Editing Halo: Reach
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 41: | Line 41: | ||
===NOBLE Team=== | ===NOBLE Team=== | ||
[[File:HR NobleAndCivilians Concept.jpg|300px|thumb|Concept art showing NOBLE Team interacting with civilians and UNSC Army troopers.]] | [[File:HR NobleAndCivilians Concept.jpg|300px|right|thumb|Concept art showing NOBLE Team interacting with civilians and UNSC Army troopers.]] | ||
{{Main|NOBLE Team}} | {{Main|NOBLE Team}} | ||
The game follows NOBLE Team, a six-man special operations unit of one [[SPARTAN-II Program|SPARTAN-II]] and five [[SPARTAN-III Program|SPARTAN-III]] commandos. Serving under [[Special Warfare Command]], NOBLE Team's SPARTAN-IIIs are among the few that were deemed too valuable to be wasted on suicide missions and were subsequently assigned to serve in other special forces units. Stationed on Reach, NOBLE Team reports to [[Colonel]] [[Urban Holland]]. | The game follows NOBLE Team, a six-man special operations unit of one [[SPARTAN-II Program|SPARTAN-II]] and five [[SPARTAN-III Program|SPARTAN-III]] commandos. Serving under [[Special Warfare Command]], NOBLE Team's SPARTAN-IIIs are among the few that were deemed too valuable to be wasted on suicide missions and were subsequently assigned to serve in other special forces units. Stationed on Reach, NOBLE Team reports to [[Colonel]] [[Urban Holland]]. | ||
Line 49: | Line 49: | ||
===Plot synopsis=== | ===Plot synopsis=== | ||
{{Spoiler/begin}} | {{Spoiler/begin}} | ||
[[File:Noble Briefing.png|thumb|250px|NOBLE Team being briefed prior to deployment.]] | [[File:Noble Briefing.png|thumb|250px|right|NOBLE Team being briefed prior to deployment.]] | ||
On [[2552#July|July 24, 2552]], [[SPARTAN-B312]], the player character, arrives at a UNSC outpost on Reach. It is here that the players are introduced to the main cast and given their first mission from NOBLE Team's [[commanding officer]], [[Colonel]] [[Urban Holland]]. The team is called in to investigate the sudden blackout of the [[Visegrád Relay|Visegrad Relay]], one of the planet's primary communications hubs. Expecting a confrontation with [[Insurrectionist]]s, the team lands in the remote rural area and proceeds to the relay. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the [[Covenant]], as the team is engaged by Covenant ground forces. After they have made their way into the relay station, the team are attacked by the [[Devoted Sentries]], an [[Sangheili|Elite]] [[Sangheili Zealot|Zealot]] advance team, who were on a mission to steal information from the relay. After the team successfully secures the relay, Carter uses the damaged relay to contact Colonel Holland and explain the situation, leading to the declaration of the planetary emergency directive [[WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY]]. | On [[2552#July|July 24, 2552]], [[SPARTAN-B312]], the player character, arrives at a UNSC outpost on Reach. It is here that the players are introduced to the main cast and given their first mission from NOBLE Team's [[commanding officer]], [[Colonel]] [[Urban Holland]]. The team is called in to investigate the sudden blackout of the [[Visegrád Relay|Visegrad Relay]], one of the planet's primary communications hubs. Expecting a confrontation with [[Insurrectionist]]s, the team lands in the remote rural area and proceeds to the relay. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the [[Covenant]], as the team is engaged by Covenant ground forces. After they have made their way into the relay station, the team are attacked by the [[Devoted Sentries]], an [[Sangheili|Elite]] [[Sangheili Zealot|Zealot]] advance team, who were on a mission to steal information from the relay. After the team successfully secures the relay, Carter uses the damaged relay to contact Colonel Holland and explain the situation, leading to the declaration of the planetary emergency directive [[WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY]]. | ||
Line 77: | Line 77: | ||
They make their way to a landing pad outside, where two Pelican dropships await. Jun is assigned by Carter to take one of the Pelicans to escort Dr. Halsey to [[CASTLE Base]], while the rest of the team deploys on the other dropship to the ship breaking yards. On the way, the Pelican piloted by Carter is damaged, forcing Emile and Noble Six to initiate a low level altitude aerial insertion and move towards the {{UNSCShip|Pillar of Autumn}}. | They make their way to a landing pad outside, where two Pelican dropships await. Jun is assigned by Carter to take one of the Pelicans to escort Dr. Halsey to [[CASTLE Base]], while the rest of the team deploys on the other dropship to the ship breaking yards. On the way, the Pelican piloted by Carter is damaged, forcing Emile and Noble Six to initiate a low level altitude aerial insertion and move towards the {{UNSCShip|Pillar of Autumn}}. | ||
[[File:Carter Death.jpg| | [[File:Carter Death.jpg|right|200px|thumb|Carter-A259 ramming his Pelican into a Scarab.]] | ||
The pair are blocked by a [[Deutoros-pattern Scarab|Scarab]], but Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab. Noble Six and Emile continue towards the ''Pillar of Autumn''. Once there, Emile mans a [[Mark 2488 Onager|Mk. 2488 Onager MAC]], while Noble Six fights off masses of Covenant infantry. [[Jacob Keyes|Captain Jacob Keyes]] then arrives and receives the AI from Noble Six. Before the Captain can take off, a Covenant [[ | The pair are blocked by a [[Deutoros-pattern Scarab|Scarab]], but Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab. Noble Six and Emile continue towards the ''Pillar of Autumn''. Once there, Emile mans a [[Mark 2488 Onager|Mk. 2488 Onager MAC]], while Noble Six fights off masses of Covenant infantry. [[Jacob Keyes|Captain Jacob Keyes]] then arrives and receives the AI from Noble Six. Before the Captain can take off, a Covenant [[CCS-class battlecruiser|battlecruiser]] arrives, and prepares to fire on the Autumn. Meanwhile, a Covenant Phantom arrives on scene and dispatches the Devoted Sentries to Emile's location. Emile kills one with a shotgun, before being stabbed through the abdomen by another. The Marines on Keyes's dropship offer that Noble Six board the Pelican, but Six declines, as without cover from the MAC, the ''Pillar of Autumn'' couldn't escape. After fighting through the Zealots, Noble Six takes control of the cannon and defends the Pelican as it returns to the ''Autumn''. As the Covenant ship prepares to fire, Noble Six fires into its [[Energy projector|main weapon]], disabling the Cruiser as the ''Pillar of Autumn'' escapes from the planet. | ||
[[File:HaloReach - PoA.png|left|200px|thumb|The {{UNSCShip|Pillar of Autumn}} escapes Reach.]] | [[File:HaloReach - PoA.png|left|200px|thumb|The {{UNSCShip|Pillar of Autumn}} escapes Reach.]] | ||
Line 94: | Line 94: | ||
==Gameplay== | ==Gameplay== | ||
[[File:1INSURGENTWINTERCONTIGENCY.jpg|300px|thumb|A gameplay preview of NOBLE Team questioning a civilian.]] | [[File:1INSURGENTWINTERCONTIGENCY.jpg|300px|right|thumb|A gameplay preview of NOBLE Team questioning a civilian.]] | ||
''Halo: Reach'' features many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The player damage system is similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST''. The [[Heads-up display|HUD]] highlights environmental features and overlay information about them, and the [[motion tracker]] display is three-dimensional. ''Halo: Reach'' also introduces a refined [[equipment]] system known as "[[Armor abilities|Armor Abilities]]." Pieces of equipment can now be selected upon respawning (or picked up of the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new [[assassination]] system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs. Melee kills, which were called beat-downs, are now called pummels. | ''Halo: Reach'' features many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The player damage system is similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST''. The [[Heads-up display|HUD]] highlights environmental features and overlay information about them, and the [[motion tracker]] display is three-dimensional. ''Halo: Reach'' also introduces a refined [[equipment]] system known as "[[Armor abilities|Armor Abilities]]." Pieces of equipment can now be selected upon respawning (or picked up of the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new [[assassination]] system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs. Melee kills, which were called beat-downs, are now called pummels. | ||
The returning features of energy shielding and health bar are different from their predecessors. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'', the health bar remains still when taking damage. In ''Halo: Reach'', it features sustainable damage in addition to the standard energy shield regeneration. When a player takes damage after the shield is down, the health bar would be reduced, but after a brief amount of time during shield regeneration, the health bar would also increase. The upper limit of regeneration depends on how much damage the player has taken as it would be split into 33%, 66%, or 100% health. Should the player take damage down to 50% health, for example, the player would only be able to recover up to 66% of health when the shield is regenerating. Any damage taken would recover depending on the remaining health. For full recovery, the player would need to take a [[health pack]] or use the Drop Shield armor ability. | The returning features of energy shielding and health bar are different from their predecessors. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'', the health bar remains still when taking damage. In ''Halo: Reach'', it features sustainable damage in addition to the standard energy shield regeneration. When a player takes damage after the shield is down, the health bar would be reduced, but after a brief amount of time during shield regeneration, the health bar would also increase. The upper limit of regeneration depends on how much damage the player has taken as it would be split into 33%, 66%, or 100% health. Should the player take damage down to 50% health, for example, the player would only be able to recover up to 66% of health when the shield is regenerating. Any damage taken would recover depending on the remaining health. For full recovery, the player would need to take a [[health pack]] or use the Drop Shield armor ability. | ||
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Orgudam Workshop firebomb|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] did not return. Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics. There is no longer dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. Compensating for this, the weapons that were known as dual weapons in ''Halo 3'' that are now in ''Halo: Reach'' became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in ''Halo: CE'', and has an even higher rate of fire. | The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Orgudam Workshop firebomb|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] did not return. Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics. There is no longer dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. Compensating for this, the weapons that were known as dual weapons in ''Halo 3'' that are now in ''Halo: Reach'' became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in ''Halo: CE'', and has an even higher rate of fire. | ||
Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in ''Halo 3'' where it would only be seen during multiplayer matches. Like in ''Halo 3'', the armor permutations are only to be cosmetic and do not affect gameplay. The design of multiplayer models in ''Halo: Reach'' differs than those previously used in ''Halo 3''; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them slower and much more noticeable targets. | Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in ''Halo 3'' where it would only be seen during multiplayer matches. Like in ''Halo 3'', the armor permutations are only to be cosmetic and do not affect gameplay. The design of multiplayer models in ''Halo: Reach'' differs than those previously used in ''Halo 3''; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them slower and much more noticeable targets. | ||
Line 302: | Line 302: | ||
***[[Fleet of Particular Justice]] | ***[[Fleet of Particular Justice]] | ||
***[[Fleet of Valiant Prudence]] | ***[[Fleet of Valiant Prudence]] | ||
*[[Jotun Heavy Industries]] | *[[Jotun Heavy Industries]] | ||
*[[Traxus Heavy Industries]] | *[[Traxus Heavy Industries]] | ||
Line 330: | Line 329: | ||
****[[Air Combat Command]] {{1st}} | ****[[Air Combat Command]] {{1st}} | ||
****[[Air Mobility Express]] {{1st}} | ****[[Air Mobility Express]] {{1st}} | ||
*****[[AMX-4]] {{1st}} | ******[[AMX-4]] {{1st}} | ||
*****[[AMX-42]] {{1st}} | ******[[AMX-42]] {{1st}} | ||
***[[UNSC Marine Corps]] | ***[[UNSC Marine Corps]] | ||
****[[12th Marine Regiment]] {{1st}} | ****[[12th Marine Regiment]] {{1st}} | ||
Line 343: | Line 342: | ||
***[[UNSC Navy]] | ***[[UNSC Navy]] | ||
****[[Epsilon Eridani Fleet]] | ****[[Epsilon Eridani Fleet]] | ||
****[[ | ****[[Logistical Operations Command]] {{Mo}} | ||
****[[UNSC Special Forces|Naval Special Warfare Command]] | ****[[UNSC Special Forces|Naval Special Warfare Command]] | ||
*****[[SPARTAN-II program]] | *****[[SPARTAN-II program]] | ||
Line 415: | Line 414: | ||
*[[M41 rocket launcher]] | *[[M41 rocket launcher]] | ||
*[[M45 shotgun]] {{1st}} | *[[M45 shotgun]] {{1st}} | ||
*[[M460 | *[[M460 Automatic Grenade Launcher]] {{1st}} | ||
*[[M512 smooth-bore high-velocity cannon]] | *[[M512 smooth-bore high-velocity cannon]] | ||
*[[M6 Spartan Laser]] | *[[M6 Spartan Laser]] | ||
Line 448: | Line 447: | ||
*[[Energy dagger]] {{1st}} | *[[Energy dagger]] {{1st}} | ||
*[[Fuel rod cannon]] | *[[Fuel rod cannon]] | ||
*{{Pattern|Anskum|plasma grenade}} | |||
*[[Type-1 energy sword]] | |||
*[[Type-2 gravity hammer]] | |||
*[[Paegaas Workshop Spiker]] | |||
*[[ | *[[Type-25 plasma pistol]] | ||
*{{Pattern|Okarda'phaa|plasma rifle}} | |||
*[[ | |||
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | *[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | ||
*[[Shade]] | *[[Type-26 Shade]] | ||
*{{Pattern|Gadulo|needle rifle}} {{1st}} | *{{Pattern|Gadulo|needle rifle}} {{1st}} | ||
*{{Pattern|Pez'tk|fuel rod gun}} | |||
*[[Type-33 Needler]] | |||
*[[Needler]] | *[[Type-50 concussion rifle]] {{1st}} | ||
*{{Pattern|Nakata'vho|plasma repeater}} {{1st}} | *{{Pattern|Nakata'vho|plasma repeater}} {{1st}} | ||
*{{Pattern|M'tara|focus rifle}} {{1st}} | *{{Pattern|M'tara|focus rifle}} {{1st}} | ||
*{{Pattern|Pek|plasma cannon}} | |||
*{{Pattern|Kopasa'mada|plasma launcher}} {{1st}} | *{{Pattern|Kopasa'mada|plasma launcher}} {{1st}} | ||
Line 483: | Line 471: | ||
*[[Pulse laser turret]] | *[[Pulse laser turret]] | ||
*{{Pattern|Cheru|Tyrant}} {{1st}} | *{{Pattern|Cheru|Tyrant}} {{1st}} | ||
*{{Pattern|Riruku|void maker}} {{1st}} | |||
|title-7=Vehicles| | |title-7=Vehicles| | ||
Line 504: | Line 491: | ||
*[[FSS-1000 Sabre]] {{1st}} | *[[FSS-1000 Sabre]] {{1st}} | ||
**''[[Bravo 029]]'' {{1st}} | **''[[Bravo 029]]'' {{1st}} | ||
**''[[Echo | **''[[Echo One]]'' {{1st}} | ||
**''[[Echo | **''[[Echo Two]]'' {{1st}} | ||
**''[[Echo | **''[[Echo Three]]'' {{1st}} | ||
**''[[Echo | **''[[Echo Four]]'' {{1st}} | ||
*[[D77-TC Pelican]] ([[Easter egg]] only) | *[[D77-TC Pelican]] ([[Easter egg]] only) | ||
**''[[Delta 15]]'' {{1st}} | **''[[Delta 15]]'' {{1st}} | ||
Line 535: | Line 522: | ||
====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*{{Pattern|Zurdo|Wraith}} | |||
*[[Type-26 Banshee]] | |||
*[[Banshee]] | *{{Pattern|Karo'etba|Ghost}} | ||
*{{Pattern|Rizvum|Revenant}} {{1st}} | |||
*{{Pattern|Ru'swum|Phantom}} ([[Easter egg]] only) | |||
;Unusable | ;Unusable | ||
*{{Class|CCS|battlecruiser}} | |||
*{{Class|CAS|assault carrier}} | |||
*{{Pattern|Ceudar|heavy corvette}} | |||
**''[[Ardent Prayer]]'' {{1st}} | |||
*{{Pattern|Sh'wada|supercarrier}} | |||
**''[[Long Night of Solace]]'' {{1st}} | |||
*[[Covenant drop pod]] | *[[Covenant drop pod]] | ||
*[[Seraph]] | *[[Seraph]] | ||
** | **[[Morsam-pattern Seraph]] | ||
*{{Pattern|Dextro Xur|Spirit}} | |||
*{{Pattern|Elsedda|Banshee}} {{1st}} | |||
*{{Pattern|Deutoros|Scarab}} | |||
**{{Pattern|R'shwupa|Phantom}} {{1st}} | **{{Pattern|R'shwupa|Phantom}} {{1st}} | ||
Line 631: | Line 605: | ||
*[[Covenant communication node]] | *[[Covenant communication node]] | ||
*[[Plasma battery|Covenant plasma battery]] | *[[Plasma battery|Covenant plasma battery]] | ||
*[[ | *[[Deployable lookout tower]] | ||
*[[Energy shielding]] | *[[Energy shielding]] | ||
**[[Sangheili personal energy shield]] | **[[Sangheili personal energy shield]] | ||
Line 656: | Line 630: | ||
{{Main|Halo: The Master Chief Collection}} | {{Main|Halo: The Master Chief Collection}} | ||
Following the addition of ''Halo: Reach'' to ''Halo: The Master Chief Collection'', more story elements have appeared. | Following the addition of ''Halo: Reach'' to ''Halo: The Master Chief Collection'', more story elements have appeared. | ||
{{/ | {{Appearances/Halo: Reach/MCC}} | ||
==Development== | ==Development== | ||
Line 761: | Line 735: | ||
===Merchandise and promotions=== | ===Merchandise and promotions=== | ||
{{Halo: Reach | {{Halo: Reach Versions}} | ||
{{clear}} | {{clear}} | ||
''Halo: Reach'' was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Catherine Halsey|Dr. Halsey]]'s [[dr. Halsey's personal journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the ''Halo'' universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered NOBLE Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchased ''Halo: Reach'' on launch day received a new variation of the coveted [[MJOLNIR Powered Assault Armor/Mark VI/R variant|MJOLNIR Recon Armor]]. Recon was also available to any who pre-ordered the game.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[Armor_accessories/UA#UA.2FMulti-Threat_.5BW.5D|UA/Multi-Threat [W]]] armor was given to customers who pre-ordered the game at GameStop. | ''Halo: Reach'' was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Catherine Halsey|Dr. Halsey]]'s [[dr. Halsey's personal journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the ''Halo'' universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered NOBLE Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchased ''Halo: Reach'' on launch day received a new variation of the coveted [[MJOLNIR Powered Assault Armor/Mark VI/R variant|MJOLNIR Recon Armor]]. Recon was also available to any who pre-ordered the game.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[Armor_accessories/UA#UA.2FMulti-Threat_.5BW.5D|UA/Multi-Threat [W]]] armor was given to customers who pre-ordered the game at GameStop. | ||
Line 784: | Line 758: | ||
==Release and reception== | ==Release and reception== | ||
{{ | {{HR Review}} | ||
''Halo: Reach'' was released to critical and commercial success. 1Up praised the campaign, calling it "''a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.''<ref>[http://www.1up.com/do/reviewPage?cId=3181331 '''1Up''': ''Halo: Reach Review'']</ref> IGN noted that though the past games had repetitive landscapes and complicated plots, ''Reach'' was an altogether different matter.<ref>[http://xbox360.ign.com/articles/111/1117228p1.html '''IGN''': ''Halo: Reach Review'']</ref> Gamepro stated "''the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise''".<ref>[http://review.techworld.com/games/3239674/halo-reach-review/?view=verdict&intcmp=rv-ia-tb-4 '''Gamepro''': ''Halo: Reach review'']</ref> | ''Halo: Reach'' was released to critical and commercial success. 1Up praised the campaign, calling it "''a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.''<ref>[http://www.1up.com/do/reviewPage?cId=3181331 '''1Up''': ''Halo: Reach Review'']</ref> IGN noted that though the past games had repetitive landscapes and complicated plots, ''Reach'' was an altogether different matter.<ref>[http://xbox360.ign.com/articles/111/1117228p1.html '''IGN''': ''Halo: Reach Review'']</ref> Gamepro stated "''the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise''".<ref>[http://review.techworld.com/games/3239674/halo-reach-review/?view=verdict&intcmp=rv-ia-tb-4 '''Gamepro''': ''Halo: Reach review'']</ref> | ||
Many reviewers praised the enhanced graphics and audio, calling them "top-notch". Some reviewers noted that large amounts of action on-screen occasionally resulted in frame rate slowdowns and that the friendly non-player character artificial intelligence was less advanced than that of enemies, especially while driving. | Many reviewers praised the enhanced graphics and audio, calling them "top-notch". Some reviewers noted that large amounts of action on-screen occasionally resulted in frame rate slowdowns and that the friendly non-player character artificial intelligence was less advanced than that of enemies, especially while driving. | ||
However, the game was criticized by certain members of the online ''Halo'' community, namely that it conflicts with the previously established canon in the novel ''Halo: The Fall of Reach''. These members argued that since the game has too many inconsistencies with the novel, it should not be considered canon. Even though Bungie had already stated that "the game's events supersede anything else",<ref>[http://multiplayerblog.mtv.com/2010/09/14/bungie-on-the-contradictions-between-halo-reach-and-halo-the-fall-of-reach-novel/ '''MTV Multiplayer''': ''Bungie On The Contradictions Between 'Halo: Reach' And 'Halo: The Fall Of Reach' Novel'']</ref> a website, named "Halo: Reach is not canon.net", dedicated to such criticism was launched, and the site became a source for debating across the internet.<ref>[http://haloreach. | However, the game was criticized by certain members of the online ''Halo'' community, namely that it conflicts with the previously established canon in the novel ''Halo: The Fall of Reach''. These members argued that since the game has too many inconsistencies with the novel, it should not be considered canon. Even though Bungie had already stated that "the game's events supersede anything else",<ref>[http://multiplayerblog.mtv.com/2010/09/14/bungie-on-the-contradictions-between-halo-reach-and-halo-the-fall-of-reach-novel/ '''MTV Multiplayer''': ''Bungie On The Contradictions Between 'Halo: Reach' And 'Halo: The Fall Of Reach' Novel'']</ref> a website, named "Halo: Reach is not canon.net", dedicated to such criticism was launched, and the site became a source for debating across the internet.<ref>[http://haloreach.isnotcanon.net '''HRINC''': ''Halo Reach Is Not Canon'']</ref> However, most of the inconsistencies are later explained in the ''[[Halo: The Essential Visual Guide]]'', Dr. Halsey's personal journal included in the game's limited edition, the 2011 edition of the ''[[Halo Encyclopedia (2009 edition)]]'', and the [[Data Drop]]s released on Halo Waypoint. | ||
Microsoft listed ''Reach'' as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed to be actively investigating the matter. | Microsoft listed ''Reach'' as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed to be actively investigating the matter. | ||
Line 862: | Line 836: | ||
File:HR - Screenshot 06.jpg|Pre-release screenshot of the Winter Contingency level. | File:HR - Screenshot 06.jpg|Pre-release screenshot of the Winter Contingency level. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== |