Editing Halo: Reach radio conversations

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Title|''Halo: Reach'' radio conversations}}
[[File:HReach-UNSCRadio.png|thumb|Image of one of the radios.]]
[[File:HReach-UNSCRadio.png|thumb|One of the radios in ''Halo Reach''.]]


In ''[[Halo: Reach]]'', there are '''radio conversations''' between [[United Nations Space Command]] personnel in most of the [[Multiplayer]] and [[Firefight]] maps. Some of the conversations are linked to each other to form a narrative.{{Ref/Site|URL=http://halo.bungie.net/Forums/posts.aspx?postID=49670283|Site=Bungie.net Forums|Page=Turn Up The Radio: Radio Logs from Reach|D=24|M=06|Y=2018}}{{Ref/Site|URL=http://halo.bungie.org/misc/reach_radio_transmissions/|Site=halo.bungie.org|Page=Reach Radio Transmissions|D=17|M=04|Y=2021}}
In ''[[Halo: Reach]]'', there are [[United Nations Space Command|UNSC]] '''radio conversations''' in most of the [[Multiplayer]] and [[Firefight]] maps. Some of the conversations are linked to each other to form a narrative.<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=49670283 '''Bungie.net Forums''': ''Turn Up The Radio: Radio Logs from Reach'']</ref>


==Transcript==
==Dialogue==
===Red Team story arc===
===Red Team story arc===
A number of radio logs can be combined to recreate the battle [[Red Team]]'s [[Beta-Red|Beta splinter unit]] fought to protect [[Orbital Defense Generator Facility A-331|ODG A-331]] from [[Covenant]] forces.
A number of radio logs can be combined to recreate the battle [[Beta-Red|Team Beta]] fought to protect [[Orbital Defense Generator Facility A-331|ODG A-331]] from [[Covenant Empire|Covenant]] forces.


====Part 1 - Breakpoint====
====Part 1 - Breakpoint====
The radio is located on the floor, next to the control panel near the window, in "Research Station".
Radio is located on the floor, next to the control panel near the window, in the Research Station.
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====Part 2 - Spire====
====Part 2 - Spire====
The radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'.
Radio is located on a large concrete pad alongside the dirt trail labeled 'Mountain Road'.
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====Part 3 - Powerhouse====
====Part 3 - Powerhouse====
The radio is located on the kitchen counter of the dormitory, the single-story building south of the gate.
Radio is located on the kitchen counter of the dormitory, the single-story building south of the gate.
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====Part 4 - Countdown====
====Part 4 - Countdown====
The radio is located in the south-east corner of the third floor, tucked behind a ridge of concrete near a [[fusion coil]].
Radio is located in the south-east corner of the third floor, tucked behind a ridge of concrete near a fusion core.
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*'''Chapman''': "Dammit, Red, I heard you [[SPARTAN-II Program|Spartans]] were crazy. Gamma-Five: radio check, over."
*'''Chapman''': "Dammit, Red, I heard you [[SPARTAN-II Program|Spartans]] were crazy. Gamma-Five: radio check, over."


*'''Buckman''': "Five by five, Gamma-One Actual. [[F-99 Wombat|Drone]] is holding station at ten thousand feet. We got eyes on the whole damn thing."
*'''Buckman''': "Five by five, Gamma-One Actual. [[F-99 Unmanned Combat Aerial Vehicle|Drone]] is holding station at ten thousand feet. We got eyes on the whole damn thing."


*'''Chapman''': "Those Spartans ''are'' crazy, they're gonna get us killed."
*'''Chapman''': "Those Spartans ''are'' crazy, they're gonna get us killed."
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====Part 5 - Boardwalk====
====Part 5 - Boardwalk====
The radio is located in the north-west corner of the map, bottom level (in the "Courtyard" area), on a bench next to an overlook.
The radio is located in the north-west corner of the map, bottom level (in the 'Courtyard' area), on a bench next to an overlook.
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====Part 6.1 - Reflection====
====Part 6.1 - Reflection====
The radio is located at the south end of the map (area labeled "Back Hall"), in the room with the vending machines.
Radio is located at the south end of the map (area labeled 'Back Hall'), in the room with the vending machines.
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*'''{{UNSCShip|Majestic}}''': "[[Alpha 20]], This is UNSC ''Majestic'', two mikes out from window. Once we're on station you'll have us for all of three-zero seconds, over."
*'''{{UNSCShip|Majestic}}''': "[[Alpha 20]], This is UNSC ''Majestic'', two mikes out from window. Once we're on station you'll have us for all of three-zero seconds, over."


*'''Alpha 20''': "Acknowledged, Majestic. Stand by, we are waiting for the go/no-go on the shoot. Uploading telemetry on target."
*'''Alpha-20''': "Acknowledged, Majestic. Stand by, we are waiting for the go/no-go on the shoot. Uploading telemetry on target."


*'''UNSC ''Majestic''''': "Telemetry received, on standby."
*'''UNSC ''Majestic''''': "Telemetry received, on standby."


*'''Alpha 20''': "CENTCOM, OWA is one mike three-zero seconds out from window, DD with five-zero one-hundred-sixty charlie mike, once on station we'll have three-zero seconds of trigger time, over."
*'''Alpha-20''': "CENTCOM, OWA is one mike three-zero seconds out from window, DD with five-zero one-hundred-sixty charlie mike, once on station we'll have three-zero seconds of trigger time, over."


*'''[[Central Command|CENTCOM]]''': "Alpha 20, this is CENTCOM. Beta-Red is directly in the splash zone. Until we have visual confirmation of their status we are no-go, over."
*'''[[Central Command|CENTCOM]]''': "Alpha-20, this is CENTCOM. Beta-Red is directly in the splash zone. Until we have visual confirmation of their status we are no-go, over."


*'''Alpha 20''': "CENTCOM, those cruisers are burning birds out to five-zero klicks; hell, they've hit civvy evac birds all the way out to CIS. Beta Red have gone above and beyond but there's no way out for them, they just bought us our window, now give me the go and I'll finish the job."
*'''Alpha-20''': "CENTCOM, those cruisers are burning birds out to five-zero klicks; hell, they've hit civvy evac birds all the way out to CIS. Beta Red have gone above and beyond but there's no way out for them, they just bought us our window, now give me the go and I'll finish the job."


*'''CENTCOM''': "God help us... Go hot. Out."
*'''CENTCOM''': "God help us... Go hot. Out."
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*'''UNSC ''Majestic''''': ''(fading in)'' This is ''Majestic''. Copy, Alpha, requesting go for shoot."
*'''UNSC ''Majestic''''': ''(fading in)'' This is ''Majestic''. Copy, Alpha, requesting go for shoot."


*'''Alpha 20''': "Affirmative, we are go on the shoot."
*'''Alpha-20''': "Affirmative, we are go on the shoot."


*'''UNSC ''Majestic''''': "Acknowledge. Shoot is a go, out."
*'''UNSC ''Majestic''''': "Acknowledge. Shoot is a go, out."
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*'''UNSC ''Majestic''''': "Six rounds, target number Kilo Tango 2005."
*'''UNSC ''Majestic''''': "Six rounds, target number Kilo Tango 2005."


*'''Alpha 20''': "Copy, ''Majestic''. Six rounds, target number Kilo Tango 2005."
*'''Alpha-20''': "Copy, ''Majestic''. Six rounds, target number Kilo Tango 2005."


*'''UNSC ''Majestic''''': "Shot, over."
*'''UNSC ''Majestic''''': "Shot, over."


*'''Alpha 20''': "Shot, out."
*'''Alpha-20''': "Shot, out."


*'''UNSC ''Majestic''''': "Splash, over."
*'''UNSC ''Majestic''''': "Splash, over."


*'''Alpha 20''': "Splash, out."
*'''Alpha-20''': "Splash, out."


*'''UNSC ''Majestic''''': "Rounds complete, over."
*'''UNSC ''Majestic''''': "Rounds complete, over."


*'''Alpha 20''': "Rounds complete, out."
*'''Alpha-20''': "Rounds complete, out."


*'''Alpha 20''': ''(fading in)'' "Alpha 20 to Majestic, all three target vehicles neutralized. I don't even want to guess what happened below."
*'''Alpha-20''': ''(fading in)'' "Alpha-20 to Majestic, all three target vehicles neutralized. I don't even want to guess what happened below."


*'''UNSC ''Majestic''''': "I copy, Alpha. End of mission, all three target vehicles neutralized. It's been fun, hope we get a chance to do it again. Out."
*'''UNSC ''Majestic''''': "I copy, Alpha. End of mission, all three target vehicles neutralized. It's been fun, hope we get a chance to do it again. Out."


*'''Alpha 20''': "God willing. Out."
*'''Alpha-20''': "God willing. Out."


(loops)
(loops)
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====Part 6.2 - Long Night of Solace====
====Part 6.2 - Long Night of Solace====
This is a unique radio as it is the only one found in campaign. Randomized transmission are played during the first space segment in the level. The transmissions seem to happen during the Reflection's radio conversation. The game code has the transmissions in the following order in the transcript:
This is a unique radio as it is the only one in campaign. Randomized transmission are played during the first space segment in the level. The transmissions seem to happen during the Reflection radio. The game code has the transmissions in the following order in the transcript:<ref>[http://vocaroo.com/i/s1DHlO3zwxx9 '''Vocaroo recording''' ''- Reach radio'']</ref>


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*'''[[Alpha 93]]''': Alpha 20, this is Alpha Niner 3, we need suppression forward, direction 5-800 distance 200, over.
*'''[[Alpha 93]]''': Alpha 20, this is Alpha Niner 3, we need suppression forward, direction 5-800 distance 200, over.


*'''Alpha 20''': Alpha Niner 3 this is Alpha 20, we copy, need suppression forward, direction 5-800 distance 200, standby.
*'''Alpha 20''': Alpha Niner 3 this is Alpha 20, we copy, need suppression forward, direction 5-800 distance 200, standby


*'''Alpha 93''': Alpha 20, this is Alpha Niner 3, adjust fire laser grid, over.
*'''Alpha 93''': Alpha 20, this is Alpha Niner 3, adjust fire laser grid, over.
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*'''Unknown''': I copy alpha, 6 rounds, target number Kilo Tango 2 0 0 5, out.
*'''Unknown''': I copy alpha, 6 rounds, target number Kilo Tango 2 0 0 5, out.


*'''Unknown''': Right pod 0, at 150, over.
*'''Unknown''': Rightpod 0, at 150 over


*'''Unknown''': Drop pod 0, fire for effect, over.
*'''Unknown''': Droppod 0, fire for effect over.


*'''Unknown''': Estimate 2 enemy dismount casualties and one vehicle neutralized, over.
*'''Unknown''': Estimate 2 enemy dismount casualties and one vehicle neutralized, over.
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====Part 7 - Boneyard====
====Part 7 - Boneyard====
The radio is located in the north-east corner of the map (area labeled "Junkyard"), inside the temporary prefab building next to a rock wall.
Radio is located in the north-east corner of the map (area labeled 'Junkyard'), inside the temporary prefab building next to a rock wall.
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===ONI conversations===
===ONI conversations===
The following two conversations are apparently linked, featuring the same two characters discussing Dr. [[Catherine Halsey]] and the secrecy surrounding her work.
The following two conversations are apparently linked, featuring the same characters discussing Dr. [[Catherine Halsey]] and the secrecy surrounding her work.


====Glacier====
====Glacier====
The radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it.
Radio is on the ground immediately to the right of the back door (and exit from the spawn point) as one exits from it.
 
Note: the voices in this conversation is the same as Outpost.
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====Outpost====
====Outpost====
The radio is located in the small lookout building to the east of the anti-air batteries. (In the area labeled "Central Fire Zone".)
Radio is located in the small lookout building to the east of the AAA batteries. (In the area labeled 'Central Fire Zone'.)
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===Other conversations===
===Other conversations===
====Anchor 9====
====Anchor 9====
The radio is located on a table in the yellow building on the east side of the map, in the "Weapons Room" area. It depicts the civilian evacuation of Reach.
Radio is located on a table in the yellow building on the east side of the map, in the "Weapons Room" area. It involves the civilian evacuation of Reach.


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====Beachhead====
====Beachhead====
The radio is on a bench in a room in the "Pavilion" area that overlooks the south-west section of the map. It is located near the spawn area and is the room that contains the missile launch control in the campaign.
Radio is located in a room in the 'Pavilion' section that overlooks the south-west section of the map. It is near the spawn area and is the room that contains the missile launch control in the campaign.
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====Breakpoint====
====Breakpoint====
Breakpoint features a second radio, which can be found inside "Hub".
Breakpoint features a second radio, which can be found inside the Hub.
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====Courtyard====
====Courtyard====
The radio is located at the bottom of the ramp that leads out of Sword Base (area labeled "Bend"), to the west side of the (blocked off) exit on a concrete ledge.
Radio is located at the bottom of the ramp that leads out of Sword Base (area labeled 'Bend'), to the west side of the (blocked off) exit on a concrete ledge.
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====Highlands====
====Highlands====
A transmission can be heard from the crashed Pelican's cockpit section. The dialogue from the cockpit is a scrambled up version of [[Sergeant]] [[Marcus Stacker|Stacker]] asking for protective fire on a corvette in the campaign level [[Exodus]].
A transmission can be heard from the crashed Pelican's cockpit section. The dialogue from the cockpit is a scrambled up version of SGT. Stacker asking for Protective fire on the Corvette in the Halo: Reach Campaign level: Exodus


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====Holdout====
====Holdout====
The radio is located on a table in the yellow building on the west side of the map (in the "Field Office" area). The room hosts am ammo resupply crate, and has a small shed on the roof.
Radio is located on a table in the yellow building on the west side of the map (in the 'Field Office' area). (Building contains an ammo resupply crate, and has a small shed on the roof.)
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*'''[1]''': "What I tell ya? Reach ain't no place for no self-respecting marine to spend any amount of time."
*'''[1]''': "What I tell ya? Reach ain't no place for no self-respecting Marine to spend any amount of time."


*'''[2]''': "Hey, we ain't in the ''[[UNSC Pillar of Autumn|Autumn]]'' yet, pal."
*'''[2]''': "Hey, we ain't in the ''[[UNSC Pillar of Autumn|Autumn]]'' yet, pal."
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====Overlook====
====Overlook====
The radio is located on the top floor of the large two story building (in the "Barn High" area) across from a pair of blue water drums.
Radio is located on the top floor of the large two story building (in the 'Barn High' area) across from a pair of blue water drums.
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*'''[1]''': "Do you think the [[UNSC Army|Army]] showing up in [[Pálháza]] is connected to the [[Visegrád Relay|Visegrad hub]] going down?"
*'''[1]''': "Do you think the [[UNSC Army|Army]] showing up in [[Pálháza]] is connected to the [[Visegrád Relay|Visegrad hub]] going down?"


*'''[2]''': "Well, newsfeed says it was Insurrectionists. But if you're looking to make a statement, why hit a remote place like Visegrad?"
*'''[2]''': "Well, newsfeed says it was Insurrectionists. But if you're going to make a statement, why hit a remote place like Visegrad?"


*'''[1]''': "You think it was UNSC goons? Like, maybe they found out the [[Insurrectionist#Trivia|URF]] was running a pirate station out of the Visegrad hub?"
*'''[1]''': "You think it was UNSC goons? Like, maybe they found out the [[Insurrectionist#Trivia|URF]] was running a pirate station out of the Visegrad hub?"
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*'''[1]''': I'm just saying we should be prepared for the worst, is all. We should—"
*'''[1]''': I'm just saying we should be prepared for the worst, is all. We should—"


*'''[2]''': "So you think the next logical step here is ''Covenant invasion''? Those guys blow up planets, not shut down local carrier hubs."
*'''[2]''': "So you think the next logical step is ''Covenant invasion''? Those guys blow up planets, not shut down local carrier hubs."


*'''[1]''': "Visegrad isn't ''just'' a [[Communication relay|local carrier hub]], though. It's one of the three hubs that connects the northern Alföld with the main complex down south, and thus the rest of the colonies."
*'''[1]''': "Visegrad isn't ''just'' a [[Communication relay|local carrier hub]], though. It's one of the three hubs that connects the northern Alföld with the main complex down south, and thus the rest of the colonies."
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*'''[2]''': "Okay..."
*'''[2]''': "Okay..."


*'''[1]''': "I'm saying this is either a very ballsy and strategically-sound move on the Innies part, and we are in the middle of a ''coup d'etat''..."
*'''[1]''': "I'm saying this is either a very ballsy and strategically-sound move on the Innies part, and we're in the middle of a ''coup d'etat''..."


*'''[2]''': "Or?"
*'''[2]''': "Or?"
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*'''Lieutenant''': "Yeah, premo. Probably not "us" us."
*'''Lieutenant''': "Yeah, premo. Probably not "us" us."


*'''Revis''': "Even if we box everything up in this place, hell, if we drove the whole damn thing back to [[Earth]]—"
*'''Revis''': "If we box up everything in this place, hell, if we drove the whole damn thing back to [[Earth]]—"


*'''Lieutenant''': "I never figured you for a pessimist, Revis. Money and time, that's all it'll take. Money and time."
*'''Lieutenant''': "I never figured you for a pessimist, Revis. Money and time, that's all it'll take. Money and time."
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*'''Lieutenant''': "Don't worry, we got the brainpower."
*'''Lieutenant''': "Don't worry, we got the brainpower."


*'''Revis''': "You figure the [[Office of Naval Intelligence|ONI]] eggheads are gonna be able to figure this all out? And quick enough for it to matter?"
*'''Revis''': "You figure the [[Office of Naval Intelligence|ONI]] eggheads are gonna be able to figure this all out? And enough for it to matter?"


*'''Lieutenant''': "They gotta. If they can't, we're kinda screwed."
*'''Lieutenant''': "They gotta. If they can't, we're kinda screwed."
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====Waterfront====
====Waterfront====
The radio is to the right of the gate at the end of the road (area labeled "Road") that leads out of the pumping station.
Radio is to the right of the gate at the end of the road (area labeled 'Road') that leads out of the pumping station.
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They aim to kill us all, burn our cities and leave [[Reach]] as one more burned-out rock spinning in the darkness.
They aim to kill us all, burn our cities and leave [[Reach]] as one more burned-out rock spinning in the darkness.


And they're gonna do it too. Nothing that you and me can do to stop them. They've done it plenty of times before.
And they're gonna do it too. Nothing you and me can do to stop them. They've done it plenty of times before.


They've bloodied our noses at [[Harvest]], at [[Madrigal]], at [[Miridem]], but this time it's gonna cost them. This time they're gonna jerk back a bloody stump.
They've bloodied our noses at [[Harvest]], at [[Madrigal]], at [[Miridem]], but this time it's gonna cost them. This time they're gonna jerk back a bloody stump.
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==Trivia==
==Trivia==
*To date, no radios have been found on the multiplayer maps [[Forge World]], [[Zealot (map)|Zealot]], [[Sword Base]], and [[Condemned]]. There is a radio in the "Safe Room" area of the Firefight map [[Corvette (map)|Corvette]] as well as the "Upper Deck" of [[Installation 04 (map)|Installation 04]]; however, there have been no reports of either picking up anything other than static.
*To date, no radios have been found on the multiplayer maps [[Forge World]], [[Zealot (map)|Zealot]], [[Sword Base]], and [[Condemned]]. There is a radio in the 'Safe Room' area of the Firefight map [[Corvette (map)|Corvette]] as well as the 'Upper Deck' of [[Installation 04 (map)|Installation 04]], however there have been no reports of either picking up anything other than static.
*The radio's display reads "7.070.763" as a [[seven]] reference.
*The radio has the number '7.070.763' on its display.
*In the ''[[Halo: Reach Multiplayer Beta]]'', the Courtyard conversation could instead be heard on the map [[Overlook]], from a radio in the structure where the [[SPARTAN Program|Spartan]] team spawns.{{Ref/YouTube|H82rzf1LmSc|Zealous Sangheili|Overlook Radio Conversations|D=16|M=5|Y=2010}}
*In the ''[[Halo: Reach Multiplayer Beta]]'', the Courtyard conversation could instead be heard on the map [[Overlook]], from a radio in the structure where the [[SPARTAN Program|Spartan]] team spawns.<ref>[http://www.youtube.com/watch?v=H82rzf1LmSc '''Youtube''': ''Overlook Radio Conversations'']</ref>
*The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in ''Red vs. Blue''. It also foreshadows the [[Flood]].
*The conversation about zombie plans on Holdout may be a reference to a similar conversation about zombie plans in ''Red vs. Blue''. It also foreshadows the [[The Flood|Flood]].
*Listening to a radio conversation in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Easy to Overlook]] achievement.
*Listening to a radio conversation in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Easy to Overlook]] achievement.


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{{Ref/Sources}}
{{Ref/Sources}}


==External links==
*[http://halo.bungie.org/misc/reach_radio_transmissions/ Transcrips and audio on HBO] ''(Note this website may not be entirely accurate) ''
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[[Category:Halo: Reach Easter eggs]]
[[Category:Halo: Reach Easter eggs]]
[[Category:Collectibles]]
[[Category:Collectibles]]

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