Editing Halo: Nightfall
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While Locke and his team undergo decontamination, reports continue to arrive of infections up to ten kilometers from the blast site. The bioagent, an entirely foreign element, appears to randomly break down human DNA, but does not affect the other species that also inhabit Sedra. Locke theorizes that the remote colony may have been chosen as a target to test the weapon before the terrorists move on to more populous worlds. The Colonial Guard find a [[Alerian Tug|colonial tug]] used to smuggle the element on the planet, but the pilots are nowhere to be found. Colonel Aiken reluctantly agrees to work with the ONI agents to track down the source of the element. Aiken violently interrogates the captured Yonhet, named [[Axl]], about the identity of the tug's pilots. However, Locke, speaking an alien language, manages to persuade Axl to divulge what he knows. The Yonhet reveals that the element originated from a place even Sangheili Zealots avoid, calling it "hell". The Zealots instead buy it from smugglers who are willing to go there. | While Locke and his team undergo decontamination, reports continue to arrive of infections up to ten kilometers from the blast site. The bioagent, an entirely foreign element, appears to randomly break down human DNA, but does not affect the other species that also inhabit Sedra. Locke theorizes that the remote colony may have been chosen as a target to test the weapon before the terrorists move on to more populous worlds. The Colonial Guard find a [[Alerian Tug|colonial tug]] used to smuggle the element on the planet, but the pilots are nowhere to be found. Colonel Aiken reluctantly agrees to work with the ONI agents to track down the source of the element. Aiken violently interrogates the captured Yonhet, named [[Axl]], about the identity of the tug's pilots. However, Locke, speaking an alien language, manages to persuade Axl to divulge what he knows. The Yonhet reveals that the element originated from a place even Sangheili Zealots avoid, calling it "hell". The Zealots instead buy it from smugglers who are willing to go there. | ||
Tracing the tug's positioning reveals that the vessel obtained the element from [[Alpha Shard|a fragment]] of [[Installation 04]] that was thrown through [[slipspace]] during the ring's destruction and ended up orbiting perilously close to | Tracing the tug's positioning reveals that the vessel obtained the element from [[Alpha Shard|a fragment]] of [[Installation 04]] that was thrown through [[slipspace]] during the ring's destruction and ended up orbiting perilously close to a red giant. However, there is no record of the mystery element being previously present on the ring, but Sedran Private [[Talitha Macer]] points out that it may have been newly formed in the [[supernova]]-level temperatures of the ring's explosion. A scan reveals that the element is found nowhere else in the observable universe. After detecting another tug approaching the ring, ONI opts to land there, capture the smugglers to gain proof of the [[Sangheili|Covenant]] breaking their peace treaty with the UNSC, and destroy the deposits of the element with a [[HAVOK]] nuclear warhead. The mission is particularly challenging because of the Halo fragment's close orbit to the red giant and its rapid spin around itself; when it faces the star the shard's habitable side undergoes extreme heat that is unbearable for any human. The fragment's environment only experiences survivable temperatures during the sixteen hours of "night" when the habitable side is facing away from the star, forcing the team to complete their mission within this timeframe. Locke contacts [[Goodwin|Rear Admiral Goodwin]] who approves the mission. After Colonel Aiken's daughter dies of the infection he and a Sedran Colonial Guard team join Locke's ONI unit and head for the Halo shard on a [[Condor]] dropship. | ||
===Chapter Two: Sourced from Hell=== | ===Chapter Two: Sourced from Hell=== | ||
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==Production== | ==Production== | ||
[[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]] | [[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]] | ||
While the series had a $10,000,000 (USD) budget, equal to that of ''[[Halo 4: Forward Unto Dawn]]''<nowiki/> | While the series had a $10,000,000 (USD) budget, equal to that of ''[[Halo 4: Forward Unto Dawn]]''<nowiki>'</nowiki>, 343 Industries considers the newer series' scope to be larger and more ambitious in terms of character development and setting. Producer [[Wikipedia:Ridley Scott|Ridley Scott]] was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.{{Ref/Reuse|SDCC}} | ||
The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;{{Ref/Reuse|PAX}} the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref> | The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;{{Ref/Reuse|PAX}} the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref> | ||
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*[[Aleria]] {{1st}} | *[[Aleria]] {{1st}} | ||
*[[Gannick 22]] {{Fm}} | *[[Gannick 22]] {{Fm}} | ||
*[[Installation 04]] | |||
**[[Alpha Shard]] | |||
*[[Orrichon system]] {{1st}} | *[[Orrichon system]] {{1st}} | ||
**[[Sedra]]<ref name="SDCC">[http://news.xbox.com/2014/07/ent-halo-nightfall-sdcc-announcement '''SDCC 2014''': ''343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall'']</ref> {{1st}} | **[[Sedra]]<ref name="SDCC">[http://news.xbox.com/2014/07/ent-halo-nightfall-sdcc-announcement '''SDCC 2014''': ''343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall'']</ref> {{1st}} | ||
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****[[Sedra City Market]] {{1st}} | ****[[Sedra City Market]] {{1st}} | ||
****[[Sedra Colonial Guard Hospital]] {{1st}} | ****[[Sedra Colonial Guard Hospital]] {{1st}} | ||
*[[Sol system]] | *[[Sol system]] | ||
**[[Mars]] | **[[Mars]] | ||
***[[Wikipedia:Eos Chasma|Eos Chasma]] {{1st}} | ***[[Wikipedia:Eos Chasma|Eos Chasma]] {{1st}} | ||
*[[Vodin]] {{Fm}} | *[[Vodin]] {{Fm}} | ||
|title-5=Events| | |title-5=Events| | ||
*[[Forerunner-Flood war | *[[Forerunner-Flood war#Firing of Halo|Firing of Halo Array]] {{Mo}} | ||
*[[Human-Covenant War]] {{Mo}} | *[[Human-Covenant War]] {{Mo}} | ||
**[[Battle of Installation 04]] {{Im}} | **[[Battle of Installation 04]] {{Im}} | ||
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*[[Combat harness|Sangheili combat harness]] | *[[Combat harness|Sangheili combat harness]] | ||
**[[Sangheili Zealot|Zealot]] harness | **[[Sangheili Zealot|Zealot]] harness | ||
*[[Stasis refrigerant]] {{1st}} | *[[Stasis refrigerant]] {{1st}} | ||
*[[TACPAD]] | *[[TACPAD]] |