jpg|EDGE cover by Eddie Smith.
File:H2_EdgeCover_Concept.jpg|EDGE cover by Eddie Smith.
File:H2 BrigadeDamaged.jpg|"Brigade Damaged" by Zoé Brawley.
File:H2 BrigadeDamaged Wide.jpg|A larger version "Brigade Damaged."
</gallery>
</gallery>


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File:Goingtoactivatehalo.JPG|John-117 standing in front of a hologram of Prophet of Regret.
File:Goingtoactivatehalo.JPG|John-117 standing in front of a hologram of Prophet of Regret.
File:Rally.jpg|Rtas 'Vadumee rallies his Sangheili.
File:Rally.jpg|Rtas 'Vadumee rallies his Sangheili.
</gallery>
===20th anniversary artwork===
<gallery>
File:H2 UpperDeck HereticAndHero.png|Official art by Victor Sales  titled "Heretic & Hero" celebrating the game's 20th anniversary.
File:H2 UpperDeck HereticAndHero1.jpg|An initial sketch of the artwork.
File:H2 UpperDeck HereticAndHero2.jpg|The approved sketch of the artwork.
File:H2 UpperDeck HereticAndHero3.jpg|An early colored version of the artwork.
File:H2 UpperDeck HereticAndHero4.jpg|Another work-in-progress iteration of the artwork.
File:H2 UpperDeck HereticAndHero5.jpg|Another work-in-progress iteration of the artwork.
File:H2 UpperDeck HereticAndHero6.jpg|A near-final iteration of the artwork.
File:H2 UpperDeck DemonAndDisgraced.png|Official art by Victor Sales titled "Demon & Disgraced" celebrating the game's 20th anniversary.
File:H2 UpperDeck DemonAndDisgraced1.jpg|An initial sketch of the artwork.
File:H2 UpperDeck DemonAndDisgraced2.jpg|The approved sketch of the artwork.
File:H2 UpperDeck DemonAndDisgraced3.jpg|An early colored version of the artwork.
File:H2 UpperDeck DemonAndDisgraced4.jpg|Another work-in-progress iteration of the artwork.
File:H2 UpperDeck DemonAndDisgraced5.jpg|A near-final iteration of the artwork.
</gallery>
</gallery>


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