Editing Halo (Halo 3 level)/Walkthrough
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[Halo 3]] | |pagelabel=Walkthrough | ||
|era=[[Halo 3]] | |||
|prev=[[Cortana (level)|Cortana]] | |prev=[[Cortana (level)|Cortana]] | ||
|next=[[Halo 3 credits|''Halo 3'' credits]] | |next=[[Halo 3 credits|''Halo 3'' credits]] | ||
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|pagegamelabel=H3 | |pagegamelabel=H3 | ||
}} | }} | ||
{{Article | {{Article Quote|Light the Ring. Destroy the Flood.}} | ||
==Overview== | ==Overview== | ||
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Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | ||
:note: At the bottom of the Control Room on either side are a [[ | :note: At the bottom of the Control Room on either side are a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], [[M7057/Defoliant Projector|Flamethrower]] or Rocket Launcher with lots of Ammo. | ||
===Outside the Control Room=== | ===Outside the Control Room=== | ||
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===Ride or Die.=== | ===Ride or Die.=== | ||
Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[ | Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[Type-25 Rapid Assault Vehicle|Brute Choppers]]. Because of the differences in their weight, maneuverability, speed and weapons these vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in. | ||
The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. | The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. |