Editing Halo: Reach

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 660: Line 660:
==Development==
==Development==
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from [[Halo 2]] to [[Halo 3]], not like [[Halo 3: ODST|ODST]], which was just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}}
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from [[Halo 2]] to [[Halo 3]], not like [[Halo 3: ODST|ODST]], which was just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}}
''Reach'' had been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three-year cycle and used a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref> In the early stages of development, the team at Bungie explored a number of ideas for the game's campaign and setting, including a potential ''Halo 4'', following up with the Master Chief's story post-''Halo 3''. Ultimately, the team at Bungie did not want pick up where they'd left off and all of the baggage that came with it, and instead elected to tell a prequel story. Like the previous release, ''Halo 3: ODST'', Reach was intended to be fully self-contained and accessible to newcomers to the series to make sure Bungie weren't starting new plot threads they wouldn't be finishing.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.mtv.com/news/2461386/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/|Site=MTV|Page=Bungie Considered "Halo 4," Starring Master Chief, Instead of Reach Prequel}}
''Reach'' had been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three-year cycle and used a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref> In the early stages of development, the team at Bungie explored a number of ideas for the game's campaign and setting, including a potential ''Halo 4'', following up with the Master Chief's story post-''Halo 3''. Ultimately, the team at Bungie did not want pick up where they'd left off and all of the baggage that came with it, and instead elected to tell a prequel story. Like the previous release, ''Halo 3: ODST'', Reach was intended to be fully self-contained and accessible to newcomers to the series to make sure Bungie weren't starting new plot threads they wouldn't be finishing.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.mtv.com/news/2461386/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/|SiteName=MTV|PageName=Bungie Considered "Halo 4," Starring Master Chief, Instead of Reach Prequel}}


The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game was released on September 14, 2010 as planned.  Interestingly, there were 117 days between the end of the Beta and the release of the full game, referencing [[John-117|John 117]], the Master Chief.
The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game was released on September 14, 2010 as planned.  Interestingly, there were 117 days between the end of the Beta and the release of the full game, referencing [[John-117|John 117]], the Master Chief.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page:

This page is a member of 2 meta categories: