Editing Halo: Starfighter
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[[File:HaloStarfighter Concept.jpg|300px|thumb|Concept art for starfighter gameplay by Josh Kao.{{Ref/Reuse|Kao}}]] | [[File:HaloStarfighter Concept.jpg|300px|thumb|Concept art for starfighter gameplay by Josh Kao.{{Ref/Reuse|Kao}}]] | ||
{{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}} | {{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}} | ||
'''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2022}} was | '''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2022}} was an internal pitch developed by a team within [[343 Industries]] early during the development timeframe of ''[[Halo Infinite]]'' (c.[[2015]]-[[2018]]). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take ''Halo'' gameplay in the future. The prototype was intended to take the concepts behind the [[FSS-1000 Sabre|Sabre]] space [[Space fighter|fighter]] combat section in the ''[[Halo: Reach]]'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] and expand upon them into a full game. Released concept art showcases a [[Space warfare|space battle]] between [[F-41 Broadsword]]s and {{Pattern|Is'belox|Banshee}}s with {{Class|Phoenix|colony ship}}s in the background.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Halo Star Fighter|D=17|M=01|Y=2022}} | ||
The unveiling of this pitch by concept artist [[:Category:Images by Josh Kao|Josh Kao]] provides additional context to a poster showcased in a 343 Industries recruitment advertisement in [[2018#June|June 2018]].{{Ref/Twitter|Id=343iRecruitment|Halo|1006941228590514177|Halo|D=11|M=1|Y=2020}} The poster, partially-obscured, showcases a part of the word "Star" alongside what appears to be a [[UNSC]] [[pilot]] helmet overlaid on a [[Misriah Armory]] logo. | The unveiling of this pitch by concept artist [[:Category:Images by Josh Kao|Josh Kao]] provides additional context to a poster showcased in a 343 Industries recruitment advertisement in [[2018#June|June 2018]].{{Ref/Twitter|Id=343iRecruitment|Halo|1006941228590514177|Halo|D=11|M=1|Y=2020}} The poster, partially-obscured, showcases a part of the word "Star" alongside what appears to be a [[UNSC]] [[pilot]] helmet overlaid on a [[Misriah Armory]] logo. |