Editing Halo: Combat Evolved Anniversary skulls
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*When playing co-op in the original ''Anniversary'' whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2. In ''The Master Chief Collection'' the skulls appear every time regardless of whether one or both players have already collected them. | *When playing co-op in the original ''Anniversary'' whether or not the skulls appear depends on whether Player 1 has claimed them yet. If Player 1 has already collected a skull it will not appear, regardless of whether or not Player 2 has collected it. Thus when playing co-op it is important that a player who still needs to unlock skulls plays as Player 1, and a player who has already unlocked the skulls is Player 2. In ''The Master Chief Collection'' the skulls appear every time regardless of whether one or both players have already collected them. | ||
*Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull. | *Unlike in [[Bungie]] games, players can still revert to their last checkpoint when using the Iron skull. | ||
*The description for the Boom skull advises "Light fuse, run away." This is a reference to the second chapter of the level ''The Maw''. | *The description for the Boom skull advises "Light fuse, run away." This is a reference to the second chapter of the level ''The Maw''. | ||
*The Bandanna skull is a reference to the [[metalgear:|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition. | *The Bandanna skull is a reference to the [[metalgear:|''Metal Gear'' franchise]], in which every game has an unlockable bandanna that grants the player infinite ammunition. |