Editing Halo 2
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{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{references}} | {{references}} | ||
{{Under | {{Under Construction}} | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo 2'' | |name= ''Halo 2'' | ||
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==Synopsis== | ==Synopsis== | ||
===Characters and setting=== | ===Characters and setting=== | ||
''Halo 2'' does not pick up directly after the events of its predecessor, but rather, after the events depicted in the novel ''[[Halo: First Strike]]'', taking place in ''Halo: Combat Evolved'' with the events explaining [[John-117|Master Chief]]'s return to [[Earth]] not featured in any game so far. The story dives deeper into the society of the [[Covenant Empire|Covenant]], their goals, beliefs, and alliances, as well as continuing Master Chief's story to put an end to the Covenant threat on Earth as well as [[Installation 05|another Halo]]. ''Halo 2'' also introduces | ''Halo 2'' does not pick up directly after the events of its predecessor, but rather, after the events depicted in the novel ''[[Halo: First Strike]]'', taking place in ''Halo: Combat Evolved'' with the events explaining [[John-117|Master Chief]]'s return to [[Earth]] not featured in any game so far. The story dives deeper into the society of the [[Covenant Empire|Covenant]], their goals, beliefs, and alliances, as well as continuing Master Chief's story to put an end to the Covenant threat on Earth as well as [[Installation 05|another Halo]]. ''Halo 2'' also introduces the [[Jiralhanae]], who were first mentioned in ''First Strike''. They are shown as large, hairy, ape-like beasts; although they do not have [[Energy shielding|energy shields]] like the Sangheili, their immense bulk and strength allows them to absorb a large amount of damage before dying. | ||
The game follows a linear series of episodes that differ from ''Halo: Combat Evolved''. The player will play as both the Master Chief and a troubled Covenant Sangheili known as "[[Thel 'Vadam]]". | The game follows a linear series of episodes that differ from ''Halo: Combat Evolved''. The player will play as both the Master Chief and a troubled Covenant Sangheili known as "[[Thel 'Vadam]]". | ||
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*[[Avery Johnson]] | *[[Avery Johnson]] | ||
*[[Banks]] {{1st}} | *[[Banks]] {{1st}} | ||
*[[ | *[[Butkis]] {{1st}} | ||
*[[Joseph Harper]] {{1st}} | *[[Joseph Harper]] {{1st}} | ||
*[[John-117]] | *[[John-117]] | ||
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*[[McKenzie (Marine)|McKenzie]] {{1st}} | *[[McKenzie (Marine)|McKenzie]] {{1st}} | ||
*[[Miranda Keyes]] {{1st}} | *[[Miranda Keyes]] {{1st}} | ||
*[[O'Brien ( | *[[O'Brien (ODST)|O'Brien]] {{1st}} | ||
*[[Palmer (Marine)|Palmer]] {{1st}} | *[[Palmer (Marine)|Palmer]] {{1st}} | ||
*[[Parsons (Marine)|Parsons]] {{1st}} | *[[Parsons (Marine)|Parsons]] {{1st}} | ||
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*[[D77-TC Pelican]] | *[[D77-TC Pelican]] | ||
*[[D96-TCE Albatross]] {{1st}} | *[[D96-TCE Albatross]] {{1st}} | ||
*[[GA-TL1 Longsword]] {{c|C709 variant}} | *[[GA-TL1 Longsword]] {{c|C709 variant}} | ||
*[[Hog]] {{1st}} | *[[Hog]] {{1st}} | ||
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**[[Malta Station|ODA-143 ''Malta'']] {{1st}} | **[[Malta Station|ODA-143 ''Malta'']] {{1st}} | ||
**[[Athens Station|ODA-144 ''Athens'']] {{1st}} | **[[Athens Station|ODA-144 ''Athens'']] {{1st}} | ||
*[[Single Occupant Exoatmospheric Insertion Vehicle]] | |||
*[[Tractor unit]] {{1st}} | *[[Tractor unit]] {{1st}} | ||
*[[UNSC frigate]] | *[[UNSC frigate]] | ||
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*[[Covenant cruiser|Cruiser]] | *[[Covenant cruiser|Cruiser]] | ||
**{{Pattern|Ket|battlecruiser}} | **{{Pattern|Ket|battlecruiser}} | ||
*[[ | *[[Covenant drop pod]] {{1st}} | ||
*[[High Charity]] | *[[High Charity]] | ||
*[[Seraph]] | *[[Seraph]] | ||
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*[[M68 Gauss cannon]] {{1st}} | *[[M68 Gauss cannon]] {{1st}} | ||
*[[M90 shotgun]] | *[[M90 shotgun]] | ||
*[[M247 | *[[M247 machine gun]] {{1st}} | ||
*[[SRS99C-S2 AM sniper rifle#SRS99C-S2|SRS99C-S2 AM sniper rifle]] {{1st}} | *[[SRS99C-S2 AM sniper rifle#SRS99C-S2|SRS99C-S2 AM sniper rifle]] {{1st}} | ||
*[[Type 14 Magnetic/Anti-Tank Mine]] {{1st}} {{c|Gametype-specific use only}} | *[[Type 14 Magnetic/Anti-Tank Mine]] {{1st}} {{c|Gametype-specific use only}} | ||
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*[[Covenant portable shield]] | *[[Covenant portable shield]] | ||
*[[Roadblock|Covenant roadblock]] {{1st}} | *[[Roadblock|Covenant roadblock]] {{1st}} | ||
*[[ | *[[Deployable lookout tower]] {{1st}} | ||
*[[Energy shackle]] {{1st}} | |||
*[[Energy shield]] | *[[Energy shield]] | ||
**[[Sangheili personal energy shield]] | **[[Sangheili personal energy shield]] | ||
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*[[Sentinel manufacturing facility]] {{1st}} | *[[Sentinel manufacturing facility]] {{1st}} | ||
*[[Shield door]] {{1st}} | *[[Shield door]] {{1st}} | ||
**[[Ultra-class armor]] {{1st}} | **[[Ultra-class armor]] {{1st}} | ||
*[[Fusion coil|UNSC fusion core]] {{1st}} | *[[Fusion coil|UNSC fusion core]] {{1st}} | ||
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When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies. | When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[active camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies. | ||
The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy]], [[Kig-Yar]], [[Mgalekgolo]], and other [[Sangheili]], allowing for deeper insight into Covenant culture. | The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Troopers|ODSTs]]. However, the Arbiter is joined by [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Mgalekgolo|Hunters]], and other [[Sangheili|Elites]], allowing for deeper insight into Covenant culture. | ||
On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill. | On the damage mechanics, fall damage now has been reduced considerably. The threshold minimum damage has been increased, such as from 3 stories building height will not cause player any damage while on [[Halo: Combat Evolved|the previous game]], it gives the player some damage. The most benefits come from splatter damage as a slight touch from the object now is no longer kill anyone instantly including player (Except some who are designed to be invulnerable). The player now needs more effort to score a splatter kill. | ||
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==Marketing promotions and release== | ==Marketing promotions and release== | ||
{{Halo 2 | {{Halo 2 Versions}} | ||
===Announcement trailer === | ===Announcement trailer === | ||
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==Soundtrack== | ==Soundtrack== | ||
{{Main|Halo 2: Original Soundtrack}} | {{Main|Halo 2: Original Soundtrack}} | ||
There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or | There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or Ebay. | ||
==Reception== | ==Reception== | ||
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<gallery> | <gallery> | ||
File:H2 ConceptArt MasterChiefTakingCover.png|Concept art of the Master Chief taking cover. | File:H2 ConceptArt MasterChiefTakingCover.png|Concept art of the Master Chief taking cover. | ||
File:H2 SneakyArby.jpg|Concept art of the Arbiter | File:H2 SneakyArby.jpg|Concept art of the Arbiter sneaking up on Master Chief, later included on the [[Halo 3 Zune]]. | ||
</gallery> | </gallery> | ||
===Promotional material=== | ===Promotional material=== | ||
<gallery> | <gallery> | ||
File: | File:Halo_2_Wallpaper_UNSC.png|A wallpaper used to market the game. | ||
File: | File:Halo_2_Wallpaper.png|Another wallpaper used to market the game. | ||
File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa. | File:Halo 2 028.jpg|Artwork featuring the Master Chief during the Battle of Mombasa. | ||
File:H2 Chief EGM.png|EGM cover by Craig Mullins. | File:H2 Chief EGM.png|EGM cover by Craig Mullins. | ||
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File:H2 OXM Cover.jpg|Another OXM cover. | File:H2 OXM Cover.jpg|Another OXM cover. | ||
File:H2_EdgeCover_Concept.jpg|EDGE cover by Eddie Smith. | File:H2_EdgeCover_Concept.jpg|EDGE cover by Eddie Smith. | ||
</gallery> | </gallery> | ||
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File:Goingtoactivatehalo.JPG|John-117 standing in front of a hologram of Prophet of Regret. | File:Goingtoactivatehalo.JPG|John-117 standing in front of a hologram of Prophet of Regret. | ||
File:Rally.jpg|Rtas 'Vadumee rallies his Sangheili. | File:Rally.jpg|Rtas 'Vadumee rallies his Sangheili. | ||
</gallery> | </gallery> | ||