Editing Halo 2

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There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or eBay.
There are two volumes of the ''Halo 2'' soundtrack, one released alongside the game, and the other released in Early 2006. You can usually find them at any retail store that sells music or games, or eBay.


==Reception==
==Receptiom==
{{Quote|<nowiki></nowiki>''Halo 2'' is the single greatest achievement on the platform.|OXM 038, December 2004 (The OXM verdict: 10/10)<ref>'''Halo: The Master Chief Collection Companion''', ''page 15''</ref>}}
{{Quote|<nowiki></nowiki>''Halo 2'' is the single greatest achievement on the platform.|OXM 038, December 2004 (The OXM verdict: 10/10)<ref>'''Halo: The Master Chief Collection Companion''', ''page 15''</ref>}}
''Halo 2'' was very successful in sales. In company with PlayStation 2's hit of the year, ''[[Wikipedia:Grand Theft Auto: San Andreas|Grand Theft Auto: San Andreas]]'', it was the most sought-after video game among critics and gamers in 2004. Three weeks prior to launch, stores in the U.S. alone had pre-sold 1.5 million copies of the game to consumers. When it launched for the Xbox on the 9th of November, over 7000 video game, toy and electronics stores in the U.S. opened at midnight to welcome fanatical fans. ''Halo 2'' instantly began to prosper. One national retailer sold 8,500 copies of the game in just 11 minutes, and another had sold 200,000 units by daybreak. One single store sold 500 ''Halo 2'' units in three hours, 350 of them being sold between midnight and 1 a.m.<ref>http://www.signonsandiego.com/news/business/20041110-9999-1b10halo.html</ref> Early on the launch day, Microsoft expected ''Halo 2'' to generate more money in 24 hours on store shelves than any game had done before. Moore said “I'm calling a $100 million day on ''Halo'' today.” ''Halo 2'' went on to be the success that Microsoft was anticipating, selling approximately 2.4 million copies in North America in 24 hours, generating $125 million. The video game software retailer GameStop sold more than half a million ''Halo 2'' copies in one day. In Australia, where more than 42,000 gamers had pre-ordered the game prior to its release, ''Halo 2'' shattered retail sales records by selling more than 104,000 units in no more than one week after launch, generating nine million dollars and beating the previous record holder by 38,000 copies.<ref>http://www.xbox.com/en-AU/games/h/halo2/newsflash20041119.html</ref> In Canada, ''Halo 2'' succeeded in selling 222,000 units in its debut month, making it the biggest premiere month for any game up to ''Grand Theft Auto IV''. Before its release in New Zealand, more than 8000 units of ''Halo 2'' had been pre-sold.  
''Halo 2'' was very successful in sales. In company with PlayStation 2's hit of the year, ''[[Wikipedia:Grand Theft Auto: San Andreas|Grand Theft Auto: San Andreas]]'', it was the most sought-after video game among critics and gamers in 2004. Three weeks prior to launch, stores in the U.S. alone had pre-sold 1.5 million copies of the game to consumers. When it launched for the Xbox on the 9th of November, over 7000 video game, toy and electronics stores in the U.S. opened at midnight to welcome fanatical fans. ''Halo 2'' instantly began to prosper. One national retailer sold 8,500 copies of the game in just 11 minutes, and another had sold 200,000 units by daybreak. One single store sold 500 ''Halo 2'' units in three hours, 350 of them being sold between midnight and 1 a.m.<ref>http://www.signonsandiego.com/news/business/20041110-9999-1b10halo.html</ref> Early on the launch day, Microsoft expected ''Halo 2'' to generate more money in 24 hours on store shelves than any game had done before. Moore said “I'm calling a $100 million day on ''Halo'' today.” ''Halo 2'' went on to be the success that Microsoft was anticipating, selling approximately 2.4 million copies in North America in 24 hours, generating $125 million. The video game software retailer GameStop sold more than half a million ''Halo 2'' copies in one day. In Australia, where more than 42,000 gamers had pre-ordered the game prior to its release, ''Halo 2'' shattered retail sales records by selling more than 104,000 units in no more than one week after launch, generating nine million dollars and beating the previous record holder by 38,000 copies.<ref>http://www.xbox.com/en-AU/games/h/halo2/newsflash20041119.html</ref> In Canada, ''Halo 2'' succeeded in selling 222,000 units in its debut month, making it the biggest premiere month for any game up to ''Grand Theft Auto IV''. Before its release in New Zealand, more than 8000 units of ''Halo 2'' had been pre-sold.  

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