Editing Halo: Combat Evolved Beta 1749

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 228: Line 228:
*From this level onwards, there is far less implemented voice dialogue, with placeholder debug text often taking its place. This debug text generally follows the final script, but is far more casual and comedic in tone. For example, Cortana explains that the Rocket Launchers you find next to some dead [[Flood Combat Forms]] belonged to a heavy weapons squad led by "Major Whacker".
*From this level onwards, there is far less implemented voice dialogue, with placeholder debug text often taking its place. This debug text generally follows the final script, but is far more casual and comedic in tone. For example, Cortana explains that the Rocket Launchers you find next to some dead [[Flood Combat Forms]] belonged to a heavy weapons squad led by "Major Whacker".
*Big doors leading to the control room have glass in them.
*Big doors leading to the control room have glass in them.
*On the canyon bridge within the first canyon containing the control room, there are a pair of Elite majors with needlers fending off wave after wave of Flood carrier forms.
*The second and third pulse generator rooms have entirely different layouts to them. The second pulse generator room consists of two rooms with a dark corridor connecting them, while the third consists of two rooms with a short elevator ride connecting them.  
*The second and third pulse generator rooms have entirely different layouts to them. The second pulse generator room consists of two rooms with a dark corridor connecting them, while the third consists of two rooms with a short elevator ride connecting them.  
*A secret, unused pulse generator room using an identical layout to the 1749 version of the second pulse generator room is located directly across from it. This is present in the final game, although the door is locked: the door is unlocked in 1749.  
*A secret, unused pulse generator room using an identical layout to the 1749 version of the second pulse generator room is located directly across from it. This is present in the final game, although the door is locked: the door is unlocked in 1749.  

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.