Editing Halo (Halo 3 level)/Walkthrough
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[Halo 3]] | |pagelabel=Walkthrough | ||
|era=[[Halo 3]] | |||
|prev=[[Cortana (level)|Cortana]] | |prev=[[Cortana (level)|Cortana]] | ||
|next=[[Halo 3 credits|''Halo 3'' credits]] | |next=[[Halo 3 credits|''Halo 3'' credits]] | ||
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|pagegamelabel=H3 | |pagegamelabel=H3 | ||
}} | }} | ||
{{Article | {{Article Quote|Light the Ring. Destroy the Flood.}} | ||
==Overview== | ==Overview== | ||
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Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | ||
:note: At the bottom of the Control Room on either side are a [[ | :note: At the bottom of the Control Room on either side are a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], [[M7057/Defoliant Projector|Flamethrower]] or Rocket Launcher with lots of Ammo. | ||
===Outside the Control Room=== | ===Outside the Control Room=== | ||
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===Ride or Die.=== | ===Ride or Die.=== | ||
Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[ | Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[Type-25 Rapid Assault Vehicle|Brute Choppers]]. Because of the differences in their weight, maneuverability, speed and weapons these vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in. | ||
The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. | The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. | ||
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*'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal (Halo 3)|Terminal]]. | *'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal (Halo 3)|Terminal]]. | ||
*'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | *'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | ||
*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[ | *Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[Type-25 Carbine|Spiker]], its high rate of fire and relative accuracy at close-to-medium range is superior to a {{Pattern|Okarda'phaa|plasma rifle}}. | ||
* '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. | * '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. |