Editing Halo (Halo 3 level)/Walkthrough
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 61: | Line 61: | ||
*'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal (Halo 3)|Terminal]]. | *'''Seventh Terminal''' Location: When you see a few beams extending across an icy ceiling, turn right, and jump over the snowy ledge onto an extending beam. There should be a doorway. Walk down the hall, and facing you should be the [[Terminal (Halo 3)|Terminal]]. | ||
*'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | *'''Mythic Skull''' Location: Head towards the Control Room from the crashed Pelican, once you enter the pass through turn right, and you'll find a cave and at the end among the rocks you'll find the skull. | ||
*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[ | *Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[Type-25 Carbine|Spiker]], its high rate of fire and relative accuracy at close-to-medium range is superior to a {{Pattern|Okarda'phaa|plasma rifle}}. | ||
* '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. | * '''Pay attention to your surroundings.''': When driving at the end of the level, your attention cannot be divided between enemies and the environment. Let the Arbiter deal with the Flood and Sentinels while you deal with the rapidly deteriorating Ring. |