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{{Title|''Halo: The Master Chief Collection''}}
{{Title|''{{PAGENAME}}''}}
{{Status|RealWorld}}
{{Era|RW}}
{{Game infobox
{{Game Infobox
|name= ''Halo: The Master Chief Collection''
|name= ''Halo: The Master Chief Collection''
|image= [[File:MCC Boxart New.jpg|300px]]
|image= [[File:Master Chief collection.png|300px]]
|developer= [[343 Industries]]
|developer= [[343 Industries]]
<br>[[Bungie]]
<br>[[Bungie]]
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<br>[[Certain Affinity]]
<br>[[Certain Affinity]]
<br>[[Wikipedia:Ruffian Games|Ruffian Games]]
<br>[[Wikipedia:Ruffian Games|Ruffian Games]]
<br>[[Wikipedia:Splash Damage|Splash Damage]]
<br>[[Wikipedia:United Front Games|United Front Games]]<ref>[http://www.unitedfrontgames.com/ufg-microsoft/ '''United Front Games Website''']</ref>
{{Ref/Site|Id=SDG|URL=https://www.splashdamage.com/games/halo-mcc/|Site=Splash Damage|Page=Games|D=23|M=12|Y=2023}}
{{Ref/Site|Id=SDN|URL=https://www.splashdamage.com/news/halo-the-master-chief-collection-announced/|Site=Splash Damage|Page=Halo: The Master Chief Collection Announced|D=13|M=3|Y=2019}}
<br>[[Wikipedia:United Front Games|United Front Games]]
{{Ref/Site|Id=UFG|URL=http://www.unitedfrontgames.com/ufg-microsoft/|Site=United Front Games|Page=UFG/Microsoft: Halo: The Master Chief Collection|D=9|M=6|Y=2014}}
<br>[[Blur Studio]]
<br>[[Blur Studio]]
<br>[[Axis Animation]]
<br>Axis Animation
<br>[[Wikipedia:Behaviour Interactive|Behaviour Interactive]]{{Ref/Site|Id=BHVR|URL=https://www.bhvr.com/games/|Site=Behaviour|Page=Game Portfolio|D=17|M=12|Y=2023}}
|publisher= [[Microsoft Studios]]
|publisher=  
|platform= [[Xbox One]]
*[[Microsoft Game Studios]] {{C|Formerly}}
|releasedate= [[2014#November|November 11, 2014]]<ref name="Waypoint"/><br>
*[[Xbox Game Studios]]
<!--'''UK''': November 14, 2014<br>-->
|engine=
*[[Blam engine]] {{C|Engine version depends upon game}}
*[[Saber3D engine]] {{C|Remastered ''CEA'' and ''H2A'' campaigns}}
*[[Unreal Engine|Unreal Engine 4]] {{C|Main menu circa [[2019]] onwards}}
|platform=  
*[[Xbox One]]
**[[Xbox One X]]
*[[Xbox Series X/S|Xbox Series X{{!}}S]]
**[[Xbox Series X/S#Xbox Series S|Xbox Series S]]
*[[PC]]
**[[Microsoft Store]]
**[[Steam]]
*[[Xbox Cloud Gaming]]
|releasedate= [[2014#November|November 11, 2014 (Xbox One)]]
<!--'''UK''': November 14, 2014<br>--><br>
[[2019#December|December 3, 2019 (PC/Steam, Reach)]]
|genre= [[First-person shooter]]
|genre= [[First-person shooter]]
|modes= [[Campaign]]<br>[[Multiplayer]]<br>[[Campaign#Cooperative|Cooperative]]<br>[[Forge]] <small>(excluding ''Halo: Combat Evolved Anniversary/Classic'' and ''Halo 2 Classic'')</small>{{Ref/Reuse|briefing}}<br>[[Theater]] <small>(''Halo 2: Anniversary'' multiplayer,<ref>[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-assault-on-controller-settings '''Halo Waypoint''' - ''The Halo Bulletin: 10/16/14'']</ref> ''Halo 3'', ''Halo 4'' and ''Halo: Reach'')<ref>[http://www.neogaf.com/forum/showpost.php?p=116092208&postcount=1010 '''NeoGaf''': ''Frank O'Connor on Theater'']</ref></small>
|modes= [[Campaign]]<br>[[Multiplayer]]<br>[[Campaign#Cooperative|Cooperative]]<br>[[Forge]] <small>(excluding ''Halo: Combat Evolved Anniversary/Classic'' and ''Halo 2 Classic'')</small><ref name="briefing"/><br>[[Theater]] <small>(''Halo 2: Anniversary'' multiplayer<ref>[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-assault-on-controller-settings '''Halo Waypoint''' - ''The Halo Bulletin: 10/16/14'']</ref>, ''Halo 3'' and ''Halo 4'')<ref>[http://www.neogaf.com/forum/showpost.php?p=116092208&postcount=1010 '''NeoGaf''': ''Frank O'Connor on Theater'']</ref></small>
|rating=[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: (D) Ages 17 and up<br/>[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood and Gore, Language, Violence
|rating=[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: (D) Ages 17 and up<br/>[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood and Gore, Language, Violence


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{{Quote|Your journey begins.|Tagline}}
{{Quote|Your journey begins.|Tagline}}


'''''Halo: The Master Chief Collection''''' is a bundle of ''Halo'' games starring [[Master chief petty officer|Master Chief Petty Officer]] [[John-117]]. The initial release of the set includes ''[[Halo: Combat Evolved Anniversary]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', as well as the digital feature ''[[Halo: Nightfall]]'' and access to the ''[[Halo 5: Guardians]]'' [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]]. ''[[Halo 3: ODST]]''<nowiki>'s</nowiki> campaign was added via content update on [[2015|May 30, 2015]]. The collection was released exclusively for the [[Xbox One]] on [[2014|November 11, 2014]] for $59.99 (USD).  
'''''Halo: The Master Chief Collection''''' is a bundle of ''Halo'' games starring [[Master chief petty officer|MCPO]] [[John-117]]. The set includes ''[[Halo: Combat Evolved Anniversary]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', as well as the digital feature ''[[Halo: Nightfall]]'' and access to the ''[[Halo 5: Guardians]]'' [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]]. ''[[Halo 3: ODST]]''<nowiki>'s</nowiki> campaign was added via content update on [[2015|May 30, 2015]]. The collection was released exclusively for the [[Xbox One]] on [[2014|November 11, 2014]] for $59.99 (USD).<ref name="Waypoint">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref>
 
In mid-2018, ''The Master Chief Collection'' would undergo a dramatic overhaul, with 343 Industries working to fix the bugs that had plagued the game since its release in 2014, to 2015. Improvements ranged from a UI overhaul, to the improvement of overall game stability, as well as the addition of a match composer, enabling users to fine tune their social game selection.
 
In March of 2019, it was then announced that ''[[Halo: Reach]]'' would be remastered and released on the Xbox One as part of the collection, and that ''The Master Chief Collection'' was set to release on PC via the [[Microsoft Store]] and [[Steam]], with ''Reach'' spearheading the release. ''Halo: Reach'' was released simultaneously on both editions of ''The Master Chief Collection'' on December 3, 2019. ''Halo: Combat Evolved Anniversary'' followed after, and was launched specifically on PC on March 3, 2020 with ''Halo 2: Anniversary'' following on May 12, 2020,<ref name="H2APC">[https://twitter.com/Halo/status/1257717196114935810?s=19 ''Halo on Twitter'':] ''"Halo 2: Anniversary arrives on PC as part of Halo: The Master Chief Collection on May 12!"''</ref> ''Halo 3'' launching on July 14, 2020,<ref name="H3PC">[https://twitter.com/Halo/status/1280487228897189889 ''Halo on Twitter'':] ''"Finish the fight. Halo 3 arrives on PC as part of Halo: The Master Chief Collection on July 14!"''</ref> ''Halo 3: ODST'' arriving on September 22, 2020,<ref name="H3ODSTPC">[https://twitter.com/Halo/status/1305491623963320320 ''Halo on Twitter'':] ''"Halo 3: ODST will officially arrive on PC as a part of the Master Chief Collection, on September 22nd. Suit up, strap in, and prepare to return to New Mombassa."''</ref> and ''Halo 4'' finally rounding out the collection on November 17, 2020.<ref name="H4PC">[https://twitter.com/halo/status/1325800422645276673?s=21 ''Halo on Twitter'':] ''"Halo 4 will officially arrive on PC as a part of Halo: The Master Chief Collection, on November 17. Wake up, and venture forth into Requiem."</ref>
 
Along with game-based releases, ''Reach's'' December release would start the first in a long line of content-based [[Season|seasons]] for the game. Starting with [[Series 1: Noble]] in 2019, each season would bring approximately 50 to 100 tiers of additional content such as armor, weapon skins, and additional cosmetics in the form of a free [[Battle Pass]]. These would continue well past the collection's completion in 2020, with the most recent, [[Series 9]], being released in mid-2022. Additionally, smaller events featuring their own cosmetics would be held, such as [[Halo 20th anniversary|the 20th anniversary event]] for the ''Halo'' franchise in 2021.
 
Both the [[Xbox One]] and Microsoft Store versions are included with [[Xbox Game Pass]] Ultimate. The Steam edition of ''The Master Chief Collection'' supports [[Steam reward]]s, which can be viewed [[Steam reward/Halo: The Master Chief Collection|here]].


==Features==
==Features==
The four games in the collection are all contained on a single disc, with two additional games (the campaign and firefight modes of ''Halo 3: ODST'' and ''Halo: Reach'') as DLC, and are accessible through a unified interface known as the "Master Menu". The menu allows players to directly play any mission in any of the five games straight from purchase. Alternatively, there are customized [[mission playlist]]s, featuring levels from different games, arranged by [[343 Industries]].<ref name="Waypoint">[https://web.archive.org/web/20140609191047/https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']. Archived from [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection the original] on June 09, 2014. Retrieved November 29, 2019.</ref> Examples of these include "Final Four", featuring the four final missions of each main game, "Me and my Hog" for levels featuring the [[M12 Chaingun Warthog|Warthog]], and "Flooded" for missions featuring the [[Flood|eponymous parasite]].<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> ''Halo 2: Anniversary'' also features separate [[Thel 'Vadam|Arbiter]] and [[John-117|Master Chief]] playlists which allow players to complete the two protagonists' respective levels individually. The music and backgrounds in the Master Menu are sensitive to the game that is being browsed at the time, as well as specific modes of that particular game.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref>
The five games in the collection are all contained on a single disc and are accessible through a unified interface known as the "Master Menu". The menu allows players to directly play any mission in any of the five games straight from purchase, or arrange the levels from different games into their own custom playlists. Some playlists arranged by [[343 Industries]] are readily available from launch.<ref name="Waypoint"/> Examples of these include "Final Four", featuring the four final missions of each main game, "Hogs" for levels featuring the [[M12 Warthog LRV|Warthog]], and "Flood" for missions featuring the [[Flood|eponymous parasite]].<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> ''Halo 2: Anniversary'' also features separate [[Thel 'Vadam|Arbiter]] and [[John-117|Master Chief]] playlists which allow players to complete the two protagonists' respective levels individually. The music and backgrounds in the Master Menu are sensitive to the game that is being browsed at the time, as well as specific modes of that particular game.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref>


All six titles have been optimized for the Xbox One and run natively at 60 [[Wikipedia:frame rate|frames per second]]; ''Halo: Combat Evolved Anniversary'', ''Halo 3'' and ''Halo 4'' are a native resolution of [[Wikipedia:1080p|1920x1080]], whereas the ''Halo 2: Anniversary'' campaign has a lower native resolution of 1328x1080 which is automatically up-scaled to 1080p by the Xbox One.<ref name="ignhorse">[http://uk.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first '''IGN''': ''The Horse You Rode In On (A Halo: The Master Chief Collection Story) – IGN First'']</ref> ''Halo 3'' and ''Halo 4'' have received upgrades to their lighting systems.{{Ref/Reuse|venturebeat}} ''[[Halo: Combat Evolved Anniversary]]'' has also received an update to its graphics toggle, which is now instantaneous similar to ''Halo 2: Anniversary''.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref> The Kinect features available in the original ''Combat Evolved Anniversary'', however, are not supported in this version.{{Ref/Reuse|ignhorse}}
All five titles have been optimized for the Xbox One and run natively at 60 [[Wikipedia:frame rate|frames per second]]; ''Halo: Combat Evolved Anniversary'', ''Halo 3'' and ''Halo 4'' are a native resolution of [[Wikipedia:1080p|1920x1080]], whereas the ''Halo 2: Anniversary'' campaign has a lower native resolution of 1328x1080 which is automatically up-scaled to 1080p by the Xbox One.<ref name="ignhorse">[http://uk.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first '''IGN''': ''The Horse You Rode In On (A Halo: The Master Chief Collection Story) – IGN First'']</ref> ''Halo 3'' and ''Halo 4'' have received upgrades to their lighting systems.<ref name="venturebeat"/> ''[[Halo: Combat Evolved Anniversary]]'' has also received an update to its graphics toggle, which is now instantaneous similar to ''Halo 2: Anniversary''.<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref> The Kinect features available in the original ''Combat Evolved Anniversary'', however, are not supported in this version.<ref name="ignhorse"/>


The collection features intro and outro cinematics for ''Halo 2: Anniversary'' created by [[Blur Studio]], which was also responsible for remastering the cutscenes in ''Halo 2: Anniversary''. These cinematics follow [[Jameson Locke|Agent Locke]]'s search for the Master Chief after the events of ''[[Halo 4]]'' and have narrative connections to ''[[Halo 5: Guardians]]''.<ref name="ytinterv">[http://www.youtube.com/watch?v=bTDVFdQVNw4#t=664 '''YouTube''': ''Halo 2: Anniversary - Cairo Station Campaign Gameplay and...'']</ref> New [[Terminal (Halo 2: Anniversary)|terminals]] are featured in ''Halo 2: Anniversary''; the original terminals of ''[[Terminal (Halo 3)|Halo 3]]'', ''[[Terminal (Halo: Combat Evolved Anniversary)|Halo: Combat Evolved Anniversary]]'' and ''[[Terminal (Halo 4)|Halo 4]]'' remain unchanged.{{Ref/Reuse|venturebeat}}
The collection features intro and outro cinematics for ''Halo 2: Anniversary'' created by [[Blur Studio]], which was also responsible for remastering the cutscenes in ''Halo 2: Anniversary''. These cinematics follow [[Jameson Locke|Agent Locke]]'s search for the Master Chief after the events of ''[[Halo 4]]'' and have narrative connections to ''[[Halo 5: Guardians]]''.<ref name="ytinterv">[http://www.youtube.com/watch?v=bTDVFdQVNw4#t=664 '''YouTube''': ''Halo 2: Anniversary - Cairo Station Campaign Gameplay and...'']</ref> New [[Terminal/Halo 2: Anniversary|terminals]] are featured in ''Halo 2: Anniversary''; the original terminals of ''[[Terminal/Halo 3|Halo 3]]'', ''[[Terminal/Halo: Combat Evolved Anniversary|Halo: Combat Evolved Anniversary]]'' and ''[[Terminal/Halo 4|Halo 4]]'' remain unchanged.<ref name="venturebeat"/>


In addition to the [[Xbox controller layout|control schemes]] of each individual game, ''The Master Chief Collection'' features several universal control setups to span all the games. However, ''Halo 3''<nowiki>'</nowiki>s specific controls are not available as one of these options due to the difficulty of implementing them to function with the other games.{{Ref/Reuse|venturebeat}}
In addition to the [[Xbox controller layout|control schemes]] of each individual game, ''The Master Chief Collection'' features several universal control setups to span all the games. However, ''Halo 3''<nowiki>'</nowiki>s specific controls are not available as one of these options due to the difficulty of implementing them to function with the other games.<ref name="venturebeat"/>


The collection features campaign scoring for each game and an option to have a HUD overlay tracking one's score in real time. Each level has its own leaderboard featuring various stats, including total score, fastest completion time, and the number of enemies killed. Players can designate friends listed on the leaderboards as "rivals", whose scores can then be measured against in the in-game real-time score tracker.{{Ref/Reuse|leaderboard reveal}}
The collection features campaign scoring for each game and an option to have a HUD overlay tracking one's score in real time. Each level has its own leaderboard featuring various stats, including total score, fastest completion time, and the number of enemies killed. Players can designate friends listed on the leaderboards as "rivals", whose scores can then be measured against in the in-game real-time score tracker.<ref name="leaderboard reveal"/>


''The Master Chief Collection'' is available for digital download on Xbox Live Marketplace. The download version also features the attached ''Halo: Nightfall'' and ''Halo 5: Guardians Multiplayer Beta'' access passes.<ref name="bulletin61914">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14 '''Halo Waypoint''': ''The Halo Bulletin 6.19.14'']</ref> The [[Halo Channel]] is integrated with ''The Master Chief Collection''. Players can unlock features, such as [[skull]]s, for the campaign by completing challenges on the Halo Channel. Additionally, players can use the Halo Channel to view their friend's stats during ongoing games or seamlessly join their matches.<ref>[https://www.halowaypoint.com/en-gb/halo-channel '''Halo Waypoint''': ''Halo Channel'']</ref>
''The Master Chief Collection'' is available for digital download on Xbox Live Marketplace. The download version also features the attached ''Halo: Nightfall'' and ''Halo 5: Guardians Multiplayer Beta'' access passes.<ref name="bulletin61914">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14 '''Halo Waypoint''': ''The Halo Bulletin 6.19.14'']</ref> The [[Halo Channel]] is integrated with ''The Master Chief Collection''. Players can unlock features, such as [[skull]]s, for the campaign by completing challenges on the Halo Channel. Additionally, players can use the Halo Channel to view their friend's stats during ongoing games or seamlessly join their matches.<ref>[https://www.halowaypoint.com/en-gb/halo-channel '''Halo Waypoint''': ''Halo Channel'']</ref>
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On December 20, 2014, it was announced that ''Halo 3: ODST''<nowiki>'</nowiki>s campaign mode, a remake of the ''Halo 2'' multiplayer map Relic, one free month of Xbox Live, an avatar award and an in-game nameplate would be included in ''Halo: The Master Chief Collection'' for free to players who had played the collection between its release on November 11, 2014 and December 19, 2014, serving as compensation to said fans who had experienced many bugs and glitches in the weeks following the collection's launch.<ref name="thanks">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref> The ''Halo 3: ODST'' campaign was officially released as DLC for ''The Master Chief Collection'' on May 30, 2015. Players not eligible for the free DLC can purchase the ''ODST'' campaign add-on for $4.99 USD.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you-faq '''Halo Waypoint''': ''Halo: The Master Chief Collection - Remnant & ODST FAQ'']</ref>
On December 20, 2014, it was announced that ''Halo 3: ODST''<nowiki>'</nowiki>s campaign mode, a remake of the ''Halo 2'' multiplayer map Relic, one free month of Xbox Live, an avatar award and an in-game nameplate would be included in ''Halo: The Master Chief Collection'' for free to players who had played the collection between its release on November 11, 2014 and December 19, 2014, serving as compensation to said fans who had experienced many bugs and glitches in the weeks following the collection's launch.<ref name="thanks">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref> The ''Halo 3: ODST'' campaign was officially released as DLC for ''The Master Chief Collection'' on May 30, 2015. Players not eligible for the free DLC can purchase the ''ODST'' campaign add-on for $4.99 USD.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you-faq '''Halo Waypoint''': ''Halo: The Master Chief Collection - Remnant & ODST FAQ'']</ref>


===PC release and ''Halo: Reach''===
===MCC Insider program===
In March 2019, it was announced in a Social Stream that 343 Industries was working to bring ''Halo: Reach'' into the ''Master Chief Collection'', and the Collection itself onto PC, with several Flight tests between these two platforms. On November 14, 2019, it was announced during the Inside Xbox 2019 that ''Halo: Reach'' would be released on December 3, 2019, on both Xbox One and PC/Steam for $9.99 USD. Players on PC were able to pre-purchase the entire collection for $39.99 USD, and titles on PC were confirmed to be released incrementally once developers feel that each title is ready for a "'first-class' PC experience." The PC version does not require an Xbox Live Gold subscription, but does require a basic [[Xbox Live]] account for both the Microsoft Store and Steam variants. A PC port had been long-planned for the future, but the success of the [[ElDewrito]] mod for ''[[Halo Online]]'' in 2018 had "lit a spark" for 343 Industries to begin development on the PC port sooner due to the huge community interest in the ''Halo'' PC experience, even after the 2016 cancellation of ''Halo Online''.<ref name="eldewrito future">[https://blog.eldewrito.com/post/183642178153/eldewrito-the-future-of-the-mod-and-our ''Eldewrito'': ElDewrito: The Future of the Mod, And our Involvement with 343 on MCC PC.]</ref>
[[File:MCC Halo Background.jpg|right|thumb|The redesigned background featuring a Halo ring.]]
With the launch of the [[Xbox One X]], 343 Industries announced that the MCC, which had gone without major title updates for several years, was going to be updated with 4k UHD enhancements for the new console. The game had been previously left "as-is" for fear of further impacting the game's code and making bugs and glitches more prevalent - with the Xbox One X enhancement update, the studio saw an opportunity to once again revitalize the game and completely rework the game's structure for a better end-user experience. In October 2017, the MCC Update was officially announced, with 343 putting together a dedicated internal team to oversee the handling of "legacy" ''Halo'' titles, with the MCC their top priority.<ref name="Insider1">[https://www.halowaypoint.com/en-us/news/mcc-development-update '''Halo Waypoint''' ''- MCC Development Update'']</ref> To accommodate the studio's new direction of more transparency and honesty, a series of development updates were released between January and August 2017, detailing the team's progress in patching the game. The MCC Insider Program was also launched for any players who were part of the Halo Community Feedback Program, with invitations to the MCC's test builds (known as "flights") given out in waves.<ref name="Insider3">[https://www.halowaypoint.com/en-us/news/mcc-development-update-3 '''Halo Waypoint''' ''- MCC Development Update #3'']</ref> Players were encouraged to play snippets of the game in-development, with a support forum opened on [[Halo Waypoint]] forums for feedback, suggestions and discussion with 343 later posting their list of the most requested features to add including the inclusion of ''[[Halo: Reach]]'' and ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight mode, a [[Custom game]] browser like that featured in ''Halo 5: Guardians'', expanded Spartan armor customisation and the inclusion of ''Halo 4'' [[Champions Bundle]] content that was missing from the MCC such as the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[ODST armor|ODST]], [[PREFECT-class Mjolnir|Prefect]] and [[RICOCHET-class Mjolnir|Ricochet]] armors, among other features.<ref name="Insider2">[https://www.halowaypoint.com/en-us/news/mcc-development-update-2 '''Halo Waypoint''' ''- MCC Development Update #2'']</ref> While 343 confirmed that not all of these features would necessarily be doable or possible to include, they would consider everything - later, it was confirmed that a future update for MCC would incorporate a custom game browser, though this would be after the initial XB1X patch. 343 also began looking into the possibility of porting legacy ''[[Halo Custom Edition]]'' and ''Halo 3'' and ''Halo 4'' Forge maps over to MCC, though also warned that the steps needed to make total file parity possible are arduous and may not ever be fully implemented for general player use.<ref name="Insider3"/><ref name="MCCOctober"/>


During E3 2019, Xbox announced that MCC for both console and PC would be available on [[Xbox Game Pass]] Ultimate. The Game Pass version is fully-loaded and will include all titles, including Reach and the ''[[Halo 3: ODST]]'' campaign (which was previously paid DLC). The Xbox One Game Pass variant launched with the release of Game Pass Ultimate. On PC, MCC via Game Pass is only offered on the Microsoft Store on Windows 10. ''Halo: Reach'' launched for ''MCC'' on December 3, 2019, on both Xbox and PC platforms, though the [[Forge]] and [[Theater]] modes are presently absent from the PC releases while 343 Industries continues to work on adapting their control and feature-sets to a keyboard and mouse control scheme. As part of the revamp of the Forge mode, nicknamed "[[Thorage]]", additional forge objects from the campaign and other maps will be added to ''[[Forge World]]'' and ''[[Tempest]]'' that were unavailable in the Xbox 360 release of ''Halo: Reach''. The team used a single executable file that links together 11 different engines, the Legacy UUI engine, the original engines for all 6 games, the ''Halo 2: Anniversary'' multiplayer engine, the Saber3D Engine, used in ''Halo: Combat Evolved Anniversary'' and the ''Halo 2: Anniversary'' campaign, and Unreal Engine 4, used for the UI and armor customization.
The first flight was conducted with a relatively small pool of roughly 2,150 players through April 27, 28 and 19, 2017<ref name="Flight1">[https://www.halowaypoint.com/en-us/news/mcc-insider-flight-1-recap '''Halo Waypoint''' ''- MCC Insider Flight #1 Recap'']</ref> and consisted of [[Team Slayer]] on ''Halo 2: Anniversary'' maps, with the matches set to a time limit of five minutes and 15 kills to facilitate more games played.<ref name="Insider3"/>  The second flight, conducted on June 7, 8 and 9, consisted of ''Halo 3'' Team Slayer and Big Team Battle with roughly double the population size of Flight #1.<ref name="Insider4">[https://www.halowaypoint.com/en-us/news/mcc-development-update-4 '''Halo Waypoint''' ''- MCC Development Update #4'']</ref> Flight #3 took place on July 6, 7 and 8, and focused on the entire MCC (sans ''Halo 3: ODST''), with players encouraged to test out campaign, forge, theater, custom games and the new "Intelligent Delivery" feature.<ref name="Insider5">[https://www.halowaypoint.com/en-us/news/mcc-development-update-5 '''Halo Waypoint''' ''- MCC Development Update #5'']</ref>


Following the release of ''Halo: Reach'' in December 2019, the launch dates of each title on PC are as follows:
Aside from general bug-fixing and patching and the Xbox One X enhancements, the patch also aimed to make a number of other improvements to the game. The main menu user interface was redesigned to be more user-friendly and the background was changed with a new image created by art director [[Jeremy Cook]], better representing the series' namesake - a [[Halo Array|Halo]] ring.<ref name="Insider3"/> The game was also given LAN support and a new way to install the game known as "Intelligent Delivery" - players would be able to install specific components of specific games if they only wanted to play certain aspects of a game. Any game's campaign or multiplayer (including custom games, Forge and Spartan Ops) could be installed independently of one another, cutting down on overall file size. The 73GB patch, released to coincide with the ''Master Chief Collection'' joining the Xbox Game Pass on September 1, required a 73GB re-download of the game. A [[Halo: The Master Chief Collection Xbox One X Enhanced Trailer|trailer]] was released to coincide with the update alongside a full list of patch notes detailing all of the known issues and issues fixed.<ref name="MCCUpdate">[https://www.halowaypoint.com/en-us/news/mcc-update '''Halo Waypoint''' ''- MCC Update'']</ref>
*'''March 3, [[2020]]''': ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''
*'''May 12, 2020''': ''Halo 2'' and ''Halo 2: Anniversary''
*'''July 14, 2020''': ''Halo 3''
*'''September 22, 2020''': ''Halo 3: ODST''
*'''November 17, 2020''': ''Halo 4''


===MCC Insider program===
[[File:MCC_MatchComposer.jpg|right|thumb|A work-in-progress screenshot of the Match Composer.]]
[[File:MCC Insider Program.png|thumb|The MCC Insider program logo.]]
In October of 2018, 343 Industries announced a rework of the game's matchmaking structure, known as the "Match Composer". Where the game had previously employed traditional-styled playlists containing a preselected list of maps and modes, the Match Composer would instead allow players to better customise their MCC multiplayer experience. The Match Composer follows a matchmaking system similar to games such as ''Rocket League'' and ''Titanfall 2'', in which players are able to select which games, player counts and game modes they want to play directly, rather than supporting a number of fixed playlists. <ref name="MCCOctober">[https://www.halowaypoint.com/en-us/news/mcc-october-update '''Halo Waypoint''' ''- MCC October Update'']</ref> The October build of the MCC Insider Program - which ran from October 19-21 and October 26-28 - also featured more in depth controller customisation settings, such as the ability to horizontal and vertical look sensitivity, look acceleration and controller dead zone. In celebration of Halloween, the [[Infection]] playlist was also added to the game once again, with a special [[Flood]]-themed [[Nameplates|nameplate]] awarded to those who played the playlist before October 31.<ref name="MCCOctober" />
{{Main|MCC Insider Program}}
Due to the game's notoriously glitchy  codebase, the ''Master Chief Collection'' went without significant updates for several years. In October 2017, 343 Industries announced a revitalised effort to revisit the game and update it with new patches and content, due to their plans to update the game for 4KUHD on the Xbox One X. To ensure that future patches would work as intended, 343 Industries implemented the "MCC Insider Program", a program designed for select players to be able to download and beta test MCC update releases.<ref name="Insider1">[https://www.halowaypoint.com/en-us/news/mcc-development-update '''Halo Waypoint''' ''- MCC Development Update'']</ref> The program was initially closed to a select few thousand people, but soon grew to become an open program that anyone could join. The program is now used to test all content updates the MCC gets, with the game's UI, main menu background, new Skulls and more being added in post-launch updates. After the announcement of PC support, a completely separate Insider program for PC was made available for anyone to sign up for.  


Each title was tested by Insider members during flights. Flights for ''Halo: Reach'' took place in August 2019. Flights for ''Halo: Combat Evolved Anniversary'' took place in February 2020. Flights for ''Halo 2: Anniversary'' took place in April 2020. Flights for ''Halo 3'' took place in June 2020. Flights for ''Halo 3: ODST'' took place in August 2020. Flights for ''Halo 4'' took place in October 2020.
[[File:MCC Flood Background.png|right|thumb|The Flood-themed background.]]
During the November update, the main menu was updated with a special [[Flood]]-themed background.<Ref name="MCCNovember">[https://www.halowaypoint.com/en-us/news/unique-introductions '''Halo Waypoint''' ''- Unique Introductions'']</ref> For the game's planned December update, new [[Skull]]s were to be added for ''Halo: Combat Evolved Anniversary'' and a new winter-themed background featuring a Warthog, but due to a last-minute bug, the update was pushed back to a January 2019 release date.<Ref name="MCCDecember">[https://www.halowaypoint.com/en-us/news/happy-halodays-2018 '''Halo Waypoint''' ''- Happy Halodays'']</ref>


===Xbox Series X/S optimization===
Thanks to the complete re-work of the game's internal structure, 343 Industries plans to support the game with new features, quality of life updates and bug-fixes going forward.
On October 20, 2020, it was announced ''The Master Chief Collection'' would be optimized for Xbox Series X and S consoles. Some of the optimizations ''MCC'' on the Series X and S has are split-screen improvements, up-scaling to 4K on Series X, a buff to 120 FPS in campaign and multiplayer, cross-gen play, and adjustable field of view. This is a free-update for both ''MCC'' owners and Xbox Game Pass users, and it was released on November 17, 2020.<ref>[https://www.windowscentral.com/halo-master-chief-collection-hits-120-fps-xbox-series-x-series-s '''Windows Central''' - ''Halo: The Master Chief Collection targets up to 4K, 120 FPS on Xbox Series X, Series S'']</ref>


===Co-op campaign===
===Co-op campaign===
Both online and split-screen co-op campaign play are supported in all six games. Currently, split-screen is not available on PC, however, cross-play co-op is only possible in a beta stage in ''Halo 3'' and ''Halo 3: ODST'' The campaign co-op breakdown is as follows:{{Ref/Reuse|bulletin61914}}
Both online and split-screen co-op campaign play are supported in all five games. The campaign co-op breakdown is as follows:<ref name="bulletin61914"/>
*''Halo: Combat Evolved Anniversary'' – 2 players max, split-screen or online
*''Halo: Combat Evolved Anniversary'' – 2 players max, split-screen or online
*''Halo 2: Anniversary'' – 2 players max, split-screen or online
*''Halo 2: Anniversary'' – 2 players max, split-screen or online
*''Halo 3'' – 4 players max online, 2 players max split-screen
*''Halo 3'' – 4 players max online, 2 players max split-screen
*''Halo 3: ODST'' 4 players max online, 2 players max split-screen
*''Halo 3: ODST'' - 4 players max online, 2 players max split-screen
*''Halo: Reach'' – 4 player max online, 2 player max split-screen
*''Halo 4'' – 4 players max online, 2 players max split-screen
*''Halo 4'' – 4 players max online, 2 players max split-screen


===Multiplayer===
===Multiplayer===
[[Multiplayer]] is available for all six games—each running from their respective original engines—and is accessible via a unified matchmaking menu system. Players are put into a lobby, then asked to vote for a match from a random selection of over 100 maps from all games (depending on playlist), rather than have the population split into groups for different games.{{Ref/Reuse|Waypoint}} However, there are a number of playlists specific to each game.{{Ref/Reuse|RTX}} The collection uses a single unified multiplayer ranking system shared across the four games.{{Ref/Reuse|venturebeat}} Rank, stats or unlockable items such as armor permutations do not carry over from the previous games.{{Ref/Reuse|bulletin61914}}
[[File:MCC-Spartan-Lobby.png|thumb|200px|Armor customization for ''Halo: The Master Chief Collection'']]
[[Multiplayer]] is available for all four games—each running from their respective original engines—and is accessible via a unified matchmaking menu system. Players are put into a lobby, then asked to vote for a match from a random selection of over 100 maps from all games (depending on playlist), rather than have the population split into groups for different games.<ref name="Waypoint"/> However, there are a number of playlists specific to each game.<ref name="RTX"/> The collection uses a single unified multiplayer ranking system shared across the four games.<ref name="venturebeat"/> Rank, stats or unlockable items such as armor permutations do not carry over from the previous games.<ref name="bulletin61914"/>


''The Master Chief Collection'' ships with every multiplayer map ever packaged with ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', and ''Halo 4'', as well as all downloadable content maps ever released (including the six maps from [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] as well as the two exclusive maps from ''[[Halo 2 (Windows Vista)]])''.{{Ref/Reuse|bulletin61914}}<ref name="frankAllMaps">[http://www.neogaf.com/forum/showpost.php?p=115556760&postcount=1375 '''NeoGaf''': ''Frank O'Connor on Halo PC maps'']</ref> In addition to the original maps of each game, the collection also contains six remastered maps from ''Halo 2'': Ascension, Lockout, Zanzibar, Coagulation, Sanctuary, and Warlock.<ref>[http://event.eslgaming.com/gamescom-2014/halo/ '''Gamescom 2014''''"Halo: TMCC" Showdown - Tournament rules: Game modes"]</ref> Players can choose to purchase ''Halo: Reach'' for the MCC as additional downloadable content as well which, similarly to the base version of the MCC, includes all downloadable content maps released for the game originally.
''The Master Chief Collection'' ships with every multiplayer map ever packaged with ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', and ''Halo 4'', as well as all downloadable content maps ever released (including the six maps from ''[[Halo PC]]'' as well as the two exclusive maps from ''[[Halo 2 Vista]])''.<ref name="frankAllMaps">[http://www.neogaf.com/forum/showpost.php?p=115556760&postcount=1375 '''NeoGaf''': ''Frank O'Connor on Halo PC maps'']</ref><ref name="bulletin61914"/> In addition to the original maps of each game, the collection also contains six remastered maps from ''Halo 2'': Ascension, Lockout, Zanzibar, Coagulation, Sanctuary, and Warlock.<ref>[http://event.eslgaming.com/gamescom-2014/halo/ '''Gamescom 2014'' ''"Halo: TMCC" Showdown - Tournament rules: Game modes"]</ref>


[[Forge]] is featured in ''Halo 3'', ''Halo 4'', and ''Halo:Reach'', as well the remastered multiplayer portion of ''Halo 2: Anniversary''.{{Ref/Reuse|venturebeat}} ''Halo 2: Anniversary'' also features a new vehicle, the [[M274R Mongoose#M274-M Gungoose variant|M274-M Gungoose]] as well as a new weapon with the addition of the [[M7S SMG|silenced SMG]]. Forge was not included in the initial release of ''Halo: Reach'' on PC. This was due to intricacies learned from bringing Forge to PC with ''[[Halo 5: Forge]]'' which was resulted in the PC release of the Forge and Theater modes being delayed until the release of Halo ''3'' on [[2020|July 14, 2020]].{{Ref/Reuse|PCAMA_2}}
[[Forge]] is featured in ''Halo 3'' and ''Halo 4'', as well the remastered multiplayer portion of ''Halo 2: Anniversary''.<ref name="venturebeat"/> ''Halo 2: Anniversary'' also features a new vehicle, the [[M274 Mongoose#M274-M Gungoose variant|M274-M Gungoose]].


The [[Firefight (Halo 3: ODST)|Firefight]] game mode was not originally included within the MCC port of ''[[Halo 3: ODST]]'',{{Ref/Reuse|thanks}} though the ''Halo: Reach'' Firefight mode was included in the game's campaign release.<ref name="PCAMA_2">[https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/eivvvtw/?context=3 '''Reddit''' - ''MCC PC, Reach and Halo Insider AMA''] - ''ske7ch343's response''</ref> Following the teaser from the official Halo channel announcing that ODST Firefight is coming in Summer 2020,<ref name="ODSTteaser">''[[Halo 3: ODST Firefight Teaser]]''</ref> the game mode launched alongside the PC release of ''Halo 3: ODST'' with additional features, such as the previously-absent [[BR55HB battle rifle]] available to use for players in Firefight.
The ''[[Halo 3: ODST]]'' update content does not include [[Firefight]].<ref name="thanks"/>


====Multiplayer maps====
====Multiplayer maps====
While originally reported by 343 Industries to contain 93 competitive multiplayer maps,<ref name="twitter fun fact">[https://twitter.com/Halo/status/476137807249809408 '''Twitter''': ''Fun Fact'']</ref> ''The Master Chief Collection'' was later established to feature all maps from the four games, increasing the total number of multiplayer maps to over 100.{{Ref/Reuse|bulletin61914}} With the complete campaigns of all five games, the collection contains 55 campaign missions, as well as ''Halo 4''{{'}}s 50 ''[[Spartan Ops]]'' missions.{{Ref/Reuse|twitter fun fact}}
While originally reported by 343 Industries to contain 93 competitive multiplayer maps,<ref name="twitter fun fact">[https://twitter.com/Halo/status/476137807249809408 '''Twitter''': ''Fun Fact'']</ref> ''The Master Chief Collection'' was later established to feature all maps from the four games, increasing the total number of multiplayer maps to over 100.<ref name="bulletin61914"/> With the complete campaigns of all five games, the collection contains 55 campaign missions, as well as ''Halo 4''<nowiki>'</nowiki>s 50 ''[[Spartan Ops]]'' missions.<ref name="twitter fun fact"/>
 
{{Featurelist|secondcolumn=title-4
With the additions of ''Halo: Reach'' and ''Halo 3: ODST'' into the collection, the amount of multiplayer maps increased into 141 (123 PvP maps and 18 Firefight maps), and the amount of campaign missions into 118 (63 playable missions, 5 cutscene-only missions, and 50 Spartan Ops missions). The later inclusion of [[Waterfall]], [[Edge]], and [[Icebox]]—three ''[[Halo Online]]'' multiplayer maps—into the ''Halo 3'' portion during [[Series 6: Raven]], [[Series 7: Elite]], and [[Series 8: Mythic]] respectively, increased this total to 144.
 
{{Featurelist|secondcolumn=title-5
|title-1=''Halo: Combat Evolved''|
|title-1=''Halo: Combat Evolved''|
;Original maps
*[[Battle Creek]]
*[[Battle Creek]]
*[[Blood Gulch]]
*[[Blood Gulch]]
Line 131: Line 93:
*[[Wizard]]
*[[Wizard]]


'''Halo: Combat Evolved for PC'''
'''Halo PC'''
*[[Danger Canyon]]
*[[Danger Canyon]]
*[[Death Island]]
*[[Death Island]]
*[[Gephyrophobia]]
*[[Gephyrophobia]]
*[[Ice Fields]]
*[[Ice Fields]]
*[[Infinity (Halo: Combat Evolved map)|Infinity]]
*[[Infinity (Halo PC level)|Infinity]]
*[[Timberland]]
*[[Timberland]]


|title-2=''Halo 2''|
|title-2=''Halo 2''|
;Original maps
*[[Ascension]]
*[[Ascension]]
*[[Backwash]]
*[[Beaver Creek]]
*[[Beaver Creek]]
*[[Burial Mounds]]
*[[Burial Mounds]]
*[[Coagulation]]
*[[Coagulation]]
*[[Colossus (map)|Colossus]]
*[[Colossus]]
*[[Containment]]
*[[Desolation]]
*[[Elongation]]
*[[Foundation]]
*[[Foundation]]
*[[Gemini]]
*[[Headlong]]
*[[Headlong]]
*[[Ivory Tower]]
*[[Ivory Tower]]
*[[Lockout]]
*[[Lockout]]
*[[Midship]]
*[[Midship]]
*[[Waterworks]]
*[[Relic (level)|Relic]]
*[[Zanzibar]]
 
;'''Bonus Map Pack'''
*[[Containment]]
*[[Warlock]]
 
;'''Killtacular Pack'''
*[[Sanctuary]]
*[[Sanctuary]]
*[[Turf]]
*[[Turf]]
 
*[[Terminal (level)|Terminal]]
;'''Maptacular Pack'''
*[[Backwash]]
*[[Elongation]]
*[[Gemini]]
*[[Relic]]
*[[Terminal (map)|Terminal]]
 
;'''Blastacular Pack'''
*[[Desolation]]
*[[Tombstone]]
*[[Tombstone]]
*[[Warlock]]
*[[Waterworks]]
*[[Zanzibar]]


;'''''Halo 2'' for Windows Vista'''
'''[[Halo 2 Vista]]'''
*[[District]]
*[[District]]
*[[Uplift]]
*[[Uplift]]
Line 180: Line 133:
*[[Bloodline]] (remake of [[Coagulation]])
*[[Bloodline]] (remake of [[Coagulation]])
*[[Lockdown]] (remake of [[Lockout]])
*[[Lockdown]] (remake of [[Lockout]])
*[[Remnant]] (remake of [[Relic]])
*[[Remnant]] (remake of [[Relic (level)|Relic]])
*[[Shrine]] (remake of [[Sanctuary]])
*[[Shrine]] (remake of [[Sanctuary]])
*[[Stonetown]] (remake of [[Zanzibar]])
*[[Stonetown]] (remake of [[Zanzibar]])
*[[Warlord]] (remake of [[Warlock]])
*[[Warlord]] (remake of [[Warlock]])
*[[Zenith]] (remake of [[Ascension]])
*[[Zenith]] (remake of [[Ascension (level)|Ascension]])


;Forge maps
;Forge maps
Line 192: Line 145:


|title-4=''Halo 3''|
|title-4=''Halo 3''|
;Original maps
*[[Assembly (level)|Assembly]]
*[[Avalanche]]
*[[Blackout]]
*[[Citadel (level)|Citadel]]
*[[Cold Storage]]
*[[Cold Storage]]
*[[Construct]]
*[[Construct (level)|Construct]]
*[[Epitaph]]
*[[Epitaph]]
*[[Guardian (map)|Guardian]]
*[[Foundry (level)|Foundry]]
*[[Ghost Town]]
*[[Guardian (level)|Guardian]]
*[[Heretic (level)|Heretic]]
*[[High Ground]]
*[[High Ground]]
*[[Isolation]]
*[[Isolation]]
*[[Last Resort]]
*[[Last Resort]]
*[[Longshore]]
*[[Narrows]]
*[[Narrows]]
*[[Orbital]]
*[[Rat's Nest]]
*[[Sandbox]]
*[[Sandtrap]]
*[[Sandtrap]]
*[[Snowbound]]
*[[Snowbound]]
*[[Standoff]]
*[[The Pit]]
*[[The Pit]]
*[[Valhalla]]
*[[Valhalla]]


;'''Heroic Map Pack'''
|title-5=''Halo 4''|
*[[Foundry]]
*[[Rat's Nest]]
*[[Standoff]]
 
;'''Legendary Map Pack'''
*[[Avalanche]]
*[[Blackout]]
*[[Ghost Town]]
 
;'''Mythic Map Pack'''
*[[Assembly]]
*[[Orbital]]
*[[Sandbox]]
 
;'''Mythic II Map Pack'''
*[[Citadel]]
*[[Heretic]]
*[[Longshore]]
 
;''Halo Online'' maps
*[[Waterfall]]
*[[Edge]]
*[[Icebox]]
 
|title-5=''Halo 3: ODST'' {{C|Firefight}}|
*[[Alpha Site]]
*[[Chasm Ten]]
*[[Crater]]
**Crater (Night)
*[[Last Exit]]
*[[Lost Platoon]]
*[[Rally Point]]
**Rally Point (Night)
*[[Security Zone]]
*[[Windward]]
 
|title-6=''Halo: Reach'' {{C|Multiplayer}}|
;Original maps
*[[Boardwalk]]
*[[Boneyard]]
*[[Countdown]]
*[[Forge World]]
**[[Asylum]]
**[[Hemorrhage]]
**[[Paradiso]]
**[[Pinnacle]]
**[[The Cage]]
*[[Powerhouse]]
*[[Reflection]]
*[[Spire (map)|Spire]]
*[[Sword Base]]
*[[Zealot (map)|Zealot]]
 
;'''Noble Map Pack'''
*[[Anchor 9 (map)|Anchor 9]]
*[[Breakpoint]]
*[[Tempest]]
 
;'''Defiant Map Pack'''
*[[Condemned]]
*[[Highlands]]
 
;'''Anniversary Map Pack'''
*[[Battle Canyon]]
*[[Breakneck]]
*[[High Noon]]
*[[Penance]]
*[[Ridgeline]]
*[[Solitary]]
 
|title-7=''Halo: Reach'' {{C|Firefight}}|
;Original maps
*[[Beachhead (Halo: Reach map)|Beachhead]]
*[[Corvette (map)|Corvette]]
*[[Courtyard]]
*[[Glacier (Halo: Reach map)|Glacier]]
*[[Holdout]]
*[[Outpost]]
*[[Overlook]]
*[[Waterfront]]
 
;'''Defiant Map Pack'''
*[[Unearthed]]
 
;'''Anniversary Map Pack'''
*[[Installation 04 (map)|Installation 04]]
 
|title-8=''Halo 4''|
;Original maps
*[[Abandon]]
*[[Abandon]]
*[[Adrift]]
*[[Adrift]]
*[[Complex]]
*[[Complex]]
*[[Daybreak]]
*[[Exile]]
*[[Exile]]
*[[Erosion]]
*[[Erosion]]
 
*[[Forge Island]]
*[[Harvest (map)|Harvest]]
*[[Haven]]
*[[Haven]]
*[[Impact]]
*[[Impact]]
*[[Landfall]]
*[[Longbow]]
*[[Longbow]]
*[[Meltdown]]
*[[Meltdown]]
*[[Monolith]]
*[[Outcast]]
*[[Perdition]]
*[[Pitfall]]
*[[Ragnarok]]
*[[Ragnarok]]
*[[Ravine]]
*[[Ravine]]
*[[Shatter]]
*[[Skyline]]
*[[Solace]]
*[[Solace]]
*[[Vertigo]]
*[[Vortex]]
*[[Vortex]]
;'''Crimson Map Pack'''
*[[Harvest (map)|Harvest]]
*[[Shatter]]
*[[Wreckage]]
*[[Wreckage]]
;'''Majestic Map Pack'''
*[[Landfall]]
*[[Monolith]]
*[[Skyline (level)|Skyline]]
;'''Castle Map Pack'''
*[[Daybreak]]
*[[Outcast]]
*[[Perdition]]
;'''Forge Island'''
*[[Forge Island]]
;'''Bullseye Pack'''
*[[Pitfall]]
*[[Vertigo]]
}}
}}


===Customization===
===Customization===
The ''Master Chief Collection'' allows players to select single a three-digit [[Service Tag]] and a [[Emblems|multiplayer emblem]] which are used for all games in the collection. Nearly all emblems found in the constituent games are available for use.
The ''Master Chief Collection'' allows players to select single a three-digit [[Service Tag]] and a [[Multiplayer emblems|multiplayer emblem]] which are used for all games in the collection. Nearly all emblems found in the constituent games are available for use.
 
At launch, players could select an armor permutation for each of the six multiplayer modes. The ''Halo: Combat Evolved'' and ''Halo 2'' armor permutations mirrored the original games, however the ''Halo 3'' and ''Halo 4'' was much-simplified; specifically, players could no longer customize individual armor pieces, but instead must choose from complete armor sets. ''Halo 4'' armor and weapons skins were also not found in the collection, nor were the DLC customization elements, specifically the [[RICOCHET-class Mjolnir|Ricochet]], [[PREFECT-class Mjolnir|Prefect]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], and [[ODST armor#MJOLNIR GEN2.2FODST|ODST]] armor permutations featured in the [[Champions Bundle]]. The Resistor [[Tactical packages|tactical package]], and the Recharge and Survivor [[support upgrades]] were also not originally included.
 
Players can customize five [[loadout]]s for ''Halo 4'' multiplayer, and unlike the original game, all five loadouts and all loadout options are unlocked by default.
 
===Updated customization===
Due to the launch of ''Halo: Reach'' and Series 1: Noble as part of the collection in 2019, the decision was made to allow for full armor customization as in the game's Xbox 360 release, with a new customization system designed to retain the feel of the older systems while blending it with more modern unlock systems, using the power of Unreal Engine 4. This system was later extended to ''Halo 3'' with the launch of [[Series 2: Spark]]. In this system, players can earn {{SeasonPoint|Season Points}} (now called Spartan Points) while playing multiplayer, Firefight and campaign to unlock armor pieces for use. Additionally, the launch of Series 2 saw the addition of [[Skins (Halo: Combat Evolved)|skins]] to ''Halo: Combat Evolved'', with a variety of new texture skins for all useable weapons and vehicles alongside visor color options available for players in the game's multiplayer.
 
[[Series 3: Recon]] saw the addition of four new character models for ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight mode, and added visor colors and weapons skins for ''Halo 3'', while [[Series 4: Reclaimer]] saw the addition of more weapon skins and new vehicle skins for ''Halo 3'', and added several of the weapons skins originally available in ''Halo 4's'' Xbox 360 version, including two new never-released skins and the skins released in the Champions Bundle (which are now available for use in ''Spartan Ops''); however, skins that originally came with McFarlane Toys, and the four armor permutations featured in the Champions Bundle were not included in the Season. Additionally, new armor pieces for ''Halo: Reach'' were planned to be included in Season 4, but were delayed (the armor effects for the Elites were added on ''Reach'' with this season, however), with 343 Industries expressing desire to include both ''Halo: Reach'' and ''Halo 4'' armor permutations in future seasons. 343 Industries also plans to include full armor customization for the Elites on ''Halo: Reach''.
 
On December 2020, an update for Season 4 was released, adding three techsuits [[Armor customization (Halo 3)|permutations]] for ''Halo 3'' (GEN1, GEN2, and GEN2 Tinted). [[Series 5: Anvil]] included several Spartan armor pieces for ''Halo: Reach'', including the [[AKIS]] helmet (nicknamed "GRD" by the community), alongside the new [[Mariner]] helmet, the [[Armor accessories/EXO|EXO]] chest piece, and six chest variants with a prosthetic arm. It also included twelve new Spartan armor permutations for ''Halo 3'', based on armors from the cancelled ''[[Halo Online]]''; this update also added new customization options for ''Halo 3'', allowing customize forearms and legs. [[Series 6: Raven]] added new six ''Halo Online'' armor sets and four ODST armor variants based on the models used by [[Fireteam Raven]] in their [[Halo: Fireteam Raven|namesake game]], alongside 15 new animated visors, three new GEN2 techsuits variants, and seven new backpack customization options.


[[Series 7: Elite]] added seven ''Halo Online'' armors for the Elites and seven new GEN2 techsuits variants into ''Halo 3'', alongside the four armors only available in the Champions Bundle and ''Reach'''s armor effects into ''Halo 4''. A new helmet, [[Project KEYSTONE|KEYSTONE]], was also introduced into ''Halo 4'' with the season's launch, promoting the then-upcoming ''Halo Infinite''.
Players can select an armor permutation for each of the five multiplayer modes. The ''Halo: CE'' and ''Halo 2'' armor permutations mirror the original games, however the ''Halo 3'' and ''Halo 4'' is much-simplified; specifically, players can no longer customize individual armor pieces, but instead must choose from complete armor sets. ''Halo 4'' armor and weapons skins are also not found in the collection, nor are the DLC customization elements, specifically the [[PREFECT-class Mjolnir|Prefect]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], and [[ODST_armor#MJOLNIR_GEN2.2FODST|ODST]] armor permutations, the Resistor [[Tactical packages|tactical package]], and the Recharge and Survivor [[support upgrades]].


[[Series 8: Mythic]], the last major season for ''The Master Chief Collection'', saw the addition of multiple unique [[Fractures]]-based armor sets, skins, and accessories for ''Halo 3'' and ''Reach''. It also saw ''The Master Chief Collection's'' first and only event, that being the 20th anniversary event, celebrating the ''Halo'' franchise's 20th birthday in 2021. With the event came two unique armor sets: [[MIRAGE-class Mjolnir|Mirage]], and [[ORION armor|ORION]].
Players can customize five [[loadout]]s for ''Halo 4'' multiplayer; unlike the original game, all five loadouts and all loadout options are unlocked by default.
 
Series 9 followed Series 8, and detoured in many ways. Lacking the traditional free battle pass-style, all content was available through [[The Exchange]] and its weekly rotations. The update featured [[Stance|poses for player models]], and multiple Fractures-based armor sets for ''Halo 2: Anniversary''. It would also see the reintroduction of the previously missing Resistor tactical package, and Recharge and Survivor support upgrades for ''Halo 4''.


===Unlockables===
===Unlockables===
The collection contains [[Achievements (Halo: The Master Chief Collection)|its own series]] of [[achievement]]s for each of the five games, with the collective [[Gamerscore]] attainable initially totaling 4000.<ref name="briefing">'''Microsoft E3 2014 Media Briefing'''</ref> An additional 50 achievements worth 500 Gamerscore were added at launch,<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements/ '''Halo Waypoint''': The Next 50 Achievements'']</ref> while 50 more achievements worth 500 Gamerscore were added on January 8, 2015.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/50-more-achievements-for-halo-the-master-chief-collection '''Halo Waypoint''' - ''Achievements Update for Halo: The Master Chief Collection'']</ref>
The collection contains [[List of Achievements for Halo: The Master Chief Collection‎|its own series]] of [[achievement]]s for each of the five games, with the collective [[Gamerpoints]] attainable initially totaling 4000.<ref name="briefing">'''Microsoft E3 2014 Media Briefing'''</ref> An additional 50 achievements worth 500 Gamerscore were added at launch, <ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements/ '''Halo Waypoint''': The Next 50 Achievements'']</ref>, while 50 more achievements worth 500 Gamerscore were added on January 8, 2015.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/50-more-achievements-for-halo-the-master-chief-collection '''Halo Waypoint''' - ''Achievements Update for Halo: The Master Chief Collection'']</ref>
An option in the in-game achievements list allows players to jump directly into a game configured to be optimal for the completion of a given achievement.<ref name="leaderboard reveal">[https://www.youtube.com/watch?v=pQDmWlUcTbU '''YouTube''': ''Campaign Leaderboard Reveal - Halo: The Master Chief Collection'']</ref>
An option in the in-game achievements list allows players to jump directly into a game configured to be optimal for the completion a given achievement.<ref name="leaderboard reveal">[https://www.youtube.com/watch?v=pQDmWlUcTbU '''YouTube''': ''Campaign Leaderboard Reveal - Halo: The Master Chief Collection'']</ref>
 
The collection features [[Halo: The Master Chief Collection skulls|37 skulls]], most of which are exclusive to certain games. Some of the skulls were initially accessible only through pre-order bonuses but were unlocked universally on December 12, 2014.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref> One skull, Swarm, is unlocked by watching all episodes of ''[[Halo: Nightfall]]'' on the [[Halo Channel]] and completing all associated challenges.{{Ref/Reuse|your journey}}{{Ref/Reuse|live and let pie}}<ref>[https://dlassets-ssl.xboxlive.com/public/content/f33009f4-14ff-4821-94e3-c3573c868c2e/GameManual/97d0359f-4eb2-45ea-af0d-bd3f90529585/en-US/index.html#article0021 '''Xbox Live''': ''Halo: The Master Chief Collection online manual'']</ref>
 
''The Master Chief Collection'' also features over 300 unlockable player customization options, including [[emblems]], [[nameplates]] and [[avatars]] for use in game lobbies and player profile pages. There are various ways to unlock these items, although most are earned by completing achievements. Additional unlockable items include 15 terminal videos and a customizable clan tag. For every unlocked achievement, the player receives a high-resolution image from the remastered ''Halo 2'' cinematics, concept art, level images, or a frame from a terminal. These images can be used for one's personal Xbox One background.<ref name="live and let pie">[http://halo.bungie.org/halobulletins/168 '''halo.bungie.org''': ''The Halo Bulletin: Live and Let Pie'']</ref>
 
With the introduction of Seasons and Challenges on ''MCC'', the amount of unlockable nameplates increased. Some seasons included challenges to unlock limited elements, like the Acrophobia skull.
 
===Additional PC features===
During one of their monthly update blogs covering the development of the PC version of the MCC and Reach for Xbox One 343 Industries announced that it will allow players to set and change new options that are exclusive to the PC version. These include the configuration of different key bindings, changing the Field-of-View while on foot and while driving vehicles, resolution scaling, HUD anchoring, V-sync, framerate limits and uncapped framerates, adjusting the volume of game sounds, effects, music and voice chat independently of each other, changing the position of the crosshairs and more.<ref name="mcc october update">[https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019  '''Halo Waypoint''': ''MCC Development Update - October 2019'']</ref>
 
With the launch of [[Series 6: Raven]], an update for the game gave Xbox players the ability to customize their field-of-view, crosshair position, added support for mouse and keyboard on Xbox, and the ability to add secondary key bindings for keyboard and mouse users.<ref name="mcc april update">[https://support.halowaypoint.com/hc/en-us/articles/360059503311-Halo-The-Master-Chief-Collection-MCC-Patch-Notes-April-2021 '''Halo Support''': ''Halo: The Master Chief Collection (MCC) Patch Notes - April 2021'']</ref>
 
==Appearances==
===''Halo: The Master Chief Collection menus and customization''===
{{Featurelist|secondcolumn=title-5
|title-1=Characters|
*[[Yapyap]]
*[[SPARTAN-1337]]
|title-2=Organizations|
*[[Yapyap's rebellion]]
|title-3=Locations|
*[[Jericho VII]] {{Mo}}
**[[Damask]] {{Fm}}
*[[Naval Yard AS-9]] {{Mo}}
}}


===''Halo 3''===
The collection features [[Halo: The Master Chief Collection Skulls|37 skulls]], most of which are exclusive to certain games. Some of the skulls were initially accessible only through pre-order bonuses but were unlocked universally on December 12, 2014.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref> One skull, Swarm, is unlocked by watching all episodes of ''[[Halo: Nightfall]]'' on the [[Halo Channel]] and completing all associated challenges.<ref name="live and let pie"/><ref name="your journey"/><ref>[https://dlassets-ssl.xboxlive.com/public/content/f33009f4-14ff-4821-94e3-c3573c868c2e/GameManual/97d0359f-4eb2-45ea-af0d-bd3f90529585/en-US/index.html#article0021 '''Xbox Live''': ''Halo: The Master Chief Collection online manual'']</ref>
{{Main|Halo 3}}
Following the release of ''Halo 3'' onto the PC version of ''Halo: The Master Chief Collection'', more story elements have appeared that are exclusive to this port. A number of which are carried over from ''[[Halo Online]]''.
{{:Halo 3/Appearances/MCC}}


===''Halo: Reach''===
''The Master Chief Collection'' also features over 300 unlockable player customization options, including emblems, nameplates and [[avatars]] for use in game lobbies and player profile pages. There are various ways to unlock these items, although most are earned by completing achievements. Additional unlockable items include 15 terminal videos and a customizable clan tag. For every unlocked achievement, the player receives a high-resolution image from the remastered ''Halo 2'' cinematics, concept art, level images, or a frame from a terminal. These images can be used for one's personal Xbox One background.<ref name="live and let pie">[http://halo.bungie.org/halobulletins/168 '''halo.bungie.org''': ''The Halo Bulletin: Live and Let Pie'']</ref>
{{Main|Halo: Reach}}
''Halo: Reach'' has been updated with new content as part of its inclusion into ''Halo: The Master Chief Collection''. This includes several new story elements.
{{:Halo: Reach/Appearances/MCC}}


== Marketing ==
== Marketing ==
===E3 2014 trailer===
===E3 2014 trailer===
{{Main|The Hunter and the Hunted}}
{{Main|Halo: The Master Chief Collection announcement trailer}}
In their [[Electronic Entertainment Expo|E3]] 2014 conference, [[Microsoft]] showed a pre-rendered trailer announcing the bundle.
In their [[Electronic Entertainment Expo|E3]] 2014 conference, [[Microsoft]] showed a pre-rendered trailer announcing the bundle.


The trailer features a remastered cutscene from the level [[Cairo Station]] from the ''[[Halo 2]]'' campaign. The trailer shows [[John-117]] dragging a [[Covenant]] [[antimatter charge]] through one of the [[hangar bay]]s in ''[[Cairo Station (station)|Cairo Station]]'' to "return" the bomb to a {{Class|CAS|assault carrier}}. [[Arbiter]] [[Thel 'Vadam]] provides a voice-over for the trailer and it is revealed that an [[Office of Naval Intelligence]] agent, [[Jameson Locke]], is searching for the Master Chief.
The trailer features a remastered cutscene from the level [[Cairo Station (level)|Cairo Station]] from the ''[[Halo 2]]'' campaign. The trailer shows [[John-117]] dragging a [[Covenant]] [[antimatter charge]] through one of the [[hangar bay]]s in ''[[Cairo Station]]'' to "return" the bomb to a {{Class|CAS|assault carrier}}. [[Arbiter]] [[Thel 'Vadam]] provides a voice-over for the trailer and it is revealed that an [[Office of Naval Intelligence]] agent, [[Jameson Locke]], is searching for the Master Chief.


=== Terminal trailer ===
=== Terminal trailer ===
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A trailer that originally shown at the 343 Industries panel at San Diego Comic-Con 2014. It showcases the newly remastered Halo 2 cutscenes by [[Blur Studio]].
A trailer that originally shown at the 343 Industries panel at San Diego Comic-Con 2014. It showcases the newly remastered Halo 2 cutscenes by [[Blur Studio]].


=== ''Halo 2: Anniversary'' cinematic launch trailer===
=== ''Halo 2 Anniversary'' cinematic launch trailer===
{{Main|Halo 2: Anniversary cinematic launch trailer}}
{{Main|Halo 2 Anniversary cinematic launch trailer}}
The second cinematic trailer for ''Halo 2: Anniversary'' showcases more of Blur Studio's new CGI cinematics as well as clips from the remastered ''[[Another Day at the Beach]]'' for the first time.<ref>[https://www.youtube.com/watch?v=7_64VHqDHQQ '''YouTube''': ''Halo 2 Anniversary Cinematic Launch Trailer (Official)'']</ref>
The second cinematic trailer for ''Halo 2: Anniversary'' showcases more of Blur Studio's new CGI cinematics as well as clips from the remastered ''[[Another Day at the Beach]]'' for the first time.<ref>[https://www.youtube.com/watch?v=7_64VHqDHQQ '''YouTube''': ''Halo 2 Anniversary Cinematic Launch Trailer (Official)'']</ref>


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A trailer featuring footage of all four games.
A trailer featuring footage of all four games.


===Rhythm===
===Halo TV Ad We Will Rock You===
{{Main|Rhythm}}
{{Main|Halo TV Ad We Will Rock You}}
A television commercial set to We Will Rock You by Queen.  
A television commercial set to We Will Rock You by Queen.  


===Lucky Grunt===
===Halo Grunt Ad===
{{Main|Lucky Grunt}}
{{Main|Halo Grunt Ad}}
A commercial where a grunt is interviewed for being the only Covenant soldier to "survive all battles against the Master Chief".
A commercial where a grunt is interviewed for being the only Covenant soldier to "survive all battles against the Master Chief".


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{{Main|Halo: The Master Chief Collection Xbox One X Enhanced Trailer}}
{{Main|Halo: The Master Chief Collection Xbox One X Enhanced Trailer}}
To coincide with the launch of the Xbox One X enhancement update and release of MCC on the Xbox Game Pass, a trailer was released promoting the game's new 4K UHD features.
To coincide with the launch of the Xbox One X enhancement update and release of MCC on the Xbox Game Pass, a trailer was released promoting the game's new 4K UHD features.
===''Halo: The Master Chief Collection'' PC Announcement===
{{Main|Halo: The Master Chief Collection PC Announcement}}
An announcement trailer featuring footage from all four games, before announcing an upcoming PC release.
===''Halo Reach'' - X019 - ''The Master Chief Collection'' Launch Trailer===
{{Main|Halo Reach - X019 - The Master Chief Collection Launch Trailer}}
A trailer announcing the imminent inclusion and release date of Halo Reach into the MCC on Xbox One and PC.


=== Pre-order bonuses ===
=== Pre-order bonuses ===
Like ''Halo 4'', pre-order bonuses for the bundle varied between retailers. Three of the bonuses were revealed to be [[Halo: The Master Chief Collection skulls|skulls]] that modify campaign gameplay, namely [[Halo: Combat Evolved Anniversary skulls|those introduced in ''Halo: Combat Evolved Anniversary'']].
Like ''Halo 4'', pre-order bonuses for the bundle varies between retailers. So far, three of the bonuses are revealed to be [[Halo: The Master Chief Collection Skulls|skulls]] that modify campaign gameplay, namely [[Halo: Combat Evolved Anniversary Skulls|those introduced in ''Halo: Combat Evolved Anniversary'']].


Amazon offered the ''Piñata'' skull, GameStop the ''Bandana'' skull, Best Buy the ''Grunt Funeral'' skull and the multiplayer map book and ShopTo offered a new skull called ''Bonded Pair''.<ref>[https://teambeyond.net/halo-master-chief-collection-pre-order-bonuses/ '''Beyond Entertainment''': ''Halo: The Master Chief Collection - Pre Order Bonuses'']</ref> GAME UK had two exclusive "limited edition" offers: the first edition, titled "Limited Edition", had a steel bookcase, a [[Halo: The Master Chief Collection Multiplayer Map Book|multiplayer map book]] and a Grunt Funeral skull while the second edition, titled "MJOLNIR Edition", had all of the exclusive items of the previous edition with an ArtFX statue of the Master Chief ArtFX. The Master Chief ArtFX statue bundled with the ''MJOLNIR Edition'' was not exclusive however; the statue, made by Kotobukiya, was released separately worldwide in Fall 2014.<ref name="artfx">[https://web.archive.org/web/20140707164306/https://forbiddenplanet.co.uk/halo-4-master-chief-artfx-statue '''Forbidden Planet International''': ''Halo 4 Master Chief ArtFX Statue'']. Archived from [http://www.forbiddenplanet.co.uk/halo-4-master-chief-artfx-statue?#.U-JojfldV8F the original] on July 07, 2014. Retrieved December 01, 2019.</ref>
Amazon offers the Piñata skull,<ref>[http://www.amazon.com/Halo-Master-Chief-Collection-Xbox-One/dp/B00KSQHX1K/ref=sr_tr_sr_1?ie=UTF8&qid=1402438900&sr=8-1&keywords=master+chief+collection '''Amazon''': ''Halo: The Master Chief Collection'']</ref> GameStop offers the Bandana skull,<ref>[http://www.gamestop.com/xbox-one/games/halo-the-master-chief-collection/115398 '''GameStop''': ''Halo: The Master Chief Collection'']</ref> Best Buy offers the Grunt Funeral Skull and the multiplayer map book.<ref>[http://www.bestbuy.com/site/Games-Promotions/Halo/pcmcat281900050003.c?id=pcmcat281900050003&ref=71&loc=12d '''Best Buy''': Halo: The Master Chief Collection'']</ref> and ShopTo offers a new Skull called Bonded Pair.<ref>[http://www.shopto.net/video-games/xbox-one/XB1HA03-halo-the-master-chief-collection-inc-exclusive-halo-bonded-pair# '''ShopTo''': ''Halo: The Master Chief Collection'']</ref> GAME UK has two exclusive "limited edition" offers: the first edition, titled "Limited Edition", has a steel bookcase, a multiplayer map book and a Grunt Funeral skull while the second edition, titled "MJOLNIR Edition", has all of the exclusive items of the previous edition with an ArtFX statue of the Master Chief ArtFX. The Master Chief ArtFX statue bundled with the ''MJOLNIR Edition'' is not exclusive however; the statue, made by Kotobukiya, was released separately worldwide in Fall 2014.<ref>[http://www.forbiddenplanet.co.uk/halo-4-master-chief-artfx-statue?#.U-JojfldV8F '''Forbidden Planet International''': ''Halo 4 Master Chief ArtFX Statue'']</ref>


<gallery>
<gallery>
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File:HaloMCC MJOLNIR.jpg|GAME UK's MJOLNIR Edition
File:HaloMCC MJOLNIR.jpg|GAME UK's MJOLNIR Edition
</gallery>
</gallery>
===ONI Archive===
{{Main|Noble Endeavors|Conflict Evolved|Changing Tides|Allied Forces|Helljumpers (ONI Archive)|Reclaiming Our Place}}
For the release of ''Halo: Reach'' and the subsequent PC release of each game in the collection, promotional videos were released to complement each game. Each was stylized in an in-universe form of a comms officer explaining the characters or events in each game.
===Menu Background Animation Teasers===
{{Main|Echoes of Heroes|Unseal the Hushed Casket|Machine & Nerve|Finish The Fight|Prepare To Drop (trailer)|Wake Up, John (trailer)|Fireteam Raven, Reporting In|Battle The Heretics|Go Medieval}}
Prior to the release of ''Halo: Reach'' and the PC release of each game in the collection, promotional teasers were released, featuring in-game dialogue over menu background animations. Each featured a preview for the animation that would be play in the menu after the upcoming update. While the release of Season 5: Anvil was announced with [[Halo: The Master Chief Collection - Season 5 Trailer|a conventional trailer]], the release of Season 6: Raven saw the return of another menu background animation teaser.


==Release and reception==
==Release and reception==
{{Halo: TMCC reviews}}
{{MCC Review}}
''Halo: The Master Chief Collection'' went gold on [[2014#October|October 17, 2014]]. The collection takes up 45 gigabytes of disk space and includes a 15 GB content update at launch. The game launched in most countries worldwide on November 11, with delayed releases in Belgium (November 12), France (November 14) and Japan (November 13).<ref name="gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-we-are-golden '''Halo Waypoint''': ''Halo: The Master Chief Collection - We are Golden'']</ref> ''[[Halo 4]]''<nowiki>'</nowiki>s ''[[Spartan Ops]]'' component was added to the collection via a content update on December 12, 2014.<ref>[http://www.windowscentral.com/new-content-update-halo-master-chief-collection-adds-spartan-ops-and-improves-matchmaking '''Windows Central''': ''New content update for Master Chief Collection adds Spartan Ops and improves matchmaking'']</ref> ''The Master Chief Collection'' received a day-one update that included an additional fifty [[achievements]], with a total of 500 [[Gamerscore]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements '''Halo Waypoint''': ''The Next 50 Achievements'']</ref>
''Halo: The Master Chief Collection'' went gold on [[2014#October|October 17, 2014]]. The collection takes up 45 gigabytes of disk space and includes a 15 GB content update at launch. The game launched in most countries worldwide on November 11, with delayed releases in Belgium (November 12), France (November 14) and Japan (November 13).<ref name="gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-we-are-golden '''Halo Waypoint''': ''Halo: The Master Chief Collection - We are Golden'']</ref> ''[[Halo 4]]''<nowiki>'</nowiki>s ''[[Spartan Ops]]'' component was added to the collection via a content update on December 12, 2014.<ref>[http://www.windowscentral.com/new-content-update-halo-master-chief-collection-adds-spartan-ops-and-improves-matchmaking '''Windows Central''': ''New content update for Master Chief Collection adds Spartan Ops and improves matchmaking'']</ref> ''The Master Chief Collection'' received a day-one update that included an additional fifty [[achievements]], with a total of 500 [[Gamerscore]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/the-next-50-achievements '''Halo Waypoint''': ''The Next 50 Achievements'']</ref>


''The Master Chief Collection'' shipped with a significant amount of bugs, many of which had an impact on playability particularly in multiplayer. Among these flaws were atypically long matchmaking times, sporadic unattainability of achievements and glitches in the user interface. 343 Industries applied multiple patches to the title over the weeks after its release in an effort to fix these problems.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/11-20-14-halo-the-master-chief-collection-content-update-notes 11.20.14 '''Halo Waypoint''': ''Halo: The Master Chief Collection Content Update Notes'']</ref> On November 24, 2014, 343 Industries general manager [[Bonnie Ross]] issued a formal apology for the debacle, assuring that the studio would continue their work on amending the issues with the collection.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/a-status-update-from-bonnie-ross-on-halo-the-master-chief-collection '''Halo Waypoint''': ''A Status Update From Bonnie Ross on Halo: The Master Chief Collection'']</ref> On December 19, Ross announced that 343 Industries would be offering players a series of exclusive items and new features—most notably ''[[Halo 3: ODST]]''—as compensation for the issues with the game.{{Ref/Reuse|thanks}}
''The Master Chief Collection'' shipped with a significant amount of bugs, many of which had an impact on playability particularly in multiplayer. Among these flaws were atypically long matchmaking times, sporadic unattainability of achievements and glitches in the user interface. 343 Industries applied multiple patches to the title over the weeks after its release in an effort to fix these problems.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/11-20-14-halo-the-master-chief-collection-content-update-notes 11.20.14 '''Halo Waypoint''': ''Halo: The Master Chief Collection Content Update Notes'']</ref> On November 24, 2014, 343 Industries general manager [[Bonnie Ross]] issued a formal apology for the debacle, assuring that the studio would continue their work on amending the issues with the collection.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/a-status-update-from-bonnie-ross-on-halo-the-master-chief-collection '''Halo Waypoint''': ''A Status Update From Bonnie Ross on Halo: The Master Chief Collection'']</ref> On December 19, Ross announced that 343 Industries would be offering players a series of exclusive items and new features—most notably ''[[Halo 3: ODST]]''—as compensation for the issues with the game.<ref name="thanks"/>


The game generally received positive reviews upon its release. Nathan Ditum of [[Wikipedia:Eurogamer|Eurogamer]] applauded ''The Master Chief Collection'' for including each game's original multiplayer and every map ever released; one of the largest criticisms of ''[[Halo: Combat Evolved Anniversary]]'' was the lack of multiplayer. Ditum also expressed "constant astonishment" at increased resolution of the older games, claiming he spent several minutes at a time staring at battlefields, ancient structures, and walls.<ref>[http://www.eurogamer.net/articles/2014-11-10-halo-the-master-chief-collection-review '''Eurogamer''': ''Halo: The Master Chief Collection review'']</ref> [[Wikipedia:IGN|IGN]] reviewer Ryan McCaffrey criticized the multiplayer, calling it "unacceptably unreliable and bug-ridden performance". However, he praised the remastered audio, the game-unifying interface, and the smoother framerate. Despite his criticism of multiplayer, McCaffrey commended the new six ''[[Halo 2: Anniversary]]'' remade maps, and the nostalgia ''The Master Chief Collection'' was able to deliver.<ref>[http://ca.ign.com/articles/2014/11/06/halo-the-master-chief-collection-review '''IGN''': ''Halo: The Master Chief Collection Review'']</ref> [[Wikipedia:GameSpot|GameSpot]]'s Chris Watters delivered a more critical review of the game, also condemning the multiplayer's issues and bugs, citing that it "barely works". However, he enjoyed the engaging combat formula and claimed that the remastered ''Halo 2: Anniversary'' [[cutscene]]s by [[Blur Studio]] to be fantastic.<ref>[http://www.gamespot.com/reviews/halo-the-master-chief-collection-review/1900-6415958/ '''GameSpot''': ''Halo: The Master Chief Collection Review'']</ref> Kyle Hilliard of [[Wikipedia:Game Informer|Game Informer]] gave ''Halo: The Master Chief Collection'' a "Gold Rating", lauding the game's concept and improved graphics. He complimented that the game "is massive and intimidating, but none of it is crammed in or hastily included". Hilliard also praised Blur's cinematics, claiming that the [[Gravemind]] is now a terrifying monster, instead of a "huge muppet". Finally, he stated that ''Halo: The Master Chief Collection'' has risen a high bar for other video game remastered collections.<ref>[http://www.gameinformer.com/games/halo_master_chief_collection/b/xboxone/archive/2014/11/09/halo-the-master-chief-collection-game-informer-review.aspx '''Game Informer''': ''Halo: Master Chief Collection'']</ref>
The game generally received positive reviews upon its release. Nathan Ditum of [[Wikipedia:Eurogamer|Eurogamer]] applauded ''The Master Chief Collection'' for including each game's original multiplayer and every map ever released; one of the largest criticisms of ''[[Halo: Combat Evolved Anniversary]]'' was the lack of multiplayer. Ditum also expressed "constant astonishment" at increased resolution of the older games, claiming he spent several minutes at a time staring at battlefields, ancient structures, and walls.<ref>[http://www.eurogamer.net/articles/2014-11-10-halo-the-master-chief-collection-review '''Eurogamer''': ''Halo: The Master Chief Collection review'']</ref> [[Wikipedia:IGN|IGN]] reviewer Ryan McCaffrey criticized the multiplayer, calling it "unacceptably unreliable and bug-ridden performance". However, he praised the remastered audio, the game-unifying interface, and the smoother framerate. Despite his criticism of multiplayer, McCaffrey commended the new six ''[[Halo 2: Anniversary]]'' remade maps, and the nostalgia ''The Master Chief Collection'' was able to deliver.<ref>[http://ca.ign.com/articles/2014/11/06/halo-the-master-chief-collection-review '''IGN''': ''Halo: The Master Chief Collection Review'']</ref> [[Wikipedia:GameSpot|GameSpot]]'s Chris Watters delivered a more critical review of the game, also condemning the multiplayer's issues and bugs, citing that it "barely works". However, he enjoyed the engaging combat formula and claimed that the remastered ''Halo 2: Anniversary'' [[cutscene]]s by [[Blur Studio]] to be fantastic.<ref>[http://www.gamespot.com/reviews/halo-the-master-chief-collection-review/1900-6415958/ '''GameSpot''': ''Halo: The Master Chief Collection Review'']</ref> Kyle Hilliard of [[Wikipedia:Game Informer|Game Informer]] gave ''Halo: The Master Chief Collection'' a "Gold Rating", lauding the game's concept and improved graphics. He complimented that the game "is massive and intimidating, but none of it is crammed in or hastily included". Hilliard also praised Blur's cinematics, claiming that the [[Gravemind]] is now a terrifying monster, instead of a "huge muppet". Finally, he stated that ''Halo: The Master Chief Collection'' has risen a high bar for other video game remastered collections.<ref>[http://www.gameinformer.com/games/halo_master_chief_collection/b/xboxone/archive/2014/11/09/halo-the-master-chief-collection-game-informer-review.aspx '''Game Informer''': ''Halo: Master Chief Collection'']</ref>


==Gallery==
==Gallery==
===Promotional images===
<gallery>
<gallery>
File:Master Chief collection.png|Original box art depicting ''Halo: Combat Evolved Anniversary'' through to ''Halo 4''.
File:MCC Boxart New.jpg|New cover art featured on the Microsoft Store showing the inclusion of ''ODST'' and ''Reach''.
File:Halo MCC.png|Promotional wallpaper.
File:Halo MCC.png|Promotional wallpaper.
File:HMCC-Wallpaper-2.jpeg|A wallpaper based on the box art.
File:HMCC-Wallpaper-2.jpeg|A wallpaper based on the box art.
File:MCC Poster 01.jpg|The two main characters of ''Halo 2: Anniversary'', the Arbiter and the Master Chief.
File:MCC Poster 01.jpg|The two main characters of ''Halo 2: Anniversary'', the Arbiter and the Master Chief.
File:H2A - Master Chief colored.jpg|Artwork for ''Halo 2: Anniversary''.
File:H2A - Master Chief colored.jpg|Artwork for ''Halo 2: Anniversary''.
File:Master_Chief_Collection_-_Mark_VI_helmet.png|A text-less version of the helmet used in the [[The Hunter and the Hunted|''Halo: The Master Chief Collection'' announcement trailer]].
File:HMCC_Keyart_Updated.jpg|Updated keyart for the game following the addition of ''Reach'' and ''ODST''.
File:HMCC Keyart Reach.jpg|A wallpaper for ''Halo: Reach's'' release.
File:The Master Chief Collection - Keyart - CEA.jpg|A wallpaper for ''Halo: Combat Evolved Anniversary's'' release.
File:The Master Chief Collection - Keyart - H2A.png|A wallpaper for ''Halo 2: Anniversary's'' release.
File:The Master Chief Collection - Keyart - H3.png|A wallpaper for ''Halo 3's'' release.
File:The Master Chief Collection - Keyart - H3ODST.jpg|A wallpaper for ''Halo 3: ODST's'' release.
File:The Master Chief Collection - Keyart - H4.jpg|A wallpaper for ''Halo 4's'' release.
</gallery>
===Menu images===
<gallery>
File:HMCC-Main Menu.jpg|The main menu.
File:HMCC-Main Menu.jpg|The main menu.
File:HMCC - Mission selection menu.png|The cross-game campaign playlist menu.
File:HMCC - Mission selection menu.png|The cross-game campaign playlist menu.
File:H2A-CustomGameScreen.jpg|The custom game lobby.
File:H2A-CustomGameScreen.jpg|The Custom Game lobby.
File:MCCAvatars.jpg|Avatars in the collection.
File:MCCAvatars.jpg|Avatars in the collection.
File:MCCEmblems.jpg|Various emblems in the collection.
File:MCCEmblems.jpg|Various emblems in the collection.
File:MCC - game assets - raw.png|Difficulty and rank icons in the menu.
File:MCC - game assets - raw.png|Difficulty and rank icons.
File:MCC_Ranks_Updated.jpg|Updated ranking system icons that were released alongside ''Halo: Reach''.
File:Master_Chief_Collection_-_Mark_VI_helmet.png|A coloured version of the helmet found on the cover of the game.
File:MCC-Spartan-Lobby.png|Armor customization at launch.
File:HTMCC-Customizationmenu2019.jpg|Armor customization when ''Halo: Reach'' was added.
File:HTMCC-Customizationmenu2020.jpg|Armor customization when ''Halo 3: ODST'' was added to PC.
</gallery>
 
===Concept art===
<gallery>
File:MCC CEA Background Concept 1.jpg|Initial concept sketch for the ''Halo: Combat Evolved Anniversary'' menu background.
File:MCC CEA Background Concept 2.jpg|Early paintover for the ''Halo: Combat Evolved Anniversary'' menu background.
File:MCC CEA Background Concept 3.jpg|Near-final paintover for the ''Halo: Combat Evolved Anniversary'' menu background.
File:MCC H2A Background Concept 1.jpg|Initial concept sketch for the ''Halo 2: Anniversary'' menu background, featuring the ''[[Solemn Penance]]''.
File:MCC H2A Background Concept 2.jpg|3D blockout for the ''Halo 2: Anniversary'' menu background.
File:MCC H2A Background Concept 3.jpg|Near-final paintover for the ''Halo 2: Anniversary'' menu background.
File:MCC H4 Background Concept 1.jpg|Initial concept sketch for the ''Halo 4'' menu background.
File:MCC H4 Background Concept 2.jpg|Paintover for the ''Halo 4'' menu background.
</gallery>
</gallery>


===Main menu background art and splash screens===
===Main menu background art and splash screens===
<gallery>
<gallery>
File:MCC_Planet_Background.png|The original main menu background, featuring a planet and an asteroid belt.
File:MCC_Planet_Background.jpg|The original main menu background, featuring a planet and an asteroid belt. As of the September 2018 update, this background is no longer viewable in-game.
File:MCC_CEA_Background.png|The background for the ''Halo: Combat Evolved Anniversary'' campaign menu.
File:MCC_CEA_Background.jpg|The background for the ''Halo: Combat Evolved Anniversary'' campaign menu.
File:MCC_H2A_Background.png|The background for the ''Halo 2: Anniversary'' campaign menu.
File:MCC_H2A_Background.jpg|The background for the ''Halo 2: Anniversary'' campaign menu.
File:MCC_H3_Background.png|The background for the ''Halo 3'' campaign menu.
File:MCC_H3_Background.jpg|The background for the ''Halo 3'' campaign menu.
File:MCC_H3ODST_Background_1.png|The ''Halo 3: ODST'' campaign menu.
File:MCC_H3ODST_Background_1.jpg|One of two backgrounds for the ''Halo 3: ODST'' campaign menu.
File:MCC_H3ODST_Background_2.png|The ''Halo 3: ODST'' background when a phantom flies in.
File:MCC_H3ODST_Background_2.jpg|The second ''Halo 3: ODST'' background.
File:MCC_H4_Background.png|The background for the ''Halo 4'' campaign menu.
File:MCC_H4_Background.jpg|The background for the ''Halo 4'' campaign menu.
File:MCC_Halo_Background.jpg|The redesigned splash screen for the September 2018 update.
File:MCC_Halo_Background.jpg|The redesigned splash screen for the September 2018 update.
File:MCC Generic Background.png|The redesigned background for the September 2018 update.
File:MCC_Halo_Splashscreen.jpg|A splashcreen created for the September update.
File:MCC_Flood_Background.png|The Flood-themed background for Halloween 2018.
File:MCC_Flood_Background.png|The Flood-themed background for Halloween 2018.
File:MCC_Flood_Splashscreen.jpg|An "infected" version of the splashscreen.
File:MCC_Winter_Background.jpg|The Christmas 2018 winter-themed menu background created by [[Jeremy Cook]].
File:MCC_Winter_Background.jpg|The Christmas 2018 winter-themed menu background created by [[Jeremy Cook]].
File:MCC SnowyHogMenu Clean.jpg|A clean version of the previous background.
File:MCC_Winter_Splashscreen.jpg|The winter-themed splashscreen.
File:MCC BHM.jpeg|The splashscreen after a decal was added to celebrate Black History Month.
File:MCC Yapyap splash.png|April 2019 Yappening splash screen.
File:MCC Yapyap desktop.png|April 2019 Yappening menu background.
File:MCC Noble Team Wallpaper.jpg|The splashscreen created for ''Halo: Reach''<nowiki>'</nowiki>s release on ''The Master Chief Collection'' in December 2019.
File:HR-MCCMenuHelmets.png|Part of the December 2019 menu background.
File:The Master Chief Collection - CEA splash screen.jpg|The splashscreen created for ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s release on PC in March 2020.
File:MCC - HCEA main menu preview.jpg|Part of the March 2020 menu background.
File:Master Chief Collection - H2A splash screen.png|The splashscreen created for ''Halo 2: Anniversary''<nowiki>'</nowiki>s release on PC in May 2020.
File:H2A-MCCM46Vulcanmenu.png|Part of the May 2020 menu background.
File:Master Chief Collection - Halo 3 splash screen.jpg|The splashscreen created for ''Halo 3''<nowiki>'</nowiki>s release on PC in July 2020.
File:HTMCC H3 AssaultRifles.jpg|Part of the July 2020 menu background.
File:The Master Chief Collection - ODST splash screen.jpg|The splashscreen created for ''Halo 3: ODST''<nowiki>'</nowiki>s release on PC in September 2020.
File:H3ODST-MCCODSTmenu.png|Part of the September 2020 menu background.
File:The Master Chief Collection - Halo 4 splash screen.jpg|The splashscreen created for ''Halo 4''<nowiki>'</nowiki>s release on PC in November 2020.
File:H4-MCCMarkVIMODmenu.jpg|Part of the November 2020 menu background.
File:TMCC - Season 5 splashscreen.jpg|The splashscreen created for Season 5's release on January 2021.
File:TMCC - Season 6 splashscreen.jpg|The splashscreen created for Season 6's release on April 2021.
File:HTMCC-Season6RavenM808B.jpg|Part of the April 2021 menu background.
File:MCC-H3 BestBuddies.jpg|''Halo 3'' art used for the splashscreen for Season 7's release on June 2021.
File:MCC-H3 T26ABanshees.jpg|Part of the June 2021 menu background.
</gallery>
===Unused menu screens===
<gallery>
File:MCC_Reach_Background.png|Wallpaper of Reach.
</gallery>
===Logos===
<gallery>
File:The Master Chief Collection - Logo - Original.png|Original logo for ''The Master Chief Collection''. (2014-2019)
File:The Master Chief Collection - Logo - Grayscale.png|Original logo for ''The Master Chief Collection'' in grayscale.
File:Halo The Master Chief Collection Logo.png|The new logo. (2019–Present)
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources|2}}
{{Reflist|2}}


==External links==
==External links==
Line 571: Line 308:
*[http://en.wikipedia.org/wiki/Halo:_The_Master_Chief_Collection ''Halo: The Master Chief Collection'' on '''Wikipedia''']
*[http://en.wikipedia.org/wiki/Halo:_The_Master_Chief_Collection ''Halo: The Master Chief Collection'' on '''Wikipedia''']


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[[Category:343 Industries games]]

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