Editing Halo (Halo: Combat Evolved level)

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|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
|next=''[[The Truth and Reconciliation]]''
|next=''[[The Truth and Reconciliation]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|name='''''Halo'''''
|name='''''Halo'''''
|devname=<code>a30</code>
|image=[[File:HCEA Halo Loadscreen.png|300px]]
|image=[[File:HCEA Halo Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a30\a30.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 19, 2552|September 19, 2552]]
|date= [[2552#September 19, 2552|September 19, 2552]]
|place= On the surface of [[Installation 04]]
|place= On the surface of [[Installation 04]]
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===Reunion Tour===
===Reunion Tour===
[[File:BeamEmitterAnniversary.jpg|thumb|300px|A [[Beacon tower]] in one of Halo's valleys.]]
[[File:BeamEmitterAnniversary.jpg|thumb|300px|A [[beam emitter]] in one of Halo's valleys.]]


''There are three crash sites, and different lines of dialogue are said depending on the order the player visit them in. The conversation between Cortana and Rawley is always said in the order shown here, irrelevant as to which order the player visits the sites in.''
''There are three crash sites, and different lines of dialogue are said depending on the order the player visit them in. The conversation between Cortana and Rawley is always said in the order shown here, irrelevant as to which order the player visits the sites in.''
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|[[File:HTMCC Achievement HowPedestrian Steam.jpg|center|64px]]
|[[File:HTMCC Achievement HowPedestrian Steam.jpg|center|64px]]
|<center>'''[[How Pedestrian]]'''</center>
|<center>'''[[How Pedestrian]]'''</center>
|Complete Halo without entering a vehicle.
|Complete Halo on Legendary without entering a Warthog.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|-
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==Production notes==
==Production notes==
[[File:HCE BackToBack.jpg|thumb|right|200px|Promotional image of John and a Marine, back-to-back on an early version of the level.]]
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
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*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*In both versions of the game, only seven bodies, including that of the pilot, are found inside the Bumblebee after the crash. In actuality, nine bodies should have been present.
*In both versions of the game, only seven bodies, including that of the pilot, are found inside the Bumblebee after the crash. In actuality, nine bodies should have been present.
*On rare occasions, the "Search for last survivors" mission objective will repeatedly show up on the screen and flash. This is common if the player is playing on an Xbox 360.


===References===
===References===
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*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*Sometimes, a Spirit dropship can be seen in cutscenes if the player did not go through where the Spirit lands and deploys troops during gameplay.
*Sometimes, a Spirit dropship can be seen in cutscenes if the player did not go through where the Spirit lands and deploys troops during gameplay.
*If the player somehow gets on top of the cliffs during the first part of the level (departing the Bumblebee until entering the underground tunnels), there is a unique scripted trigger volume that activates called "gotohell", which disables all player input permanently, including opening the menu and leaving the game. This is the only area in the entire game that uses this method of preventing the player from escaping the level.{{Ref/File|Halo Editing Kit|Mission\Game data\Trigger volumes\gotohell}}


==Gallery==
==Gallery==
===Development images===
===Halo: Combat Evolved===
<gallery>
File:HCE TwoBeams.jpg|John on the two beams over the waterfall.
File:HCE ChiefFiringAR Vista.jpg|John fires his [[Assault Rifle (gameplay)|assault rifle]] in front of the vista of the ring.
File:HCE ChiefWarthogGunner.jpg|John in a Warthog, in front of the vista of the ring.
File:HCE BackToBack.jpg|John and a Marine on a beacon.
File:HCE ChiefVsJackalMinors.jpg|John fighting the Covenant.
File:HCE ChiefVsGrunt.jpg|John fires at an Unggoy.
File:HCE BeaconCombat.jpg|John fighting the Covenant from a beacon.
File:HCE ChiefFiringAR Beacon.jpg|John being fired upon.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
<gallery>
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu.
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File:CE Screenshot Halo-PacificNorthwest.png|The canyon in which the level begins.
File:CE Screenshot Halo-PacificNorthwest.png|The canyon in which the level begins.
File:Forkdropship.jpg|A Covenant dropship approaches the Bumblebee crash site.
File:Forkdropship.jpg|A Covenant dropship approaches the Bumblebee crash site.
File:HCE Halo Banshees.jpg|Two Banshees above the canyon.
File:Scrn_092.jpg|Two Banshees above the canyon.
File:HCE - Halo.jpg|The first beam emitter's location.
File:HCE - Halo.jpg|The first beam emitter's location.
File:HCE BeaconTower Firing.jpg|John looking at a beacon tower.
File:Halo final alt1 th.jpg|''[[Echo 419]]'' drops a Warthog for the Chief, as two lifeboats are soaring across the sky.
File:Halo final alt1 th.jpg|''[[Echo 419]]'' drops a Warthog for the Chief, as two lifeboats are soaring across the sky.
File:HCE Bumblebees.jpg|Bumblebees crash landing.
File:HCE-BridgeControlPanel-screen.png|John-117 activates a light bridge.
File:HCE Chief&Warthog&Pelican.jpg|John standing in front of ''Echo 419'' and a Warthog.
File:HCE Chief&Warthog.jpg|John and a Warthog in a canyon.
File:HCE EliteMajors.jpg|Two Sangheili Majors guarding the underground tunnel.
File:HCE-BridgeControlPanel-screen.png|John activates a light bridge.
File:HCE-HardLightEnergyBridge-screen.jpg|The light bridge in the underground tunnel network.
File:HCE-HardLightEnergyBridge-screen.jpg|The light bridge in the underground tunnel network.
File:HCE EliteMajor Splatter.jpg|The Warthog splatters a Sangheili Major.
File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret.
File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret.
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog.
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog.
File:HCE WarthogTurret Firing.jpg|UNSC Marines mounted on a Warthog.
</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HCEA Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HTMCC-HCEA BumblebeeLFA43.png|The Master Chief's Bumblebee on the surface of the ring.
File:HCEA FireTeamCharlieVsCovies.png|Johnson's fireteam and crewmen defending a beacon tower.
File:HCEA-JackalMinor.png|A Kig-Yar Minor on the surface of the ring.
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle.
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle.
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley.
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley.
File:HCEA ChiefGeas.png|John activates a light bridge.
File:HCEA ChiefGeas.png|John-117 activates a light bridge.
File:Energy Bridge.jpg|The light bridge in the underground tunnel network.
File:Energy Bridge.jpg|The light bridge in the underground tunnel network.
</gallery>
</gallery>
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo CE'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}


{{Levels|H1}}
{{Levels|H1}}

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