Editing Halo: The Master Chief Collection skulls
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==List of skulls== | ==List of skulls== | ||
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and | The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. New skulls from the collection became available on ''Halo 3'' and ''Halo 3: ODST'' with [[Season 8: Mythic#Patch notes|the update on 11 April 2022]].{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/5178835359380-Halo-The-Master-Chief-Collection-MCC-Update-April-2022|Site=Halo Support site|Page=Halo: The Master Chief Collection MCC Update - April 2022|D=11|M=4|Y=2022}} | ||
The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Acrophobia | | Acrophobia | ||
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | || The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | ||
||0.00x || style="background:# | ||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | ||
| Anger | | Anger | ||
|| Enemies fire their weapons faster and more frequently. | || Enemies fire their weapons faster and more frequently. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | ||
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|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | ||
| Bandanna¹ | | Bandanna¹ | ||
|| Infinite Ammo. | || Infinite Ammo. | ||
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | ||
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| Bonded Pair¹ | | Bonded Pair¹ | ||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | ||
| Boom¹ | | Boom¹ | ||
|| Explosions have twice the damage radius. Light fuse, run away. | || Explosions have twice the damage radius. Light fuse, run away. | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | ||
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| Eye Patch | | Eye Patch | ||
|| Auto aim features disabled for all weapons. You'll miss it when it's gone. | || Auto aim features disabled for all weapons. You'll miss it when it's gone. | ||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | ||
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| Feather¹ | | Feather¹ | ||
|| Player and enemy melee strikes impart more movement physics. | || Player and enemy melee strikes impart more movement physics. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]] | ||
| Fog | | Fog | ||
|| The motion tracker is disabled. You'll miss those eyes in the back of your head. | || The motion tracker is disabled. You'll miss those eyes in the back of your head. | ||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]] | ||
| Foreign | | Foreign | ||
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | || Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | ||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | ||
| Ghost | | Ghost | ||
|| AI no longer flinch from attacks. | || AI no longer flinch from attacks. | ||
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | ||
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| Jacked | | Jacked | ||
|| Players can only enter ground vehicles by boarding. | || Players can only enter ground vehicles by boarding. | ||
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"| | ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | ||
| Malfunction | | Malfunction | ||
|| Every time you respawn, a random element of your HUD is disabled. | || Every time you respawn, a random element of your HUD is disabled. | ||
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | || 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | ||
| Masterblaster | | Masterblaster | ||
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | ||
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | ||
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| Piñata¹ | | Piñata¹ | ||
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out! | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | ||
| Prophet Birthday Party | | Prophet Birthday Party | ||
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' | || Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick). | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"| | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]] | ||
| Recession | | Recession | ||
|| Every shot is worth twice the ammo. Save those bullets, player. | || Every shot is worth twice the ammo. Save those bullets, player. | ||
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | ||
| Scarab | | Scarab | ||
|| All player-held weapons fire Scarab Gun beams. | || All player-held weapons fire Scarab Gun beams. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]] | ||
| SO...ANGRY... | | SO...ANGRY... | ||
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | || Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | ||
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| Streaking | | Streaking | ||
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill. | || Player shields constantly decay at a slow pace but recharge some with every enemy kill. | ||
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]] | ||
| Swarm | | Swarm | ||
|| Hunters are much stronger. Base Hunter score values are increased. | || Hunters are much stronger. Base Hunter score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | ||
| That's Just... Wrong | | That's Just... Wrong | ||
|| Increases enemy awareness of player. | || Increases enemy awareness of player. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"| | ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | ||
| They Come Back | | They Come Back | ||
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"| | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | ||
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==Trivia== | ==Trivia== | ||
* The description of the Acrophobia skull is a reference to [[The Truth and Reconciliation]] from [[Halo: Combat Evolved]]. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.". | * The description of the Acrophobia skull is a reference to [[The Truth and Reconciliation]] from [[Halo: Combat Evolved]]. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.". | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Skulls]] | [[Category:Skulls]] |