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{{Title|''Halo: The Master Chief Collection''}} | {{Title|''Halo: The Master Chief Collection''}} | ||
{{ | {{Era|RW}} | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo: The Master Chief Collection'' | |name= ''Halo: The Master Chief Collection'' | ||
|image= [[File:MCC Boxart New.jpg|300px]] | |image= {{tabcontainer|title1=2014-2018|content1=[[File:Master Chief collection.png|300px]]|title2=2019|content2=[[File:MCC Boxart New.jpg|300px]]}} | ||
|developer= [[343 Industries]] | |developer= [[343 Industries]] | ||
<br>[[Bungie]] | <br>[[Bungie]] | ||
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<br>[[Wikipedia:Ruffian Games|Ruffian Games]] | <br>[[Wikipedia:Ruffian Games|Ruffian Games]] | ||
<br>[[Wikipedia:Splash Damage|Splash Damage]] | <br>[[Wikipedia:Splash Damage|Splash Damage]] | ||
<br>[[Wikipedia:United Front Games|United Front Games]]<ref>[http://www.unitedfrontgames.com/ufg-microsoft/ '''United Front Games Website''']</ref> | |||
<br>[[Wikipedia:United Front Games|United Front Games]] | |||
<br>[[Blur Studio]] | <br>[[Blur Studio]] | ||
<br>[[Axis Animation]] | <br>[[Axis Animation]] | ||
|publisher= | |publisher= | ||
*[[Microsoft Game Studios]] {{C|Formerly}} | *[[Microsoft Game Studios]] {{C|Formerly}} | ||
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*[[Blam engine]] {{C|Engine version depends upon game}} | *[[Blam engine]] {{C|Engine version depends upon game}} | ||
*[[Saber3D engine]] {{C|Remastered ''CEA'' and ''H2A'' campaigns}} | *[[Saber3D engine]] {{C|Remastered ''CEA'' and ''H2A'' campaigns}} | ||
*[[Unreal Engine | *[[Unreal Engine]] {{C|Main menu circa [[2019]] onwards}} | ||
|platform= | |platform= | ||
*[[Xbox One]] | *[[Xbox One]] | ||
**[[Xbox One X]] | **[[Xbox One X]] | ||
*[[Xbox Series X | *[[Xbox Series X]] | ||
** | **Xbox Series S | ||
*[[PC]] | *[[PC]] | ||
**[[Microsoft Store]] | **[[Microsoft Store]] | ||
**[[Steam]] | **[[Steam]] | ||
|releasedate= [[2014#November|November 11, 2014 (Xbox One)]] | |releasedate= [[2014#November|November 11, 2014 (Xbox One)]] | ||
<!--'''UK''': November 14, 2014<br>--><br> | <!--'''UK''': November 14, 2014<br>--><br> | ||
[[2019#December|December 3, 2019 (PC/Steam, Reach)]] | [[2019#December|December 3, 2019 (PC/Steam, Reach)]] | ||
|genre= [[First-person shooter]] | |genre= [[First-person shooter]] | ||
|modes= [[Campaign]]<br>[[Multiplayer]]<br>[[Campaign#Cooperative|Cooperative]]<br>[[Forge]] <small>(excluding ''Halo: Combat Evolved Anniversary/Classic'' and ''Halo 2 Classic'')</small>{{Ref/Reuse|briefing}}<br>[[Theater]] <small>(''Halo 2: Anniversary'' multiplayer,<ref>[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-assault-on-controller-settings '''Halo Waypoint''' - ''The Halo Bulletin: 10/16/14'']</ref> ''Halo 3'', ''Halo 4'' and ''Halo: Reach'')<ref>[http://www.neogaf.com/forum/showpost.php?p=116092208&postcount=1010 '''NeoGaf''': ''Frank O'Connor on Theater'']</ref></small> | |modes= [[Campaign]]<br>[[Multiplayer]]<br>[[Campaign#Cooperative|Cooperative]]<br>[[Forge]] <small>(excluding ''Halo: Combat Evolved Anniversary/Classic'' and ''Halo 2 Classic'')</small>{{Ref/Reuse|briefing}}<br>[[Theater]] <small>(''Halo 2: Anniversary'' multiplayer,<ref>[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-assault-on-controller-settings '''Halo Waypoint''' - ''The Halo Bulletin: 10/16/14'']</ref> ''Halo 3'', ''Halo 4'' multiplayer and ''Halo: Reach'')<ref>[http://www.neogaf.com/forum/showpost.php?p=116092208&postcount=1010 '''NeoGaf''': ''Frank O'Connor on Theater'']</ref></small> | ||
|rating=[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: (D) Ages 17 and up<br/>[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood and Gore, Language, Violence | |rating=[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: (D) Ages 17 and up<br/>[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood and Gore, Language, Violence | ||
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In mid-2018, ''The Master Chief Collection'' would undergo a dramatic overhaul, with 343 Industries working to fix the bugs that had plagued the game since its release in 2014, to 2015. Improvements ranged from a UI overhaul, to the improvement of overall game stability, as well as the addition of a match composer, enabling users to fine tune their social game selection. | In mid-2018, ''The Master Chief Collection'' would undergo a dramatic overhaul, with 343 Industries working to fix the bugs that had plagued the game since its release in 2014, to 2015. Improvements ranged from a UI overhaul, to the improvement of overall game stability, as well as the addition of a match composer, enabling users to fine tune their social game selection. | ||
In March | In March 2019, it was then announced that ''[[Halo: Reach]]'' would be remastered and released on the Xbox One as part of the collection, and that ''The Master Chief Collection'' was set to release on PC via the [[Microsoft Store]] and [[Steam]], with ''Reach'' spearheading the release. ''Halo: Reach'' was released simultaneously on both editions of ''The Master Chief Collection'' on December 3, 2019. ''Halo: Combat Evolved Anniversary'' followed after, and was launched specifically on PC on March 3, 2020 with ''Halo 2: Anniversary'' following on May 12, 2020,<ref name="H2APC">[https://twitter.com/Halo/status/1257717196114935810?s=19 ''Halo on Twitter'':] ''"Halo 2: Anniversary arrives on PC as part of Halo: The Master Chief Collection on May 12!"''</ref> ''Halo 3'' launching on July 14, 2020,<ref name="H3PC">[https://twitter.com/Halo/status/1280487228897189889 ''Halo on Twitter'':] ''"Finish the fight. Halo 3 arrives on PC as part of Halo: The Master Chief Collection on July 14!"''</ref> ''Halo 3: ODST'' arriving on September 22, 2020,<ref name="H3ODSTPC">[https://twitter.com/Halo/status/1305491623963320320 ''Halo on Twitter'':] ''"Halo 3: ODST will officially arrive on PC as a part of the Master Chief Collection, on September 22nd. Suit up, strap in, and prepare to return to New Mombassa."''</ref> and ''Halo 4'' finally rounding out the collection on November 17, 2020.<ref name="H4PC">[https://twitter.com/halo/status/1325800422645276673?s=21 ''Halo on Twitter'':] ''"Halo 4 will officially arrive on PC as a part of Halo: The Master Chief Collection, on November 17. Wake up, and venture forth into Requiem."</ref> | ||
Both the [[Xbox One]] and Microsoft Store versions are included with [[Xbox Game Pass]] Ultimate. The Steam edition of ''The Master Chief Collection'' supports [[Steam reward]]s, which can be viewed [[Steam reward/Halo: The Master Chief Collection|here]]. | Both the [[Xbox One]] and Microsoft Store versions are included with [[Xbox Game Pass]] Ultimate. The Steam edition of ''The Master Chief Collection'' supports [[Steam reward]]s, which can be viewed [[Steam reward/Halo: The Master Chief Collection|here]]. | ||
==Features== | ==Features== | ||
The four games in the collection are all contained on a single disc, with two additional games (the campaign and firefight modes of ''Halo 3: ODST'' and ''Halo: Reach'') as DLC, and are accessible through a unified interface known as the "Master Menu". The menu allows players to directly play any mission in any of the five games straight from purchase. Alternatively, there are customized [[mission playlist]]s, featuring levels from different games, arranged by [[343 Industries]].<ref name="Waypoint">[https://web.archive.org/web/20140609191047/https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']. Archived from [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection the original] on June 09, 2014. Retrieved November 29, 2019.</ref> Examples of these include "Final Four", featuring the four final missions of each main game, " | The four games in the collection are all contained on a single disc, with two additional games (the campaign and firefight modes of ''Halo 3: ODST'' and ''Halo: Reach'') as DLC, and are accessible through a unified interface known as the "Master Menu". The menu allows players to directly play any mission in any of the five games straight from purchase. Alternatively, there are customized [[mission playlist]]s, featuring levels from different games, arranged by [[343 Industries]].<ref name="Waypoint">[https://web.archive.org/web/20140609191047/https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']. Archived from [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection the original] on June 09, 2014. Retrieved November 29, 2019.</ref> Examples of these include "Final Four", featuring the four final missions of each main game, "Hogs" for levels featuring the [[M12 Chaingun Warthog|Warthog]], and "Flood" for missions featuring the [[Flood|eponymous parasite]].<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> ''Halo 2: Anniversary'' also features separate [[Thel 'Vadam|Arbiter]] and [[John-117|Master Chief]] playlists which allow players to complete the two protagonists' respective levels individually. The music and backgrounds in the Master Menu are sensitive to the game that is being browsed at the time, as well as specific modes of that particular game.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> | ||
All six titles have been optimized for the Xbox One and run natively at 60 [[Wikipedia:frame rate|frames per second]]; ''Halo: Combat Evolved Anniversary'', ''Halo 3'' and ''Halo 4'' are a native resolution of [[Wikipedia:1080p|1920x1080]], whereas the ''Halo 2: Anniversary'' campaign has a lower native resolution of 1328x1080 which is automatically up-scaled to 1080p by the Xbox One.<ref name="ignhorse">[http://uk.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first '''IGN''': ''The Horse You Rode In On (A Halo: The Master Chief Collection Story) – IGN First'']</ref> ''Halo 3'' and ''Halo 4'' have received upgrades to their lighting systems.{{Ref/Reuse|venturebeat}} ''[[Halo: Combat Evolved Anniversary]]'' has also received an update to its graphics toggle, which is now instantaneous similar to ''Halo 2: Anniversary''.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref> The Kinect features available in the original ''Combat Evolved Anniversary'', however, are not supported in this version.{{Ref/Reuse|ignhorse}} | All six titles have been optimized for the Xbox One and run natively at 60 [[Wikipedia:frame rate|frames per second]]; ''Halo: Combat Evolved Anniversary'', ''Halo 3'' and ''Halo 4'' are a native resolution of [[Wikipedia:1080p|1920x1080]], whereas the ''Halo 2: Anniversary'' campaign has a lower native resolution of 1328x1080 which is automatically up-scaled to 1080p by the Xbox One.<ref name="ignhorse">[http://uk.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first '''IGN''': ''The Horse You Rode In On (A Halo: The Master Chief Collection Story) – IGN First'']</ref> ''Halo 3'' and ''Halo 4'' have received upgrades to their lighting systems.{{Ref/Reuse|venturebeat}} ''[[Halo: Combat Evolved Anniversary]]'' has also received an update to its graphics toggle, which is now instantaneous similar to ''Halo 2: Anniversary''.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref> The Kinect features available in the original ''Combat Evolved Anniversary'', however, are not supported in this version.{{Ref/Reuse|ignhorse}} | ||
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===MCC Insider program=== | ===MCC Insider program=== | ||
[[File:MCC Insider Program.png|thumb|The MCC Insider program logo.]] | [[File:MCC Insider Program.png|thumb|right|The MCC Insider program logo.]] | ||
{{Main|MCC Insider Program}} | {{Main|MCC Insider Program}} | ||
Due to the game's notoriously glitchy codebase, the ''Master Chief Collection'' went without significant updates for several years. In October 2017, 343 Industries announced a revitalised effort to revisit the game and update it with new patches and content, due to their plans to update the game for 4KUHD on the Xbox One X. To ensure that future patches would work as intended, 343 Industries implemented the "MCC Insider Program", a program designed for select players to be able to download and beta test MCC update releases.<ref name="Insider1">[https://www.halowaypoint.com/en-us/news/mcc-development-update '''Halo Waypoint''' ''- MCC Development Update'']</ref> The program was initially closed to a select few thousand people, but soon grew to become an open program that anyone could join. The program is now used to test all content updates the MCC gets, with the game's UI, main menu background, new Skulls and more being added in post-launch updates. After the announcement of PC support, a completely separate Insider program for PC was made available for anyone to sign up for. | Due to the game's notoriously glitchy codebase, the ''Master Chief Collection'' went without significant updates for several years. In October 2017, 343 Industries announced a revitalised effort to revisit the game and update it with new patches and content, due to their plans to update the game for 4KUHD on the Xbox One X. To ensure that future patches would work as intended, 343 Industries implemented the "MCC Insider Program", a program designed for select players to be able to download and beta test MCC update releases.<ref name="Insider1">[https://www.halowaypoint.com/en-us/news/mcc-development-update '''Halo Waypoint''' ''- MCC Development Update'']</ref> The program was initially closed to a select few thousand people, but soon grew to become an open program that anyone could join. The program is now used to test all content updates the MCC gets, with the game's UI, main menu background, new Skulls and more being added in post-launch updates. After the announcement of PC support, a completely separate Insider program for PC was made available for anyone to sign up for. | ||
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Each title was tested by Insider members during flights. Flights for ''Halo: Reach'' took place in August 2019. Flights for ''Halo: Combat Evolved Anniversary'' took place in February 2020. Flights for ''Halo 2: Anniversary'' took place in April 2020. Flights for ''Halo 3'' took place in June 2020. Flights for ''Halo 3: ODST'' took place in August 2020. Flights for ''Halo 4'' took place in October 2020. | Each title was tested by Insider members during flights. Flights for ''Halo: Reach'' took place in August 2019. Flights for ''Halo: Combat Evolved Anniversary'' took place in February 2020. Flights for ''Halo 2: Anniversary'' took place in April 2020. Flights for ''Halo 3'' took place in June 2020. Flights for ''Halo 3: ODST'' took place in August 2020. Flights for ''Halo 4'' took place in October 2020. | ||
===Xbox Series X/S | ===Xbox Series X/S Optimization=== | ||
On October 20, 2020, it was announced ''The Master Chief Collection'' would be optimized for Xbox Series X and S consoles. Some of the optimizations ''MCC'' on the Series X and S has are split-screen improvements, up-scaling to 4K on Series X, a buff to 120 FPS in campaign and multiplayer, cross-gen play, and adjustable field of view. This is a free-update for both ''MCC'' owners and Xbox Game Pass users, and it was released on November 17, 2020.<ref>[https://www.windowscentral.com/halo-master-chief-collection-hits-120-fps-xbox-series-x-series-s '''Windows Central''' - ''Halo: The Master Chief Collection targets up to 4K, 120 FPS on Xbox Series X, Series S'']</ref> | On October 20, 2020, it was announced ''The Master Chief Collection'' would be optimized for Xbox Series X and S consoles. Some of the optimizations ''MCC'' on the Series X and S has are split-screen improvements, up-scaling to 4K on Series X, a buff to 120 FPS in campaign and multiplayer, cross-gen play, and adjustable field of view. This is a free-update for both ''MCC'' owners and Xbox Game Pass users, and it was released on November 17, 2020.<ref>[https://www.windowscentral.com/halo-master-chief-collection-hits-120-fps-xbox-series-x-series-s '''Windows Central''' - ''Halo: The Master Chief Collection targets up to 4K, 120 FPS on Xbox Series X, Series S'']</ref> | ||
===Co-op | ===Co-op Campaign=== | ||
Both online and split-screen co-op campaign play are supported in all six games. Currently, split-screen is not available on PC, however, cross-play co-op is | Both online and split-screen co-op campaign play are supported in all six games. Currently, split-screen is not available on PC, however, cross-play co-op is possible. The campaign co-op breakdown is as follows:{{Ref/Reuse|bulletin61914}} | ||
*''Halo: Combat Evolved Anniversary'' – 2 players max, split-screen or online | *''Halo: Combat Evolved Anniversary'' – 2 players max, split-screen or online | ||
*''Halo 2: Anniversary'' – 2 players max, split-screen or online | *''Halo 2: Anniversary'' – 2 players max, split-screen or online | ||
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===Multiplayer=== | ===Multiplayer=== | ||
[[Multiplayer]] is available for all | [[Multiplayer]] is available for all four games—each running from their respective original engines—and is accessible via a unified matchmaking menu system. Players are put into a lobby, then asked to vote for a match from a random selection of over 100 maps from all games (depending on playlist), rather than have the population split into groups for different games.{{Ref/Reuse|Waypoint}} However, there are a number of playlists specific to each game.{{Ref/Reuse|RTX}} The collection uses a single unified multiplayer ranking system shared across the four games.{{Ref/Reuse|venturebeat}} Rank, stats or unlockable items such as armor permutations do not carry over from the previous games.{{Ref/Reuse|bulletin61914}} | ||
''The Master Chief Collection'' ships with every multiplayer map ever packaged with ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', and ''Halo 4'', as well as all downloadable content maps ever released (including the six maps from [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] as well as the two exclusive maps from ''[[Halo 2 (Windows Vista)]])''.{{Ref/Reuse|bulletin61914}}<ref name="frankAllMaps">[http://www.neogaf.com/forum/showpost.php?p=115556760&postcount=1375 '''NeoGaf''': ''Frank O'Connor on Halo PC maps'']</ref> In addition to the original maps of each game, the collection also contains six remastered maps from ''Halo 2'': Ascension, Lockout, Zanzibar, Coagulation, Sanctuary, and Warlock.<ref>[http://event.eslgaming.com/gamescom-2014/halo/ '''Gamescom 2014''''"Halo: TMCC" Showdown - Tournament rules: Game modes"]</ref> Players can choose to purchase ''Halo: Reach'' for the MCC as additional downloadable content as well which, similarly to the base version of the MCC, includes all downloadable content maps released for the game originally. | ''The Master Chief Collection'' ships with every multiplayer map ever packaged with ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', and ''Halo 4'', as well as all downloadable content maps ever released (including the six maps from [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] as well as the two exclusive maps from ''[[Halo 2 (Windows Vista)]])''.{{Ref/Reuse|bulletin61914}}<ref name="frankAllMaps">[http://www.neogaf.com/forum/showpost.php?p=115556760&postcount=1375 '''NeoGaf''': ''Frank O'Connor on Halo PC maps'']</ref> In addition to the original maps of each game, the collection also contains six remastered maps from ''Halo 2'': Ascension, Lockout, Zanzibar, Coagulation, Sanctuary, and Warlock.<ref>[http://event.eslgaming.com/gamescom-2014/halo/ '''Gamescom 2014''''"Halo: TMCC" Showdown - Tournament rules: Game modes"]</ref> Players can choose to purchase ''Halo: Reach'' for the MCC as additional downloadable content as well which, similarly to the base version of the MCC, includes all downloadable content maps released for the game originally. | ||
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While originally reported by 343 Industries to contain 93 competitive multiplayer maps,<ref name="twitter fun fact">[https://twitter.com/Halo/status/476137807249809408 '''Twitter''': ''Fun Fact'']</ref> ''The Master Chief Collection'' was later established to feature all maps from the four games, increasing the total number of multiplayer maps to over 100.{{Ref/Reuse|bulletin61914}} With the complete campaigns of all five games, the collection contains 55 campaign missions, as well as ''Halo 4''{{'}}s 50 ''[[Spartan Ops]]'' missions.{{Ref/Reuse|twitter fun fact}} | While originally reported by 343 Industries to contain 93 competitive multiplayer maps,<ref name="twitter fun fact">[https://twitter.com/Halo/status/476137807249809408 '''Twitter''': ''Fun Fact'']</ref> ''The Master Chief Collection'' was later established to feature all maps from the four games, increasing the total number of multiplayer maps to over 100.{{Ref/Reuse|bulletin61914}} With the complete campaigns of all five games, the collection contains 55 campaign missions, as well as ''Halo 4''{{'}}s 50 ''[[Spartan Ops]]'' missions.{{Ref/Reuse|twitter fun fact}} | ||
With the additions of ''Halo: Reach'' and ''Halo 3: ODST'' into the collection, the amount of multiplayer maps increased into 141 (123 PvP maps and 18 Firefight maps), and the amount of campaign missions into 118 (63 playable missions, 5 cutscene-only missions, and 50 Spartan Ops missions). The later inclusion of [[Waterfall]], | With the additions of ''Halo: Reach'' and ''Halo 3: ODST'' into the collection, the amount of multiplayer maps increased into 141 (123 PvP maps and 18 Firefight maps), and the amount of campaign missions into 118 (63 playable missions, 5 cutscene-only missions, and 50 Spartan Ops missions). The later inclusion of ''[[Waterfall]]'', a ''[[Halo Online]]'' multiplayer map, into ''Halo 3'' during [[Season 6: Raven]] increased this total to 142. ''[[Edge]]'', another map from ''Halo Online'', is slated for release in later Season. | ||
{{Featurelist|secondcolumn=title-5 | {{Featurelist|secondcolumn=title-5 | ||
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*[[Lost Platoon]] | *[[Lost Platoon]] | ||
*[[Rally Point]] | *[[Rally Point]] | ||
** | **Ralley Point (Night) | ||
*[[Security Zone]] | *[[Security Zone]] | ||
*[[Windward]] | *[[Windward]] | ||
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*[[Powerhouse]] | *[[Powerhouse]] | ||
*[[Reflection]] | *[[Reflection]] | ||
*[[ | *[[Spire]] | ||
*[[Sword Base]] | *[[Sword Base]] | ||
*[[Zealot (map)|Zealot]] | *[[Zealot (map)|Zealot]] | ||
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*[[Exile]] | *[[Exile]] | ||
*[[Erosion]] | *[[Erosion]] | ||
*[[Forge Island]] | |||
*[[Haven]] | *[[Haven]] | ||
*[[Impact]] | *[[Impact]] | ||
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*[[Outcast]] | *[[Outcast]] | ||
*[[Perdition]] | *[[Perdition]] | ||
;'''Bullseye Pack''' | ;'''Bullseye Pack''' | ||
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The ''Master Chief Collection'' allows players to select single a three-digit [[Service Tag]] and a [[Emblems|multiplayer emblem]] which are used for all games in the collection. Nearly all emblems found in the constituent games are available for use. | The ''Master Chief Collection'' allows players to select single a three-digit [[Service Tag]] and a [[Emblems|multiplayer emblem]] which are used for all games in the collection. Nearly all emblems found in the constituent games are available for use. | ||
At launch, players could select an armor permutation for each of the six multiplayer modes. The ''Halo: Combat Evolved'' and ''Halo 2'' armor permutations mirrored the original games, however the ''Halo 3'' and ''Halo 4'' was much-simplified; specifically, players could no longer customize individual armor pieces, but instead must choose from complete armor sets. ''Halo 4'' armor and weapons skins | At launch, players could select an armor permutation for each of the six multiplayer modes. The ''Halo: Combat Evolved'' and ''Halo 2'' armor permutations mirrored the original games, however the ''Halo 3'' and ''Halo 4'' was much-simplified; specifically, players could no longer customize individual armor pieces, but instead must choose from complete armor sets. ''Halo 4'' armor and weapons skins are also not found in the collection, nor are the DLC customization elements, specifically the [[RICOCHET-class Mjolnir|Ricochet]], [[PREFECT-class Mjolnir|Prefect]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], and [[ODST armor#MJOLNIR GEN2.2FODST|ODST]] armor permutations, the Resistor [[Tactical packages|tactical package]], and the Recharge and Survivor [[support upgrades]]. | ||
Players can customize five [[loadout]]s for ''Halo 4'' multiplayer | Players can customize five [[loadout]]s for ''Halo 4'' multiplayer; unlike the original game, all five loadouts and all loadout options are unlocked by default. | ||
===Updated customization=== | ===Updated customization=== | ||
Due to the launch of ''Halo: Reach'' and | Due to the launch of ''Halo: Reach'' and [[Season 1: Noble]] as part of the collection in 2019, the decision was made to allow for full armour customisation as in the game's Xbox 360 release, with a [[Season|new customisation system]] designed to retain the feel of the older systems while blending it with more modern unlock systems, using the power of Unreal Engine 4. This system was later extended to ''Halo 3'' with the launch of [[Season 2: Spark]]. In this system, players can earn {{SeasonPoint|Season Points}} while playing multiplayer, Firefight and campaign to unlock armor pieces for use. Additionally, the launch of Season 2 saw the addition of [[Skins (Halo: Combat Evolved)|skins]] to ''Halo: Combat Evolved'', with a variety of new texture skins for all useable weapons and vehicles alongside visor color options available for players in the game's multiplayer. | ||
[[ | [[Season 3: Recon]] saw the addition of four new character models for ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight mode, and added visor colors and weapons skins for ''Halo 3'', while [[Season 4: Reclaimer]] saw the addition of more weapon skins and new vehicle skins for ''Halo 3'', and added several of the weapons skins originally available in ''Halo 4''<nowiki>'</nowiki> Xbox 360 version, including two new never-released skins and the skins released in the [[Champions Bundle]] (with them now being available to use in ''Spartan Ops''); however, skins that originally came with McFarlane Toys, and the four armor permutations featured in the Champions Bundle were not included in the Season. Aditionally, new armor pieces for ''Halo: Reach'' were planned to be included in Season 4, but were discarded (the armor effects for the Elites were added on ''Reach'' with this season, however), with 343 Industries expressing desire to include both ''Halo: Reach'' and ''Halo 4'' armor permutations in future seasons. 343 Industries also plans to include full armor customization for the Elites on ''Halo: Reach''. | ||
[[ | On December 2020, an update for Season 4 was released, adding three techsuits [[Armor customization (Halo 3)|permutations]] for ''Halo 3'' (GEN1, GEN2, and GEN2 Tinted). [[Season 5: Anvil]] included several Spartan armor pieces for ''Halo: Reach'', including the [[AKIS]] helmet (nicknamed "GRD" by the community), alongside the new [[Mariner]] helmet, the [[Armor accessories/EXO|EXO]] chest piece, and six chest variants with a prosthetic arm, and twelve new Spartan armor permutations for ''Halo 3'', based on armors from the cancelled ''[[Halo Online]]''; this update also added new customization options for ''Halo 3'', allowing customize forearms and legs. [[Season 6: Raven]] added new six ''Halo Online'' armors and four ODST armor variants based on the models used by [[Fireteam Raven]] in the [[Halo: Fireteam Raven|namesake game]], alongside 15 new animated visors, three new GEN2 techsuits variants, and seven new backpack customization options. | ||
[[Season 7: Elite]] will add seven ''Halo Online'' armors for the Elites and seven new GEN2 techsuits variants into ''Halo 3'', alongside the four armors only available in the [[Champions Bundle]] and ''Reach'''s armor effects into ''Halo 4''. | |||
===Unlockables=== | ===Unlockables=== | ||
The collection contains [[Achievements (Halo: The Master Chief Collection)|its own series]] of [[achievement]]s for each of the five games, with the collective [[Gamerscore]] attainable initially totaling 4000.<ref name="briefing">'''Microsoft E3 2014 Media Briefing'''</ref> An additional 50 achievements worth 500 Gamerscore were added at launch,<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements/ '''Halo Waypoint''': The Next 50 Achievements'']</ref> while 50 more achievements worth 500 Gamerscore were added on January 8, 2015.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/50-more-achievements-for-halo-the-master-chief-collection '''Halo Waypoint''' - ''Achievements Update for Halo: The Master Chief Collection'']</ref> | The collection contains [[Achievements (Halo: The Master Chief Collection)|its own series]] of [[achievement]]s for each of the five games, with the collective [[Gamerscore]] attainable initially totaling 4000.<ref name="briefing">'''Microsoft E3 2014 Media Briefing'''</ref> An additional 50 achievements worth 500 Gamerscore were added at launch,<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements/ '''Halo Waypoint''': The Next 50 Achievements'']</ref> while 50 more achievements worth 500 Gamerscore were added on January 8, 2015.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/50-more-achievements-for-halo-the-master-chief-collection '''Halo Waypoint''' - ''Achievements Update for Halo: The Master Chief Collection'']</ref> | ||
An option in the in-game achievements list allows players to jump directly into a game configured to be optimal for the completion | An option in the in-game achievements list allows players to jump directly into a game configured to be optimal for the completion a given achievement.<ref name="leaderboard reveal">[https://www.youtube.com/watch?v=pQDmWlUcTbU '''YouTube''': ''Campaign Leaderboard Reveal - Halo: The Master Chief Collection'']</ref> | ||
The collection features [[Halo: The Master Chief Collection skulls|37 skulls]], most of which are exclusive to certain games. Some of the skulls were initially accessible only through pre-order bonuses but were unlocked universally on December 12, 2014.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref> One skull, Swarm, is unlocked by watching all episodes of ''[[Halo: Nightfall]]'' on the [[Halo Channel]] and completing all associated challenges.{{Ref/Reuse|your journey}}{{Ref/Reuse|live and let pie}}<ref>[https://dlassets-ssl.xboxlive.com/public/content/f33009f4-14ff-4821-94e3-c3573c868c2e/GameManual/97d0359f-4eb2-45ea-af0d-bd3f90529585/en-US/index.html#article0021 '''Xbox Live''': ''Halo: The Master Chief Collection online manual'']</ref> | The collection features [[Halo: The Master Chief Collection skulls|37 skulls]], most of which are exclusive to certain games. Some of the skulls were initially accessible only through pre-order bonuses but were unlocked universally on December 12, 2014.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref> One skull, Swarm, is unlocked by watching all episodes of ''[[Halo: Nightfall]]'' on the [[Halo Channel]] and completing all associated challenges.{{Ref/Reuse|your journey}}{{Ref/Reuse|live and let pie}}<ref>[https://dlassets-ssl.xboxlive.com/public/content/f33009f4-14ff-4821-94e3-c3573c868c2e/GameManual/97d0359f-4eb2-45ea-af0d-bd3f90529585/en-US/index.html#article0021 '''Xbox Live''': ''Halo: The Master Chief Collection online manual'']</ref> | ||
''The Master Chief Collection'' also features over 300 unlockable player customization options, including [[emblems]], [[nameplates]] and [[avatars]] for use in game lobbies and player profile pages. There are various ways to unlock these items, although most are earned by completing achievements. Additional unlockable items include 15 terminal videos and a customizable clan tag. For every unlocked achievement, the player receives a high-resolution image from the remastered ''Halo 2'' cinematics, concept art, level images, or a frame from a terminal. These images can be used for one's personal Xbox One background.<ref name="live and let pie">[http://halo.bungie.org/halobulletins/168 '''halo.bungie.org''': ''The Halo Bulletin: Live and Let Pie'']</ref> | ''The Master Chief Collection'' also features over 300 unlockable player customization options, including [[Emblems|emblems]], [[nameplates]] and [[avatars]] for use in game lobbies and player profile pages. There are various ways to unlock these items, although most are earned by completing achievements. Additional unlockable items include 15 terminal videos and a customizable clan tag. For every unlocked achievement, the player receives a high-resolution image from the remastered ''Halo 2'' cinematics, concept art, level images, or a frame from a terminal. These images can be used for one's personal Xbox One background.<ref name="live and let pie">[http://halo.bungie.org/halobulletins/168 '''halo.bungie.org''': ''The Halo Bulletin: Live and Let Pie'']</ref> | ||
With the introduction of | With the introduction of [[Season]]s and Challenges on MCC, the amount of unlockable nameplates increased. Some seasons included challenges to unlock limited elements, like the Acrophobia skull. | ||
===Additional PC features=== | ===Additional PC features=== | ||
During one of their monthly update blogs covering the development of the PC version of the MCC and Reach for Xbox One 343 Industries announced that it will allow players to set and change new options that are exclusive to the PC version. These include the configuration of different key bindings, changing the Field-of-View while on foot and while driving vehicles, resolution scaling, HUD anchoring, V-sync, framerate limits and uncapped framerates, adjusting the volume of game sounds, effects, music and voice chat independently of each other, changing the position of the crosshairs and more.<ref name="mcc october update">[https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019 '''Halo Waypoint''': ''MCC Development Update - October 2019'']</ref> | During one of their monthly update blogs covering the development of the PC version of the MCC and Reach for Xbox One 343 Industries announced that it will allow players to set and change new options that are exclusive to the PC version. These include the configuration of different key bindings, changing the Field-of-View while on foot and while driving vehicles, resolution scaling, HUD anchoring, V-sync, framerate limits and uncapped framerates, adjusting the volume of game sounds, effects, music and voice chat independently of each other, changing the position of the crosshairs and more.<ref name="mcc october update">[https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019 '''Halo Waypoint''': ''MCC Development Update - October 2019'']</ref> | ||
With the launch of [[ | With the launch of [[Season 6: Raven]], an update for the game gave Xbox players the ability to customize their field-of-view, crosshair position, added support for mouse and keyboard on Xbox, and the ability to add secondary key bindings for keyboard and mouse users.<ref name="mcc april update">[https://support.halowaypoint.com/hc/en-us/articles/360059503311-Halo-The-Master-Chief-Collection-MCC-Patch-Notes-April-2021 '''Halo Support''': ''Halo: The Master Chief Collection (MCC) Patch Notes - April 2021'']</ref> | ||
==Appearances== | ==Appearances== | ||
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===''Halo 3''=== | ===''Halo 3''=== | ||
{{Main|Halo 3}} | {{Main|Halo 3}} | ||
Following the release of ''Halo 3'' onto the PC version of ''Halo: The Master Chief Collection'', more story elements have appeared that | Following the release of ''Halo 3'' onto the PC version of ''Halo: The Master Chief Collection'', more story elements have appeared that exclusive to this prt. A number of which are carried over from ''[[Halo Online]]''. | ||
{{ | {{Appearances/Halo 3/MCC}} | ||
===''Halo: Reach''=== | ===''Halo: Reach''=== | ||
{{Main|Halo: Reach}} | {{Main|Halo: Reach}} | ||
''Halo: Reach'' has been updated with new content as part of | ''Halo: Reach'' has been updated with new content as part of it's inclusion into ''Halo: The Master Chief Collection''. This includes several new story elements. | ||
{{ | {{Appearances/Halo: Reach/MCC}} | ||
== Marketing == | == Marketing == | ||
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===Menu Background Animation Teasers=== | ===Menu Background Animation Teasers=== | ||
{{Main|Echoes of Heroes|Unseal the Hushed Casket|Machine & Nerve|Finish The Fight|Prepare To Drop (trailer)|Wake Up, John (trailer)|Fireteam Raven, Reporting In|Battle The Heretics | {{Main|Echoes of Heroes|Unseal the Hushed Casket|Machine & Nerve|Finish The Fight|Prepare To Drop (trailer)|Wake Up, John (trailer)|Fireteam Raven, Reporting In|Battle The Heretics}} | ||
Prior to the release of ''Halo: Reach'' and the PC release of each game in the collection, promotional teasers were released, featuring in-game dialogue over menu background animations. Each featured a preview for the animation that would be play in the menu after the upcoming update. While the release of Season 5: Anvil was announced with [[Halo: The Master Chief Collection - Season 5 Trailer|a conventional trailer]], the release of Season 6: Raven saw the return of another menu background animation teaser. | Prior to the release of ''Halo: Reach'' and the PC release of each game in the collection, promotional teasers were released, featuring in-game dialogue over menu background animations. Each featured a preview for the animation that would be play in the menu after the upcoming update. While the release of Season 5: Anvil was announced with [[Halo: The Master Chief Collection - Season 5 Trailer|a conventional trailer]], the release of Season 6: Raven saw the return of another menu background animation teaser. | ||
==Release and reception== | ==Release and reception== | ||
{{ | {{MCC Review}} | ||
''Halo: The Master Chief Collection'' went gold on [[2014#October|October 17, 2014]]. The collection takes up 45 gigabytes of disk space and includes a 15 GB content update at launch. The game launched in most countries worldwide on November 11, with delayed releases in Belgium (November 12), France (November 14) and Japan (November 13).<ref name="gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-we-are-golden '''Halo Waypoint''': ''Halo: The Master Chief Collection - We are Golden'']</ref> ''[[Halo 4]]''<nowiki>'</nowiki>s ''[[Spartan Ops]]'' component was added to the collection via a content update on December 12, 2014.<ref>[http://www.windowscentral.com/new-content-update-halo-master-chief-collection-adds-spartan-ops-and-improves-matchmaking '''Windows Central''': ''New content update for Master Chief Collection adds Spartan Ops and improves matchmaking'']</ref> ''The Master Chief Collection'' received a day-one update that included an additional fifty [[achievements]], with a total of 500 [[Gamerscore]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements '''Halo Waypoint''': ''The Next 50 Achievements'']</ref> | ''Halo: The Master Chief Collection'' went gold on [[2014#October|October 17, 2014]]. The collection takes up 45 gigabytes of disk space and includes a 15 GB content update at launch. The game launched in most countries worldwide on November 11, with delayed releases in Belgium (November 12), France (November 14) and Japan (November 13).<ref name="gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-we-are-golden '''Halo Waypoint''': ''Halo: The Master Chief Collection - We are Golden'']</ref> ''[[Halo 4]]''<nowiki>'</nowiki>s ''[[Spartan Ops]]'' component was added to the collection via a content update on December 12, 2014.<ref>[http://www.windowscentral.com/new-content-update-halo-master-chief-collection-adds-spartan-ops-and-improves-matchmaking '''Windows Central''': ''New content update for Master Chief Collection adds Spartan Ops and improves matchmaking'']</ref> ''The Master Chief Collection'' received a day-one update that included an additional fifty [[achievements]], with a total of 500 [[Gamerscore]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements '''Halo Waypoint''': ''The Next 50 Achievements'']</ref> | ||
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===Main menu background art and splash screens=== | ===Main menu background art and splash screens=== | ||
<gallery> | <gallery> | ||
File:MCC_Planet_Background.png|The original main menu background, featuring a planet and an asteroid belt. | File:MCC_Planet_Background.png|The original main menu background, featuring a planet and an asteroid belt. As of the September 2018 update, this background is no longer viewable in-game. | ||
File:MCC_CEA_Background.png|The background for the ''Halo: Combat Evolved Anniversary'' campaign menu. | File:MCC_CEA_Background.png|The background for the ''Halo: Combat Evolved Anniversary'' campaign menu. | ||
File:MCC_H2A_Background.png|The background for the ''Halo 2: Anniversary'' campaign menu. | File:MCC_H2A_Background.png|The background for the ''Halo 2: Anniversary'' campaign menu. | ||
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File:MCC_Flood_Splashscreen.jpg|An "infected" version of the splashscreen. | File:MCC_Flood_Splashscreen.jpg|An "infected" version of the splashscreen. | ||
File:MCC_Winter_Background.jpg|The Christmas 2018 winter-themed menu background created by [[Jeremy Cook]]. | File:MCC_Winter_Background.jpg|The Christmas 2018 winter-themed menu background created by [[Jeremy Cook]]. | ||
File:MCC_Winter_Splashscreen.jpg|The winter-themed splashscreen. | File:MCC_Winter_Splashscreen.jpg|The winter-themed splashscreen. | ||
File:MCC BHM.jpeg|The splashscreen after a decal was added to celebrate Black History Month. | File:MCC BHM.jpeg|The splashscreen after a decal was added to celebrate Black History Month. |