Editing Halo: Combat Evolved Beta 1749

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==Beta content==
==Beta content==
===Main menu===
===Main menu===
[[File:Halo 1749 TitleScreen.png|thumb|Halo: CE Beta 1749 Main Menu]]
*No Bungie/Microsoft startup videos.
*No Bungie/Microsoft startup videos.
*Instead of the menu's background featuring a predetermined flyby of Installation 04, the menu features a still camera looking at the ring, with the camera moving to different perspectives depending on which sub-menu you are on.
*Instead of the menu's background featuring a predetermined flyby of Installation 04, the menu features a still camera looking at the ring, with the camera moving to different perspectives depending on which sub-menu you are on.
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*[[Bravo 022]], the Pelican that crashes after you open the door, drops several Marines in addition to weapons. It does not have a Warthog.
*[[Bravo 022]], the Pelican that crashes after you open the door, drops several Marines in addition to weapons. It does not have a Warthog.
*Aside from the one dropped off by Echo 419, there are no Warthogs in the level.
*Aside from the one dropped off by Echo 419, there are no Warthogs in the level.
*[[Karo'etba-pattern Ghost|Ghosts]] spawn on the level, and in excess. Possessing one can easily break the level, especially during cutscenes, and this is likely why no Ghosts are present on the level in the final game.
*[[Type-32 Ghost|Ghosts]] spawn on the level, and in excess. Possessing one can easily break the level, especially during cutscenes, and this is likely why no Ghosts are present on the level in the final game.
*There are no overshields, ammo piles, or health packs where you first encounter Hunters.
*There are no overshields, ammo piles, or health packs where you first encounter Hunters.
*There's no overshield just outside the map room.
*There's no overshield just outside the map room.
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*There is no cutscene if the timer runs out, with it simply resetting you to the last checkpoint.
*There is no cutscene if the timer runs out, with it simply resetting you to the last checkpoint.
*The flipped-over burning Warthog just outside the garage is missing.
*The flipped-over burning Warthog just outside the garage is missing.
*At the start of the [[Warthog Run]], looking to your right as soon as you enter the first big room will reveal a drivable [[Karo'etba-pattern Ghost|Ghost]] next to a dead [[Special Operations Elite]]; it is possible to complete the Warthog Run with this Ghost instead of the Warthog. In the final version of the game, this Ghost is no longer present, however the dead Special Operations Elite remains.
*At the start of the [[Warthog Run]], looking to your right as soon as you enter the first big room will reveal a drivable [[Type-32 Ghost|Ghost]] next to a dead [[Special Operations Elite]]; it is possible to complete the Warthog Run with this Ghost instead of the Warthog. In the final version of the game, this Ghost is no longer present, however the dead Special Operations Elite remains.
*[[Foehammer]]'s death is not yet implemented, but debug dialogue for the scene is still present. The debug dialogue features an extra line not adapted for the final script, with Cortana calling Foehammer over for the pickup after telling the Chief to stop. The debug dialogue illustrates Foehammer's death in a rather humorous way:
*[[Foehammer]]'s death is not yet implemented, but debug dialogue for the scene is still present. The debug dialogue features an extra line not adapted for the final script, with Cortana calling Foehammer over for the pickup after telling the Chief to stop. The debug dialogue illustrates Foehammer's death in a rather humorous way:
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