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{{ | {{Era|RW}} | ||
{{disambig header|the skulls in Halo: Anniversary| | {{disambig header|the skulls in Halo: Anniversary|skull in general|Skull}} | ||
[[File:HCEA - Campaign Skull Menu.png|right|400px]] | [[File:HCEA - Campaign Skull Menu.png|right|400px]] | ||
'''Halo: Combat Evolved Anniversary | '''Halo: Combat Evolved Anniversary Skulls''' are game modifiers featured in ''[[Halo: Combat Evolved Anniversary]]'' with the appearance of a human [[skull]]. Like in ''[[Halo 3]]'', they must be hunted down within the [[campaign]] levels to gain access to them. The skulls are not visible in Classic mode.<ref name="panel">[http://ie.ign.com/videos/2011/08/27/halo-fest-halo-anniversary-campaign-discussion '''IGN.com:''' ''Halo Anniversary Campaign Discussion Panel'']</ref> | ||
Unlike skulls in other games, which must be picked up, the ''Anniversary'' skulls are collected by walking over them. In the original ''Halo: Combat Evolved Anniversary'', once collected, the skulls disappear permanently. In ''[[Halo: The Master Chief Collection]]'', the skulls reappear every time a mission is replayed. During updates released as part of the [[MCC Insider Program]], the ''Master Chief Collection'' version of ''Halo: Combat Evolved Anniversary'' now has several additional skulls not implemented in the Xbox 360 version of the game. | Unlike skulls in other games, which must be picked up, the ''Anniversary'' skulls are collected by walking over them. In the original ''Halo: Combat Evolved Anniversary'', once collected, the skulls disappear permanently. In ''[[Halo: The Master Chief Collection]]'', the skulls reappear every time a mission is replayed. During updates released as part of the [[MCC Insider Program]], the ''Master Chief Collection'' version of ''Halo: Combat Evolved Anniversary'' now has several additional skulls not implemented in the Xbox 360 version of the game. | ||
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Unlike other games, skulls will spawn on any difficulty, instead of certain difficulties such as Normal or higher. | Unlike other games, skulls will spawn on any difficulty, instead of certain difficulties such as Normal or higher. | ||
==List of | ==List of Skulls== | ||
===List of | ===List of Gold Skulls=== | ||
====Iron==== | ====Iron==== | ||
'''Level''': [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]. | '''Level''': [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]. | ||
'''Location''': This skull is located in the very beginning of the level, at the back of the Cryo deck. If facing away from the observation platform (where Sam is killed) | '''Location''': This skull is located in the very beginning of the level, at the back of the Cryo deck. If facing away from the observation platform (where Sam is killed) it is on the left side of the room, behind a stack of crates that are behind the targeting lights. | ||
'''Effect''': When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are killed playing co-operatively. | '''Effect''': When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are killed playing co-operatively.<ref name="bts"/> | ||
'''''Iron | '''''Iron Skull location video [http://www.youtube.com/watch?v=H3Nofk2Wmj8 here]''''' | ||
====Mythic==== | ====Mythic==== | ||
'''Level''': [[Halo (Halo: Combat Evolved level)|Halo]] | '''Level''': [[Halo (Halo: Combat Evolved level)|Halo]] | ||
'''Location''': After defeating the first Covenant wave, walk directly towards the waterfall from the escape pod. It is behind the large boulder on the right in the water. | '''Location''': After defeating the first Covenant wave, walk directly towards the waterfall from the escape pod. It is behind the large boulder on the right in the water. | ||
'''Effect''': When activated, the health of Covenant infantry will be doubled. | '''Effect''': When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/> | ||
'''''Mythic | '''''Mythic Skull location video [http://www.youtube.com/watch?v=gL6eETWESZo here]''''' | ||
====Foreign==== | ====Foreign==== | ||
'''Level''': [[Truth and Reconciliation (level)|Truth and Reconciliation]] | '''Level''': [[Truth and Reconciliation (level)|Truth and Reconciliation]] | ||
'''Location''': At the bottom floor of the Hangar, in the hallway where the Hunters ambush the Marines. | '''Location''': At the bottom floor of the Hangar, in the hallway where the Hunters ambush the Marines. | ||
'''Effect''': When activated, players will no longer be able to pick up [[Covenant]] weaponry. | '''Effect''': When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/> | ||
'''''Foreign | '''''Foreign Skull location video [http://www.youtube.com/watch?v=JJ5qylr_Xbg here]''''' | ||
====Famine==== | ====Famine==== | ||
'''Level''': [[The Silent Cartographer]] | '''Level''': [[The Silent Cartographer]] | ||
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'''Effect''': When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> | '''Effect''': When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref> | ||
'''''Famine | '''''Famine Skull location video [http://www.youtube.com/watch?v=hf3W9NRtS7w here]''''' | ||
====Bandanna==== | ====Bandanna==== | ||
'''Level''': [[The Silent Cartographer]] | '''Level''': [[The Silent Cartographer]] | ||
'''Location''': At the end of the tunnel, on the ceiling in the security console chamber. A grenade or rocket jump is usually necessary. An alternative method is for the first player to crouch on the window strip in the tunnel below the skull, then having a second player kill himself and subsequently respawn on top of the first player. The skull would then be instantly acquired. | '''Location''': At the end of the tunnel, on the ceiling in the security console chamber. A grenade or rocket jump is usually necessary. An alternative method is for the first player to crouch on the window strip in the tunnel below the skull, then having a second player kill himself and subsequently respawn on top of the first player. The skull would then be instantly acquired. | ||
'''Effect''': When activated, players will have unlimited ammo and grenades, but will still have to reload. | '''Effect''': When activated, players will have unlimited ammo and grenades, but will still have to reload.<ref name="panel"/> | ||
'''''Bandanna | '''''Bandanna Skull location video [http://www.youtube.com/watch?v=oMlJA8_E1vk here]''''' | ||
====Fog==== | ====Fog==== | ||
'''Level''': [[Assault on the Control Room (level)|Assault on the Control Room]] | |||
'''Level''': [[Assault on the Control Room]] | |||
'''Location''': After crossing the first bridge and taking the elevator down to the ground floor, the skull will be on a raised platform in the center of this room and will be surrounded by fog. It will require a grenade jump to reach it. | '''Location''': After crossing the first bridge and taking the elevator down to the ground floor, the skull will be on a raised platform in the center of this room and will be surrounded by fog. It will require a grenade jump to reach it. | ||
'''Effect''': When activated, the player's [[motion tracker]] will be disabled. | '''Effect''': When activated, the player's [[motion tracker]] will be disabled.<ref name="bts"/> | ||
'''''Fog | '''''Fog Skull location video [http://www.youtube.com/watch?v=yLFmTcCpvlE here]''''' | ||
====Malfunction==== | ====Malfunction==== | ||
'''Level''': [[Assault on the Control Room (level)|Assault on the Control Room]] | |||
'''Level''': [[Assault on the Control Room]] | |||
'''Location''': When you enter the tunnel and you come to the large room with a gorge, you will notice pipes that stick out of the gorge in the middle on both sides. The skull is on one of the pipes sticking out of the gorge's walls. | '''Location''': When you enter the tunnel and you come to the large room with a gorge, you will notice pipes that stick out of the gorge in the middle on both sides. The skull is on one of the pipes sticking out of the gorge's walls. | ||
'''Effect''': When activated, one random part of the [[Heads-up display]] will disappear after every respawn. | '''Effect''': When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> The effects of the skull are not cumulative; only one aspect of the HUD (reticule, ammo counter, shield indicator, health monitor, motion tracker) is inactive at any given time. | ||
'''''Malfunction | '''''Malfunction Skull location video [http://www.youtube.com/watch?v=GsE3ZvNKCxQ here]''''' | ||
====Recession==== | ====Recession==== | ||
'''Level''': [[343 Guilty Spark (level)|343 Guilty Spark]] | '''Level''': [[343 Guilty Spark (level)|343 Guilty Spark]] | ||
'''Location''': Located to the left of the Facility in a little drop behind a shade turret. When you cross the fallen tree, you'll see a shade turret blow up and assault rifle fire coming from the structure. Instead of going inside, immediately go to the left and keep against the back wall. You'll come to a turret with a small drop behind it. Slide down the drop carefully and the skull will be waiting for you at the bottom. | '''Location''': Located to the left of the Facility in a little drop behind a shade turret. When you cross the fallen tree, you'll see a shade turret blow up and assault rifle fire coming from the structure. Instead of going inside, immediately go to the left and keep against the back wall. You'll come to a turret with a small drop behind it. Slide down the drop carefully and the skull will be waiting for you at the bottom. | ||
'''Effect''': When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled. | '''Effect''': When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/> | ||
'''''Recession | '''''Recession Skull location video [http://www.youtube.com/watch?v=1KDlZWGDYng here]''''' | ||
====Black Eye==== | ====Black Eye==== | ||
'''Level''': [[The Library]] | '''Level''': [[The Library]] | ||
'''Location''': In the back of one of the vents before entering the Index chamber for the first time. (Warning: Grenade jump necessary.) On the first floor at the beginning of the level, you will notice squarish openings in the ceiling that the flood use to enter the level. Before entering the round, yellow room, find the vent closest to that door and do a grenade jump into it. The skull will be waiting for you. | '''Location''': In the back of one of the vents before entering the Index chamber for the first time. (Warning: Grenade jump necessary.) On the first floor at the beginning of the level, you will notice squarish openings in the ceiling that the flood use to enter the level. Before entering the round, yellow room, find the vent closest to that door and do a grenade jump into it. The skull will be waiting for you. | ||
'''Effect''': When activated, the only ways players are able to recharge their energy shields after taking damage are to either [[melee]] an enemy or use a medkit. | '''Effect''': When activated, the only ways players are able to recharge their energy shields after taking damage are to either [[melee]] an enemy or use a medkit.<ref name="haloeastereggs.net"/> | ||
'''''Black Eye | '''''Black Eye Skull location video [http://www.youtube.com/watch?v=Qpj7Umztq_c here]''''' | ||
====Eye Patch==== | ====Eye Patch==== | ||
'''Level''': [[The Library]] | '''Level''': [[The Library]] | ||
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'''Effect''': When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref> | '''Effect''': When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref> | ||
'''''Eye Patch | '''''Eye Patch Skull location video [http://www.youtube.com/watch?v=Fi_8Yk9W0m8 here]''''' | ||
===List of | ===List of Silver Skulls=== | ||
====Grunt Funeral==== | ====Grunt Funeral==== | ||
[[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]] | |||
'''Level''': Exclusive preorder promotion.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref> | '''Level''': Exclusive preorder promotion.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref> | ||
'''Effect''': When activated, every [[Unggoy]]'s [[methane tank]] will explode similar to a [[plasma grenade]] when killed. In addition, any weapon they were holding upon death disappears with them after detonation, making it harder to find charged [[Type-25 Directed Energy Pistol|Plasma Pistols]] and loaded [[Type-33 Guided Munitions Launcher|Needlers]]. | '''Effect''': When activated, every [[Unggoy]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. In addition, any weapon they were holding upon death disappears with them after detonation, making it harder to find charged [[Type-25 Directed Energy Pistol|Plasma Pistols]] and loaded [[Type-33 Guided Munitions Launcher|Needlers]]. | ||
====Boom==== | ====Boom==== | ||
'''Level''': [[Halo (Halo: Combat Evolved level)|Halo]] | '''Level''': [[Halo (Halo: Combat Evolved level)|Halo]] | ||
'''Location''': Before driving | '''Location Hint''': Apparently even the Forerunners needed indoor plumbing. Before driving your Warthog into the underground Forerunner facility, look straight up to see a series of pipes. Walk along the cliff edge and jump to the pipe mesh. | ||
'''Effect''': When activated, all explosions' damage radius will increase two-fold. | '''Effect''': When activated, all explosions' damage radius will increase two-fold.<ref name="panel"/> | ||
'''''Boom | '''''Boom Skull location video [http://www.youtube.com/watch?v=jLkZggDCu10 here]''''' | ||
====Piñata==== | ====Piñata==== | ||
'''Level''': [[Two Betrayals]] | '''Level''': [[Two Betrayals]] | ||
'''Location''': After | '''Location Hint''': Don't rush, take some time to explore. After that last fight, you earned some time off. After you capture the last Banshee, fly it past the third generator room back to where you emerged from the chasm tunnel. Search the top of the underground entrance. | ||
'''Effect''': When activated, hostile infantry will drop a | '''Effect''': When activated, hostile infantry will drop a [[plasma grenade]] with each melee.<ref name="haloeastereggs.net"/> | ||
'''''Piñata | '''''Piñata Skull location video [http://www.youtube.com/watch?v=mNI1yYpi5kU here]''''' | ||
====Grunt Birthday Party==== | ====Grunt Birthday Party==== | ||
'''Level''': [[The Maw]] | '''Level''': [[The Maw]] | ||
'''Location''': | '''Location Hint''': Foehammer's last stand. Use your Warthog to get up on one of the railings where Foehammer goes down at the end of the mission. | ||
'''Effect''': When activated, Unggoy will explode in a shower of confetti with a headshot. | '''Effect''': When activated, Unggoy will explode in a shower of confetti with a headshot.<ref name="panel"/> | ||
'''''Grunt Birthday Party | '''''Grunt Birthday Party Skull location video [http://www.youtube.com/watch?v=-pnSmZq3GJ4 here]''''' | ||
===''Halo: The Master Chief Collection''-exclusive skulls=== | ===''Halo: The Master Chief Collection''-exclusive skulls=== | ||
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==Trivia== | ==Trivia== | ||
*When playing co-op in the original ''Anniversary'' whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2. In ''The Master Chief Collection'' the skulls appear every time regardless of whether one or both players have already collected them. | *When playing co-op in the original ''Anniversary'' whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2. In ''The Master Chief Collection'' the skulls appear every time regardless of whether one or both players have already collected them. | ||
*Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull. | *Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull. | ||
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*The Bandanna skull is a reference to the [[metalgear:|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition. | *The Bandanna skull is a reference to the [[metalgear:|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition. | ||
*Unlike previous iterations, the Grunt Birthday Party skull can be set off by headshots from non-precision weapons (i.e. Assault Rifle, Plasma Pistol, etc). It merely requires that the final fatal shot strike the Unggoy's head. | *Unlike previous iterations, the Grunt Birthday Party skull can be set off by headshots from non-precision weapons (i.e. Assault Rifle, Plasma Pistol, etc). It merely requires that the final fatal shot strike the Unggoy's head. | ||
*This is the only ''Halo'' game (other than ''[[Halo Wars]]'', ''Combat Evolved'' and ''[[Halo: Spartan Assault|Spartan Assault]]'') that does not feature the IWHBYD | *This is the only ''Halo'' game (other than ''[[Halo Wars]]'', ''Combat Evolved'' and ''[[Halo: Spartan Assault|Spartan Assault]]'') that does not feature the IWHBYD Skull. | ||
*According to one of the [[343 Sparkast]]s, there was a skull that was cut from the final game. Its effect was that weapon sound effects would be replaced with 343 employees saying the sound, such as "bang". | *According to one of the [[343 Sparkast]]s, there was a skull that was cut from the final game. Its effect was that weapon sound effects would be replaced with 343 employees saying the sound, such as "bang". | ||
*Note that player must obtain a skull with the ''Anniversary'' layout as if player is using a ''Non-Anniversary'' version, the skulls won't appear. | |||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Halo: Combat Evolved Anniversary]] | [[Category:Halo: Combat Evolved Anniversary]] | ||
[[Category:Skulls]] | [[Category:Skulls]] |