Editing Halo (Halo 3 level)

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*If one heads over to the large crevasse next to the [[Control Room]] in the beginning of the level, one can look down and see an almost endless series of catwalks. One can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if one rechecks the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Carol Rawley|Foehammer]] comes out of in the beginning of the level, ''[[Assault on the Control Room]]'' in ''Halo: Combat Evolved''.
*If one heads over to the large crevasse next to the [[Control Room]] in the beginning of the level, one can look down and see an almost endless series of catwalks. One can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if one rechecks the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Carol Rawley|Foehammer]] comes out of in the beginning of the level, ''[[Assault on the Control Room]]'' in ''Halo: Combat Evolved''.
*Throughout the fight on the ground floor with the first waves of Flood, a [[M41 SPNKR|Rocket Launcher]] and a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] can be found near the lower structures of the tower, each carrying eight Rockets, and 20 Fuel Rods, respectively.
*Throughout the fight on the ground floor with the first waves of Flood, a [[M41 SPNKR|Rocket Launcher]] and a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] can be found near the lower structures of the tower, each carrying eight Rockets, and 20 Fuel Rods, respectively.
*It is impossible to kill the Monitor without the Laser.
*It is impossible to kill the Monitor without the Laser.  
**The Monitor will be invulnerable to any damage, including Laser until Johnson knocks him away.
*The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR Powered Assault Armor|MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles.
*The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR Powered Assault Armor|MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles.
*There are hidden vehicles on this level during the Warthog Run. They are 4 Ghosts, 2 Choppers and a Mongoose (The Ghosts can only be found if Legendary Co-Op), making it so players can finish the level on four player Co-Op in all different vehicles.  Also, getting out of a Ghost while in midair during the final jump can result in the ending cutscene starting before the players enter the cargo bay.
*There are hidden vehicles on this level during the Warthog Run. They are 4 Ghosts, 2 Choppers and a Mongoose (The Ghosts can only be found if Legendary Co-Op), making it so players can finish the level on four player Co-Op in all different vehicles.  Also, getting out of a Ghost while in midair during the final jump can result in the ending cutscene starting before the players enter the cargo bay.

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