Editing Halo: Combat Evolved (PC port)
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==Trivia== | ==Trivia== | ||
*''Halo PC'' has several distinct changes from the Xbox version. The most noticeable one would be the graphics; [[Kig-yar|Jackal]] shields are no longer distinct to differentiate a Minor from a Major, and do not change color as they get damaged (which were probably problems that the bitmaps and animations were not loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, [[Captain Keyes]] had different textures, and [[Shade]]s change as well. Several weapon behaviors have been altered | *''Halo PC'' has several distinct changes from the Xbox version. The most noticeable one would be the graphics; [[Kig-yar|Jackal]] shields are no longer distinct to differentiate a Minor from a Major, and do not change color as they get damaged (which were probably problems that the bitmaps and animations were not loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, [[Captain Keyes]] had different textures, and [[Shade]]s change as well. Several weapon behaviors have been altered, the zoom feature of a sniper rifle reduced from 10× to 8×. | ||
*The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight. | *The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight. | ||
*''Halo PC'' has been the foundation of each new iteration of Combat Evolved, being used in both [[Halo: Combat Evolved Anniversary]] and [[Halo: The Master Chief Collection]]. This is because of the support for online play, something that only came to Halo with the introduction of [[Xbox Live]] matchmaking on [[Halo 2]]. | *''Halo PC'' has been the foundation of each new iteration of Combat Evolved, being used in both [[Halo: Combat Evolved Anniversary]] and [[Halo: The Master Chief Collection]]. This is because of the support for online play, something that only came to Halo with the introduction of [[Xbox Live]] matchmaking on [[Halo 2]]. | ||
*''Halo PC'' (and [[Halo: Combat Evolved Trial|its demo]], which has attracted many players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May 2007, over 130,000 players played ''Halo PC'' online, nearly 4 years after the game's release.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12521 '''Bungie.net''': ''Interesting Halo 1 PC Stat'']</ref> | *''Halo PC'' (and [[Halo: Combat Evolved Trial|its demo]], which has attracted many players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May 2007, over 130,000 players played ''Halo PC'' online, nearly 4 years after the game's release. Its popularity with PC gamers continues today.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12521 '''Bungie.net''': ''Interesting Halo 1 PC Stat'']</ref> | ||
*''Halo PC'' can be played without the CD as of [[Halo: Combat Evolved (PC) patches#Halo Update 1.08 patch|Patch 1.08]]. | *''Halo PC'' can be played without the CD as of [[Halo: Combat Evolved (PC) patches#Halo Update 1.08 patch|Patch 1.08]]. | ||
*The key code for ''Halo PC'' unlocked a [[Nameplates|visual flair]] available on [[Bungie.net]] for the player in Halo Reach before March 31, 2012. | *The key code for ''Halo PC'' unlocked a [[Nameplates|visual flair]] available on [[Bungie.net]] for the player in Halo Reach before March 31, 2012. |