Editing Halo: Combat Evolved Beta 1749

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[[File:Halo 1749 TitleScreen.png|thumb|Halo: CE Beta 1749 Main Menu]]
[[File:Halo 1749 TitleScreen.png|thumb|Halo: CE Beta 1749 Main Menu]]
*No Bungie/Microsoft startup videos.
*No Bungie/Microsoft startup videos.
*Instead of the menu's background featuring a predetermined flyby of Installation 04, the menu features a still camera looking at the ring, with the camera moving to different perspectives depending on which sub-menu you are on.
*The flyby of the Halo in the background takes a different path.
*"Campaign" is split into "New Campaign" and "Load Campaign"
*"Campaign" is split into "New Campaign" and "Load Campaign"
*The menu has no sound.
*The menu has no sound.
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*Shield recharge sound is different.
*Shield recharge sound is different.
*Jump is floatier.
*Jump is floatier.
*Health packs are green boxes with a white circle and red cross on them. This health pack design is notably still featured in the game manual.
*Health packs are green boxes with a white circle and red cross on them.
*Major performance issues in larger areas.
*Major performance issues in larger areas.
*Loading screens are just a black screen with a dark red bar to show progress.
*Loading screens are just a black screen with a dark red bar to show progress.
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*Difficulty is higher, especially in Flood levels. There's also a lot more Covenant in the later levels.
*Difficulty is higher, especially in Flood levels. There's also a lot more Covenant in the later levels.
*Control panels have missing string entry.
*Control panels have missing string entry.
*Master Chief armor is somewhat lower poly on some parts of the armor (Such as forearms).
*Master Chief armor is somewhat lower poly on some parts of the armor (Such as forearms)
*Chief's armor is lighter in color, and the baked-in shadows on his visor are less overt.
*Chief's armor is lighter in color.
*First person arms seem to be different behind the forearm, possibly leftover from an earlier armor design.
*First person arms seem to be different behind the forearm, possibly leftover from an earlier armor design.


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