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{{Title|''Halo: Reach'' credits}}
{{Era|RW}}
{{Status|RealWorld}}
{{Level Infobox
{{Level infobox
|prev = ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''
|prev=''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''
|next = ''[[Lone Wolf]]''
|next=''[[Lone Wolf]]''
*''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' (Chronologically)
|name=''Halo: Reach'' credits
|game=''[[Halo: Reach]]''
|name='''''Halo: Reach credits'''''
|image=[[File:HReach Credits.png|300px]]
|image=[[File:HReach Credits.png|300px]]
|game=''[[Halo: Reach]]''
|nowalk=1
|nowalk=1
}}
}}
{{Article Quote|We'll see you starside.}}
The '''Halo: Reach credits''' are a list of credits that show the employees that worked on the game. The credits continue exactly where ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' left off, with the {{UNSCShip|Pillar of Autumn}} now arriving [[Installation 04]].<ref>'''''[[Halo: Reach]]''', credits''</ref>


{{Article quote|We'll see you starside.}}
==Outro==


The '''''Halo: Reach'' credits''' are a list of [[credits]] that show the employees that worked on ''[[Halo: Reach]]''. The credits continue exactly where ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' left off, with the {{UNSCShip|Pillar of Autumn}} now arriving [[Installation 04]].<ref>'''''[[Halo: Reach]]''', credits''</ref>
==Outro==
[http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}''']
[http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}''']


''Fade in to the [[Soell system]]. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.''
''Fade in to the [[Soell|Soell Star System]]. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.''


'''September 19, 2552 01:20 Hours'''
'''September 19, 2552 01:20 Hours'''
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''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].''
''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].''
----
''In the MCC version of Halo: Reach''


''Fades to black.''
----
''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:''
''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:''


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'''We'll see you starside.'''
'''We'll see you starside.'''


❤️ BUNGIE
Love,<br />
BUNGIE


==Credits==
==Credits==
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3D ARTIST - Chris Alderson  
3D ARTIST - Chris Alderson  


NETWORKING ENGINEER - David Aldridge
NETWORKING ENGINEER - [[David Aldridge]]


MULTIPLAYER PRODUCER - David Allen
MULTIPLAYER PRODUCER - David Allen
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SANDBOX ENGINEER - Mike Baldwin
SANDBOX ENGINEER - Mike Baldwin


PRODUCTION ENGINEERING LEAD - Graham Bartlett
PRODUCTION ENGINEERING LEAD - [[Graham Bartlett]]


ENVIRONMENT ARTIST - Matt Bennier
ENVIRONMENT ARTIST - Matt Bennier
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ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]]
ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]]


3D ARTIST - Travis Brady
3D ARTIST - [[Travis Brady]]


ENVIRONMENT ARTIST - Ray Broscovak
ENVIRONMENT ARTIST - Ray Broscovak


ANIMATION TEAM LEAD - Roberta Browne
ANIMATION TEAM LEAD - [[Roberta Browne]]


ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mick Buckmiller


ENVIRONMENT ARTIST - Mike Buelterman
ENVIRONMENT ARTIST - [[Mike Buelterman]]


RIGGER - Javier Burgos
RIGGER - Javier Burgos
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SANDBOX ENGINEER - [[Jon Cable]]
SANDBOX ENGINEER - [[Jon Cable]]


3D ARTIST - Milton Cadogan
3D ARTIST - [[Milton Cadogan]]


UI ART LEAD - [[David Candland]]
UI ART LEAD - [[David Candland]]


ENVIRONMENT ARTIST - Frank Capezzuto
ENVIRONMENT ARTIST - [[Frank Capezzutto III|Frank Capezzuto]]


MULTIPLAYER DESIGN LEAD - [[Chris Carney]]
MULTIPLAYER DESIGN LEAD - [[Chris Carney]]
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ART TEAM MANAGER - [[David Dunn|Dave Dunn]]
ART TEAM MANAGER - [[David Dunn|Dave Dunn]]


AI ENGINEER - Max Dyckhoff
AI ENGINEER - [[Max Dyckhoff]]


3D ARTIST - Eric Elton
3D ARTIST - [[Eric Elton]]


TEST MANAGER - Jamie Evans
TEST MANAGER - [[Jamie Evans]]


UI ENGINEER - Brad Fish
UI ENGINEER - Brad Fish
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MISSION DESIGNER - Brian Frank
MISSION DESIGNER - Brian Frank


SENIOR TEST ENGINEER - David Gasca
SENIOR TEST ENGINEER - [[David Gasca]]


TEST ENGINEER - Nick Gerrone
TEST ENGINEER - [[Fireteam (gameplay mechanic)|Nick Gerrone]]


ONLINE ENGINEER - Tom Gioconda
ONLINE ENGINEER - [[Tom Gioconda]]


AUDIO ENGINEER - Cyril Saint Girons
AUDIO ENGINEER - Cyril Saint Girons


SANDBOX ENGINEER - Bob Glessner
SANDBOX ENGINEER - [[Bob Glessner]]


SKY ARTIST - Mark Goldsworthy
SKY ARTIST - Mark Goldsworthy


ONLINE ENGINEERING LEAD - Chris Gossett
ONLINE ENGINEERING LEAD - [[Chris Gossett]]


ENGINEERING OVERHEAD - Charlie Gough
ENGINEERING OVERHEAD - [[Charlie Gough]]


FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]]
FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]]


SANDBOX DESIGNER - Josh Hamrick
SANDBOX DESIGNER - [[Josh Hamrick]]


CONCEPT ARTIST - [[Isaac Hannaford]]
CONCEPT ARTIST - [[Isaac Hannaford]]
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ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]]
ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]]


TECHNICAL ARTIST - James Haywood
TECHNICAL ARTIST - [[James Haywood]]


ANIMATOR - David Helsby
ANIMATOR - David Helsby
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ANIMATOR - Mike Hoffman
ANIMATOR - Mike Hoffman


GRAPHICS ENGINEER - Yaohua Hu
GRAPHICS ENGINEER - [[Yaohua Hu]]


RIGGING LEAD - David Hunt
RIGGING LEAD - [[David Hunt]]


CINEMATIC ANIMATOR - Pat Jandro
CINEMATIC ANIMATOR - Pat Jandro
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SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]]
SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]]


ENVIRONMENT ART LEAD - Samuel Jones
ENVIRONMENT ART LEAD - [[Samuel Jones]]


ANIMATOR - Matt Kelly
ANIMATOR - Matt Kelly
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RELEASE MANAGER - Domenic Koeplin
RELEASE MANAGER - Domenic Koeplin


CHARACTER ENGINEERING LEAD - Petar Kotevski
CHARACTER ENGINEERING LEAD - [[Petar Kotevski]]


TEST DEVELOPER - Luke Ledwich
TEST DEVELOPER - Luke Ledwich
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CINEMATIC/AUDIO PRODUCER - David Lieber
CINEMATIC/AUDIO PRODUCER - David Lieber


TOOLS ENGINEERING LEAD - Aaron Lieberman
TOOLS ENGINEERING LEAD - [[Aaron Lieberman]]


ENVIRONMENT ARTIST - Blake Low
ENVIRONMENT ARTIST - Blake Low
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3D ARTIST TEAM LEAD - Dave Matthews
3D ARTIST TEAM LEAD - Dave Matthews


MOCAP SPECIALIST - Troy McFarland
MOCAP SPECIALIST - [[Troy McFarland]]


SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]]
SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]]
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ENVIRONMENT ARTIST - [[Michael Means]]
ENVIRONMENT ARTIST - [[Michael Means]]


SANDBOX DESIGN LEAD - Sage Merrill
SANDBOX DESIGN LEAD - [[Sage Merrill]]


MISSION DESIGNER - [[Dan Miller]]
MISSION DESIGNER - [[Dan Miller]]
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ONLINE ENGINEER - Jacob Miner
ONLINE ENGINEER - Jacob Miner


3D ARTIST - Raj Nattam
3D ARTIST - [[Raj Nattam]]


CINEMATIC DESIGNER - Kurt Nellis
CINEMATIC DESIGNER - [[Kurt Nellis]]


INFRASTRUCTURE ENGINEER - Mat Noguchi
INFRASTRUCTURE ENGINEER - [[Mat Noguchi]]


ENGINEERING PRODUCER - Mark Noseworthy
ENGINEERING PRODUCER - Mark Noseworthy
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CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley


CAMPAIGN DESIGN LEAD - Chris Opdahl
CAMPAIGN DESIGN LEAD - [[Chris Opdahl]]


COMMUNITY / ADDITIONAL WRITING - Eric Osborne
COMMUNITY / ADDITIONAL WRITING - Eric Osborne
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ANIMATION PRODUCER - Matt Richenburg
ANIMATION PRODUCER - Matt Richenburg


ANIMATOR - Jason Robertson
ANIMATOR - [[Jason Robertson]]


PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]]
PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]]


TOOLS ENGINEER - Tristan Root
TOOLS ENGINEER - [[Tristan Root]]


ENVIRONMENT ARTIST - [[Paul Russel]]
ENVIRONMENT ARTIST - [[Paul Russel]]
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MISSION DESIGNER - Matt Sammons
MISSION DESIGNER - Matt Sammons


MISSION DESIGN LEAD - Niles Sankey
MISSION DESIGN LEAD - [[Niles Sankey]]


ANIMATOR - Tom Saville
ANIMATOR - Tom Saville
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TOOLS ENGINEERING LEAD - Brian Sharp
TOOLS ENGINEERING LEAD - Brian Sharp


3D ART CREATIVE LEAD - Scott Shepherd
3D ART CREATIVE LEAD - [[Scott Shepherd]]


ANIMATOR - Drew Shy
ANIMATOR - Drew Shy


TOOLS ENGINEER - Sean Shypula
TOOLS ENGINEER - [[Sean Shypula]]


PLAYER INVESTMENT DESIGNER - [[Luke Smith]]
PLAYER INVESTMENT DESIGNER - [[Luke Smith]]
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RIGGER - Forrest Soderlind
RIGGER - Forrest Soderlind


TOOLS ARCHITECT - Andrew Solomon
TOOLS ARCHITECT - [[Drew Solomon|Andrew Solomon]]


TECHNICAL DESIGN IN ANIMATION - Joe Spataro
TECHNICAL DESIGN IN ANIMATION - Joe Spataro
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WEB DESIGNER - Stosh Steward
WEB DESIGNER - Stosh Steward


ENVIRONMENT ARTIST - Jason Sussman
ENVIRONMENT ARTIST - [[Jason Sussman]]


ENVIRONMENT ARTIST - Kentarou Taya
ENVIRONMENT ARTIST - [[Ken Taya|Kentarou Taya]]


GRAPHICS ENGINEER - Chris Tchou
GRAPHICS ENGINEER - [[Chris Tchou]]


TOOLS ENGINEER - Ben Thompson
TOOLS ENGINEER - Ben Thompson
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AI/ANIMATION ENGINEER - Brendan Walker
AI/ANIMATION ENGINEER - Brendan Walker


ENGINEERING DIRECTOR - Ben Wallace
ENGINEERING DIRECTOR - [[Ben Wallace]]


GRAPHICS ENGINEER - Xi Wang
GRAPHICS ENGINEER - [[Xi Wang]]


AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]]  
AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]]  
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TEST ENGINEER - Jon Weisnewski
TEST ENGINEER - Jon Weisnewski


ONLINE ENGINEER - Michael Williams
ONLINE ENGINEER - [[Michael R. Williams|Michael Williams]]


PRODUCTION ENGINEER - Tim Williams
PRODUCTION ENGINEER - [[Tim Williams]]


STORY AND CINEMATIC LEAD - [[Lee Wilson]]
STORY AND CINEMATIC LEAD - [[Lee Wilson]]
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===Additional Music and Recording===
===Additional Music and Recording===
ORCHESTRATION / ADDITIONAL MUSIC - [[Stan LePard]] (Panther Modern)
ORCHESTRATION / ADDITIONAL MUSIC - Stan Lepard (Panther Modern)


ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio)
ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio)
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===Additional Development===
===Additional Development===
ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]]
ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]]


CONCEPT ART - Dorje Seattle Bellbrook
CONCEPT ART - [[Dorje Seattle Bellbrook]]


TOOLS ENGINEER - Scott Bilas
TOOLS ENGINEER - Scott Bilas
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ENGINEERING - Justin Truman
ENGINEERING - Justin Truman


ENGINEERING - Luis Villegas
ENGINEERING - [[Luis Villegas]]


3D ART - [[Shi Kai Wang]]
3D ART - [[Shi Kai Wang]]


===Studio Management===
===Studio Management===
CFO - Brent Abrahamsen
CFO - Brent Abrahamsen


DIRECTOR OF PRODUCTION - Jonty Barnes
DIRECTOR OF PRODUCTION - [[Jonty Barnes]]


HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
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COO - [[Pete Parsons]]
COO - [[Pete Parsons]]


DEVELOPMENT MANAGER - Steve Reddoch
DEVELOPMENT MANAGER - [[Steve Reddoch]]


PRESIDENT - [[Harold Ryan]]
PRESIDENT - [[Harold Ryan]]
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===Visual ID and Design===
===Visual ID and Design===
SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]]
SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]]


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===IT===
===IT===
SUPPORT ENGINEER - Alex Bezman
SUPPORT ENGINEER - Alex Bezman


IT DIRECTOR - Steve Lopez
IT DIRECTOR - [[Steve Lopez]]


IT LEAD - Jae Parks
IT LEAD - Jae Parks
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===HR===
===HR===
HR MANAGER - Gayle d'Hondt
HR MANAGER - Gayle d'Hondt


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===Administration===
===Administration===
STUDIO ADMINISTRATION - Davina Chan
 
STUDIO ADMINISTRATION - [[Davina Chan]]


ADMINISTRATIVE ASSISTANT - Christine Edwards
ADMINISTRATIVE ASSISTANT - Christine Edwards
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===The Rest of Bungie===
===The Rest of Bungie===
Ryan Ellis
 
[[Fireteam (gameplay mechanic)|Ryan Ellis]]


Yongjoon Lee
Yongjoon Lee
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===Bungie Special Thanks===
===Bungie Special Thanks===
DESIGN LEAD - [[Christian Allen]]
DESIGN LEAD - [[Christian Allen]]


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LEGAL - Chris Charne
LEGAL - Chris Charne


CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre
[[Canada|CANADA]]-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre


DESIGNER - Francois Boucher-Genesse
DESIGNER - Francois Boucher-Genesse


PRODUCER - Matthew Burns
PRODUCER - [[Matthew Burns]]


Xbox LIVE - Steve Dolan
XBOX LIVE - Steve Dolan


Xbox - Clifford Garrett
XBOX - Clifford Garrett


TECHNICAL ARTIST - Seth Gibson
TECHNICAL ARTIST - [[Seth Gibson]]


FX ARTIST - John Gronquist
FX ARTIST - [[John Gronquist]]


MICROSOFT VISUAL MERCHANDISING - Abigail Harris
MICROSOFT VISUAL MERCHANDISING - Abigail Harris
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MICROSOFT - Don McGowan
MICROSOFT - Don McGowan


Xbox LIVE - Theo Michel
XBOX LIVE - Theo Michel


Xbox - Oliver Miyashita
XBOX - Oliver Miyashita


PRODUCER - Allen Murray
PRODUCER - [[Allen Murray]]


Xbox LIVE - Eric Neustadter
XBOX LIVE - Eric Neustadter


Xbox LIVE - Jefferson Ng
XBOX LIVE - Jefferson Ng


MICROSOFT - Frank Pape
MICROSOFT - Frank Pape


Xbox RELEASE MANAGER - Kevin Salcedo  
XBOX RELEASE MANAGER - Kevin Salcedo  


Xbox DEVELOPMENT ACCOUNT MANAGER - David Shaw
XBOX DEVELOPMENT ACCOUNT MANAGER - David Shaw


Xbox - Victor Tan
XBOX - Victor Tan


TECHNICAL ARTIST - Steve Theodore
TECHNICAL ARTIST - [[Steve Theodore]]


Xbox LIVE - Stephen Toulouse
XBOX LIVE - Stephen Toulouse


MICROSOFT - Jim Veevaert
MICROSOFT - Jim Veevaert
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===Contract Animation, Art and Audio===
===Contract Animation, Art and Audio===
ANIMATOR - Aviv Arad (Xversity)
ANIMATOR - Aviv Arad (Xversity)


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===Art, Animation and FX Vendors===
===Art, Animation and FX Vendors===
House of Moves
House of Moves


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===Contract Dev and Test===
===Contract Dev and Test===
TESTER - Joseph Ainsworth (Xversity)  
TESTER - Joseph Ainsworth (Xversity)  


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===Contract IT and HR===
===Contract IT and HR===
IT SYSTEMS SUPPORT - Michael Allen (Excell)
IT SYSTEMS SUPPORT - Michael Allen (Excell)


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===Cast===
===Cast===
[[Carter-A259|CARTER]] - Freddy Bosche


[[Catherine-B320|KAT]] - Alona Tal
[[Carter-A259|CARTER]] - [[Freddy Bosche]]


[[Emile-A239|EMILE]] - Jamie Hector
[[Catherine-B320|KAT]] - [[Alona Tal]]


[[Jorge-052|JORGE]] - Hakeem Kae Kazin
[[Emile-A239|EMILE]] - [[Jamie Hector]]


[[Jun-A266|JUN]] - Sunil Malhotra
[[Jorge-052|JORGE]] - [[Hakeem Kae-Kazim|Hakeem Kae Kazin]]


[[Catherine Halsey|HALSEY]] - [[Jen Taylor]]
[[Jun-A266|JUN]] - [[Sunil Malhotra]]


[[Urban Holland|HOLLAND]] - Pat Duke
[[Catherine Elizabeth Halsey|HALSEY]] - [[Jen Taylor]]


[[Auntie Dot|AUNTIE DOT]] - Carole Ruggier
[[Urban Holland|HOLLAND]] - [[Pat Duke]]
 
[[Auntie Dot|AUNTIE DOT]] - [[Carole Ruggier]]


[[Jacob Keyes|KEYES]] - [[Pete Stacker]]
[[Jacob Keyes|KEYES]] - [[Pete Stacker]]
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[[Sára Sorvad|SARA]] - Marcella Lentz-Pope
[[Sára Sorvad|SARA]] - Marcella Lentz-Pope


[[SPARTAN-B312|NOBLE SIX (MALE)]]- Phillip Anthony Rodriguez
[[SPARTAN-B312|NOBLE SIX (MALE)]]- [[Philip Anthony-Rodriguez|Phillip Anthony Rodriguez]]


NOBLE SIX (FEMALE) - Amanda Phillipson
NOBLE SIX (FEMALE) - [[Amanda Philipson|Amanda Phillipson]]


TROOPER 1 - [[Wikipedia:Jon Huertas|Jon Huertas]]
TROOPER 1 - Jon Huertas


TROOPER 2 - Greg Grunberg
TROOPER 2 - [[Greg Grunberg]]


TROOPER 3 - [[Wikipedia:Patrick Gallagher|Patrick Galagher]]
TROOPER 3 - Patrick Galagher


TROOPER 4 - [[Wikipedia:Zachary Levi|Zachary Levi]]
TROOPER 4 - Zachary Levi


TROOPER 5 - [[Wikipedia:Ron Livingston|Ron Livingston]]
TROOPER 5 - Ron Livingston


FEMALE TROOPER 1 - [[Wikipedia:Courtenay Taylor|Courtenay Taylor]]
FEMALE TROOPER 1 - Courtenay Taylor


FEMALE TROOPER 2 - [[Wikipedia: Aisha Tyler|Aisha Tyler]]
FEMALE TROOPER 2 - Aisha Tyler


TROOPER SGT 1 - Pete Stacker
TROOPER SGT 1 - Pete Stacker


TROOPER SGT 2 - [[Wikipedia:Coby Bell|Coby Bell]]
TROOPER SGT 2 - Coby Bell


CIVILIAN MALE 1 - [[Todd Licea]]
CIVILIAN MALE 1 - [[Todd Licea]]
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BRUTE 1 - [[Ken Boynton]]
BRUTE 1 - [[Ken Boynton]]


BRUTE 2 - Ron Hippe
BRUTE 2 - [[Ron Hippe]]


[[Sword Control|SWORD CONTROL]] - [[Wikipedia:John Patrick Lowrie|John Patrick Lowrie]]
SWORD CONTROL - John Patrick Lowrie


AIR CONTROL/DISPATCH - [[Wikipedia:William Mapother|William Mapother]]
AIR CONTROL/DISPATCH - William Mapother


[[Cortana|CORTANA]] (FIREFIGHT) - [[Jen Taylor]]
CORTANA (FIREFIGHT) - [[Jen Taylor]]


[[John-117|MASTER CHIEF]] (FIREFIGHT) - [[Steve Downes]]
MASTER CHIEF (FIREFIGHT) - [[Steve Downes]]


[[Edward Buck|GUNNERY SGT BUCK]] (FIREFIGHT) - [[Nathan Fillion]]
GUNNERY SGT BUCK (FIREFIGHT) - [[Nathan Fillion]]


[[Avery Johnson|SGT JOHNSON]] (FIREFIGHT) - [[David Scully]]
SGT JOHNSON (FIREFIGHT) - [[David Scully]]


MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]]
MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]]


VOICE OF THE [[Data pads|TERMINALS]] - [[Bob O'Donnell]]
VOICE OF THE TERMINALS - [[Bob O'Donnell]]


===Motion Capture and Facial Performers===
===Motion Capture and Facial Performers===
Deborah Fialkow
Deborah Fialkow


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===Casting and Voice Over Production Services===
===Casting and Voice Over Production Services===
Blindlight
Blindlight


===Community===
===Community===
[[seventh Column|7th Column]]
[[seventh Column|7th Column]]


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===Microsoft Game Studios===
===Microsoft Game Studios===
TEST MANAGER - Jimmy Bischoff
TEST MANAGER - Jimmy Bischoff


UR GROUP MANAGER - Keith Cirillo
UR GROUP MANAGER - [[Keith Cirillo]]


LEGAL COUNSEL - David Figatner
LEGAL COUNSEL - David Figatner
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===MGS Development Team===
===MGS Development Team===
WRITER - Tom Abernathy
WRITER - Tom Abernathy


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===MGS Localization===
===MGS Localization===
LOCALIZATION ENGINEER - Munetaka Fuse
LOCALIZATION ENGINEER - Munetaka Fuse


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===MGS Contract Test===
===MGS Contract Test===
Travis Abel (Volt)
Travis Abel (Volt)


Line 1,051: Line 1,067:


===MGS Special Thanks===
===MGS Special Thanks===
Erick Baca Aguilar
Erick Baca Aguilar


Line 1,105: Line 1,122:
Renee L'Heureux
Renee L'Heureux


Chris Lee
[[Chris Lee]]


Jaime Limon
Jaime Limon
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Rich Wickham
Rich Wickham


[[Seven|7]]
 
[[List of "seven" references in Halo|7]]


==Trivia==
==Trivia==
*The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field and the bridge crew began a protracted discussion; then, as shown in ''The Flood'' and ''[[Origins|Origins Part II]]'', the ship was attacked by Covenant [[Type-31 Seraph|Seraphs]] before approaching the ring. This attack explains Cortana's line, ''"Our fighters are mopping up the last of their recon picket now."'' However, the [[GA-TL1 Longsword|Longswords]] seen escorting the ''Pillar of Autumn'' to Installation 04 in ''The Flood'' are missing, invalidating Cortana's line. The Longswords are present in both the ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]'' version of the cutscene; in the original, the ''Autumn'' is escorted by five Longswords, and in Anniversary, it is escorted by three Longswords.
*The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field, the bridge crew held a protracted discussion, and then the ship was attacked by Covenant [[Type-31 Exoatmospheric Multi-role Fighter|Seraphs]] before approaching the ring; this attack explains Cortana's line, ''"Our fighters are mopping up the last of their recon picket now."'' However, this line is contradicted by the fact that the [[GA-TL1 Longsword|Longswords]] seen escorting the ''Pillar of Autumn'' to Installation 04 in ''[[Halo: Combat Evolved]]'' and ''Halo: The Flood'' are missing.
*According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''.
*According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''.
*In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie Weekly Update''' 06.11.10]</ref> This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
*In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie Weekly Update''' 06.11.10]</ref> This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
*''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[marathongame:BOB|BOBs]] occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''' - Projects: ''Aerospace'']</ref>
*''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[w:c:marathongame:BOB|BOBs]] occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."<ref>[http://www.bungie.net/projects/aerospace/ '''Bungie.net''' - Projects: ''Aerospace'']</ref>
*Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt.
*Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt.
*In [[Halo: The Master Chief Collection|The Master Chief Collection]] release of ''Reach'', all of the credits and postscript message are removed, and the cutscene ends shortly after the ring comes into view. This is possibly due to Microsoft being legally unable to or unwilling to credit Bungie employees in the MCC.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Credits]]
[[Category:Credits]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

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