Editing Halo (Halo 3 level)/Walkthrough
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{{Walkthrough Infobox | |||
{{Walkthrough | |era=[[Halo 3]] | ||
|prev=[[Cortana (level)|Cortana]] | |prev=[[Cortana (level)|Cortana]] | ||
|next=[[Halo 3 credits|''Halo 3'' credits]] | |next=[[Halo 3 credits|''Halo 3'' credits]] | ||
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*[[Unggoy]] {{C|Easter egg only}} | *[[Unggoy]] {{C|Easter egg only}} | ||
|skulls= | |skulls= | ||
}} | }} | ||
{{Article | {{Article Quote|Light the Ring. Destroy the Flood.}} | ||
==Overview== | ==Overview== | ||
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If you've made it this far on legendary this mission is going to feel incredibly easy in comparison to [[Cortana (level)|Cortana]], and will seem only moderately difficult. There are plenty of [[The Flood|Flood]], but they are dispersed quite a bit and there is only one stand up fight against them so this is possibly the easiest flood level in the game. | If you've made it this far on legendary this mission is going to feel incredibly easy in comparison to [[Cortana (level)|Cortana]], and will seem only moderately difficult. There are plenty of [[The Flood|Flood]], but they are dispersed quite a bit and there is only one stand up fight against them so this is possibly the easiest flood level in the game. | ||
Good [[Halo 3 | Good [[Halo 3 Skulls|Skulls]] on this mission are Thunderstorm, Catch, Tough Luck, Fog, Mythic and Cowbell. However for a truly challenging experience you can turn them all on. It is not an insurmountable task, but requires careful progression. | ||
__TOC__ | __TOC__ | ||
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Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | Grab your weapons and follow the Arbiter through the mountain pass to the bottom of the control room. Flood dispersal pods will fall in and Flood Combat forms will begin to appear blocking your way to the control room. Use your Battle Rifle and start clearing at range. Move forward or more flood will simply appear and use up your precious ammo. As you close in on the bottom ramp of the control room (right side) switch to your [[MA5C Individual Combat Weapon System|MA5C]] and use short bursts to clear a path. If you can see a [[Type-25 Grenade Launcher|Brute Shot]], swap it for your battle rifle. All your work is going to be close in now so range isn't that much of a consideration. | ||
:note: At the bottom of the Control Room on either side are a [[ | :note: At the bottom of the Control Room on either side are a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], [[M7057/Defoliant Projector|Flamethrower]] or Rocket Launcher with lots of Ammo. | ||
===Outside the Control Room=== | ===Outside the Control Room=== | ||
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===You Really Shouldn't Trust Monitors=== | ===You Really Shouldn't Trust Monitors=== | ||
[[File:Damaged Monitor.jpg| | [[File:Damaged Monitor.jpg|300px|thumb|center|'''Final Boss''': [[Rampant]] [[Guilty Spark]]]] | ||
You're going to reach the Control Room, you'll trigger the cut scene and Guilty Spark is going to go turn on you. For the first part just try and stay out of his way. He has a strong red beam and a force field projector. Back away, or jump over the beam, and try to stay to the center of the platform, as the closer you are to the edges the more likely you are to be pushed over by the force field. Just keep moving around until the cut scene plays, you can shoot at Guilty Spark but it doesn't do any damage so don't bother. Once you've gotten a hold of the Spartan Laser from Johnson, take aim and fire. Three shots should take care of the Monitor. It can be a little tricky to center him in the reticule so wait until it starts talking as it tends to stop moving and not shoot at you while speaking. Once you've killed Guilty Spark the cut scene will trigger. | You're going to reach the Control Room, you'll trigger the cut scene and Guilty Spark is going to go turn on you. For the first part just try and stay out of his way. He has a strong red beam and a force field projector. Back away, or jump over the beam, and try to stay to the center of the platform, as the closer you are to the edges the more likely you are to be pushed over by the force field. Just keep moving around until the cut scene plays, you can shoot at Guilty Spark but it doesn't do any damage so don't bother. Once you've gotten a hold of the Spartan Laser from Johnson, take aim and fire. Three shots should take care of the Monitor. It can be a little tricky to center him in the reticule so wait until it starts talking as it tends to stop moving and not shoot at you while speaking. Once you've killed Guilty Spark the cut scene will trigger. | ||
==The Way the World Ends== | ==The Way the World Ends== | ||
===Nice Work, Now Let's Get the Hell Out of Here!=== | ===Nice Work, Now Let's Get the Hell Out of Here!=== | ||
Okay, The ring is active, the Flood and the Sentinels want your blood and all you have is an Assault Rifle. No Grenades, no second weapon. Good thing you've spent so much time with your MA5C otherwise this might be a problem. Head back out and deal with the Combat Forms and [[Pod infector|Infection Forms]] that appear. You'll pick up some grenades and a | Okay, The ring is active, the Flood and the Sentinels want your blood and all you have is an Assault Rifle. No Grenades, no second weapon. Good thing you've spent so much time with your MA5C otherwise this might be a problem. Head back out and deal with the Combat Forms and [[Pod infector|Infection Forms]] that appear. You'll pick up some grenades and a [[Type-25 Directed Energy Rifle|Plasma Rifle]]. Once you reach the blast door swap your Plasma rifle for your Brute Shot that you left before the Control Room. Follow the Arbiter up to the right onto the ledge. Run past the Sentinels that are now your enemies and only engage the Combat Forms if they offer you ammo or resistance. Don't slow down to kill Sentinels for their Sentinel Beams. It is effective against Flood but you would probably be toasted faster than a Turkey on Thanksgiving. Go into the hallway and engage the Combat Forms here, you should be able to mow them down fairly easily. Once you turn the corner stick the Carrier Forms and kill the infection forms or wait until the Carrier Forms explode then toss a few grenades to quickly wipe out the Infection forms, on lower difficulties it is possible to do Floor Sweeping with a Sentinel Beam. After you've cleared the tunnel head out into the open air. | ||
===Ride or Die.=== | ===Ride or Die.=== | ||
Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle|Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[ | Outside you'll find Johnson's[[M12 Light Reconnaissance Vehicle| Warthog]] waiting for you. Depending on the difficulty you can also find a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] or a couple of [[Type-25 Rapid Assault Vehicle|Brute Choppers]]. Because of the differences in their weight, maneuverability, speed and weapons these vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in. | ||
The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. | The Arbiter will man the Turret and trust in him to deal with the enemies that crop up. But that's a secondary concern. More important is your ability to drive. You need to be swift and crafty to avoid the Flood, The [[Sentinel]]s and the rapid deterioration of the activating ring. You will be given waypoint indicators on your HUD. These are but guides, as often heading directly for these points will result in falling down a hole to your death. Avoid the Carrier Forms when they appear, but other than that, only pay attention to the ground in front of you. Sentinels can be a major pain, but as long as you don't slow and stay on the ground as much as possible their effect is limited. | ||
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==Legendary Notes== | ==Legendary Notes== | ||
===Notes=== | ===Notes=== | ||
*'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal | *'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal/Halo 3|Terminal]]. | ||
*'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | *'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | ||
*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[ | *Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[Type-25 Carbine|Spiker]], its high rate of fire and relative accuracy at close-to-medium range is superior to a [[Type-25 Directed Energy Rifle|Plasma Rifle]]. | ||
* '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. | * '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. | ||
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{{succession box | before = ''[[Cortana (level)/Walkthrough|Cortana]]'' <br />| title =Halo 3 Campaign Walkthrough for: | years = '''''Halo''''' |after = ''none''}} | {{succession box | before = ''[[Cortana (level)/Walkthrough|Cortana]]'' <br />| title =Halo 3 Campaign Walkthrough for: | years = '''''Halo''''' |after = ''none''}} | ||
[[Category: | [[Category:Walkthrough]] | ||
==Video Walkthrough== | ==Video Walkthrough== | ||
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