Editing Halo (Halo: Combat Evolved level)
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
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==Gallery== | ==Gallery== | ||
=== | ===Halo: Combat Evolved=== | ||
<gallery> | <gallery> | ||
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
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File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret. | File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret. | ||
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog. | File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog. | ||
</gallery> | </gallery> | ||
=== | ===Halo: Combat Evolved Anniversary=== | ||
<gallery> | <gallery> | ||
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''. | File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''. | ||
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon. | File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon. | ||
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle. | File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle. | ||
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley. | File:AnniversaryHalo.jpg|A Spirit dropship over the first valley. | ||
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File:Energy Bridge.jpg|The light bridge in the underground tunnel network. | File:Energy Bridge.jpg|The light bridge in the underground tunnel network. | ||
</gallery> | </gallery> | ||
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H1}} | {{Levels|H1}} |