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{{Title|''Halo: The Master Chief Collection'' skulls}}
{{Era|RW}}
{{Status|Gameplay}}
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']]
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 37 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref>


Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.{{Ref/Reuse|your journey}}
Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/>


==List of skulls==
==List of skulls==
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and were unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. Skulls marked with ³ are "experimental"; starting a level with one of these skulls activated will result in a pop-up message warning "''You have turned on an experimental skull which may produce unexpected scenarios or hinder your ability to complete this mission. Experimental skulls may be disabled to return the game to a normal state.''"
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with an * and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skulls, all other skulls are unlocked from the start.<ref name="your journey"/> Additionally, the Blind, Anger, Catch, Ghost, Sputnik, That's Just Wrong, Thunderstorm and Tough Luck skulls were not useable in ''Halo: Combat Evolved Anniversary'' at launch, but were implemented via updates in the [[MCC Insider Program]].
The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia could originally only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. New skulls from the collection became available on ''Halo 3'' and ''Halo 3: ODST'' with [[Series 8: Mythic#Patch notes|the update on 11 April 2022]].{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/5178835359380-Halo-The-Master-Chief-Collection-MCC-Update-April-2022|Site=Halo Support site|Page=Halo: The Master Chief Collection MCC Update - April 2022|D=11|M=4|Y=2022}} Acrophobia and Bandanna were added to ''Halo 4'' in the December 2022 update.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-december-2022-update|Site=Halo Waypoint|Page=Halo: MCC <nowiki>|</nowiki> December 2022 Update|D=8|M=12|Y=2022}}. Acrophobia was added to ''Halo: Combat Evolved'' in July 2023.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC <nowiki>|</nowiki> July 2023 Update|D=10|M=07|Y=2023}} Hunter [[Boarding (gameplay mechanic)|boarding]] via the Bandanna skull was added to ''Reach'' in September 2022, and ''Halo 2'' in July 2023.


{| class="wikitable sortable"
===Anger===
|-
''"Enemies fire their weapons faster and more frequently."''
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|75px]]
 
| Acrophobia
===Assassins===
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
''"All enemies in the game are permanently cloaked."''
||0.00x || style="background:#ddffdd;"|Yes² ³|| style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
 
| Anger
===Bandanna*===
|| Enemies fire their weapons faster and more frequently.
''"Infinite Ammo."''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
 
| Assassins
===Black Eye===
|| All enemies in the game are permanently cloaked.
''"Your shields only recharge when you melee enemies. Bash your way to better health!"''
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
 
| Bandanna¹
===Blind===
|| Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small>
''"HUD and weapon do not display onscreen."''
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
 
| Black Eye
===Bonded Pair*===
|| Your shields only recharge when you melee enemies. Bash your way to better health!
''"Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while."''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
 
| Blind
===Boom*===
|| HUD and weapon do not display onscreen.
''"Explosions have twice the damage radius. Light fuse, run away."''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
 
| Bonded Pair¹
===Catch===
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
''"Enemies throw and drop more grenades."''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
 
| Boom¹
===Cowbell===
|| Explosions have twice the damage radius. Light fuse, run away.
''"Acceleration from explosions is increased."''
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
 
| Catch
===Envy===
|| Enemies throw and drop more grenades.
''"Chief trades his flashlight for Active Camo."''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
 
| Cowbell
===Eye Patch===
|| Acceleration from explosions is increased.
''"Auto aim features disabled for all weapons. You'll miss it when it's gone."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
 
| Envy
===Famine===
|| Chief trades his flashlight for Active Camo.
''"Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine."''
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
 
| Eye Patch
===Feather*===
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
''"Player and enemy melee strikes impart more movement physics."''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
 
| Famine
===Fog===
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
''"The [[motion tracker]] is disabled. You'll miss those eyes in the back of your head."''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo: Reach''
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
 
| Feather¹
===Foreign===
|| Player and enemy melee strikes impart more movement physics.
''"Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons."''
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
*''Halo: Combat Evolved Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
 
| Fog
===Ghost===
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
''"AI no longer flinch from attacks."''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
 
| Foreign
===Grunt Birthday Party===
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
''"Grunt [[headshot]]s lead to glorious celebrations."''
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
Note: the plasma grenade explosion effect from the original ''Halo 2'' is replaced with the confetti and cheering effect from later games.
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
 
| Ghost
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|| AI no longer flinch from attacks.
 
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Grunt Funeral*===
|-
''"Grunts die in a blaze of glory. And plasma."''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
 
| Grunt Birthday Party
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|| Grunt headshots lead to glorious celebrations.
 
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
===Iron===
|-
''"Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level."''
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
 
| Grunt Funeral¹
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|| Grunts die in a blaze of glory. And plasma.
 
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===IWHBYD(I Would Have Been Your Daddy)===
|-
''"Rare combat dialogue becomes more common."''
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
 
| Iron
*''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
 
||1.30x || style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes
===Jacked===
|-
''"Players can only enter ground vehicles by [[Boarding (gameplay mechanic)|boarding]]."''
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
 
| IWHBYD (I Would Have Been Your Daddy)
*''Halo 2: Anniversary''
|| Rare combat dialogue becomes more common.
 
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
===Malfunction===
|-
''"Every time you respawn, a random element of your HUD is disabled."''
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
 
| Jacked
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|| Players can only enter ground vehicles by boarding.
 
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Masterblaster===
|-
''"Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills."''
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
 
| Malfunction
*''Halo 2: Anniversary''
|| Every time you respawn, a random element of your HUD is disabled.
 
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Mythic===
|-
''"Enemies have increased health."''
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
 
| Masterblaster
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
 
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Piñata*===
|-
''"Punching enemies makes them drop grenades. Beat them 'til candy comes out!"''
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
 
| Mythic
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|| Enemies have increased health.
 
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
===Prophet Birthday Party===
|-
''"Punch that Prophet up to 11."'' (each punch the player lands on the [[Prophet of Regret]] on the level [[Regret (level)|Regret]] is accompanied by an electric guitar lick).
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
 
| Piñata¹
*''Halo 2: Anniversary''
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
 
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Recession===
|-
''"Every shot is worth twice the ammo. Save those bullets, player."''
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
 
| Prophet Birthday Party
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick).
 
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
===Scarab===
|-
[[File:HTMCC Skull Scarab.png|160px|right|thumb|Scarab Skull]]
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
''"All player-held weapons fire Scarab Gun beams."''
| Recession
 
|| Every shot is worth twice the ammo. Save those bullets, player.
*''Halo 2: Anniversary''
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===SO...ANGRY...===
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
''"Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased."''
| Scarab
 
|| All player-held weapons fire Scarab Gun beams.
*''Halo 2: Anniversary''
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Sputnik===
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
''"Mass of objects is decreased, making them more easily displaced."''
| SO...ANGRY...
 
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Streaking===
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
''"Player shields constantly decay at a slow pace but recharge some with every enemy kill."''
| Sputnik
 
|| Mass of objects is decreased, making them more easily displaced.
*''Halo 2: Anniversary''
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Swarm===
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
''"Hunters are much stronger. Base Hunter score values are increased."''
| Streaking
 
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
*''Halo 2: Anniversary''
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===That's Just... Wrong===
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
''"Increases enemy awareness of player."''
| Swarm
 
|| Hunters are much stronger. Base Hunter score values are increased.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===They Come Back===
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
''"Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased."''
| That's Just... Wrong
 
|| Increases enemy awareness of player.
*''Halo 2: Anniversary''
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Thunderstorm===
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
''"Upgrades the rank of most enemies."''
| They Come Back
 
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
*''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
 
|-
===Tilt===
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
''"Enemy resistances and weaknesses are increased."''
| Thunderstorm
 
|| Upgrades the rank of most enemies.
*''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
 
|-
===Tough Luck===
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
''"Enemies always go berserk, always dive out of the way, never flee."''
| Tilt
 
|| Enemy resistances and weaknesses are increased.
*''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', ''Halo: Reach''
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
| Tough Luck
|| Enemies always go berserk, always dive out of the way, never flee.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|}


==Trivia==
* The description of the Acrophobia skull is a reference to [[The Truth and Reconciliation]] from [[Halo: Combat Evolved]]. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.".
* The Jacked skull will also prevent players from using mounted turrets. Unlike vehicles, turrets cannot be hijacked, therefore the skull renders them entirely unusable, though [[support weapon]]s in ''Halo 3'' and ''ODST'' can still be picked up and carried once they have been dislodged from their mounts.
==Gallery==
<gallery>
File:HTMCC-H4-Acrophobia.jpg|The Acrophobia skull being used on [[Requiem (level)|Requiem]].
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Skulls]]
[[Category:Skulls]]

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