Editing Halo: Combat Evolved Beta 1749

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*You start this level with an Assault Rifle and a Shotgun, instead of a Plasma Pistol and Shotgun like in retail. This helps to explain the discrepancy in retail, where the Chief uses an Assault Rifle in the intro cutscene but lacks it in gameplay.
*You start this level with an Assault Rifle and a Shotgun, instead of a Plasma Pistol and Shotgun like in retail. This helps to explain the discrepancy in retail, where the Chief uses an Assault Rifle in the intro cutscene but lacks it in gameplay.
*The Sentinels at the start of the level do not spawn until you walk forward slightly. The number of Sentinels you encounter also vary based on difficulty, with 4 appearing on Normal, 6 on Heroic and 9 on Legendary. In retail, this number is fixed at 4.
*The Sentinels at the start of the level do not spawn until you walk forward slightly. The number of Sentinels you encounter also vary based on difficulty, with 4 appearing on Normal, 6 on Heroic and 9 on Legendary. In retail, this number is fixed at 4.
*From this level onwards, there is far less implemented voice dialogue, with placeholder debug text often taking its place. This debug text generally follows the final script, but is far more casual and comedic in tone. For example, Cortana explains that the Rocket Launchers you find next to some dead [[Flood Combat Forms]] belonged to a heavy weapons squad led by "Major Whacker".
*From this level onwards, there are far less implemented voice dialogue, with placeholder debug text often taking its place. Humorously, Cortana explains that the Rocket Launchers you find next to some dead [[Flood Combat Forms]] belonged to a heavy weapons squad led by "Major Whacker".
*Big doors leading to the control room have glass in them.
*Big doors leading to the control room have glass in them.
*On the canyon bridge within the first canyon containing the control room, there are a pair of Elite majors with needlers fending off wave after wave of Flood carrier forms.
*On the canyon bridge within the first canyon containing the control room, there are a pair of Elite majors with needlers fending off wave after wave of Flood carrier forms.
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*No intro cutscene.
*No intro cutscene.
*The starting loadout is the Assault Rifle and Pistol. In the final game, it is the Assault Rifle and Plasma Pistol.
*The starting loadout is the Assault Rifle and Pistol. In the final game, it is the Assault Rifle and Plasma Pistol.
*[[Captain Keyes]] has no lines of dialogue in this mission. Cortana's lines at the start of the level are also very different, and is much more direct about Keyes' death. Combined with the level\s menu description, this indicates that the decision to make Keyes barely clinging on to life throughout the mission was a very late one.
*[[Captain Keyes]] has no lines of dialogue in this mission. Cortana's lines at the start of the level is also very different, and is much more direct about Keyes' death. This indicates that the decision to make Keyes barely clinging on to life throughout the mission was a very late one.
<pre>
<pre>
Cortana: I can read the Captain's CNI transponder; he's in the control room. But I'm not detecting any human life signs...
Cortana: I can read the Captain's CNI transponder; he's in the control room. But I'm not detecting any human life signs...

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