Editing Halo (Halo: Combat Evolved level)
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|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' | |prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' | ||
|next=''[[The Truth and Reconciliation]]'' | |next=''[[The Truth and Reconciliation]]'' | ||
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | |||
|name='''''Halo''''' | |name='''''Halo''''' | ||
|devname=<code>a30</code> | |||
|image=[[File:HCEA Halo Loadscreen.png|300px]] | |image=[[File:HCEA Halo Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#September 19, 2552|September 19, 2552]] | |date= [[2552#September 19, 2552|September 19, 2552]] | ||
|place= On the surface of [[Installation 04]] | |place= On the surface of [[Installation 04]] | ||
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===Reunion Tour=== | ===Reunion Tour=== | ||
[[File:BeamEmitterAnniversary.jpg|thumb|300px|A [[ | [[File:BeamEmitterAnniversary.jpg|thumb|300px|A [[beam emitter]] in one of Halo's valleys.]] | ||
''There are three crash sites, and different lines of dialogue are said depending on the order the player visit them in. The conversation between Cortana and Rawley is always said in the order shown here, irrelevant as to which order the player visits the sites in.'' | ''There are three crash sites, and different lines of dialogue are said depending on the order the player visit them in. The conversation between Cortana and Rawley is always said in the order shown here, irrelevant as to which order the player visits the sites in.'' | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
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*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area. | *While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area. | ||
*In both versions of the game, only seven bodies, including that of the pilot, are found inside the Bumblebee after the crash. In actuality, nine bodies should have been present. | *In both versions of the game, only seven bodies, including that of the pilot, are found inside the Bumblebee after the crash. In actuality, nine bodies should have been present. | ||
===References=== | ===References=== | ||
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==Gallery== | ==Gallery== | ||
=== | ===Halo: Combat Evolved=== | ||
<gallery> | <gallery> | ||
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
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File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret. | File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret. | ||
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog. | File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog. | ||
</gallery> | </gallery> | ||
=== | ===Halo: Combat Evolved Anniversary=== | ||
<gallery> | <gallery> | ||
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''. | File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''. | ||
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon. | File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon. | ||
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle. | File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle. | ||
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley. | File:AnniversaryHalo.jpg|A Spirit dropship over the first valley. | ||
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File:Energy Bridge.jpg|The light bridge in the underground tunnel network. | File:Energy Bridge.jpg|The light bridge in the underground tunnel network. | ||
</gallery> | </gallery> | ||
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H1}} | {{Levels|H1}} |