Editing Halo: Reach skulls
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Title|''Halo: Reach'' skulls}} | {{Title|''Halo: Reach'' skulls}} | ||
{{ | {{Era|RW}} | ||
'''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. A campaign game on [[Legendary]] with all skulls activated is named "[[Mythic (difficulty)|Mythic]]". | '''Halo: Reach skulls''' are gameplay-modifying difficulty-multipliers in the appearance of [[human]] [[skull]]s in ''Halo: Reach''. Most of the [[Halo 3 skulls|skulls featured]] in ''[[Halo 3]]'' are included in ''Halo: Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in [[Firefight]], randomly activated on every beginning of a set. A campaign game on [[Legendary]] with all skulls activated is named "[[Mythic (difficulty)|Mythic]]". | ||
==Campaign | ==Campaign Scoring== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 24: | Line 24: | ||
|[[#Tough Luck|Tough Luck]] | |[[#Tough Luck|Tough Luck]] | ||
|1.1× | |1.1× | ||
|Grenades, Needler fire, projectiles (i.e. [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], [[ | |Grenades, Needler fire, projectiles (i.e. [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], [[Type-50 concussion rifle|concussion rifle]], and [[Class-2 Projectile cannon|Fuel Rod Cannon]]) and vehicular charges are evaded more skillfully by the AI. Brutes go Berserk more often and Grunts will turn Kamikaze more often. | ||
|- | |- | ||
|[[File:HR Catch Skull.png|center|50px]] | |[[File:HR Catch Skull.png|center|50px]] | ||
Line 77: | Line 77: | ||
|} | |} | ||
==Primary | ==Primary Skulls== | ||
===Iron=== | ===Iron=== | ||
{{Article | {{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}} | ||
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> In Firefight, the skull disables respawning after the player died. | The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> In Firefight, the skull disables respawning after the player died. | ||
===Black Eye=== | ===Black Eye=== | ||
{{Article | {{Article Quote|Shields don't recharge except from melee attacking enemies.}} | ||
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy. | The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.<ref name="skull"/> | ||
===Tough Luck=== | ===Tough Luck=== | ||
{{Article | {{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}} | ||
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal. | Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.<ref name="skull"/> [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons. | ||
===Catch=== | ===Catch=== | ||
{{Article | {{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}} | ||
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death. | The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.<ref name="skull"/> | ||
===Cloud=== | ===Cloud=== | ||
{{Article | {{Article Quote|Motion sensor disabled with this setting.}} | ||
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 | The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 Skulls#Fog|Fog skull]] in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[motion tracker]] to be disabled. | ||
===Famine=== | ===Famine=== | ||
{{Article | {{Article Quote|Weapons drop 50% less ammo.}} | ||
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected. | The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.<ref name="skull"/> | ||
===Thunderstorm=== | ===Thunderstorm=== | ||
{{Article | {{Article Quote|Major upgrade to all enemies.}} | ||
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher]] | The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher|Skirmishers]] spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] to spawn. | ||
===Tilt=== | ===Tilt=== | ||
{{Article | {{Article Quote|Damage tables are modified.}} | ||
The Tilt skull exaggerates the strengths and weaknesses of weapons. For example, the [[M6G Personal Defense Weapon System|magnum]] is only 1/4 as effective against [[energy shielding]], while the [[Type-25 Directed Energy Pistol|plasma pistol]] is only 2/3 as effective against [[health]]. | The Tilt skull exaggerates the strengths and weaknesses of weapons. For example, the [[M6G Personal Defense Weapon System|magnum]] is only 1/4 as effective against [[energy shielding]], while the [[Type-25 Directed Energy Pistol|plasma pistol]] is only 2/3 as effective against [[health]]. | ||
===Mythic=== | ===Mythic=== | ||
{{Article | {{Article Quote|Double enemy health.}} | ||
The Mythic skull causes enemies to have twice as much health than they normally would. | The Mythic skull causes enemies to have twice as much health than they normally would.<ref name="skull"/> | ||
==Secondary | ==Secondary Skulls== | ||
===Blind=== | ===Blind=== | ||
{{Article | {{Article Quote|HUD and first person arms and weapon are hidden.}} | ||
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear. | The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.<ref name="skull"/> The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields. | ||
===Cowbell=== | ===Cowbell=== | ||
{{Article | {{Article Quote|Acceleration scale from explosion is 3x.}} | ||
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected. | Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.<ref name="skull"/> | ||
===Grunt Birthday Party=== | ===Grunt Birthday Party=== | ||
{{Article | {{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}} | ||
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''. | The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.<ref name="skull"/> The description is most likely a reference to the [[Halo 2 Skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Type-1 Antipersonnel grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player. | ||
===IWHBYD=== | ===IWHBYD=== | ||
{{Article | {{Article Quote|Common combat dialogue becomes less common, and vice versa.}} | ||
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog. | This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.<ref name="skull"/> | ||
==Firefight | ==Firefight Custom Skulls== | ||
In Firefight, there are three customizable skulls the player can have: Red, | In Firefight, there are three customizable skulls the player can have: Red, Yellow, and Blue. Each of these skulls has exactly the amount of customization ability as gametype modifications have. | ||
<center> | <center> | ||
<gallery widths="100"> | <gallery widths="100"> | ||
File:HR Custom Firefight Skull 1.png|The red skull icon in Firefight. | File:HR Custom Firefight Skull 1.png|The red skull icon in Firefight. | ||
File:HR Custom Firefight Skull 2.png|The | File:HR Custom Firefight Skull 2.png|The yellow skull icon in Firefight. | ||
File:HR Custom Firefight Skull 3.png|The | File:HR Custom Firefight Skull 3.png|The blue skull icon in Firefight. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
== Trivia == | == Trivia == | ||
In ''Halo: The Master Chief Collection'', the Cloud skull is renamed [[ | In ''Halo: The Master Chief Collection'', the Cloud skull is renamed [[Halo_3_Skulls#Fog|Fog]] to match the other games in the collection. When activated during a Firefight match, the on-screen text says "Fog" though the announcer still says "Cloud". | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Skulls]] | [[Category:Skulls]] |