Editing Halo: Reach ViDoc: Carnàge Carnivàle
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<video name="Halo:_Reach:_Carnàge_Carnivàle" width="250" align="right"></video> | |||
The '''''Halo: Reach'' ViDoc: Carnàge Carnivàle''' is the third ''[[Halo: Reach]]'' [[ViDoc]] that focuses on the [[Multiplayer]] and the new gameplay features in the game.<ref>[http:// | The '''''Halo: Reach'' ViDoc: Carnàge Carnivàle''' is the third ''[[Halo: Reach]]'' [[ViDoc]] that focuses on the [[Multiplayer]] and the new gameplay features in the game.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=CarnageCarnivalViDoc '''Bungie.net''': ''Multiplayer ViDoc - Carnage Carnivale'']</ref> | ||
==Transcript== | ==Transcript== | ||
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'''[[Marcus R. Lehto|Marcus Lehto]]''': I'm really terrified about what people are gonna say. | '''[[Marcus R. Lehto|Marcus Lehto]]''': I'm really terrified about what people are gonna say. | ||
'''David Aldridge''': The public Beta is where it all come together. | '''[[David Aldridge]]''': The public Beta is where it all come together. | ||
'''Luke Timmins''': Beat the shit out of our code, come break our code pieces, and come to try to like, it's a great security tester, they're gonna find glitches that we can fix, that's why I'm like please, please, find new glitches, find new glitches. | '''Luke Timmins''': Beat the shit out of our code, come break our code pieces, and come to try to like, it's a great security tester, they're gonna find glitches that we can fix, that's why I'm like please, please, find new glitches, find new glitches. | ||
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'''Marcus Lehto''': For multiplayer it's, especially, there is a lot of people who are super passionate about, the features that we put into it. | '''Marcus Lehto''': For multiplayer it's, especially, there is a lot of people who are super passionate about, the features that we put into it. | ||
'''Joseph Tung''': The [[ | '''Joseph Tung''': The [[DMR]] is absolutely an awesome, worthy successor to the, to the [[Battle Rifle]]. | ||
'''[[Jon Cable]]''': You kind of get control over how accurate your shot is going to be, if you're spamming that trigger as fast as you can fire it, it's gonna go kinda wild, if you're trying hit a guy really, really far away, then you have to slow that down. | '''[[Jon Cable]]''': You kind of get control over how accurate your shot is going to be, if you're spamming that trigger as fast as you can fire it, it's gonna go kinda wild, if you're trying hit a guy really, really far away, then you have to slow that down. | ||
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'''Luke Smith''': Everyone's totally destroying with the DMR, it's like everyone's got a Death Star in their hands. | '''Luke Smith''': Everyone's totally destroying with the DMR, it's like everyone's got a Death Star in their hands. | ||
'''[[Jay Weinland]]''': I usually go back to the [[ | '''[[Jay Weinland]]''': I usually go back to the [[Needler]] that's one, that I always, that always makes me happy. | ||
'''Luke Smith''': Everyone's always wanted the Needler to be sweet, because it's hilarious and fun, but when it gets too sweet or all of a sudden something gets fixed, and it's like "Oh tracking's fixed" now it's like {''imitates needler''}, guys just burst. | '''Luke Smith''': Everyone's always wanted the Needler to be sweet, because it's hilarious and fun, but when it gets too sweet or all of a sudden something gets fixed, and it's like "Oh tracking's fixed" now it's like {''imitates needler''}, guys just burst. | ||
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'''Luke Smith''': Like the Sniper Rifle, psh, like I pick up the Sniper Rifle and I'm like, this is it, it's totally happening, I'm about to rain death on the plebeians that I work with, and I'm like, yup, it's back. | '''Luke Smith''': Like the Sniper Rifle, psh, like I pick up the Sniper Rifle and I'm like, this is it, it's totally happening, I'm about to rain death on the plebeians that I work with, and I'm like, yup, it's back. | ||
'''[[Chris Carney]]''': The [[Covenant Empire|Covenant]] [[ | '''[[Chris Carney]]''': The [[Covenant Empire|Covenant]] [[Focus Rifle]] is awesome, because it's like that [[Sentinel Beam]] from ''[[Halo 2]]'', but now, it's a sniper weapon. | ||
'''Luke Smith''': When the [[M6D Personal Defense Weapon System|pistol]] started to come back, it was, it was insane! It was so awesome. | '''Luke Smith''': When the [[M6D Personal Defense Weapon System|pistol]] started to come back, it was, it was insane! It was so awesome. | ||
'''Joseph Tung''': I'm super excited to see what people do with [[ | '''Joseph Tung''': I'm super excited to see what people do with [[Armor Abilities]], it totally changes the game. | ||
'''Josh Hamrick''': You've got a secret weapon in your back pocket, that's your fourth leg of fun. | '''[[Josh Hamrick]]''': You've got a secret weapon in your back pocket, that's your fourth leg of fun. | ||
'''Chris Carney''': What do you want to be? Invisible? Do you wanna fly? Do you wanna turn to stone? | '''Chris Carney''': What do you want to be? Invisible? Do you wanna fly? Do you wanna turn to stone? | ||
'''Josh Hamrick''': With Reach you get guys in [[ | '''Josh Hamrick''': With Reach you get guys in [[Unidentified Human Jetpack|Jetpacks]] flyin' around, invisibility guys showin' up. | ||
'''Chris Carney''': It's kind of a give and take between us and Sage and Josh tryin' to figure out, like what's that perfect balance with all the new stuff. | '''Chris Carney''': It's kind of a give and take between us and Sage and Josh tryin' to figure out, like what's that perfect balance with all the new stuff. | ||
'''Sage Merrill''': There, there's a lot of that goes on, they're like "Shh, shh, don't tell Sage, he'll nerf it." | '''[[Sage Merrill]]''': There, there's a lot of that goes on, they're like "Shh, shh, don't tell Sage, he'll nerf it." | ||
'''Luke Timmins''': You're juggling fucking plates, right, you're just sitting there spinning the plates and occasionally, once their spinning, you're like, Ah!, and your like, making this more powerful, and everyone's like "No, keep it at this.", and you're like ok, making it less powerful, and now everyone's like, I mean that's what Sage and those guys do, it's a fucking huge challenge. | '''Luke Timmins''': You're juggling fucking plates, right, you're just sitting there spinning the plates and occasionally, once their spinning, you're like, Ah!, and your like, making this more powerful, and everyone's like "No, keep it at this.", and you're like ok, making it less powerful, and now everyone's like, I mean that's what Sage and those guys do, it's a fucking huge challenge. | ||
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'''Sage Merrill''': But no one would ever want to create one superweapon, that works in all cases, um, because that tends to make the game fairly dull. It's really up to the player, to decide how to they wanna play, on a particular map, it's a choice. | '''Sage Merrill''': But no one would ever want to create one superweapon, that works in all cases, um, because that tends to make the game fairly dull. It's really up to the player, to decide how to they wanna play, on a particular map, it's a choice. | ||
'''Chris Carney''': That's, I think is Halo at | '''Chris Carney''': That's, I think is Halo at it's best, is like makin' these choices. | ||
'''[[Chad Armstrong]]''': You start the game, and immediately you get to chose a [[Loadout]]. | '''[[Chad Armstrong]]''': You start the game, and immediately you get to chose a [[Loadout]]. | ||
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'''Josh Hamrick''': It breeds the smarter combat, you'll definitely notice a big difference in how the game functions. | '''Josh Hamrick''': It breeds the smarter combat, you'll definitely notice a big difference in how the game functions. | ||
'''Luke Smith''': Right now, at this exact moment in development, [[ | '''Luke Smith''': Right now, at this exact moment in development, [[Armor Lock]]'s insane! It's super powerful, I love it. | ||
'''Joseph Tung''': It is just fucking fun. | '''Joseph Tung''': It is just fucking fun. | ||
'''Chad Armstrong''': There are two Slayer maps, there is [[Powerhouse]], which is an asymmetrical map, lots of indoor/outdoor action. | '''Chad Armstrong''': There are two Slayer maps, there is [[Powerhouse (Level)|Powerhouse]], which is an asymmetrical map, lots of indoor/outdoor action. | ||
'''[[Derek Carroll]]''': [[Sword Base]] is a very vertical map. | '''[[Derek Carroll]]''': [[Sword Base (Level)|Sword Base]] is a very vertical map. | ||
'''Chad Armstrong''': Moving around Sword Base is a completely different scenario when you've got a jetpack versus when you're sprinting. | '''Chad Armstrong''': Moving around Sword Base is a completely different scenario when you've got a jetpack versus when you're sprinting. | ||
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'''Marcus Lehto''': This time around we decided to integrate all the multiplayer maps with the campaign. | '''Marcus Lehto''': This time around we decided to integrate all the multiplayer maps with the campaign. | ||
'''Chris Carney''': [[Overlook]] is another pioneer style base. | '''Chris Carney''': [[Overlook (Level)|Overlook]] is another pioneer style base. | ||
'''Chad Armstrong''': We're using it for a game type called [[Generator Defense]], that's also a multiple loadout game type, loadouts are far more varied than say, on Slayer. | '''Chad Armstrong''': We're using it for a game type called [[Generator Defense]], that's also a multiple loadout game type, loadouts are far more varied than say, on Slayer. | ||
'''Chris Carney''': [[Boneyard]] is our largest map, we've ever done in multiplayer. | '''Chris Carney''': [[Boneyard (Level)|Boneyard]] is our largest map, we've ever done in multiplayer. | ||
'''[[Michael Means]]''': It's definitely the most complicated multiplayer space we've ever tried, and, it's also a new game type. | '''[[Michael Means]]''': It's definitely the most complicated multiplayer space we've ever tried, and, it's also a new game type. | ||
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'''Luke Timmins''': We sorta set out and said, let's try to make an objective game, that has elements like Slayer, and try to make that more fun. We wanted it big, huge, lots of guys, and all these fictional elements. | '''Luke Timmins''': We sorta set out and said, let's try to make an objective game, that has elements like Slayer, and try to make that more fun. We wanted it big, huge, lots of guys, and all these fictional elements. | ||
'''Chad Armstrong''': We've added a couple new Objective game types, [[ | '''Chad Armstrong''': We've added a couple new Objective game types, [[Headhunter]], [[Stockpile]]. | ||
'''[[Lars Bakken]]''': Headhunter, it's so much fun, like, seeing a dude pick up skulls, and then you cap him, and then seeing skulls fly out of his body, and then the mad dash to pick those things up. | '''[[Lars Bakken]]''': Headhunter, it's so much fun, like, seeing a dude pick up skulls, and then you cap him, and then seeing skulls fly out of his body, and then the mad dash to pick those things up. | ||
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'''[[Tyson Green]]''': Our Matchmaking system is really good, at matching people based on skill, what it has never been really good at before is saying, well how much fun will these two people have playing together. | '''[[Tyson Green]]''': Our Matchmaking system is really good, at matching people based on skill, what it has never been really good at before is saying, well how much fun will these two people have playing together. | ||
'''Luke Timmins''': I'll sing, some of | '''Luke Timmins''': I'll sing, some of it's obnoxious, I'll get muted, why can't I tell the system to, I'm one of the people who playing like a Team Player. | ||
'''Tyson Green''': Instead of just trying to put 8 people in a game together, we first used the social preferences, for finding teammates. Then we can say find 4 other people who are a really good skill match. | '''Tyson Green''': Instead of just trying to put 8 people in a game together, we first used the social preferences, for finding teammates. Then we can say find 4 other people who are a really good skill match. | ||
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'''Marcus Lehto''': I really wanted to make sure that players were able to invest themselves in the Spartans that they create, and then be able to create carry that Spartan back and forth between Campaign and multiplayer, seemlessly, without feeling like it's two different experiences. | '''Marcus Lehto''': I really wanted to make sure that players were able to invest themselves in the Spartans that they create, and then be able to create carry that Spartan back and forth between Campaign and multiplayer, seemlessly, without feeling like it's two different experiences. | ||
'''Luke Smith''': Start at zero, nothing, invest, play the game, no freebies, you're beta testing, have a | '''Luke Smith''': Start at zero, nothing, invest, play the game, no freebies, you're beta testing, have a t-shirt, little avatar t-shirt, I'll be wearing one. | ||
'''[[David Candland]]''': Fans should never assume what you see in the beta is set in stone. | '''[[David Candland]]''': Fans should never assume what you see in the beta is set in stone. | ||
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''The message "Halo: Reach Multiplayer Beta 05.03.10, Invitation included with Halo 3: ODST" flashes onto the screen, and it ends.'' | ''The message "Halo: Reach Multiplayer Beta 05.03.10, Invitation included with Halo 3: ODST" flashes onto the screen, and it ends.'' | ||
==External | ==External Links== | ||
[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=25729 Carnàge Carnivàle ViDoc on Bungie.net] | |||
{{ViDoc}} | {{ViDoc}} | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Video Documentaries]] | |||
[[Category:Video |