Editing Halo (Halo: Combat Evolved level)

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|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
|next=''[[The Truth and Reconciliation]]''
|next=''[[The Truth and Reconciliation]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|name='''''Halo'''''
|name='''''Halo'''''
|devname=<code>a30</code>
|image=[[File:HCEA Halo Loadscreen.png|300px]]
|image=[[File:HCEA Halo Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a30\a30.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 19, 2552|September 19, 2552]]
|date= [[2552#September 19, 2552|September 19, 2552]]
|place= On the surface of [[Installation 04]]
|place= On the surface of [[Installation 04]]
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==Production notes==
==Production notes==
[[File:HCE BackToBack.jpg|thumb|right|200px|Promotional image of John and a Marine, back-to-back on an early version of the level.]]
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
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==Gallery==
==Gallery==
===''Halo: Combat Evolved''===
===Halo: Combat Evolved===
<gallery>
<gallery>
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu.
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File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret.
File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret.
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog.
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog.
File:HCE BeaconTower Firing.jpg|Promotional image of John looking at a beacon tower.
File:HCE Bumblebees.jpg|Promotional image of the Bumblebees crash landing.
File:HCE Chief&Warthog&Pelican.jpg|Promotional image of John standing in front of ''Echo 419'' and a Warthog.
File:HCE Chief&Warthog.jpg|Promotional image of John and a Warthog in a canyon.
File:HCE TwoBeams.jpg|Promotional image of John on the two beams over the waterfall.
File:HCE ChiefFiringAR Vista.jpg|Promotional image of John firing his [[Assault Rifle (gameplay)|assault rifle]] in front of the vista of the ring.
File:HCE ChiefWarthogGunner.jpg|Promotional image of John in a Warthog, in front of the vista of the ring.
File:HCE ChiefVsJackalMinors.jpg|Promotional image of John fighting the Covenant in an early build of the level.
File:HCE ChiefVsGrunt.jpg|Promotional image of John fighting the Covenant in an early build of the level.
File:HCE BeaconCombat.jpg|Promotional image of John fighting the Covenant in an early build of the level.
File:HCE ChiefFiringAR Beacon.jpg|Promotional image of John being fired upon in an early build of the level.
</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HCEA Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HTMCC-HCEA BumblebeeLFA43.png|The Master Chief's Bumblebee on the surface of the ring.
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HCEA FireTeamCharlieVsCovies.png|Johnson's fireteam and crewmen defending a beacon tower.
File:HCEA-JackalMinor.png|A Kig-Yar Minor on the surface of the ring.
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle.
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle.
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley.
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley.
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File:Energy Bridge.jpg|The light bridge in the underground tunnel network.
File:Energy Bridge.jpg|The light bridge in the underground tunnel network.
</gallery>
</gallery>
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo CE'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}


{{Levels|H1}}
{{Levels|H1}}

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